LIGA RELONCHIS V2 MaeseBolo (Axis) VS DonGuti (Allies +27)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 submarine moved from 91 Sea Zone to 110 Sea Zone

    Place Units - Russians
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 14 PUs; end with 14 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 carriers, 6 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 bomber moved from French Indo China to 35 Sea Zone
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from Manchuria to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 bomber moved from French Indo China to Philippines
                2 infantry and 1 tactical_bomber moved from Burma to India
                2 fighters moved from French Indo China to India
                2 mech_infantrys moved from Chahar to Hopei
                1 tactical_bomber moved from Kweichow to Hopei
                2 mech_infantrys and 1 tactical_bomber moved from Kweichow to Shensi
                1 armour, 1 mech_infantry and 1 tactical_bomber moved from Kweichow to Szechwan

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 bomber and 1 transport
                    ANZAC defend with 1 transport
                    Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Philippines
                    Japanese attack with 1 bomber and 2 infantry
                    ANZAC defend with 1 infantry; Americans defend with 1 airfield and 1 harbour
                    Japanese win, taking Philippines from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in India
                    Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese captures 9PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Szechwan
                    Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Szechwan from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Japanese attack with 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                3 fighters moved from Kweichow to 6 Sea Zone
                1 bomber moved from 35 Sea Zone to Japan
                1 bomber moved from Philippines to Kwangtung
                2 mech_infantrys moved from Burma to Yunnan
                6 armour and 2 mech_infantrys moved from Kweichow to Yunnan
                2 fighters and 1 tactical_bomber moved from India to Burma
                1 infantry moved from Shan State to Burma
                1 tactical_bomber moved from Shensi to Kweichow
                1 tactical_bomber moved from Szechwan to Kweichow
                1 tactical_bomber moved from Hopei to Kweichow
                3 mech_infantrys moved from Shantung to Kweichow
                3 mech_infantrys moved from Kiangsu to Kweichow
                2 submarines moved from 20 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                2 carriers and 1 transport placed in 6 Sea Zone
                3 mech_infantrys placed in Shantung
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 58 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 6 bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 armour, 5 infantry and 3 mech_infantrys moved from Gibraltar to 91 Sea Zone
                2 armour, 2 carriers, 1 destroyer, 2 fighters, 5 infantry, 3 mech_infantrys, 2 tactical_bombers and 5 transports moved from 91 Sea Zone to 110 Sea Zone
                2 armour, 5 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux

    Combat - Americans
                Battle in Normandy Bordeaux

    Non Combat Move - Americans
                4 bombers moved from Eastern United States to United Kingdom
                2 artilleries, 5 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 6 fighters, 5 infantry, 1 mech_infantry, 2 submarines, 4 tactical_bombers and 4 transports moved from 26 Sea Zone to 54 Sea Zone
                2 artilleries, 5 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                1 bomber moved from Hawaiian Islands to Western United States

    Place Units - Americans
                6 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Kansu to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Kansu

    Place Units - Chinese
                3 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 2 aaGuns, 3 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from West India to India
                2 fighters moved from Eastern Persia to India
                2 infantry moved from Persia to Northwest Persia
                1 bomber moved from Persia to Northwest Persia

    Combat - British
                Battle in Northwest Persia
                    British attack with 1 bomber and 2 infantry
                    Germans defend with 1 mech_infantry
                    British win, taking Northwest Persia from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in India
                    British attack with 2 fighters and 2 infantry
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    British win, taking India from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 fighters moved from India to 39 Sea Zone
                2 transports moved from 80 Sea Zone to 79 Sea Zone
                2 artilleries and 2 infantry moved from West India to 79 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 79 Sea Zone to 39 Sea Zone
                1 carrier, 2 cruisers and 2 destroyers moved from 80 Sea Zone to 39 Sea Zone
                2 artilleries and 2 infantry moved from 39 Sea Zone to Ceylon
                1 battleship moved from 26 Sea Zone to 54 Sea Zone
                4 infantry moved from United Kingdom to 110 Sea Zone
                4 aaGuns and 1 artillery moved from United Kingdom to 110 Sea Zone
                4 aaGuns, 1 artillery and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 fighters moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from United Kingdom to Normandy Bordeaux
                1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from Iraq to Persia
                1 bomber moved from Northwest Persia to Persia
                1 mech_infantry moved from Alexandria to Trans-Jordan

    Place Units - British
                2 aaGuns, 3 artilleries and 4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 9 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 6 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians

    Non Combat Move - Italians
                1 aaGun and 7 infantry moved from Western Germany to Denmark
                6 infantry moved from Northern Italy to Western Germany
                3 aaGuns and 6 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from Western Germany to Northern Italy
                2 bombers moved from Bulgaria to Western Germany
                2 fighters moved from Bryansk to Germany
                1 armour moved from Caucasus to Bryansk

    Place Units - Italians
                6 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 bomber moved from Dutch New Guinea to 35 Sea Zone

    Combat - ANZAC
                Battle in 35 Sea Zone
                    ANZAC attack with 1 bomber
                    Japanese defend with 1 transport
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 bomber moved from 35 Sea Zone to Queensland
                1 carrier and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from Queensland to 54 Sea Zone
                2 infantry moved from Persia to Eastern Persia

    Place Units - ANZAC
                1 artillery and 1 tactical_bomber placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 42 Sea Zone to 39 Sea Zone
                1 infantry moved from Persia to Eastern Persia
                1 infantry moved from Trans-Jordan to Iraq
                3 infantry moved from Libya to Tobruk
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from United Kingdom to Normandy Bordeaux

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 6 artilleries and 11 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Kazakhstan to Timguska
                      Germans take Novosibirsk from Russians
                      Germans take Timguska from Russians
                1 mech_infantry moved from Samara to Sikang
                      Germans take Sikang from Chinese
                1 infantry moved from Vologda to Urals
                      Germans take Urals from Russians

    Combat - Germans

    Non Combat Move - Germans
                1 infantry moved from Smolensk to Vologda
                1 infantry moved from Bryansk to Smolensk
                1 mech_infantry moved from Samara to Bryansk
                1 infantry moved from Tambov to Samara
                1 infantry moved from Bryansk to Tambov
                2 armour and 4 mech_infantrys moved from Volgograd to Bryansk
                3 infantry moved from Ukraine to Bryansk
                3 infantry moved from Western Ukraine to Bryansk
                3 armour moved from Vyborg to Belarus
                1 aaGun, 1 artillery and 2 infantry moved from Western Germany to Denmark
                6 bombers and 2 fighters moved from Southern Italy to Western Germany
                3 tactical_bombers moved from Bryansk to Germany
                1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
                2 submarines moved from 122 Sea Zone to 106 Sea Zone
                1 artillery and 3 infantry moved from France to Northern Italy
                1 artillery and 3 infantry moved from France to Western Germany
                1 infantry moved from Bulgaria to Yugoslavia

    Place Units - Germans
                3 artilleries placed in Western Ukraine
                3 artilleries placed in Ukraine
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Novgorod
                2 mech_infantrys placed in Germany
                3 armour and 3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 66 PUs; end with 66 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 submarine moved from 110 Sea Zone to 125 Sea Zone

    Place Units - Russians
                2 artilleries and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 11 PUs; end with 11 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 6 armour, 1 artillery, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
                1 mech_infantry moved from Hopei to Shensi
                1 bomber moved from Kwangtung to Shensi
                3 tactical_bombers moved from Kweichow to Shensi
                2 infantry moved from Burma to India
                1 fighter and 1 tactical_bomber moved from Burma to India

    Combat - Japanese
                Battle in India
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese captures 9PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Siberia
                Battle in Shensi
                    Japanese attack with 1 bomber, 1 mech_infantry and 3 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Siberia from Russians with 1 bomber and 3 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 2 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 mech_infantry moved from Hopei to Jehol
                3 mech_infantrys moved from Shantung to Jehol
                3 mech_infantrys moved from Kiangsu to Jehol
                10 fighters and 4 tactical_bombers moved from 6 Sea Zone to Jehol
                1 fighter and 1 tactical_bomber moved from India to Burma
                3 tactical_bombers moved from Shensi to Burma
                6 armour and 4 mech_infantrys moved from Yunnan to Shan State
                6 mech_infantrys moved from Kweichow to Shan State
                1 armour and 1 mech_infantry moved from Szechwan to Shan State
                1 bomber moved from Shensi to Anhwe
                1 bomber moved from Japan to Anhwe

    Place Units - Japanese
                3 armour placed in Shantung
                3 armour placed in Kiangsu
                2 transports placed in 6 Sea Zone
                1 artillery and 3 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,5,5,1,4,1,2,2
                Japanese collect 47 PUs (3 lost to blockades); end with 56 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 airfield, 2 bombers, 1 fighter and 2 tactical_bombers; Remaining resources: 3 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      Americans take Holland Belgium from Germans
                1 infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Germans
                4 bombers moved from United Kingdom to Northern Italy
                2 artilleries, 5 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 54 Sea Zone to 35 Sea Zone
                2 artilleries, 5 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines

    Combat - Americans
                Battle in Philippines
                    Americans attack with 2 artilleries, 5 infantry and 1 mech_infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans win, taking Philippines from Japanese with 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Strategic bombing raid in Northern Italy
                    1 bomber killed by AA
                    Bombing raid in Northern Italy rolls: 5,5,6 and causes: 16 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 16 damage total.

    Non Combat Move - Americans
                3 bombers moved from Northern Italy to Normandy Bordeaux
                2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux
                9 bombers moved from Western United States to Normandy Bordeaux
                1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 6 fighters, 2 submarines and 4 tactical_bombers moved from 54 Sea Zone to 35 Sea Zone

    Place Units - Americans
                1 airfield, 1 fighter and 2 tactical_bombers placed in Normandy Bordeaux
                2 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 65 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter and 17 infantry moved from Kansu to Shensi

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                2 infantry moved from West India to India
                1 bomber moved from Persia to India
                1 infantry moved from Northwest Persia to Caucasus
                      Russians take Caucasus from Italians

    Combat - British
                Battle in India
                    British attack with 1 bomber and 2 infantry
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    British win, taking India from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 artilleries and 2 infantry moved from Ceylon to 39 Sea Zone
                2 artilleries, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 39 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from 42 Sea Zone to Java
                1 battleship moved from 54 Sea Zone to 35 Sea Zone
                5 armour and 2 mech_infantrys moved from Persia to Turkmenistan
                2 fighters and 2 tactical_bombers moved from Eastern Persia to Turkmenistan
                1 bomber moved from India to Turkmenistan
                5 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
                5 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 fighters moved from Normandy Bordeaux to United Kingdom
                1 mech_infantry moved from Trans-Jordan to Persia

    Place Units - British
                4 artilleries and 6 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,1,1,4
                British collect 31 PUs (3 lost to blockades); end with 31 PUs total

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 9 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 3 armour; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Northern Italy to Southern France
                1 bomber moved from Western Germany to Southern France
                1 bomber moved from Western Germany to Holland Belgium

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 bomber and 1 infantry
                    Americans defend with 1 infantry
                    retreated to Holland Belgium
                    Americans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 infantry
                Battle in Southern France
                    Italians attack with 1 bomber and 1 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    retreated to Southern France
                    Americans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Southern France to Western Germany
                1 bomber moved from Holland Belgium to Western Germany
                1 artillery and 5 infantry moved from Western Germany to Denmark
                3 aaGuns, 1 artillery and 11 infantry moved from Northern Italy to Western Germany
                1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone

    Place Units - Italians
                3 armour placed in Southern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 39 Sea Zone to 44 Sea Zone
                1 infantry moved from Eastern Persia to Turkmenistan
                1 infantry moved from Iraq to Persia
                3 infantry moved from Tobruk to Alexandria

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 16 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 fighters and 2 infantry moved from Western Germany to Holland Belgium
                2 infantry moved from Northern Italy to Southern France
                2 fighters moved from Western Germany to Southern France
                6 bombers moved from Western Germany to United Kingdom
                2 mech_infantrys moved from Volgograd to Caucasus
                2 tactical_bombers moved from Bryansk to Caucasus
                1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 16 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 fighters and 2 infantry moved from Western Germany to Holland Belgium
                2 infantry moved from Northern Italy to Southern France
                2 fighters moved from Western Germany to Southern France
                6 bombers moved from Western Germany to United Kingdom
                2 mech_infantrys moved from Volgograd to Caucasus
                2 tactical_bombers moved from Bryansk to Caucasus
                1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 6 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    1 bomber killed by AA
                    Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: airfield
                    Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: harbour
                    Bombing raid in United Kingdom rolls: 6,6,6 and causes: 18 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 29 damage total.  Damaged units is as follows: airfield = 6, harbour = 5, factory_major = 18
                Battle in Holland Belgium
                    Germans attack with 2 fighters and 2 infantry
                    Americans defend with 1 infantry
                    Germans win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Southern France
                    Germans attack with 2 fighters and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Southern France from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Caucasus
                    Germans attack with 2 mech_infantrys and 2 tactical_bombers
                    British defend with 1 infantry
                    Germans win, taking Caucasus from Russians with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                5 bombers moved from United Kingdom to Western Germany
                2 fighters moved from Holland Belgium to Western Germany
                2 fighters moved from Southern France to Western Germany
                2 tactical_bombers moved from Caucasus to Bryansk
                3 tactical_bombers moved from Germany to Bryansk
                2 tactical_bombers moved from Western Germany to Bryansk
                3 artilleries moved from Western Ukraine to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                3 armour moved from Belarus to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                1 infantry moved from Samara to Kazakhstan
                1 infantry moved from Vologda to Samara
                1 infantry moved from Urals to Vologda
                1 artillery, 1 infantry and 3 mech_infantrys moved from Western Germany to Denmark
                1 mech_infantry moved from Western Germany to Denmark
                2 mech_infantrys moved from Germany to Western Germany
                1 artillery moved from Northern Italy to Western Germany
                1 infantry moved from Yugoslavia to Northern Italy
                8 armour and 8 mech_infantrys moved from Bryansk to Volgograd
                1 mech_infantry moved from Sikang to Volgograd
                2 submarines moved from 106 Sea Zone to 89 Sea Zone

    Place Units - Germans
                3 infantry placed in Western Ukraine
                3 infantry placed in Ukraine
                1 armour, 1 infantry and 8 mech_infantrys placed in Western Germany
                9 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
                Germans collect 69 PUs; end with 69 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                2 infantry moved from Olgiy to Timguska
                      Russians take Timguska from Germans
                1 infantry moved from Buyant-Uhaa to Chahar
                      Chinese take Chahar from Japanese

    Combat - Russians
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Ulaanbaatar to Buryatia
                1 infantry moved from Buyant-Uhaa to Ulaanbaatar
                1 infantry moved from Dzavhan to Yenisey

    Place Units - Russians
                2 artilleries and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 9 PUs; end with 9 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 carriers, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Amur to 5 Sea Zone
                1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 mech_infantry moved from Jehol to Chahar
                2 bombers moved from Anhwe to Chahar
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                7 artilleries and 7 infantry moved from Burma to India

    Combat - Japanese
                Battle in India
                    Japanese attack with 7 artilleries and 7 infantry
                    British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese captures 9PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 7 artilleries and 7 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Hawaiian Islands
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese win, taking Hawaiian Islands from Americans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Aleutian Islands
                Battle in Chahar
                    Japanese attack with 2 bombers and 1 mech_infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Aleutian Islands from Americans, taking Chahar from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                6 mech_infantrys moved from Jehol to Kweichow
                3 armour moved from Kiangsu to Kweichow
                3 armour moved from Shantung to Kweichow
                7 infantry moved from Manchuria to Amur
                1 aaGun moved from Burma to India
                5 armour and 5 mech_infantrys moved from Shan State to India
                1 mech_infantry moved from Shan State to India
                1 armour and 3 mech_infantrys moved from Shan State to Kweichow
                1 armour and 2 mech_infantrys moved from Shan State to Yunnan
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                4 fighters moved from Jehol to 6 Sea Zone
                2 fighters moved from Jehol to Japan
                2 infantry moved from Japan to 6 Sea Zone
                1 battleship, 8 carriers, 2 cruisers, 3 destroyers, 2 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                4 fighters and 4 tactical_bombers moved from Jehol to 20 Sea Zone
                2 fighters and 4 tactical_bombers moved from Burma to 20 Sea Zone
                2 bombers moved from Chahar to Japan

    Place Units - Japanese
                2 carriers and 3 submarines placed in 6 Sea Zone
                1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Japanese collect 51 PUs; end with 60 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 70 PUs

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