Redrum's and P@nther's battle thread
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 6 infantry and 1 transport; Remaining resources: 0 techTokens; 0 PUs;Purchase Units - Chinese
Chinese builds 0 units.Combat Move - Americans
1 armour, 2 artilleries and 3 infantry moved from Morocco Algeria to Libya
3 fighters moved from 12 Sea Zone to Libya
1 bomber moved from United Kingdom to LibyaCombat - Americans
Battle in Libya
Americans attack with 1 armour, 2 artilleries, 1 bomber, 3 fighters and 3 infantry
Germans defend with 1 infantry
Americans win, taking Libya from Italians with 1 armour, 2 artilleries, 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from Libya to 12 Sea Zone
1 fighter moved from Libya to Morocco Algeria
1 bomber moved from Libya to Morocco Algeria
1 aaGun, 2 artilleries and 3 infantry moved from Eastern United States to 10 Sea Zone
1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 12 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 12 Sea Zone to Morocco Algeria
1 carrier moved from 10 Sea Zone to 12 Sea Zone
2 fighters moved from 10 Sea Zone to 12 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 infantry moved from Eastern Canada to Eastern United States
1 bomber moved from United Kingdom to Western United States
3 transports moved from 12 Sea Zone to 10 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
3 armour, 1 artillery and 2 infantry placed in Eastern United States
1 armour and 4 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total
Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 1,909
Median : 2,000
Variance : 2,700
Standard Deviation : 1,643
Total rolls : 11Italians Combat
2 was rolled 1 times
Average roll : 2,000
Median : 2,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 1,900
Median : 2,000
Variance : 2,222
Standard Deviation : 1,491
Total rolls : 10 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Germans
2 infantry moved from East Poland to Belorussia
1 infantry moved from Karelia S.S.R. to Belorussia
1 armour moved from Karelia S.S.R. to Belorussia
1 bomber moved from Karelia S.S.R. to Belorussia
1 armour, 1 artillery and 3 infantry moved from Trans-Jordan to PersiaCombat - Germans
Battle in Belorussia
Germans attack with 1 armour, 1 bomber and 3 infantry
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 1 armour, 1 bomber and 3 infantry in Belorussia, round 2 : 1/5 hits
Russians roll dice for 2 artilleries and 1 infantry in Belorussia, round 2 : 2/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belorussia
Germans roll dice for 1 armour, 1 bomber and 1 infantry in Belorussia, round 3 : 1/3 hits
Russians roll dice for 2 artilleries in Belorussia, round 3 : 1/2 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans roll dice for 1 armour and 1 bomber in Belorussia, round 4 : 2/2 hits
Russians roll dice for 1 artillery in Belorussia, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 3 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Persia
Germans attack with 1 armour, 1 artillery and 3 infantry
British defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Persia, round 2 : 1/5 hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 bomber moved from Belorussia to Karelia S.S.R.
1 armour moved from Norway to Karelia S.S.R.
1 infantry moved from Norway to Finland
1 submarine moved from 28 Sea Zone to 34 Sea Zone
1 transport moved from 15 Sea Zone to 16 Sea Zone
1 artillery moved from Poland to East Poland
3 armour moved from East Poland to Karelia S.S.R.
2 armour moved from East Poland to Karelia S.S.R.
3 infantry moved from Germany to France
1 armour moved from Germany to France
6 armour moved from Germany to East PolandPlace Units - Germans
2 infantry placed in Karelia S.S.R.
4 armour, 1 artillery, 1 fighter and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 36 PUs; end with 36 PUs total
Objective 3: Germans met a national objective for an additional 5 PUs; end with 41 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 51 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.500
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 22Germans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.600
Median : 4.000
Variance : 0.214
Standard Deviation : 0.463
Total rolls : 15British Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 3 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.167
Median : 2.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6 -
Yeah, I think the trade turned out in the Axis favor since killing off those 3 Russian tanks helps a lot.
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I’m afraid it does.
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- test -
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Never mind, this testing is related to this issue:
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test
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The issue has been solved.
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 armour and 5 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Russians
3 infantry moved from Caucasus to Ukraine
1 fighter moved from Russia to Ukraine
1 infantry moved from Eastern Ukraine to Ukraine
1 artillery and 2 infantry moved from Archangel to BelorussiaCombat - Russians
Battle in Belorussia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour
1 artillery owned by the Russians retreated to Archangel
Germans win with 1 armour remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Ukraine
Russians attack with 1 fighter and 4 infantry
Italians defend with 1 armour and 1 artillery
Russians win, taking Ukraine from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour and 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Ukraine to Russia
1 infantry moved from Russia to Eastern Ukraine
1 armour moved from Caucasus to Russia
1 aaGun moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
1 infantry moved from Soviet Far East to Yakut S.S.R.
4 infantry moved from Archangel to Russia
1 artillery moved from Archangel to Russia
1 aaGun moved from Archangel to Urals
3 infantry moved from Novosibirsk to Russia
1 submarine moved from 12 Sea Zone to 14 Sea ZonePlace Units - Russians
3 armour and 3 infantry placed in Russia
2 infantry placed in CaucasusTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs totalDice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,286
Median : 3,500
Variance : 0,615
Standard Deviation : 0,784
Total rolls : 14Germans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2,000
Median : 2,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Italians Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2,500
Median : 2,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,700
Median : 4,000
Variance : 0,667
Standard Deviation : 0,816
Total rolls : 10 -
Well… Belorussia turned out to be a desaster.
The road to Moscow is opened… -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 4 armour, 2 artilleries, 1 factory and 5 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from India to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 29 Sea Zone
1 infantry moved from 29 Sea Zone to French Madagascar
Japanese take French Madagascar from British
1 infantry moved from Sikang to Chinghai
Japanese take Chinghai from Chinese
1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
Japanese take Stanovoj Chrebet from Russians
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from RussiansCombat - Japanese
Non Combat Move - Japanese
1 armour, 1 artillery and 6 infantry moved from India to Persia
1 battleship, 2 carriers and 1 cruiser moved from 35 Sea Zone to 34 Sea Zone
3 fighters moved from Ningxia to 34 Sea Zone
1 carrier moved from 36 Sea Zone to 51 Sea Zone
2 fighters moved from Yunnan to 51 Sea Zone
1 infantry moved from Solomon Islands to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Australia
1 aaGun moved from Australia to 39 Sea Zone
1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from French Indo-China Thailand to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to East Indies
2 transports moved from 35 Sea Zone to 38 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from Japan to 62 Sea Zone
1 aaGun, 1 armour, 2 infantry and 2 transports moved from 62 Sea Zone to 36 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from 36 Sea Zone to French Indo-China Thailand
3 armour moved from Manchuria to Ningxia
1 fighter moved from Yunnan to 34 Sea Zone
1 infantry moved from Okinawa to 60 Sea Zone
1 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Fukien
1 armour moved from Wake Island to 52 Sea Zone
1 armour and 1 transport moved from 52 Sea Zone to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.Place Units - Japanese
1 factory placed in India
3 armour placed in Manchuria
2 artilleries and 2 infantry placed in East Indies
1 armour and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
Ouch unlucky attack on Belorussia and somewhere around only 5% chance of that happening. Uneventful Japanese turn.
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Test summary from TripleA, engine version: 1.8.0.5, time: 11:59:31
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 techTokens; 0 PUs;Combat Move - British
1 bomber and 1 fighter moved from Caucasus to Belorussia
1 armour moved from Caucasus to BelorussiaCombat - British
Battle in Belorussia
British attack with 1 armour, 1 bomber and 1 fighter
Germans defend with 1 armour
British win, taking Belorussia from Germans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 armourNon Combat Move - British
1 fighter moved from Belorussia to Caucasus
1 bomber moved from Belorussia to Caucasus
1 armour moved from Morocco Algeria to Libya
1 infantry moved from Morocco Algeria to Libya
1 armour, 3 artilleries and 4 infantry moved from United Kingdom to 2 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 2 Sea Zone to 12 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 12 Sea Zone to Morocco Algeria
1 artillery and 1 infantry moved from Hawaiian Islands to 53 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 53 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western United States
1 infantry moved from Kazakh S.S.R. to CaucasusPlace Units - British
1 transport placed in 2 Sea Zone
1 armour, 1 artillery and 2 infantry placed in United KingdomTurn Complete - British
British collect 20 PUs; end with 20 PUs totalDice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 4,000
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4Germans Combat
6 was rolled 1 times
Average roll : 6,000
Median : 6,000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3,333
Median : 3,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Italians
1 infantry moved from Anglo-Egypt Sudan to French Equatorial Africa
Italians take French Equatorial Africa from British
1 transport moved from 16 Sea Zone to 14 Sea Zone
1 artillery and 1 infantry moved from Italy to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from 16 Sea Zone to Ukraine
1 fighter moved from Bulgaria Romania to Ukraine
1 infantry moved from Bulgaria Romania to UkraineCombat - Italians
Battle in Ukraine
Italians attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 3 infantry
Italians roll dice for 1 battleship and 1 cruiser in Ukraine, round 2 : 2/2 hits
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 2 : 1/4 hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Italians
1 fighter moved from Ukraine to Italy
1 armour and 1 artillery moved from Egypt to Trans-Jordan
2 infantry moved from France to Italy
3 armour moved from Italy to Bulgaria RomaniaPlace Units - Italians
1 armour, 1 artillery and 4 infantry placed in ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective 1: Italians met a national objective for an additional 5 PUs; end with 21 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.889
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Italians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Russians Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
Test summary from TripleA, engine version: 1.8.0.5, time: 12:02:00
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 techTokens; 1 PUs;Purchase Units - Chinese
Chinese builds 0 units.Combat Move - Americans
4 fighters moved from 12 Sea Zone to 16 Sea Zone
1 fighter moved from Morocco Algeria to 16 Sea Zone
1 bomber moved from Morocco Algeria to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber and 5 fighters
Germans defend with 1 transport; Italians defend with 1 battleship, 2 cruisers and 1 transport
Americans win with 4 fighters remaining. Battle score for attacker is 36
Casualties for Germans: 1 transport
Casualties for Italians: 1 battleship, 2 cruisers and 1 transport
Casualties for Americans: 1 bomber and 1 fighterNon Combat Move - Americans
4 fighters moved from 16 Sea Zone to Caucasus
1 artillery moved from Libya to Morocco Algeria
1 bomber moved from Western United States to Libya
3 armour, 1 artillery and 4 infantry moved from Eastern United States to 10 Sea Zone
3 armour, 1 artillery, 4 infantry and 4 transports moved from 10 Sea Zone to 12 Sea Zone
3 armour, 1 artillery and 4 infantry moved from 12 Sea Zone to Morocco Algeria
3 transports moved from 12 Sea Zone to 10 Sea Zone
1 armour moved from Western United States to Eastern United States
1 infantry moved from Morocco Algeria to Libya
1 infantry moved from Morocco Algeria to Libya
2 artilleries moved from Morocco Algeria to Libya
1 aaGun and 1 infantry moved from Morocco Algeria to LibyaPlace Units - Americans
1 transport placed in 10 Sea Zone
2 armour, 2 artilleries, 1 fighter and 3 infantry placed in Eastern United States
Americans undo move 2.
2 armour, 2 artilleries, 1 fighter and 3 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Adding units owned by Americans to Eastern United States: 1 infantry
EDIT: Removing units owned by Americans from Eastern United States: 1 artillery
EDIT: Changing PUs for Americans from 1 to 2
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 40 PUs; end with 42 PUs total
Objective 3: Americans met a national objective for an additional 5 PUs; end with 47 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,111
Median : 3,000
Variance : 0,625
Standard Deviation : 0,791
Total rolls : 9Italians Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3,667
Median : 4,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2,833
Median : 2,500
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6 -
I don’t know why but I realized during Placement that I accidentally mixed up something in the Purchase phase.
Of course I want to load complete transports. I hope you don’t mind that small edit. -
No problem since its a casual game. If it was competitive then changing purchase would be questionable.
Anyways, I need an OOL for the Caucasus battle (save game attached).
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No problem since its a casual game. If it was competitive then changing purchase would be questionable.
Thanks, and I fully agree - I would not have done it in a competitive game. Al least I would have asked before editing.





