@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseNew! Dice Roller is Installed
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Rolls: 10@3 8@4; Total Hits: 910@3: (6, 4, 6, 2, 4, 1, 6, 6, 2, 6)8@4: (5, 3, 2, 1, 5, 4, 2, 3)
Rolls: 6@1 7@2 1@4; Total Hits: 26@1: (4, 3, 5, 5, 2, 1)7@2: (1, 3, 5, 4, 5, 4, 4)1@4: (5)
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Rolls: 10@3 8@4; Total Hits: 1010@3: (6, 3, 4, 6, 5, 4, 6, 5, 5, 2)8@4: (2, 2, 1, 2, 4, 2, 2, 1)
Rolls: 6@1 7@2 1@4; Total Hits: 56@1: (5, 6, 6, 2, 1, 1)7@2: (4, 3, 4, 3, 1, 6, 1)1@4: (1)
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Rolling 1d6:
(6) -
test
attRolls: 9@1 10@3 8@4; Total Hits: 109@1: (3, 5, 4, 3, 2, 4, 2, 2, 4)10@3: (6, 2, 4, 2, 1, 3, 6, 4, 5, 5)8@4: (6, 6, 1, 4, 1, 3, 4, 3)
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Testing testing one two!
:4d6:
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Rolling 5d6:
(2, 3, 4, 6, 6) -
Rolls: 3@1 4@3; Total Hits: 33@1: (6, 4, 6)4@3: (1, 3, 4, 1)
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Rolls: 2@1 4@3 1@4; Total Hits: 22@1: (5, 5)4@3: (5, 6, 5, 1)1@4: (3)
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Rolls: 2@1 4@1 1@1; Total Hits: 12@1: (2, 1)4@1: (3, 5, 2, 5)1@1: (3)
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AA
Rolls: 2@1 4@1 1@1; Total Hits: 12@1: (5, 1)4@1: (3, 5, 5, 2)1@1: (4)
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Test
Rolls: 1@2 2@3; Total Hits: 11@2: (6)2@3: (2, 5)
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att
Rolls: 6@1 6@2 2@3 3@4; Total Hits: 106@1: (2, 1, 1, 5, 1, 6)6@2: (2, 4, 1, 2, 1, 4)2@3: (5, 5)3@4: (3, 4, 3)
defRolls: 9@2 2@3 3@4; Total Hits: 69@2: (5, 4, 6, 1, 6, 1, 2, 3, 2)2@3: (2, 2)3@4: (6, 5, 6)
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This is awesome!
Rolls: 2@1 6@3; Total Hits: 32@1: (3, 4)6@3: (4, 6, 3, 5, 3, 2)
Just a test
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“dice 2d6”
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dice 2d6
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<colon>aaa 2@1 4@2 1@4</colon>
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:4d6:
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Rolling 3d6:
(1, 2, 4) -
Rolls: 11@1 3@2 2@3; Total Hits: 311@1: (4, 3, 6, 2, 5, 2, 6, 1, 1, 4, 4)3@2: (3, 6, 6)2@3: (3, 5)
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Test
Rolls: 2@1 2@2 1@3 1@4; Total Hits: 12@1: (4, 5)2@2: (6, 1)1@3: (5)1@4: (5)