Stalingradski v Infrastructure


  • Note: Germany moved fighter and offloaded super sub tech token onto Southern Italy.

    Germany offloads advanced artillery tech token onto Japan.


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 16

    Combat Move - Russians
                3 infantry moved from Caucasus to Kazakhstan
                1 fighter moved from India to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 16

    Combat Move - Russians
                3 infantry moved from Caucasus to Kazakhstan
                1 fighter moved from India to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Kazakhstan, round 2 :  2/6 hits
                        Germans roll dice for 2 infantry in Kazakhstan, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in Kazakhstan
                    Russians win, taking Kazakhstan from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Russians
                1 fighter moved from Kazakhstan to Caucasus
                1 fighter moved from Kazakhstan to India
                1 tactical_bomber moved from Kazakhstan to Caucasus
                1 aaGun moved from Caucasus to Kazakhstan

    Turn Complete - Russians


  • Technology Advancements

    GER spends 64 IPCs; spends 1 on tech token jet power (neutral fighter)

    GER: 64.95
    RUS: 11.15
    JPN: 60.60*
    USA: 69.00
    GBR: 43.20
    ITA: 13.65
    ANZ: 16.95


  • Radar tech will be on bomber attacking Tsinghai.


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 16

    Politics - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_Axis from Japan: 1 artillery
                EDIT: Adding units owned by Neutral_Axis to Japan: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding Technology Improved Artillery Support for Japanese
                EDIT: Turning off Edit Mode

    Purchase Units - Japanese
                Japanese repair damage of 2x factory_minor; Remaining resources: 6 SuicideAttackTokens; 63 PUs; 0 techTokens;
                Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 8 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                1 infantry moved from Formosa to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 bomber moved from French Indo China to Celebes
                1 mech_infantry moved from Kweichow to Sikang
                1 mech_infantry moved from Kweichow to Tsinghai
                1 bomber and 1 fighter moved from Volgograd to Tsinghai
                1 bomber moved from Volgograd to Sikang
                3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from French Indo China to 37 Sea Zone


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 16

    Politics - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_Axis from Japan: 1 artillery
                EDIT: Adding units owned by Neutral_Axis to Japan: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding Technology Improved Artillery Support for Japanese
                EDIT: Turning off Edit Mode

    Purchase Units - Japanese
                Japanese repair damage of 2x factory_minor; Remaining resources: 6 SuicideAttackTokens; 63 PUs; 0 techTokens;
                Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 8 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                1 infantry moved from Formosa to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 bomber moved from French Indo China to Celebes
                1 mech_infantry moved from Kweichow to Sikang
                1 mech_infantry moved from Kweichow to Tsinghai
                1 bomber and 1 fighter moved from Volgograd to Tsinghai
                1 bomber moved from Volgograd to Sikang
                3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from French Indo China to 37 Sea Zone

    Airborne Attack Move - Japanese
                1 infantry moved from French Indo China to Sikang


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 16

    Politics - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_Axis from Japan: 1 artillery
                EDIT: Adding units owned by Neutral_Axis to Japan: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding Technology Improved Artillery Support for Japanese
                EDIT: Turning off Edit Mode

    Purchase Units - Japanese
                Japanese repair damage of 2x factory_minor; Remaining resources: 6 SuicideAttackTokens; 63 PUs; 0 techTokens;
                Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 8 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                1 infantry moved from Formosa to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 bomber moved from French Indo China to Celebes
                1 mech_infantry moved from Kweichow to Sikang
                1 mech_infantry moved from Kweichow to Tsinghai
                1 bomber and 1 fighter moved from Volgograd to Tsinghai
                1 bomber moved from Volgograd to Sikang
                3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from French Indo China to 37 Sea Zone

    Airborne Attack Move - Japanese
                1 infantry moved from French Indo China to Sikang

    Combat - Japanese
                Battle in Sikang
                    Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Americans defend with 1 mech_infantry
                    Japanese win, taking Sikang from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in Tsinghai
                    Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry
                    Americans defend with 1 mech_infantry
                    Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in 37 Sea Zone
                    Japanese attack with 3 fighters and 4 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 destroyer
                Battle in Celebes
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    Americans defend with 1 airfield and 2 infantry
                    Japanese win, taking Celebes from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry

    Non Combat Move - Japanese
                1 bomber and 1 fighter could not land in Japan and were removed
                1 bomber moved from Celebes to Philippines
                1 fighter moved from Kiangsu to Philippines
                1 aaGun moved from Japan to 6 Sea Zone
                1 aaGun and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 infantry moved from Formosa to 20 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 aaGun and 1 infantry moved from 36 Sea Zone to French Indo China
                1 artillery moved from French Indo China to Yunnan
                1 bomber moved from Sikang to French Indo China
                1 bomber moved from Tsinghai to French Indo China
                1 fighter moved from Tsinghai to Hopei
                2 infantry moved from Hopei to Shensi
                1 infantry moved from Kweichow to Szechwan
                1 mech_infantry moved from Kweichow to Yunnan
                1 mech_infantry moved from Burma to Yunnan
                3 infantry moved from Kweichow to Yunnan
                2 infantry moved from Chahar to Hopei
                1 infantry moved from Jehol to Chahar
                4 infantry moved from Manchuria to Jehol
                2 infantry moved from Kiangsu to Anhwe
                2 infantry moved from Korea to Manchuria
                1 fighter moved from 36 Sea Zone to French Indo China
                3 fighters moved from 37 Sea Zone to 36 Sea Zone
                4 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to Philippines
                1 tactical_bomber moved from French Indo China to 36 Sea Zone
                1 fighter moved from French Indo China to Philippines
                3 infantry moved from Yunnan to Burma
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 infantry moved from Yunnan to French Indo China
                2 mech_infantrys moved from Burma to Yunnan
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 mech_infantry moved from Burma to French Indo China
                1 mech_infantry moved from Yunnan to French Indo China
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 25 Sea Zone to 6 Sea Zone
                1 carrier moved from 6 Sea Zone to 36 Sea Zone
                2 fighters moved from 6 Sea Zone to 36 Sea Zone
                1 mech_infantry moved from Burma to Yunnan

    Place Units - Japanese
                1 transport placed in 36 Sea Zone
                2 artilleries placed in French Indo China
                3 infantry placed in Kiangsu
                3 infantry placed in Korea
                1 fighter and 2 infantry placed in Japan
                1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 68 PUs; end with 68 PUs total


  • Please use this map instead ~

    Needed to edit in Italian radar token to F Indo, and for reasons unknown a bomber and jet fighter tech token disappeared from Japan… all set.

    JAPAN 16.tsvg


  • USA has heavy bombers


  • We figured out awhile ago that you cant use neutral aircraft they mess up the game.


  • Technology Advancements

    USA spends 83 IPCs; spends 1 on intel token long range airr (neutral art)

    GER: 64.95
    RUS: 11.15
    JPN: 60.60*
    USA: 73.15*
    GBR: 43.20
    ITA: 13.65
    ANZ: 16.95


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 16

    Research Technology - Americans
                Americans spend 0 on tech rolls
                Americans removing all Technology Tokens after successful research.
                Americans discover Heavy Bomber

    Activate Technology - Americans
                Americans activating Heavy Bomber

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 84 to 83
                EDIT: Turning off Edit Mode
                Americans buy 1 aaGun, 1 bomber, 1 destroyer, 1 fighter, 5 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 techTokens; 0 PUs;

    Combat Move - Americans
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from Western United States to 25 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 bomber moved from Queensland to 44 Sea Zone
                1 bomber moved from Queensland to Java
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 mech_infantry moved from Caucasus to Novosibirsk
                1 mech_infantry moved from Caucasus to Sikang
                1 bomber moved from Caucasus to Novosibirsk
                1 fighter moved from India to Sikang
                1 fighter moved from India to Sikang
                1 fighter moved from Caucasus to Sikang
                1 fighter moved from Trans-Jordan to Novosibirsk
                1 fighter moved from Caucasus to Sikang
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from Morocco to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                4 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from Eastern United States to 92 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 16

    Research Technology - Americans
                Americans spend 0 on tech rolls
                    Americans roll 3,6 and gets 1 hit
                Americans removing all Technology Tokens after successful research.
                Americans discover Heavy Bomber

    Activate Technology - Americans
                Americans activating Heavy Bomber

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 84 to 83
                EDIT: Turning off Edit Mode
                Americans buy 1 aaGun, 1 bomber, 1 destroyer, 1 fighter, 5 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 techTokens; 0 PUs;

    Combat Move - Americans
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from Western United States to 25 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 bomber moved from Queensland to 44 Sea Zone
                1 bomber moved from Queensland to Java
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 mech_infantry moved from Caucasus to Novosibirsk
                1 mech_infantry moved from Caucasus to Sikang
                1 bomber moved from Caucasus to Novosibirsk
                1 fighter moved from India to Sikang
                1 fighter moved from India to Sikang
                1 fighter moved from Caucasus to Sikang
                1 fighter moved from Trans-Jordan to Novosibirsk
                1 fighter moved from Caucasus to Sikang
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from Morocco to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                4 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from Eastern United States to 92 Sea Zone

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters in 92 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 92 Sea Zone
                    Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 110 Sea Zone
                    Americans attack with 4 fighters and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 44 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 25 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 25 Sea Zone
                    retreated to 25 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -5
                    Casualties for Americans: 1 submarine
                Battle in Java
                    Americans attack with 1 artillery, 1 bomber and 1 infantry
                    Japanese defend with 2 infantry
                        Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 :  0/4 hits
                        Japanese roll dice for 2 infantry in Java, round 2 :  1/2 hits
                        1 infantry owned by the Americans lost in Java
                        Americans roll dice for 1 artillery and 1 bomber in Java, round 3 :  1/3 hits
                        Japanese roll dice for 2 infantry in Java, round 3 :  1/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Java
                        Americans roll dice for 1 bomber in Java, round 4 :  1/2 hits
                        Japanese roll dice for 1 infantry in Java, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Java
                    Americans win with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Americans: 1 artillery and 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Borneo
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Borneo, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Borneo, round 3 :  1/1 hits
                        1 infantry owned by the Americans lost in Borneo
                        Americans roll dice for 1 artillery in Borneo, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Borneo, round 4 :  0/1 hits
                        Americans roll dice for 1 artillery in Borneo, round 5 :  1/1 hits
                        Japanese roll dice for 1 infantry in Borneo, round 5 :  0/1 hits
                        1 infantry owned by the Japanese lost in Borneo
                    Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Novosibirsk
                    Americans attack with 1 bomber, 1 fighter and 1 mech_infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Novosibirsk, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Novosibirsk
                    Americans win, taking Novosibirsk from Germans with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Sikang
                    Americans attack with 4 fighters and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 4 fighters and 1 mech_infantry in Sikang, round 2 :  2/5 hits
                        Japanese roll dice for 1 mech_infantry in Sikang, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Sikang
                    Americans win, taking Sikang from Japanese with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Americans
                1 bomber and 2 fighters could not land in Japan and were removed
                1 fighter moved from Novosibirsk to Kazakhstan
                2 fighters moved from Sikang to Caucasus
                2 fighters moved from Sikang to India
                1 bomber moved from Novosibirsk to India
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 transport moved from 79 Sea Zone to 39 Sea Zone
                2 infantry moved from West India to India
                2 mech_infantrys moved from Iraq to Caucasus
                2 infantry moved from Iraq to Northwest Persia
                5 infantry moved from Egypt to Trans-Jordan
                2 mech_infantrys moved from Tobruk to Egypt
                3 infantry moved from Libya to Tobruk
                4 mech_infantrys moved from Morocco to Tunisia
                4 infantry moved from Tunisia to Libya
                4 infantry moved from Morocco to Algeria
                4 transports moved from 91 Sea Zone to 101 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                4 fighters moved from 110 Sea Zone to 91 Sea Zone
                2 fighters moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from 92 Sea Zone to Morocco
                1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Hawaiian Islands to Queensland
                1 bomber moved from 44 Sea Zone to India
                1 bomber moved from Java to India
                1 fighter moved from India to 39 Sea Zone

    Place Units - Americans
                1 aaGun, 5 infantry and 2 mech_infantrys placed in Central United States
                1 bomber and 1 fighter placed in Eastern United States
                4 mech_infantrys placed in Caucasus
                1 destroyer and 1 submarine placed in 101 Sea Zone
                1 submarine placed in 10 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Neutral_Allies to Eastern United States: 1 artillery
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs total


  • Technology Advancements

    GBR spends 41+5=46 IPCs;

    GER: 64.95
    RUS: 11.15
    JPN: 60.60*
    USA: 73.15*
    GBR: 45.50
    ITA: 13.65
    ANZ: 16.95


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 16

    Combat Move - British
                1 fighter and 2 infantry moved from Caucasus to Rostov
                1 bomber moved from India to Rostov


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 16

    Purchase Units - British
                British buy 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 techTokens; 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                Rocket attack in Southern Italy does 5 damage to airfield owned by Italians
                    Rockets in Gibraltar roll: 5
                Rocket attack in Western Germany does 3 damage to airfield owned by Germans
                    Rockets in Scotland roll: 3
                Rocket attack in Normandy Bordeaux does 3 damage to factory_minor owned by Germans
                    Rockets in United Kingdom roll: 3
                Rocket attack in Volgograd does 4 damage to factory_minor owned by Germans
                    Rockets in Trans-Jordan roll: 4
                Rocket attack in French Indo China does 4 damage to factory_minor owned by Japanese
                    Rockets in India roll: 4
                1 fighter and 2 infantry moved from Caucasus to Rostov
                1 bomber moved from India to Rostov

    Combat - British
                Battle in Rostov
                    British attack with 1 bomber, 1 fighter and 2 infantry
                    Germans defend with 2 infantry
                        British roll dice for 1 bomber, 1 fighter and 2 infantry in Rostov, round 2 :  1/4 hits
                        Germans roll dice for 2 infantry in Rostov, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Rostov
                        British roll dice for 1 bomber, 1 fighter and 1 infantry in Rostov, round 3 :  3/3 hits
                        Germans roll dice for 1 infantry in Rostov, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Rostov
                    British win, taking Rostov from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Algeria: 4 infantry
                EDIT: Turning off Edit Mode
                1 fighter moved from Rostov to Caucasus
                1 bomber moved from Rostov to Caucasus
                1 aaGun moved from Caucasus to Kazakhstan
                2 infantry moved from West India to India
                1 mech_infantry moved from Eastern Persia to India
                1 transport moved from 79 Sea Zone to 39 Sea Zone
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
                1 destroyer moved from 71 Sea Zone to 58 Sea Zone
                2 infantry moved from 79 Sea Zone to West India
                1 artillery and 3 infantry moved from Northwest Persia to Caucasus
                14 infantry moved from Iraq to Northwest Persia
                6 infantry moved from Trans-Jordan to Iraq
                6 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 transport moved from 82 Sea Zone to 71 Sea Zone
                2 infantry moved from Alexandria to Egypt
                2 infantry moved from Libya to Tobruk
                1 fighter moved from United Kingdom to Morocco

    Place Units - British
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Morocco: 4 infantry
                EDIT: Turning off Edit Mode
                1 fighter placed in United Kingdom
                2 infantry placed in Union of South Africa
                4 infantry placed in Egypt
                1 artillery and 3 infantry placed in Iraq

    Turn Complete - British
                British collect 41 PUs; end with 41 PUs total

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 11 PUs total
                Some Units in India change ownership: 1 infantry


  • Technology Advancements

    ITA spends 13 IPCs

    GER: 64.95
    RUS: 11.15
    JPN: 60.60*
    USA: 73.15*
    GBR: 45.50
    ITA: 14.30
    ANZ: 16.95


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 16

    Research Technology - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_Axis from Southern Italy: 1 infantry
                EDIT: Adding Technology Super subs for Italians
                EDIT: Turning off Edit Mode

    Purchase Units - Italians
                Italians repair damage of 4x airfield; Remaining resources: 9 PUs; 0 techTokens;
                Italians buy 1 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Italians

    Non Combat Move - Italians
                1 destroyer moved from 93 Sea Zone to 95 Sea Zone
                1 artillery and 2 infantry moved from Yugoslavia to Romania
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                1 artillery and 2 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 infantry placed in Southern Italy
                1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs

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