Stalingradski v Infrastructure


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 15

    Research Technology - Americans
                Americans spend 0 on tech rolls

    Purchase Units - Americans
                Americans buy 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 2 techTokens; 0 PUs;

    Combat Move - Americans
                1 submarine moved from 104 Sea Zone to 110 Sea Zone
                4 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                1 bomber moved from Morocco to 98 Sea Zone
                1 fighter moved from Morocco to 98 Sea Zone
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 fighter moved from 39 Sea Zone to 42 Sea Zone
                2 fighters moved from 39 Sea Zone to 37 Sea Zone
                1 mech_infantry moved from Caucasus to Novosibirsk
                      Americans take Novosibirsk from Germans
                1 mech_infantry moved from Caucasus to Tsinghai
                1 mech_infantry moved from Caucasus to Sikang
                1 fighter moved from Caucasus to Tsinghai
                1 fighter moved from Caucasus to Sikang


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 15

    Research Technology - Americans
                Americans spend 0 on tech rolls
                    Americans roll 2,2 and gets 0 hits

    Purchase Units - Americans
                Americans buy 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 2 techTokens; 0 PUs;

    Combat Move - Americans
                1 submarine moved from 104 Sea Zone to 110 Sea Zone
                4 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                1 bomber moved from Morocco to 98 Sea Zone
                1 fighter moved from Morocco to 98 Sea Zone
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 fighter moved from 39 Sea Zone to 42 Sea Zone
                2 fighters moved from 39 Sea Zone to 37 Sea Zone
                1 mech_infantry moved from Caucasus to Novosibirsk
                      Americans take Novosibirsk from Germans
                1 mech_infantry moved from Caucasus to Tsinghai
                1 mech_infantry moved from Caucasus to Sikang
                1 fighter moved from Caucasus to Tsinghai
                1 fighter moved from Caucasus to Sikang

    Combat - Americans
                Americans creates battle in territory 93 Sea Zone
                Battle in 37 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 2 fighters in 37 Sea Zone, round 2 :  3/3 hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 37 Sea Zone
                    Americans win, taking 93 Sea Zone from Italians, taking 37 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 110 Sea Zone
                    Americans attack with 4 fighters and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 4 fighters in 110 Sea Zone, round 2 :  3/4 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 98 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 1 fighter
                    Italians defend with 1 submarine
                        Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 98 Sea Zone, round 2 :  1/3 hits
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Italians and 1 destroyer owned by the Americans lost in 98 Sea Zone
                    Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 42 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Tsinghai
                    Americans attack with 1 fighter and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                        Americans roll dice for 1 fighter and 1 mech_infantry in Tsinghai, round 2 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Tsinghai, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Tsinghai
                    Americans win, taking Tsinghai from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Sikang
                    Americans attack with 1 fighter and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 fighter and 1 mech_infantry in Sikang, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter and 1 mech_infantry in Sikang, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Sikang, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sikang
                    Americans win, taking Sikang from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from Sikang to Caucasus
                1 fighter moved from Tsinghai to Caucasus
                1 transport moved from 79 Sea Zone to 80 Sea Zone
                2 infantry moved from Iraq to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
                2 infantry moved from 79 Sea Zone to West India
                4 infantry moved from West India to India
                3 mech_infantrys moved from Eastern Persia to India
                1 transport moved from 79 Sea Zone to 39 Sea Zone
                2 fighters moved from 37 Sea Zone to 39 Sea Zone
                1 bomber moved from New South Wales to Queensland
                1 bomber moved from New South Wales to Queensland
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                4 infantry and 4 mech_infantrys moved from Central United States to 101 Sea Zone
                1 destroyer, 4 infantry, 4 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                4 infantry and 4 mech_infantrys moved from 91 Sea Zone to Morocco
                4 fighters moved from 110 Sea Zone to 91 Sea Zone
                2 fighters moved from Morocco to Algeria
                2 fighters moved from Algeria to Morocco
                6 infantry moved from Algeria to Tunisia
                3 infantry and 2 mech_infantrys moved from Tunisia to Libya
                3 infantry and 2 mech_infantrys moved from Libya to Tobruk
                5 infantry moved from Alexandria to Egypt
                2 mech_infantrys moved from Egypt to Trans-Jordan
                2 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq
                1 fighter moved from 42 Sea Zone to 39 Sea Zone
                1 fighter moved from 98 Sea Zone to Trans-Jordan
                1 bomber moved from 98 Sea Zone to Caucasus

    Place Units - Americans
                1 infantry and 3 mech_infantrys placed in Caucasus
                1 carrier and 1 destroyer placed in 101 Sea Zone
                1 fighter placed in Eastern United States
                1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
                1 fighter placed in Western United States
                Americans undo move 4.
                1 submarine placed in 101 Sea Zone
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs total


  • Technology Advancements

    USA spends 85 IPCs

    GER: 60.55*
    RUS: 11.15
    JPN: 57.35
    USA: 69.00
    GBR: 41.10*
    ITA: 13.10
    ANZ: 15.90


  • ot oh!
    Britian got rockets!


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 15

    Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber and 1 infantry moved from Caucasus to Rostov
                1 fighter moved from Trans-Jordan to Rostov


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 15

    Politics - British
                Turning on Edit Mode
                EDIT: Changing PUs for British from 37 to 42
                EDIT: Turning off Edit Mode

    Research Technology - British
                British spend 5 on tech rolls
                    British rolls :  1/1 hits
                British removing all Technology Tokens after successful research.
                British discover Rockets Advance

    Activate Technology - British
                British activating Rockets Advance
                British giving technology to UK_Pacific: Rockets Advance

    Purchase Units - British
                British buy 1 destroyer and 10 infantry; Remaining resources: 0 techTokens; 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Rocket attack in Southern Italy does 4 damage to airfield owned by Italians
                    Rockets in Gibraltar roll: 4
                Rocket attack in Western Germany does 2 damage to airfield owned by Germans
                    Rockets in Scotland roll: 2
                Rocket attack in Germany does 4 damage to factory_major owned by Germans
                    Rockets in United Kingdom roll: 4
                Rocket attack in Volgograd does 3 damage to factory_minor owned by Germans
                    Rockets in Trans-Jordan roll: 3
                Rocket attack in French Indo China does 2 damage to factory_minor owned by Japanese
                    Rockets in India roll: 2
                1 bomber and 1 infantry moved from Caucasus to Rostov
                1 fighter moved from Trans-Jordan to Rostov

    Combat - British
                Battle in Rostov
                    British attack with 1 bomber, 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 bomber, 1 fighter and 1 infantry in Rostov, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Rostov
                    British win, taking Rostov from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                1 fighter moved from Rostov to Caucasus
                1 bomber moved from Rostov to India
                1 infantry moved from Syria to Iraq
                1 transport moved from 79 Sea Zone to 80 Sea Zone
                2 infantry moved from Iraq to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
                2 infantry moved from 79 Sea Zone to West India
                2 infantry moved from West India to India
                1 mech_infantry moved from Iraq to Eastern Persia
                1 artillery and 3 infantry moved from Iraq to Northwest Persia
                7 infantry moved from Northwest Persia to Caucasus
                9 infantry moved from Trans-Jordan to Iraq
                6 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Alexandria to Egypt
                2 infantry moved from Tobruk to Alexandria
                2 infantry moved from Tunisia to Libya
                2 infantry moved from Morocco to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 83 Sea Zone
                2 infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone
                2 infantry moved from 82 Sea Zone to French Equatorial Africa
                1 transport moved from 82 Sea Zone to 71 Sea Zone
                2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 fighter moved from Eastern United States to Morocco

    Place Units - British
                4 infantry placed in Iraq
                4 infantry placed in Egypt
                2 infantry placed in Union of South Africa
                1 destroyer placed in 71 Sea Zone

    Turn Complete - British
                British collect 41 PUs; end with 41 PUs total

    Place Units - UK_Pacific
                1 aaGun placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 1 aaGun


  • Technology Advancements

    GBR spends 37+5=42 IPCs

    GER: 60.55*
    RUS: 11.15
    JPN: 57.35
    USA: 69.00
    GBR: 43.20
    ITA: 13.10
    ANZ: 15.90


  • I hate to say this, but I think a perfectly good game just ended.

    I don’t think in a long, evenly matched game, with close economies, one side can survive rocket barrages. My biggest issue with it is that there is no way to stop the rockets - it is inexorable and wears the other side down.

    I’ll keep playing of course, but I’m pretty disappointed. It feels like a great deal of hard work, combined with whimsical dice. This might be the break in our tech rule - sharing rockets is doubly terrible and basically a game ender, and it’ll be happening in several rounds.

    If it had been me that got it first, I would have felt the same about your situation.


  • it is the equilvalent of hitting your opponents for 4-5 d6 of income a turn.  We might need to edit damage amount…


  • I think a simple fix is keeping our tech rule exactly as is, but ending sharing between nations.


  • agreed.


  • This probably goes without saying, but we’ll keep everything as is for this game - I still have a shot if I get equivalent tech, soon.


  • Technology Advancements

    ITA spends 11 IPCs

    GER: 60.55*
    RUS: 11.15
    JPN: 57.35
    USA: 69.00
    GBR: 43.20
    ITA: 13.65
    ANZ: 15.90


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 15

    Purchase Units - Italians
                Italians repair damage of 3x airfield; Remaining resources: 8 PUs; 0 techTokens;
                Italians buy 1 destroyer; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Italians
                1 destroyer moved from 95 Sea Zone to 93 Sea Zone
                3 fighters and 1 tactical_bomber moved from 95 Sea Zone to 93 Sea Zone
                1 fighter moved from Southern Italy to 93 Sea Zone

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                    Americans defend with 1 submarine
                    Italians win, taking 93 Sea Zone from Americans with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Americans: 1 submarine

    Non Combat Move - Italians
                1 fighter moved from 93 Sea Zone to Southern Italy
                3 fighters and 1 tactical_bomber moved from 93 Sea Zone to 95 Sea Zone
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                1 artillery and 2 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total


  • Technology Advancements

    ANZ spends 21 IPCs

    GER: 60.55*
    RUS: 11.15
    JPN: 57.35
    USA: 69.00
    GBR: 43.20
    ITA: 13.65
    ANZ: 16.95


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 techTokens; 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Eastern Persia to India
                1 armour and 2 mech_infantrys moved from Persia to Caucasus
                2 infantry and 1 transport moved from 78 Sea Zone to 39 Sea Zone
                1 infantry moved from 39 Sea Zone to India
                1 infantry moved from 39 Sea Zone to India
                1 fighter moved from Queensland to 39 Sea Zone
                1 infantry moved from Queensland to New South Wales
                1 bomber moved from New South Wales to Hawaiian Islands

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry and 3 mech_infantrys placed in Persia

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_Allies from New South Wales: 1 infantry and 1 mech_infantry
                EDIT: Adding Technology Jet Power for ANZAC
                EDIT: Adding units owned by Neutral_Allies to Hawaiian Islands: 1 mech_infantry
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 15

    Combat Move - French

    Turn Complete - French


  • I meant to have the Italian tech token for radar load onto a Japanese bomber on Italy’s turn… just noticed.


  • Technology Advancements

    GER spends 88 IPCs

    GER: 64.95
    RUS: 11.15
    JPN: 57.35
    USA: 69.00
    GBR: 43.20
    ITA: 13.65
    ANZ: 16.95

    Unsure if repair money counts toward money spent for tech advancement… if so, just another way rockets is by far the best tech in the game, without a close second.

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