@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Stalingradski v Infrastructure
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Politics - British
Turning on Edit Mode
EDIT: Changing PUs for British from 37 to 42
EDIT: Turning off Edit ModeResearch Technology - British
British spend 5 on tech rolls
British rolls : 1/1 hits
British removing all Technology Tokens after successful research.
British discover Rockets AdvanceActivate Technology - British
British activating Rockets Advance
British giving technology to UK_Pacific: Rockets AdvancePurchase Units - British
British buy 1 destroyer and 10 infantry; Remaining resources: 0 techTokens; 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Rocket attack in Southern Italy does 4 damage to airfield owned by Italians
Rockets in Gibraltar roll: 4
Rocket attack in Western Germany does 2 damage to airfield owned by Germans
Rockets in Scotland roll: 2
Rocket attack in Germany does 4 damage to factory_major owned by Germans
Rockets in United Kingdom roll: 4
Rocket attack in Volgograd does 3 damage to factory_minor owned by Germans
Rockets in Trans-Jordan roll: 3
Rocket attack in French Indo China does 2 damage to factory_minor owned by Japanese
Rockets in India roll: 2
1 bomber and 1 infantry moved from Caucasus to Rostov
1 fighter moved from Trans-Jordan to RostovCombat - British
Battle in Rostov
British attack with 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 bomber, 1 fighter and 1 infantry in Rostov, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 fighter moved from Rostov to Caucasus
1 bomber moved from Rostov to India
1 infantry moved from Syria to Iraq
1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
2 infantry moved from West India to India
1 mech_infantry moved from Iraq to Eastern Persia
1 artillery and 3 infantry moved from Iraq to Northwest Persia
7 infantry moved from Northwest Persia to Caucasus
9 infantry moved from Trans-Jordan to Iraq
6 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Alexandria to Egypt
2 infantry moved from Tobruk to Alexandria
2 infantry moved from Tunisia to Libya
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 83 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to French Equatorial Africa
1 transport moved from 82 Sea Zone to 71 Sea Zone
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from Eastern United States to MoroccoPlace Units - British
4 infantry placed in Iraq
4 infantry placed in Egypt
2 infantry placed in Union of South Africa
1 destroyer placed in 71 Sea ZoneTurn Complete - British
British collect 41 PUs; end with 41 PUs totalPlace Units - UK_Pacific
1 aaGun placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 aaGun -
Technology Advancements
GBR spends 37+5=42 IPCs
GER: 60.55*
RUS: 11.15
JPN: 57.35
USA: 69.00
GBR: 43.20
ITA: 13.10
ANZ: 15.90 -
I hate to say this, but I think a perfectly good game just ended.
I don’t think in a long, evenly matched game, with close economies, one side can survive rocket barrages. My biggest issue with it is that there is no way to stop the rockets - it is inexorable and wears the other side down.
I’ll keep playing of course, but I’m pretty disappointed. It feels like a great deal of hard work, combined with whimsical dice. This might be the break in our tech rule - sharing rockets is doubly terrible and basically a game ender, and it’ll be happening in several rounds.
If it had been me that got it first, I would have felt the same about your situation.
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it is the equilvalent of hitting your opponents for 4-5 d6 of income a turn. We might need to edit damage amount…
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I think a simple fix is keeping our tech rule exactly as is, but ending sharing between nations.
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agreed.
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This probably goes without saying, but we’ll keep everything as is for this game - I still have a shot if I get equivalent tech, soon.
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Technology Advancements
ITA spends 11 IPCs
GER: 60.55*
RUS: 11.15
JPN: 57.35
USA: 69.00
GBR: 43.20
ITA: 13.65
ANZ: 15.90 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Purchase Units - Italians
Italians repair damage of 3x airfield; Remaining resources: 8 PUs; 0 techTokens;
Italians buy 1 destroyer; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
3 fighters and 1 tactical_bomber moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Italians win, taking 93 Sea Zone from Americans with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 submarineNon Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
3 fighters and 1 tactical_bomber moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 artillery and 2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total -
Technology Advancements
ANZ spends 21 IPCs
GER: 60.55*
RUS: 11.15
JPN: 57.35
USA: 69.00
GBR: 43.20
ITA: 13.65
ANZ: 16.95 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 techTokens; 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Eastern Persia to India
1 armour and 2 mech_infantrys moved from Persia to Caucasus
2 infantry and 1 transport moved from 78 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 infantry moved from 39 Sea Zone to India
1 fighter moved from Queensland to 39 Sea Zone
1 infantry moved from Queensland to New South Wales
1 bomber moved from New South Wales to Hawaiian IslandsPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry and 3 mech_infantrys placed in PersiaTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from New South Wales: 1 infantry and 1 mech_infantry
EDIT: Adding Technology Jet Power for ANZAC
EDIT: Adding units owned by Neutral_Allies to Hawaiian Islands: 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Combat Move - French
Turn Complete - French
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I meant to have the Italian tech token for radar load onto a Japanese bomber on Italy’s turn… just noticed.
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Technology Advancements
GER spends 88 IPCs
GER: 64.95
RUS: 11.15
JPN: 57.35
USA: 69.00
GBR: 43.20
ITA: 13.65
ANZ: 16.95Unsure if repair money counts toward money spent for tech advancement… if so, just another way rockets is by far the best tech in the game, without a close second.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 16
Politics - Germans
Research Technology - Germans
Turning on Edit Mode
EDIT: Changing PUs for Germans from 88 to 93
EDIT: Turning off Edit Mode
Germans spend 5 on tech rollsPurchase Units - Germans
Germans repair damage of 3x factory_minor, 1x factory_major, 2x airfield; Remaining resources: 82 PUs; 3 techTokens;
Germans buy 2 artilleries, 1 bomber, 1 destroyer, 16 infantry and 1 submarine; Remaining resources: 0 PUs; 3 techTokens;Combat Move - Germans
2 bombers moved from Southern Italy to 92 Sea Zone
1 bomber moved from Western Germany to 92 Sea Zone
2 fighters moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Ukraine to 92 Sea Zone
1 infantry moved from Ukraine to Rostov
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Samara to Kazakhstan
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
3 fighters moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Volgograd to Novosibirsk
1 bomber moved from Volgograd to Novosibirsk
2 tactical_bombers moved from Volgograd to Kazakhstan
1 tactical_bomber moved from Ukraine to Rostov
2 fighters moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Ukraine to Rostov
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Ukraine to Rostov -
Any scrambles?
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 16
Politics - Germans
Research Technology - Germans
Turning on Edit Mode
EDIT: Changing PUs for Germans from 88 to 93
EDIT: Turning off Edit Mode
Germans spend 5 on tech rollsPurchase Units - Germans
Germans repair damage of 3x factory_minor, 1x factory_major, 2x airfield; Remaining resources: 82 PUs; 3 techTokens;
Germans buy 2 artilleries, 1 bomber, 1 destroyer, 16 infantry and 1 submarine; Remaining resources: 0 PUs; 3 techTokens;Combat Move - Germans
2 bombers moved from Southern Italy to 92 Sea Zone
1 bomber moved from Western Germany to 92 Sea Zone
2 fighters moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Ukraine to 92 Sea Zone
1 infantry moved from Ukraine to Rostov
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Samara to Kazakhstan
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
3 fighters moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Volgograd to Novosibirsk
1 bomber moved from Volgograd to Novosibirsk
2 tactical_bombers moved from Volgograd to Kazakhstan
1 tactical_bomber moved from Ukraine to Rostov
2 fighters moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Ukraine to Rostov
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Ukraine to RostovAirborne Attack Move - Germans
1 infantry moved from Yugoslavia to Rostov
1 infantry moved from Ukraine to Kazakhstan
1 infantry moved from Russia to Novosibirsk -
Scramble orders for SZ 92 or 110?
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nope nope
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The dicey just crashed, so I have to do everything over again :cry:





