@mike64 I had edited that tank out of Denmark on Japan’s turn, but it’s back in Denmark. When I do Germany I’m going to edit back to W Germany.
Stalingradski v Infrastructure
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Technology Advancements
ITA spends 13 IPCs
GER: 64.95
RUS: 11.15
JPN: 60.60*
USA: 73.15*
GBR: 45.50
ITA: 14.30
ANZ: 16.95 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 16
Research Technology - Italians
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Axis from Southern Italy: 1 infantry
EDIT: Adding Technology Super subs for Italians
EDIT: Turning off Edit ModePurchase Units - Italians
Italians repair damage of 4x airfield; Remaining resources: 9 PUs; 0 techTokens;
Italians buy 1 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
Non Combat Move - Italians
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 artillery and 2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 infantry placed in Southern Italy
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 techTokens; 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya -
Technology Advancements
ANZ spends 17 IPCs
GER: 64.95
RUS: 11.15
JPN: 60.60*
USA: 73.15*
GBR: 45.50
ITA: 14.30
ANZ: 17.70 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 techTokens; 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in Java
Battle in MalayaNon Combat Move - ANZAC
3 mech_infantrys moved from Persia to Caucasus
1 infantry moved from Persia to Northwest Persia
1 aaGun moved from New South Wales to Queensland
1 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Caucasus to KazakhstanPlace Units - ANZAC
1 armour, 1 infantry and 2 mech_infantrys placed in PersiaTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 16
Combat Move - French
Non Combat Move - French
1 infantry moved from Caucasus to KazakhstanTurn Complete - French
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Technology Advancements
ANZ spends 87 IPCs
GER: 69.30
RUS: 11.15
JPN: 60.60*
USA: 73.15*
GBR: 45.50
ITA: 14.30
ANZ: 17.70 -
Technology Advancements
ANZ spends 87 IPCs
GER: 69.30
RUS: 11.15
JPN: 60.60*
USA: 73.15*
GBR: 45.50
ITA: 14.30
ANZ: 17.70 -
Hit long range aircraft with Germany.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Long Range AircraftActivate Technology - Germans
Germans activating Long Range AircraftPurchase Units - Germans
Germans repair damage of 4x factory_minor, 3x factory_major, 3x factory_minor, 3x airfield; Remaining resources: 74 PUs; 0 techTokens;
Germans buy 1 airfield, 2 destroyers, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
3 carriers moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from Southern Italy to United Kingdom
1 artillery and 5 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 7 infantry moved from 110 Sea Zone to United Kingdom
2 submarines moved from 112 Sea Zone to 104 Sea Zone
6 fighters moved from 112 Sea Zone to United Kingdom
1 bomber and 2 fighters moved from Southern France to United Kingdom
3 bombers moved from Southern Italy to United Kingdom
2 fighters moved from Western Germany to United Kingdom
1 infantry moved from Ukraine to Rostov
1 infantry moved from Vologda to Novosibirsk
2 artilleries moved from Samara to Kazakhstan
3 infantry moved from Samara to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
2 artilleries moved from Volgograd to Kazakhstan
4 armour moved from Samara to Kazakhstan
3 mech_infantrys moved from Vologda to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
2 tactical_bombers moved from Ukraine to Rostov
4 submarines moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Ukraine to Rostov
1 mech_infantry moved from Samara to Kazakhstan
1 tactical_bomber moved from Ukraine to Novosibirsk -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Long Range AircraftActivate Technology - Germans
Germans activating Long Range AircraftPurchase Units - Germans
Germans repair damage of 4x factory_minor, 3x factory_major, 3x factory_minor, 3x airfield; Remaining resources: 74 PUs; 0 techTokens;
Germans buy 1 airfield, 2 destroyers, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
3 carriers moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from Southern Italy to United Kingdom
1 artillery and 5 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 7 infantry moved from 110 Sea Zone to United Kingdom
2 submarines moved from 112 Sea Zone to 104 Sea Zone
6 fighters moved from 112 Sea Zone to United Kingdom
1 bomber and 2 fighters moved from Southern France to United Kingdom
3 bombers moved from Southern Italy to United Kingdom
2 fighters moved from Western Germany to United Kingdom
1 infantry moved from Ukraine to Rostov
1 infantry moved from Vologda to Novosibirsk
2 artilleries moved from Samara to Kazakhstan
3 infantry moved from Samara to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
2 artilleries moved from Volgograd to Kazakhstan
4 armour moved from Samara to Kazakhstan
3 mech_infantrys moved from Vologda to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
2 tactical_bombers moved from Ukraine to Rostov
4 submarines moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Ukraine to Rostov
1 mech_infantry moved from Samara to Kazakhstan
1 tactical_bomber moved from Ukraine to NovosibirskAirborne Attack Move - Germans
2 infantry moved from France to United Kingdom
2 infantry moved from Western Germany to United Kingdom
1 infantry moved from Yugoslavia to Rostov
1 infantry moved from Novgorod to Novosibirsk -
Scramble to SZ110 with a fighter? It will stop the two bombardments but cost a fighter for three rounds of combat.
In Kazakhstan, if I strafe, should I take AA first, or infantry? I brought enough for 6 hits (you have 9 units).
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no scramble.
It was a good game if you didnt face a stupid opponent.
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You are a new dad, and I was sneaky and set this up for about 5 rounds.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Long Range AircraftActivate Technology - Germans
Germans activating Long Range AircraftPurchase Units - Germans
Germans repair damage of 4x factory_minor, 3x factory_major, 3x factory_minor, 3x airfield; Remaining resources: 74 PUs; 0 techTokens;
Germans buy 1 airfield, 2 destroyers, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
3 carriers moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from Southern Italy to United Kingdom
1 artillery and 5 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 7 infantry moved from 110 Sea Zone to United Kingdom
2 submarines moved from 112 Sea Zone to 104 Sea Zone
6 fighters moved from 112 Sea Zone to United Kingdom
1 bomber and 2 fighters moved from Southern France to United Kingdom
3 bombers moved from Southern Italy to United Kingdom
2 fighters moved from Western Germany to United Kingdom
1 infantry moved from Ukraine to Rostov
1 infantry moved from Vologda to Novosibirsk
2 artilleries moved from Samara to Kazakhstan
3 infantry moved from Samara to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
2 artilleries moved from Volgograd to Kazakhstan
4 armour moved from Samara to Kazakhstan
3 mech_infantrys moved from Vologda to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
2 tactical_bombers moved from Ukraine to Rostov
4 submarines moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Ukraine to Rostov
1 mech_infantry moved from Samara to Kazakhstan
1 tactical_bomber moved from Ukraine to NovosibirskAirborne Attack Move - Germans
2 infantry moved from France to United Kingdom
2 infantry moved from Western Germany to United Kingdom
1 infantry moved from Yugoslavia to Rostov
1 infantry moved from Novgorod to NovosibirskCombat - Germans
Germans creates battle in territory 110 Sea Zone
Battle in Rostov
Germans attack with 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Germans win, taking Rostov from British with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Novosibirsk
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Americans defend with 1 mech_infantry
Germans win, taking Novosibirsk from Americans with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 4 armour, 4 artilleries, 4 infantry and 4 mech_infantrys
ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 aaGun; Russians defend with 1 aaGun and 3 infantry; Americans defend with 1 fighter
4 armour owned by the Germans, 4 mech_infantrys owned by the Germans and 4 artilleries owned by the Germans retreated to Volgograd
Russians win with 2 aaGuns and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Casualties for Germans: 4 infantry
Casualties for French: 1 infantry
Casualties for Russians: 3 infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer
Germans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Battle in United Kingdom
Germans attack with 1 artillery, 4 bombers, 12 fighters and 11 infantry
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 10 infantry
Germans captures 41PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 artillery, 4 bombers, 11 fighters and 1 infantry remaining. Battle score for attacker is 41
Casualties for Germans: 1 fighter and 10 infantry
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 2 fighters and 10 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
6 fighters moved from United Kingdom to 110 Sea Zone
2 fighters moved from United Kingdom to Western Germany
2 aaGuns and 9 infantry moved from Southern France to Normandy Bordeaux
4 bombers moved from United Kingdom to Normandy Bordeaux
1 destroyer moved from 112 Sea Zone to 108 Sea Zone
5 mech_infantrys moved from Samara to Volgograd
1 aaGun moved from Samara to Tambov
1 infantry moved from Vologda to Samara
1 fighter and 2 tactical_bombers moved from Novosibirsk to Russia
2 artilleries moved from Vologda to Russia
7 infantry moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Tambov
3 infantry moved from Russia to Tambov
2 mech_infantrys moved from Ukraine to Volgograd
3 tactical_bombers moved from Rostov to Ukraine
2 mech_infantrys moved from Novgorod to Vologda
1 infantry moved from Bessarabia to Ukraine
2 mech_infantrys moved from Bryansk to Volgograd
2 infantry moved from Romania to Bessarabia
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
2 tactical_bombers moved from Ukraine to Southern ItalyPlace Units - Germans
1 airfield placed in Normandy Bordeaux
1 fighter placed in Western Germany
2 infantry placed in Western Germany
1 destroyer placed in 110 Sea Zone
3 infantry placed in Ukraine
3 infantry placed in Russia
Germans undo move 6.
3 infantry placed in Volgograd
2 infantry placed in France
1 destroyer placed in 110 Sea Zone
1 infantry placed in Normandy BordeauxTurn Complete - Germans
Germans collect 72 PUs; end with 113 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 118 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 133 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Combat Move - Russians
3 armour, 3 artilleries, 1 fighter, 30 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Caucasus to Volgograd -
what happened to your attack on kazahkstan?
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TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Combat Move - Russians
3 armour, 3 artilleries, 1 fighter, 30 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Caucasus to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 3 armour, 3 artilleries, 1 fighter, 30 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 24 armour, 26 artilleries, 1 factory_minor, 33 infantry and 38 mech_infantrys; Italians defend with 2 aaGuns -
vwhat is your ool kazakh?
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I should have looked closer. before I attacked I defintely would have lost the aa guns and kept 2 more russian inf.





