8036785c-f5d2-4be9-995e-d59dda23c92a-dawg-64-v-mike-g40-start-round-5-US Ch UK-7.tsvg
Stalingradski v Infrastructure
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Politics - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 84 to 89
EDIT: Turning off Edit ModeResearch Technology - Americans
Americans spend 5 on tech rolls
Americans roll 2,5 and gets 0 hitsPurchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 4 infantry, 7 mech_infantrys and 2 submarines; Remaining resources: 2 techTokens; 0 PUs;Combat Move - Americans
1 fighter moved from Hawaiian Islands to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Caucasus to Kazakhstan
Americans take Kazakhstan from Germans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
4 fighters moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 43 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 43 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Americans and 1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 4/4 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 bomber, 4 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 4 fighters in 104 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
4 fighters moved from 104 Sea Zone to 91 Sea Zone
1 bomber moved from 104 Sea Zone to Morocco
4 transports moved from 91 Sea Zone to 101 Sea Zone
6 infantry and 2 mech_infantrys moved from Morocco to Algeria
3 infantry and 2 mech_infantrys moved from Algeria to Tunisia
3 infantry moved from Tunisia to Libya
5 infantry and 2 mech_infantrys moved from Tobruk to Alexandria
1 aaGun and 2 mech_infantrys moved from Alexandria to Egypt
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Iraq to Eastern Persia
1 infantry moved from Northwest Persia to Caucasus
1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 5 fighters and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
2 transports moved from 39 Sea Zone to 80 Sea Zone
4 infantry moved from Iraq to 80 Sea Zone
4 infantry and 2 transports moved from 80 Sea Zone to 79 Sea Zone
4 infantry moved from 79 Sea Zone to West India
2 fighters moved from 43 Sea Zone to 39 Sea Zone
3 fighters moved from 39 Sea Zone to India
1 tactical_bomber moved from 39 Sea Zone to India
1 fighter moved from Queensland to 39 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from New South Wales to QueenslandPlace Units - Americans
1 destroyer placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Americans undo move 3.
1 fighter and 3 mech_infantrys placed in Caucasus
1 fighter, 4 infantry and 4 mech_infantrys placed in Eastern United States
Americans undo move 4.
4 infantry and 4 mech_infantrys placed in Central United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 2 bombers
EDIT: Removing units owned by Neutral_Allies from Hawaiian Islands: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Americans to New South Wales: 2 bombers
EDIT: Adding units owned by Neutral_Allies to New South Wales: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode -
Technology Advancements
GBR spends 45+9 = 54 IPCs;
GER: 55.20
RUS: 11.15
JPN: 54.60
USA: 64.75
GBR: 41.10*
ITA: 12.15
ANZ: 14.60 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Combat Move - British
1 fighter moved from Gibraltar to Syria
2 infantry moved from Trans-Jordan to Syria
2 infantry moved from Caucasus to Rostov
1 fighter moved from Caucasus to Rostov
1 bomber moved from India to Rostov -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Purchase Units - British
British buy 2 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 0 techTokens; 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Gibraltar to Syria
2 infantry moved from Trans-Jordan to Syria
2 infantry moved from Caucasus to Rostov
1 fighter moved from Caucasus to Rostov
1 bomber moved from India to RostovCombat - British
Battle in Rostov
British attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 2 infantry
British roll dice for 1 bomber, 1 fighter and 2 infantry in Rostov, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Syria
British attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Syria, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Syria, round 2 : 0/1 hits
British roll dice for 1 fighter and 2 infantry in Syria, round 3 : 1/3 hits
Italians roll dice for 1 infantry in Syria, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from Syria to Trans-Jordan
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to French Equatorial Africa
2 infantry moved from Algeria to Tunisia
2 infantry moved from Libya to Tobruk
2 infantry moved from Tobruk to Alexandria
2 infantry moved from Alexandria to Egypt
9 infantry moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
7 infantry moved from Iraq to Northwest Persia
3 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Rostov to India
1 bomber moved from Rostov to Caucasus
2 mech_infantrys moved from Eastern Persia to India
2 infantry moved from West India to IndiaPlace Units - British
2 fighters placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 2 fighters
EDIT: Adding units owned by British to Gibraltar: 1 fighter
EDIT: Adding units owned by British to Eastern United States: 1 fighter
EDIT: Removing units owned by Neutral_Allies from United Kingdom: 1 aaGun
EDIT: Adding units owned by Neutral_Allies to Eastern United States: 1 aaGun
EDIT: Turning off Edit Mode
3 infantry and 1 mech_infantry placed in Iraq
4 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5,6,4,2,4,3,3,6,3,2,5,6,4,4,3,1,6,4,2,4,1,5,5,4,4,6,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
British collect 37 PUs (4 lost to blockades); end with 37 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 3 infantry -
Technology Advancements
ITA spends 19 IPCs
GER: 55.20
RUS: 11.15
JPN: 54.60
USA: 64.75
GBR: 41.10*
ITA: 13.10
ANZ: 14.60 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 destroyer and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
Non Combat Move - Italians
2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 4 submarines and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 fighter moved from 99 Sea Zone to Southern Italy
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer and 1 tactical_bomber placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Italians collect 11 PUs (2 lost to blockades); end with 11 PUs total -
Italy unloads radar tech tokens in Germany and Volgograd.
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unload isnt an option with current rule. It stays attached to current unit until italys next turn…
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Technology Advancements
ANZ spends 27 IPCs
GER: 55.20
RUS: 11.15
JPN: 54.60
USA: 64.75
GBR: 41.10*
ITA: 13.10
ANZ: 15.95 -
CHANGE
Technology Advancements
ANZ spends 26 IPCs
spends 1 on improved mech intel (neutral mech)GER: 55.20
RUS: 11.15
JPN: 54.60
USA: 64.75
GBR: 41.10*
ITA: 13.10
ANZ: 15.90 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Changing PUs for ANZAC from 27 to 26
EDIT: Turning off Edit Mode
ANZAC buy 1 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 0 techTokens; 0 PUs;Combat Move - ANZAC
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 armour, 1 fighter and 1 mech_infantry moved from Caucasus to Tsinghai -
@Infrastructure:
unload isnt an option with current rule. It stays attached to current unit until italys next turn…
?? They loaded on Italy’s previous turn (13), moved on Germany 14th round… I don’t understand. They have to wait two rounds to unload?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Changing PUs for ANZAC from 27 to 26
EDIT: Turning off Edit Mode
ANZAC buy 1 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 0 techTokens; 0 PUs;Combat Move - ANZAC
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 armour, 1 fighter and 1 mech_infantry moved from Caucasus to TsinghaiCombat - ANZAC
Battle in Tsinghai
ANZAC attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 infantry and 1 mech_infantry
ANZAC roll dice for 1 armour, 1 fighter and 1 mech_infantry in Tsinghai, round 2 : 1/3 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Tsinghai
ANZAC roll dice for 1 armour, 1 fighter and 1 mech_infantry in Tsinghai, round 3 : 0/3 hits
Germans roll dice for 1 mech_infantry in Tsinghai, round 3 : 1/1 hits
1 mech_infantry owned by the ANZAC lost in Tsinghai
ANZAC roll dice for 1 armour and 1 fighter in Tsinghai, round 4 : 1/2 hits
Germans roll dice for 1 mech_infantry in Tsinghai, round 4 : 0/1 hits
1 mech_infantry owned by the Germans lost in Tsinghai
ANZAC win, taking Tsinghai from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for ANZAC: 1 mech_infantry
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 harbour and 1 mech_infantry
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Malaya, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Malaya
ANZAC roll dice for 1 artillery in Malaya, round 3 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Malaya, round 3 : 1/1 hits
1 artillery owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Malaya
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC
1 cruiser and 4 submarines moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from Tsinghai to Caucasus
2 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Persia to Eastern Persia
2 mech_infantrys moved from Eastern Persia to India
1 fighter moved from New South Wales to Queensland
1 infantry moved from Queensland to New South Wales
2 infantry moved from New South Wales to Queensland
1 fighter moved from 39 Sea Zone to India
2 infantry and 1 transport moved from 60 Sea Zone to 78 Sea ZonePlace Units - ANZAC
1 armour and 2 mech_infantrys placed in Persia
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from New South Wales: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Neutral_Allies from Queensland: 1 infantry
EDIT: Adding units owned by Neutral_Allies to New South Wales: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding Technology Increased Factory Production for ANZAC
EDIT: Adding Technology Shipyards for ANZAC
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Adding units owned by Neutral_Allies to New South Wales: 1 mech_infantry
EDIT: Turning off Edit Mode -
Technology Advancements
GER spends 86 IPCs; spends 1 on tech; spends 1 on super sub token (neutral infantry)
GER: 60.55*
RUS: 11.15
JPN: 54.60
USA: 64.75
GBR: 41.10*
ITA: 13.10
ANZ: 15.90 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rollsPurchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 destroyer, 14 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Germans
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Vologda to Tsinghai
1 bomber moved from Ukraine to Tsinghai
1 tactical_bomber moved from Volgograd to Tsinghai
1 fighter and 1 tactical_bomber moved from Ukraine to Kazakhstan
1 fighter and 2 tactical_bombers moved from Ukraine to Rostov
1 tactical_bomber moved from 99 Sea Zone to Rostov
1 tactical_bomber moved from Ukraine to Kazakhstan
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
6 fighters moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Southern Italy to Rostov -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rollsPurchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 destroyer, 14 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Germans
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Vologda to Tsinghai
1 bomber moved from Ukraine to Tsinghai
1 tactical_bomber moved from Volgograd to Tsinghai
1 fighter and 1 tactical_bomber moved from Ukraine to Kazakhstan
1 fighter and 2 tactical_bombers moved from Ukraine to Rostov
1 tactical_bomber moved from 99 Sea Zone to Rostov
1 tactical_bomber moved from Ukraine to Kazakhstan
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
6 fighters moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Southern Italy to RostovAirborne Attack Move - Germans
1 infantry moved from Russia to Tsinghai
1 infantry moved from Russia to Kazakhstan
1 infantry moved from Yugoslavia to Rostov
1 infantry moved from Yugoslavia to Rostov -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rollsPurchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 destroyer, 14 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Germans
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Vologda to Tsinghai
1 bomber moved from Ukraine to Tsinghai
1 tactical_bomber moved from Volgograd to Tsinghai
1 fighter and 1 tactical_bomber moved from Ukraine to Kazakhstan
1 fighter and 2 tactical_bombers moved from Ukraine to Rostov
1 tactical_bomber moved from 99 Sea Zone to Rostov
1 tactical_bomber moved from Ukraine to Kazakhstan
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
6 fighters moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Southern Italy to RostovAirborne Attack Move - Germans
1 infantry moved from Russia to Tsinghai
1 infantry moved from Russia to Kazakhstan
1 infantry moved from Yugoslavia to Rostov
1 infantry moved from Yugoslavia to RostovCombat - Germans
Battle in Rostov
Germans attack with 1 bomber, 1 fighter, 3 infantry and 3 tactical_bombers
British defend with 2 infantry
Germans win, taking Rostov from British with 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in Kazakhstan
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Germans win, taking Kazakhstan from Americans with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Tsinghai
Germans attack with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 armour
Germans win, taking Tsinghai from Chinese with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 armour
Casualties for Germans: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 destroyer and 6 fighters
Americans defend with 1 destroyer
Germans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyerNon Combat Move - Germans
6 fighters moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Germany to Southern Italy
1 infantry moved from Cyprus to 99 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
8 infantry moved from Tambov to Volgograd
1 bomber moved from Rostov to Ukraine
1 bomber moved from Tsinghai to Volgograd
1 tactical_bomber moved from Tsinghai to Volgograd
1 fighter moved from Kazakhstan to Volgograd
2 tactical_bombers moved from Kazakhstan to Volgograd
3 tactical_bombers moved from Rostov to Ukraine
1 fighter moved from Rostov to 95 Sea Zone
1 fighter moved from Western Germany to Southern Italy
2 infantry moved from Normandy Bordeaux to France
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
2 transports moved from 127 Sea Zone to 112 Sea Zone
2 mech_infantrys moved from Vologda to Volgograd
2 artilleries and 2 infantry moved from Vologda to Samara
2 artilleries and 2 infantry moved from Archangel to Vologda
1 infantry moved from Russia to Samara
1 aaGun moved from Tambov to Samara
3 infantry moved from Bryansk to Tambov
3 infantry moved from Bessarabia to Ukraine
3 infantry moved from Ukraine to Bryansk
2 infantry moved from Romania to Bessarabia
1 infantry moved from Yugoslavia to Romania
2 artilleries and 2 infantry moved from 127 Sea Zone to Archangel
2 armour and 1 mech_infantry moved from Novgorod to Vologda
4 armour moved from Volgograd to Samara
6 mech_infantrys moved from Volgograd to Tambov
4 mech_infantrys moved from Volgograd to Samara
2 mech_infantrys moved from Germany to Eastern Poland
1 submarine moved from 123 Sea Zone to 125 Sea Zone
2 mech_infantrys moved from Ukraine to Volgograd
2 mech_infantrys moved from Eastern Poland to Bryansk
4 mech_infantrys moved from Volgograd to BryanskPlace Units - Germans
1 bomber placed in Western Germany
3 artilleries placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Russia
3 mech_infantrys placed in Novgorod
3 infantry placed in Yugoslavia
2 infantry placed in Western Germany
1 destroyer placed in 112 Sea Zone
1 infantry placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 fighter
EDIT: Adding units owned by Germans to Ukraine: 1 fighter
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Germany: 1 fighter
EDIT: Adding units owned by Neutral_Axis to Germany: 1 infantry
EDIT: Turning off Edit Mode
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 68 PUs; end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs -
@Infrastructure:
unload isnt an option with current rule. It stays attached to current unit until italys next turn…
?? They loaded on Italy’s previous turn (13), moved on Germany 14th round… I don’t understand. They have to wait two rounds to unload?
.
It’s semantics.
If they are in an allies capitol they will be unloaded on your allies turn. The reason they arent “unloaded” in general is because we said that if the piece carrying them is destroyed then so is the intel token. Like a transport. So if it was unloaded in germany but say anzac could attack germany and kill that unit it will not have been “unloaded” yet…
Germany will get the tech on its turn.





