38d11c04-02d3-4ad4-b098-78996723c779-dawg-64-v-mike-g40-start-round-5-russia-7.tsvg
Stalingradski v Infrastructure
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber and 1 infantry moved from Caucasus to Rostov
1 fighter moved from Trans-Jordan to Rostov -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Politics - British
Turning on Edit Mode
EDIT: Changing PUs for British from 37 to 42
EDIT: Turning off Edit ModeResearch Technology - British
British spend 5 on tech rolls
British rolls : 1/1 hits
British removing all Technology Tokens after successful research.
British discover Rockets AdvanceActivate Technology - British
British activating Rockets Advance
British giving technology to UK_Pacific: Rockets AdvancePurchase Units - British
British buy 1 destroyer and 10 infantry; Remaining resources: 0 techTokens; 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Rocket attack in Southern Italy does 4 damage to airfield owned by Italians
Rockets in Gibraltar roll: 4
Rocket attack in Western Germany does 2 damage to airfield owned by Germans
Rockets in Scotland roll: 2
Rocket attack in Germany does 4 damage to factory_major owned by Germans
Rockets in United Kingdom roll: 4
Rocket attack in Volgograd does 3 damage to factory_minor owned by Germans
Rockets in Trans-Jordan roll: 3
Rocket attack in French Indo China does 2 damage to factory_minor owned by Japanese
Rockets in India roll: 2
1 bomber and 1 infantry moved from Caucasus to Rostov
1 fighter moved from Trans-Jordan to RostovCombat - British
Battle in Rostov
British attack with 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 bomber, 1 fighter and 1 infantry in Rostov, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 fighter moved from Rostov to Caucasus
1 bomber moved from Rostov to India
1 infantry moved from Syria to Iraq
1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
2 infantry moved from West India to India
1 mech_infantry moved from Iraq to Eastern Persia
1 artillery and 3 infantry moved from Iraq to Northwest Persia
7 infantry moved from Northwest Persia to Caucasus
9 infantry moved from Trans-Jordan to Iraq
6 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Alexandria to Egypt
2 infantry moved from Tobruk to Alexandria
2 infantry moved from Tunisia to Libya
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 83 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to French Equatorial Africa
1 transport moved from 82 Sea Zone to 71 Sea Zone
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from Eastern United States to MoroccoPlace Units - British
4 infantry placed in Iraq
4 infantry placed in Egypt
2 infantry placed in Union of South Africa
1 destroyer placed in 71 Sea ZoneTurn Complete - British
British collect 41 PUs; end with 41 PUs totalPlace Units - UK_Pacific
1 aaGun placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 aaGun -
Technology Advancements
GBR spends 37+5=42 IPCs
GER: 60.55*
RUS: 11.15
JPN: 57.35
USA: 69.00
GBR: 43.20
ITA: 13.10
ANZ: 15.90 -
I hate to say this, but I think a perfectly good game just ended.
I don’t think in a long, evenly matched game, with close economies, one side can survive rocket barrages. My biggest issue with it is that there is no way to stop the rockets - it is inexorable and wears the other side down.
I’ll keep playing of course, but I’m pretty disappointed. It feels like a great deal of hard work, combined with whimsical dice. This might be the break in our tech rule - sharing rockets is doubly terrible and basically a game ender, and it’ll be happening in several rounds.
If it had been me that got it first, I would have felt the same about your situation.
-
it is the equilvalent of hitting your opponents for 4-5 d6 of income a turn. We might need to edit damage amount…
-
I think a simple fix is keeping our tech rule exactly as is, but ending sharing between nations.
-
agreed.
-
This probably goes without saying, but we’ll keep everything as is for this game - I still have a shot if I get equivalent tech, soon.
-
Technology Advancements
ITA spends 11 IPCs
GER: 60.55*
RUS: 11.15
JPN: 57.35
USA: 69.00
GBR: 43.20
ITA: 13.65
ANZ: 15.90 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Purchase Units - Italians
Italians repair damage of 3x airfield; Remaining resources: 8 PUs; 0 techTokens;
Italians buy 1 destroyer; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
3 fighters and 1 tactical_bomber moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Italians win, taking 93 Sea Zone from Americans with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 submarineNon Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
3 fighters and 1 tactical_bomber moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 artillery and 2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total -
Technology Advancements
ANZ spends 21 IPCs
GER: 60.55*
RUS: 11.15
JPN: 57.35
USA: 69.00
GBR: 43.20
ITA: 13.65
ANZ: 16.95 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 techTokens; 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Eastern Persia to India
1 armour and 2 mech_infantrys moved from Persia to Caucasus
2 infantry and 1 transport moved from 78 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 infantry moved from 39 Sea Zone to India
1 fighter moved from Queensland to 39 Sea Zone
1 infantry moved from Queensland to New South Wales
1 bomber moved from New South Wales to Hawaiian IslandsPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry and 3 mech_infantrys placed in PersiaTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from New South Wales: 1 infantry and 1 mech_infantry
EDIT: Adding Technology Jet Power for ANZAC
EDIT: Adding units owned by Neutral_Allies to Hawaiian Islands: 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Combat Move - French
Turn Complete - French
-
I meant to have the Italian tech token for radar load onto a Japanese bomber on Italy’s turn… just noticed.
-
Technology Advancements
GER spends 88 IPCs
GER: 64.95
RUS: 11.15
JPN: 57.35
USA: 69.00
GBR: 43.20
ITA: 13.65
ANZ: 16.95Unsure if repair money counts toward money spent for tech advancement… if so, just another way rockets is by far the best tech in the game, without a close second.
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 16
Politics - Germans
Research Technology - Germans
Turning on Edit Mode
EDIT: Changing PUs for Germans from 88 to 93
EDIT: Turning off Edit Mode
Germans spend 5 on tech rollsPurchase Units - Germans
Germans repair damage of 3x factory_minor, 1x factory_major, 2x airfield; Remaining resources: 82 PUs; 3 techTokens;
Germans buy 2 artilleries, 1 bomber, 1 destroyer, 16 infantry and 1 submarine; Remaining resources: 0 PUs; 3 techTokens;Combat Move - Germans
2 bombers moved from Southern Italy to 92 Sea Zone
1 bomber moved from Western Germany to 92 Sea Zone
2 fighters moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Ukraine to 92 Sea Zone
1 infantry moved from Ukraine to Rostov
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Samara to Kazakhstan
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
3 fighters moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Volgograd to Novosibirsk
1 bomber moved from Volgograd to Novosibirsk
2 tactical_bombers moved from Volgograd to Kazakhstan
1 tactical_bomber moved from Ukraine to Rostov
2 fighters moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Ukraine to Rostov
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Ukraine to Rostov -
Any scrambles?
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 16
Politics - Germans
Research Technology - Germans
Turning on Edit Mode
EDIT: Changing PUs for Germans from 88 to 93
EDIT: Turning off Edit Mode
Germans spend 5 on tech rollsPurchase Units - Germans
Germans repair damage of 3x factory_minor, 1x factory_major, 2x airfield; Remaining resources: 82 PUs; 3 techTokens;
Germans buy 2 artilleries, 1 bomber, 1 destroyer, 16 infantry and 1 submarine; Remaining resources: 0 PUs; 3 techTokens;Combat Move - Germans
2 bombers moved from Southern Italy to 92 Sea Zone
1 bomber moved from Western Germany to 92 Sea Zone
2 fighters moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Ukraine to 92 Sea Zone
1 infantry moved from Ukraine to Rostov
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Samara to Kazakhstan
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
3 fighters moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Volgograd to Novosibirsk
1 bomber moved from Volgograd to Novosibirsk
2 tactical_bombers moved from Volgograd to Kazakhstan
1 tactical_bomber moved from Ukraine to Rostov
2 fighters moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Ukraine to Rostov
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Ukraine to RostovAirborne Attack Move - Germans
1 infantry moved from Yugoslavia to Rostov
1 infantry moved from Ukraine to Kazakhstan
1 infantry moved from Russia to Novosibirsk -
Scramble orders for SZ 92 or 110?
-
nope nope





