Stalingradski v Infrastructure


  • Technology Advancements

    GER spends 86 IPCs; spends 1 on tech; spends 1 on super sub token (neutral infantry)

    GER: 60.55*
    RUS: 11.15
    JPN: 54.60
    USA: 64.75
    GBR: 41.10*
    ITA: 13.10
    ANZ: 15.90


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 15

    Politics - Germans

    Research Technology - Germans
                Germans spend 0 on tech rolls

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 bomber, 1 destroyer, 14 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - Germans
                1 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Ukraine to Rostov
                1 mech_infantry moved from Vologda to Tsinghai
                1 bomber moved from Ukraine to Tsinghai
                1 tactical_bomber moved from Volgograd to Tsinghai
                1 fighter and 1 tactical_bomber moved from Ukraine to Kazakhstan
                1 fighter and 2 tactical_bombers moved from Ukraine to Rostov
                1 tactical_bomber moved from 99 Sea Zone to Rostov
                1 tactical_bomber moved from Ukraine to Kazakhstan
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                6 fighters moved from 112 Sea Zone to 110 Sea Zone
                1 bomber moved from Southern Italy to Rostov


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 15

    Politics - Germans

    Research Technology - Germans
                Germans spend 0 on tech rolls

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 bomber, 1 destroyer, 14 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - Germans
                1 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Ukraine to Rostov
                1 mech_infantry moved from Vologda to Tsinghai
                1 bomber moved from Ukraine to Tsinghai
                1 tactical_bomber moved from Volgograd to Tsinghai
                1 fighter and 1 tactical_bomber moved from Ukraine to Kazakhstan
                1 fighter and 2 tactical_bombers moved from Ukraine to Rostov
                1 tactical_bomber moved from 99 Sea Zone to Rostov
                1 tactical_bomber moved from Ukraine to Kazakhstan
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                6 fighters moved from 112 Sea Zone to 110 Sea Zone
                1 bomber moved from Southern Italy to Rostov

    Airborne Attack Move - Germans
                1 infantry moved from Russia to Tsinghai
                1 infantry moved from Russia to Kazakhstan
                1 infantry moved from Yugoslavia to Rostov
                1 infantry moved from Yugoslavia to Rostov


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 15

    Politics - Germans

    Research Technology - Germans
                Germans spend 0 on tech rolls

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 bomber, 1 destroyer, 14 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - Germans
                1 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Ukraine to Rostov
                1 mech_infantry moved from Vologda to Tsinghai
                1 bomber moved from Ukraine to Tsinghai
                1 tactical_bomber moved from Volgograd to Tsinghai
                1 fighter and 1 tactical_bomber moved from Ukraine to Kazakhstan
                1 fighter and 2 tactical_bombers moved from Ukraine to Rostov
                1 tactical_bomber moved from 99 Sea Zone to Rostov
                1 tactical_bomber moved from Ukraine to Kazakhstan
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                6 fighters moved from 112 Sea Zone to 110 Sea Zone
                1 bomber moved from Southern Italy to Rostov

    Airborne Attack Move - Germans
                1 infantry moved from Russia to Tsinghai
                1 infantry moved from Russia to Kazakhstan
                1 infantry moved from Yugoslavia to Rostov
                1 infantry moved from Yugoslavia to Rostov

    Combat - Germans
                Battle in Rostov
                    Germans attack with 1 bomber, 1 fighter, 3 infantry and 3 tactical_bombers
                    British defend with 2 infantry
                    Germans win, taking Rostov from British with 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 infantry
                Battle in Kazakhstan
                    Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
                    Americans defend with 1 infantry
                    Germans win, taking Kazakhstan from Americans with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Tsinghai
                    Germans attack with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    ANZAC defend with 1 armour
                    Germans win, taking Tsinghai from Chinese with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 armour
                    Casualties for Germans: 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 destroyer and 6 fighters
                    Americans defend with 1 destroyer
                    Germans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                6 fighters moved from 110 Sea Zone to 112 Sea Zone
                1 fighter moved from Germany to Southern Italy
                1 infantry moved from Cyprus to 99 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 99 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Northern Italy
                8 infantry moved from Tambov to Volgograd
                1 bomber moved from Rostov to Ukraine
                1 bomber moved from Tsinghai to Volgograd
                1 tactical_bomber moved from Tsinghai to Volgograd
                1 fighter moved from Kazakhstan to Volgograd
                2 tactical_bombers moved from Kazakhstan to Volgograd
                3 tactical_bombers moved from Rostov to Ukraine
                1 fighter moved from Rostov to 95 Sea Zone
                1 fighter moved from Western Germany to Southern Italy
                2 infantry moved from Normandy Bordeaux to France
                2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
                2 transports moved from 127 Sea Zone to 112 Sea Zone
                2 mech_infantrys moved from Vologda to Volgograd
                2 artilleries and 2 infantry moved from Vologda to Samara
                2 artilleries and 2 infantry moved from Archangel to Vologda
                1 infantry moved from Russia to Samara
                1 aaGun moved from Tambov to Samara
                3 infantry moved from Bryansk to Tambov
                3 infantry moved from Bessarabia to Ukraine
                3 infantry moved from Ukraine to Bryansk
                2 infantry moved from Romania to Bessarabia
                1 infantry moved from Yugoslavia to Romania
                2 artilleries and 2 infantry moved from 127 Sea Zone to Archangel
                2 armour and 1 mech_infantry moved from Novgorod to Vologda
                4 armour moved from Volgograd to Samara
                6 mech_infantrys moved from Volgograd to Tambov
                4 mech_infantrys moved from Volgograd to Samara
                2 mech_infantrys moved from Germany to Eastern Poland
                1 submarine moved from 123 Sea Zone to 125 Sea Zone
                2 mech_infantrys moved from Ukraine to Volgograd
                2 mech_infantrys moved from Eastern Poland to Bryansk
                4 mech_infantrys moved from Volgograd to Bryansk

    Place Units - Germans
                1 bomber placed in Western Germany
                3 artilleries placed in Volgograd
                3 infantry placed in Ukraine
                3 infantry placed in Russia
                3 mech_infantrys placed in Novgorod
                3 infantry placed in Yugoslavia
                2 infantry placed in Western Germany
                1 destroyer placed in 112 Sea Zone
                1 infantry placed in Normandy Bordeaux
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Southern Italy: 1 fighter
                EDIT: Adding units owned by Germans to Ukraine: 1 fighter
                EDIT: Removing units owned by Germans from Western Germany: 1 fighter
                EDIT: Adding units owned by Germans to Germany: 1 fighter
                EDIT: Adding units owned by Neutral_Axis to Germany: 1 infantry
                EDIT: Turning off Edit Mode
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 68 PUs; end with 68 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs


  • @Stalingradski:

    @Infrastructure:

    unload isnt an option with current rule.  It stays attached to current unit until italys next turn…

    ?? They loaded on Italy’s previous turn (13), moved on Germany 14th round… I don’t understand. They have to wait two rounds to unload?

    .

    It’s semantics.

    If they are in an allies capitol they will be unloaded on your allies turn.  The reason they arent “unloaded” in general is because we said that if the piece carrying them is destroyed then so is the intel token.  Like a transport.  So if it was unloaded in germany but say anzac could attack germany and kill that unit it will not have been “unloaded” yet…

    Germany will get the tech on its turn.


  • Got it - maybe we should change that, as we said in other ways it works with the same mechanics as a transport?

    So if it had been an Italian infantry on a German transport (analogous to an Italian tech token on a German fighter), the infantry would unload on Italy’s turn, on the following round - we can talk more and tweak it if needed - for now I’ll comply! :)  It’s the way we’ve been doing things in these two games…


  • @Infrastructure:

    @Stalingradski:

    @Infrastructure:

    unload isnt an option with current rule.� It stays attached to current unit until italys next turn…

    ?? They loaded on Italy’s previous turn (13), moved on Germany 14th round… I don’t understand. They have to wait two rounds to unload?

    .

    It’s semantics.

    If they are in an allies capitol they will be unloaded on your allies turn.� The reason they arent “unloaded” in general is because we said that if the piece carrying them is destroyed then so is the intel token.� Like a transport.� So if it was unloaded in germany but say anzac could attack germany and kill that unit it will not have been “unloaded” yet…

    Germany will get the tech on its turn.

    that being said.  If you wanted the italian intel token to be moved onto another unit, their turn is the only time to do it.  Like using an allies transport you have to load on your turn.  Unlike transports you can move it to a different unit from a unit in the same territory.  That was why I said we need to amend the rule about the intel starting the turn in a capitol to count.  But the intel is unloaded in capitols at the begininning of a turn (even though the tech becomes viable at turn end) so a unit can be used that turn if it transported the intel there last turn.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 15

    Combat Move - Russians
                1 infantry moved from Caucasus to Kazakhstan
                1 fighter moved from Caucasus to Kazakhstan
                1 infantry moved from Caucasus to Kazakhstan
                1 fighter and 1 tactical_bomber moved from India to Kazakhstan

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 :  1/5 hits
                        Germans roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Kazakhstan
                    Russians win, taking Kazakhstan from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Caucasus
                1 fighter moved from Kazakhstan to India
                2 aaGuns moved from Caucasus to Northwest Persia

    Turn Complete - Russians


  • @Infrastructure:

    @Infrastructure:

    @Stalingradski:

    @Infrastructure:

    unload isnt an option with current rule.� It stays attached to current unit until italys next turn…

    ?? They loaded on Italy’s previous turn (13), moved on Germany 14th round… I don’t understand. They have to wait two rounds to unload?

    .

    It’s semantics.

    If they are in an allies capitol they will be unloaded on your allies turn.� The reason they arent “unloaded” in general is because we said that if the piece carrying them is destroyed then so is the intel token.� Like a transport.� So if it was unloaded in germany but say anzac could attack germany and kill that unit it will not have been “unloaded” yet…

    Germany will get the tech on its turn.

    that being said.  If you wanted the italian intel token to be moved onto another unit, their turn is the only time to do it.  Like using an allies transport you have to load on your turn.  Unlike transports you can move it to a different unit from a unit in the same territory.  That was why I said we need to amend the rule about the intel starting the turn in a capitol to count.  But the intel is unloaded in capitols at the begininning of a turn (even though the tech becomes viable at turn end) so a unit can be used that turn if it transported the intel there last turn.

    Sounds good amigo - luckily it didn’t impact the last turn.


  • Technology Advancements

    JPN spends 54 IPCs; spends 1 on jet fighter token (neutral fighter)

    GER: 60.55*
    RUS: 11.15
    JPN: 57.35
    USA: 64.75
    GBR: 41.10*
    ITA: 13.10
    ANZ: 15.90


  • The Advanced artillery token from Germany is on one of the bombers attacking Formosa.

    I’d also like to change the 2 mech infantry I purchased to artillery - I forgot during the purchase phase that the tech was coming soon…


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 fighter, 5 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 infantry moved from Sikang to Kazakhstan
                1 fighter moved from French Indo China to Kazakhstan
                2 bombers moved from French Indo China to Kazakhstan
                1 transport moved from 36 Sea Zone to 43 Sea Zone
                2 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                3 fighters moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from Korea to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Formosa
                3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Formosa
                2 bombers moved from French Indo China to 20 Sea Zone
                2 tactical_bombers moved from French Indo China to 37 Sea Zone
                2 bombers moved from 20 Sea Zone to Formosa


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 fighter, 5 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 infantry moved from Sikang to Kazakhstan
                1 fighter moved from French Indo China to Kazakhstan
                2 bombers moved from French Indo China to Kazakhstan
                1 transport moved from 36 Sea Zone to 43 Sea Zone
                2 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                3 fighters moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from Korea to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Formosa
                3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Formosa
                2 bombers moved from French Indo China to 20 Sea Zone
                2 tactical_bombers moved from French Indo China to 37 Sea Zone
                2 bombers moved from 20 Sea Zone to Formosa

    Combat - Japanese
                Battle in Java
                Battle in 37 Sea Zone
                    Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 transport; Americans defend with 1 destroyer
                    Japanese win, taking Java from ANZAC, taking 37 Sea Zone from Americans with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 transport
                    Casualties for Americans: 1 destroyer
                Battle in 25 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 destroyer
                Battle in Kazakhstan
                    Japanese attack with 2 bombers, 1 fighter and 1 infantry
                    Russians defend with 2 infantry
                    retreated to Kazakhstan
                    Russians win with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Formosa
                    Japanese attack with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
                    Americans defend with 1 artillery and 1 infantry
                    Japanese win, taking Formosa from Americans with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                3 fighters and 3 tactical_bombers moved from Formosa to 36 Sea Zone
                1 bomber moved from Formosa to Japan
                1 bomber moved from Formosa to French Indo China
                4 fighters moved from 37 Sea Zone to 36 Sea Zone
                2 tactical_bombers moved from 37 Sea Zone to French Indo China
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                2 bombers and 1 fighter moved from Kazakhstan to Volgograd
                4 infantry moved from Anhwe to Kweichow
                1 infantry moved from Shensi to Sikang
                2 infantry moved from Chahar to Hopei
                2 infantry moved from Jehol to Chahar
                1 infantry moved from Manchuria to Jehol
                3 infantry moved from Amur to Manchuria
                1 infantry moved from Korea to Manchuria
                3 mech_infantrys moved from Kiangsu to Kweichow
                3 infantry moved from Kwangsi to Yunnan
                3 infantry moved from French Indo China to Yunnan
                1 aaGun moved from French Indo China to Yunnan
                2 armour and 1 mech_infantry moved from French Indo China to Burma
                2 fighters moved from 25 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_Axis from French Indo China: 1 artillery
                EDIT: Adding units owned by Neutral_Axis to Japan: 1 artillery
                EDIT: Turning off Edit Mode
                1 infantry and 2 mech_infantrys placed in French Indo China
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from French Indo China: 2 mech_infantrys
                EDIT: Adding units owned by Japanese to French Indo China: 2 artilleries
                EDIT: Turning off Edit Mode
                1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
                1 fighter and 2 infantry placed in Kiangsu
                2 infantry placed in Korea

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 65 PUs total


  • So the German tech token for advanced artillery just got to Japan on a Japanese bomber this turn - does that mean that on GER 16 it gets off loaded, and on JAP 16 it gets activated?

    Sorry for my continued confusion - you’re much better at comprehending game mechanics than I.


  • No this was an add on rule to keep the USA / GBR eschanges in check.  You will get the tech next turn assuming the bomber is still alive.  It needs to start the turn in your capitol.  You dont have to leave the bomber there though as the token is removed start of turn, tech takes affect at the end of turn.


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 15

    Research Technology - Americans
                Americans spend 0 on tech rolls

    Purchase Units - Americans
                Americans buy 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 2 techTokens; 0 PUs;

    Combat Move - Americans
                1 submarine moved from 104 Sea Zone to 110 Sea Zone
                4 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                1 bomber moved from Morocco to 98 Sea Zone
                1 fighter moved from Morocco to 98 Sea Zone
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 fighter moved from 39 Sea Zone to 42 Sea Zone
                2 fighters moved from 39 Sea Zone to 37 Sea Zone
                1 mech_infantry moved from Caucasus to Novosibirsk
                      Americans take Novosibirsk from Germans
                1 mech_infantry moved from Caucasus to Tsinghai
                1 mech_infantry moved from Caucasus to Sikang
                1 fighter moved from Caucasus to Tsinghai
                1 fighter moved from Caucasus to Sikang


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 15

    Research Technology - Americans
                Americans spend 0 on tech rolls
                    Americans roll 2,2 and gets 0 hits

    Purchase Units - Americans
                Americans buy 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 2 techTokens; 0 PUs;

    Combat Move - Americans
                1 submarine moved from 104 Sea Zone to 110 Sea Zone
                4 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                1 bomber moved from Morocco to 98 Sea Zone
                1 fighter moved from Morocco to 98 Sea Zone
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 fighter moved from 39 Sea Zone to 42 Sea Zone
                2 fighters moved from 39 Sea Zone to 37 Sea Zone
                1 mech_infantry moved from Caucasus to Novosibirsk
                      Americans take Novosibirsk from Germans
                1 mech_infantry moved from Caucasus to Tsinghai
                1 mech_infantry moved from Caucasus to Sikang
                1 fighter moved from Caucasus to Tsinghai
                1 fighter moved from Caucasus to Sikang

    Combat - Americans
                Americans creates battle in territory 93 Sea Zone
                Battle in 37 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 2 fighters in 37 Sea Zone, round 2 :  3/3 hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 37 Sea Zone
                    Americans win, taking 93 Sea Zone from Italians, taking 37 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 110 Sea Zone
                    Americans attack with 4 fighters and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 4 fighters in 110 Sea Zone, round 2 :  3/4 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 98 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 1 fighter
                    Italians defend with 1 submarine
                        Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 98 Sea Zone, round 2 :  1/3 hits
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Italians and 1 destroyer owned by the Americans lost in 98 Sea Zone
                    Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 42 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Tsinghai
                    Americans attack with 1 fighter and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                        Americans roll dice for 1 fighter and 1 mech_infantry in Tsinghai, round 2 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Tsinghai, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Tsinghai
                    Americans win, taking Tsinghai from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Sikang
                    Americans attack with 1 fighter and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 fighter and 1 mech_infantry in Sikang, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter and 1 mech_infantry in Sikang, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Sikang, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sikang
                    Americans win, taking Sikang from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from Sikang to Caucasus
                1 fighter moved from Tsinghai to Caucasus
                1 transport moved from 79 Sea Zone to 80 Sea Zone
                2 infantry moved from Iraq to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
                2 infantry moved from 79 Sea Zone to West India
                4 infantry moved from West India to India
                3 mech_infantrys moved from Eastern Persia to India
                1 transport moved from 79 Sea Zone to 39 Sea Zone
                2 fighters moved from 37 Sea Zone to 39 Sea Zone
                1 bomber moved from New South Wales to Queensland
                1 bomber moved from New South Wales to Queensland
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                4 infantry and 4 mech_infantrys moved from Central United States to 101 Sea Zone
                1 destroyer, 4 infantry, 4 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                4 infantry and 4 mech_infantrys moved from 91 Sea Zone to Morocco
                4 fighters moved from 110 Sea Zone to 91 Sea Zone
                2 fighters moved from Morocco to Algeria
                2 fighters moved from Algeria to Morocco
                6 infantry moved from Algeria to Tunisia
                3 infantry and 2 mech_infantrys moved from Tunisia to Libya
                3 infantry and 2 mech_infantrys moved from Libya to Tobruk
                5 infantry moved from Alexandria to Egypt
                2 mech_infantrys moved from Egypt to Trans-Jordan
                2 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq
                1 fighter moved from 42 Sea Zone to 39 Sea Zone
                1 fighter moved from 98 Sea Zone to Trans-Jordan
                1 bomber moved from 98 Sea Zone to Caucasus

    Place Units - Americans
                1 infantry and 3 mech_infantrys placed in Caucasus
                1 carrier and 1 destroyer placed in 101 Sea Zone
                1 fighter placed in Eastern United States
                1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
                1 fighter placed in Western United States
                Americans undo move 4.
                1 submarine placed in 101 Sea Zone
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs total


  • Technology Advancements

    USA spends 85 IPCs

    GER: 60.55*
    RUS: 11.15
    JPN: 57.35
    USA: 69.00
    GBR: 41.10*
    ITA: 13.10
    ANZ: 15.90


  • ot oh!
    Britian got rockets!

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