@mike64 I had edited that tank out of Denmark on Japan’s turn, but it’s back in Denmark. When I do Germany I’m going to edit back to W Germany.
Me1945 vs. Infrastructure (Allies +15)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 aaGun, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 aaGun, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
1 cruiser moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Queensland
1 transport moved from 62 Sea Zone to 52 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 infantry moved from Persia to Northwest Persia
1 fighter moved from Persia to Caucasus
2 artilleries and 3 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
1 aaGun, 1 infantry and 1 mech_infantry placed in Persia
1 infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,2,5,4
ANZAC collect 12 PUs (4 lost to blockades); end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
2 infantry moved from Northwest Persia to CaucasusTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x harbour; Remaining resources: 75 PUs;
Germans buy 3 armour, 4 artilleries, 2 destroyers, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Volgograd to Samara
1 fighter moved from Bryansk to Samara
1 tactical_bomber moved from Bryansk to Samara
3 infantry moved from Bryansk to Tambov
2 fighters and 1 tactical_bomber moved from Bryansk to Tambov
1 fighter moved from Southern Italy to 91 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 bomber and 3 fighters moved from Western Germany to 91 Sea Zone
1 bomber, 3 fighters and 5 tactical_bombers moved from Gibraltar to 91 Sea ZoneCombat - Germans
Germans creates battle in territory 125 Sea Zone -
Would you like to scramble?
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yes scramble all.
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10 hits
OOL? -
2absorptions, russian sub, 3us subs, brit dest, 3 us dest.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x harbour; Remaining resources: 75 PUs;
Germans buy 3 armour, 4 artilleries, 2 destroyers, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Volgograd to Samara
1 fighter moved from Bryansk to Samara
1 tactical_bomber moved from Bryansk to Samara
3 infantry moved from Bryansk to Tambov
2 fighters and 1 tactical_bomber moved from Bryansk to Tambov
1 fighter moved from Southern Italy to 91 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 bomber and 3 fighters moved from Western Germany to 91 Sea Zone
1 bomber, 3 fighters and 5 tactical_bombers moved from Gibraltar to 91 Sea ZoneCombat - Germans
Germans creates battle in territory 125 Sea Zone
Americans scrambles 3 units out of Morocco to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
Germans attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 submarine and 5 tactical_bombers
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport; Russians defend with 1 submarine; Americans defend with 2 carriers, 1 cruiser, 6 destroyers, 6 fighters, 3 submarines and 4 transports
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 7 fighters and 5 tactical_bombers in 91 Sea Zone, round 2 : 10/18 hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 4 submarines in 91 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 7 destroyers, 6 fighters and 5 transports in 91 Sea Zone, round 2 : 10/18 hits
Units damaged: 1 battleship owned by the Germans
3 submarines owned by the Americans, 3 destroyers owned by the Americans, 1 cruiser owned by the Germans, 2 carriers owned by the Germans, 1 submarine owned by the Russians, 2 destroyers owned by the Germans, 1 fighter owned by the Germans, 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 battleship, 2 bombers, 6 fighters and 5 tactical_bombers in 91 Sea Zone, round 3 : 10/14 hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 6 fighters and 5 transports in 91 Sea Zone, round 3 : 6/14 hits
3 fighters owned by the Americans, 1 cruiser owned by the British, 3 destroyers owned by the Americans, 2 carriers owned by the Americans, 2 tactical_bombers owned by the Germans, 1 cruiser owned by the Americans, 3 fighters owned by the Germans and 1 battleship owned by the Germans lost in 91 Sea Zone
Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 91 Sea Zone, round 4 : 8/8 hits
Americans roll dice for 1 battleship, 3 fighters and 5 transports in 91 Sea Zone, round 4 : 1/4 hits
3 fighters owned by the Americans, 1 tactical_bomber owned by the Germans, 4 transports owned by the Americans and 1 battleship owned by the British lost in 91 Sea Zone
1 transport owned by the British lost in 91 Sea Zone
Germans win, taking 125 Sea Zone from British with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 92
Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 3 tactical_bombers
Casualties for Russians: 1 submarine
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Casualties for Americans: 2 carriers, 1 cruiser, 6 destroyers, 6 fighters, 3 submarines and 4 transports
Battle in Tambov
Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 5/6 hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Samara
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber, 3 fighters and 2 tactical_bombers moved from 91 Sea Zone to Gibraltar
1 bomber moved from 91 Sea Zone to Western Germany
1 mech_infantry moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Samara to Bryansk
2 fighters and 1 tactical_bomber moved from Tambov to Bryansk
2 artilleries and 1 infantry moved from Ukraine to Bryansk
2 artilleries and 2 infantry moved from Novgorod to Belarus
1 fighter moved from Samara to Bryansk
1 aaGun, 1 artillery and 1 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Poland to Belarus
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Western Germany to Poland
1 armour moved from Western Germany to Poland
1 aaGun moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
2 infantry moved from France to Western GermanyPlace Units - Germans
2 artilleries and 1 infantry placed in Volgograd
2 artilleries and 1 infantry placed in Ukraine
3 armour placed in Novgorod
1 fighter placed in Western Germany
2 destroyers placed in 112 Sea Zone
1 mech_infantry placed in Western Germany
1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Germans collect 54 PUs (3 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Kazakhstan : 1 flag
Gibraltar : 1 flag, 1 airfield, 1 artillery, 1 bomber, 3 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
Malta : 1 flag
Normandy Bordeaux : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Poland : 1 armour and 1 mech_infantry
Germany : 1 factory_major and 1 mech_infantry
Belarus : 2 artilleries, 2 infantry and 1 mech_infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 3 aaGuns, 14 armour, 11 artilleries, 3 fighters, 10 infantry, 12 mech_infantrys and 2 tactical_bombers
Rostov : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Tambov : 1 flag, 2 infantry
Ukraine : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 aaGun, 3 artilleries, 1 factory_minor and 2 infantry
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Samara : 1 flag, 1 mech_infantry
112 Sea Zone : 2 destroyers and 2 transports
119 Sea Zone : 1 submarine
125 Sea Zone : 1 flag
Bulgaria : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 57 / 70
Russians : 7 / 17
Japanese : 70 / 71
Americans : 54 / 75
Chinese : 0 / 5
British : 30 / 30
UK_Pacific : 6 / 4
Italians : 20 / 31
ANZAC : 16 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
ouch. probably a game changer. 6 extra air from luck will dominate the skys…
Had we said anything about rerolls when we atrted this game? -
I don’t think so. I can take, however, your suggestion.
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No it’s OK. I just remember I used to play with some reroll type stuff back in the day. I checked our game and we didn’t say anything so I’ll go with it.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Italians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
2 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Tambov
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Italians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
2 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Tambov
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from ItaliansCombat - Russians
Battle in Tambov
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/5 hits
Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Samara to Russia
2 fighters and 1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Vologda to RussiaPlace Units - Russians
1 artillery, 3 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 20 PUs -
Axis roll results were above average in z91. Please note, if Italian 4 planes score 2 hits (average) there, Germany should end the battle with 6 units @ 75% odds. I ended with 7. I honestly think Allies run the risk to lose the fleet when they put just DD and one scrambler between the core Ger fleet and z91. I suggest you to redo US/UK 8.
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I have to lose to learn. Games not over….
Go ahead.
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OK.
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Japan a gogo
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Working with this. Just noted Australia capital left unprotected. Would you like to put a blocker or something to protect?
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You are too kind. I could have had an american dest there i believe?





