Stalingradski v Infrastructure


  • Bump  :-)


  • Technology Advancements

    USA spends 84 IPCs;

    GER: 55.20
    RUS: 11.15
    JPN: 54.60
    USA: 64.75
    GBR: 38.40
    ITA: 12.15
    ANZ: 14.60


  • USA loads neutrl inf (jets) intel onto anz inf.


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 14

    Politics - Americans
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 84 to 89
                EDIT: Turning off Edit Mode

    Research Technology - Americans
                Americans spend 5 on tech rolls

    Purchase Units - Americans
                Americans buy 2 destroyers, 2 fighters, 4 infantry, 7 mech_infantrys and 2 submarines; Remaining resources: 2 techTokens; 0 PUs;

    Combat Move - Americans
                1 fighter moved from Hawaiian Islands to 25 Sea Zone
                2 fighters moved from Western United States to 25 Sea Zone
                1 submarine moved from 37 Sea Zone to 43 Sea Zone
                1 fighter moved from 37 Sea Zone to 43 Sea Zone
                1 fighter moved from 37 Sea Zone to 43 Sea Zone
                1 infantry moved from Caucasus to Kazakhstan
                      Americans take Kazakhstan from Germans
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                4 fighters moved from 91 Sea Zone to 104 Sea Zone
                1 bomber moved from United Kingdom to 104 Sea Zone


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 14

    Politics - Americans
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 84 to 89
                EDIT: Turning off Edit Mode

    Research Technology - Americans
                Americans spend 5 on tech rolls

    Purchase Units - Americans
                Americans buy 2 destroyers, 2 fighters, 4 infantry, 7 mech_infantrys and 2 submarines; Remaining resources: 2 techTokens; 0 PUs;

    Combat Move - Americans
                1 fighter moved from Hawaiian Islands to 25 Sea Zone
                2 fighters moved from Western United States to 25 Sea Zone
                1 submarine moved from 37 Sea Zone to 43 Sea Zone
                1 fighter moved from 37 Sea Zone to 43 Sea Zone
                1 fighter moved from 37 Sea Zone to 43 Sea Zone
                1 infantry moved from Caucasus to Kazakhstan
                      Americans take Kazakhstan from Germans
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                4 fighters moved from 91 Sea Zone to 104 Sea Zone
                1 bomber moved from United Kingdom to 104 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 14

    Politics - Americans
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 84 to 89
                EDIT: Turning off Edit Mode

    Research Technology - Americans
                Americans spend 5 on tech rolls
                    Americans roll 2,5 and gets 0 hits

    Purchase Units - Americans
                Americans buy 2 destroyers, 2 fighters, 4 infantry, 7 mech_infantrys and 2 submarines; Remaining resources: 2 techTokens; 0 PUs;

    Combat Move - Americans
                1 fighter moved from Hawaiian Islands to 25 Sea Zone
                2 fighters moved from Western United States to 25 Sea Zone
                1 submarine moved from 37 Sea Zone to 43 Sea Zone
                1 fighter moved from 37 Sea Zone to 43 Sea Zone
                1 fighter moved from 37 Sea Zone to 43 Sea Zone
                1 infantry moved from Caucasus to Kazakhstan
                      Americans take Kazakhstan from Germans
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                4 fighters moved from 91 Sea Zone to 104 Sea Zone
                1 bomber moved from United Kingdom to 104 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in 43 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer and 1 transport
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 43 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese, 1 submarine owned by the Americans and 1 transport owned by the Japanese lost in 43 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 :  4/4 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 104 Sea Zone
                    Americans attack with 1 bomber, 4 fighters and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber and 4 fighters in 104 Sea Zone, round 2 :  3/5 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                4 fighters moved from 104 Sea Zone to 91 Sea Zone
                1 bomber moved from 104 Sea Zone to Morocco
                4 transports moved from 91 Sea Zone to 101 Sea Zone
                6 infantry and 2 mech_infantrys moved from Morocco to Algeria
                3 infantry and 2 mech_infantrys moved from Algeria to Tunisia
                3 infantry moved from Tunisia to Libya
                5 infantry and 2 mech_infantrys moved from Tobruk to Alexandria
                1 aaGun and 2 mech_infantrys moved from Alexandria to Egypt
                2 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Trans-Jordan to Iraq
                3 mech_infantrys moved from Iraq to Eastern Persia
                1 infantry moved from Northwest Persia to Caucasus
                1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 5 fighters and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
                2 transports moved from 39 Sea Zone to 80 Sea Zone
                4 infantry moved from Iraq to 80 Sea Zone
                4 infantry and 2 transports moved from 80 Sea Zone to 79 Sea Zone
                4 infantry moved from 79 Sea Zone to West India
                2 fighters moved from 43 Sea Zone to 39 Sea Zone
                3 fighters moved from 39 Sea Zone to India
                1 tactical_bomber moved from 39 Sea Zone to India
                1 fighter moved from Queensland to 39 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                1 carrier, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 fighters moved from 25 Sea Zone to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from New South Wales to Queensland

    Place Units - Americans
                1 destroyer placed in 101 Sea Zone
                1 destroyer and 2 submarines placed in 10 Sea Zone
                2 fighters placed in Western United States
                Americans undo move 3.
                1 fighter and 3 mech_infantrys placed in Caucasus
                1 fighter, 4 infantry and 4 mech_infantrys placed in Eastern United States
                Americans undo move 4.
                4 infantry and 4 mech_infantrys placed in Central United States
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 65 PUs; end with 65 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Hawaiian Islands: 2 bombers
                EDIT: Removing units owned by Neutral_Allies from Hawaiian Islands: 1 armour and 1 mech_infantry
                EDIT: Adding units owned by Americans to New South Wales: 2 bombers
                EDIT: Adding units owned by Neutral_Allies to New South Wales: 1 armour and 1 mech_infantry
                EDIT: Turning off Edit Mode


  • Technology Advancements

    GBR spends 45+9 = 54 IPCs;

    GER: 55.20
    RUS: 11.15
    JPN: 54.60
    USA: 64.75
    GBR: 41.10*
    ITA: 12.15
    ANZ: 14.60


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 14

    Combat Move - British
                1 fighter moved from Gibraltar to Syria
                2 infantry moved from Trans-Jordan to Syria
                2 infantry moved from Caucasus to Rostov
                1 fighter moved from Caucasus to Rostov
                1 bomber moved from India to Rostov


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 14

    Purchase Units - British
                British buy 2 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 0 techTokens; 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Gibraltar to Syria
                2 infantry moved from Trans-Jordan to Syria
                2 infantry moved from Caucasus to Rostov
                1 fighter moved from Caucasus to Rostov
                1 bomber moved from India to Rostov

    Combat - British
                Battle in Rostov
                    British attack with 1 bomber, 1 fighter and 2 infantry
                    Germans defend with 2 infantry
                        British roll dice for 1 bomber, 1 fighter and 2 infantry in Rostov, round 2 :  2/4 hits
                        Germans roll dice for 2 infantry in Rostov, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in Rostov
                    British win, taking Rostov from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Syria
                    British attack with 1 fighter and 2 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 fighter and 2 infantry in Syria, round 2 :  0/3 hits
                        Italians roll dice for 1 infantry in Syria, round 2 :  0/1 hits
                        British roll dice for 1 fighter and 2 infantry in Syria, round 3 :  1/3 hits
                        Italians roll dice for 1 infantry in Syria, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Syria
                    British win, taking Syria from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 fighter moved from Syria to Trans-Jordan
                2 infantry moved from Quebec to 106 Sea Zone
                2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
                2 infantry moved from 82 Sea Zone to French Equatorial Africa
                2 infantry moved from Algeria to Tunisia
                2 infantry moved from Libya to Tobruk
                2 infantry moved from Tobruk to Alexandria
                2 infantry moved from Alexandria to Egypt
                9 infantry moved from Egypt to Trans-Jordan
                1 artillery and 2 infantry moved from Trans-Jordan to Iraq
                1 transport moved from 79 Sea Zone to 80 Sea Zone
                2 infantry moved from Iraq to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
                2 infantry moved from 79 Sea Zone to West India
                7 infantry moved from Iraq to Northwest Persia
                3 infantry moved from Northwest Persia to Caucasus
                1 fighter moved from Rostov to India
                1 bomber moved from Rostov to Caucasus
                2 mech_infantrys moved from Eastern Persia to India
                2 infantry moved from West India to India

    Place Units - British
                2 fighters placed in United Kingdom
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 2 fighters
                EDIT: Adding units owned by British to Gibraltar: 1 fighter
                EDIT: Adding units owned by British to Eastern United States: 1 fighter
                EDIT: Removing units owned by Neutral_Allies from United Kingdom: 1 aaGun
                EDIT: Adding units owned by Neutral_Allies to Eastern United States: 1 aaGun
                EDIT: Turning off Edit Mode
                3 infantry and 1 mech_infantry placed in Iraq
                4 infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5,6,4,2,4,3,3,6,3,2,5,6,4,4,3,1,6,4,2,4,1,5,5,4,4,6,1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
                British collect 37 PUs (4 lost to blockades); end with 37 PUs total

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 3 infantry


  • Technology Advancements

    ITA spends 19 IPCs

    GER: 55.20
    RUS: 11.15
    JPN: 54.60
    USA: 64.75
    GBR: 41.10*
    ITA: 13.10
    ANZ: 14.60


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Italians

    Non Combat Move - Italians
                2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 4 submarines and 1 transport moved from 99 Sea Zone to 95 Sea Zone
                1 fighter moved from 99 Sea Zone to Southern Italy
                1 artillery moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 destroyer and 1 tactical_bomber placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
                Italians collect 11 PUs (2 lost to blockades); end with 11 PUs total


  • Italy unloads radar tech tokens in Germany and Volgograd.


  • unload isnt an option with current rule.  It stays attached to current unit until italys next turn…


  • Technology Advancements

    ANZ spends 27 IPCs

    GER: 55.20
    RUS: 11.15
    JPN: 54.60
    USA: 64.75
    GBR: 41.10*
    ITA: 13.10
    ANZ: 15.95


  • CHANGE

    Technology Advancements

    ANZ spends 26 IPCs
    spends 1 on improved mech intel (neutral mech)

    GER: 55.20
    RUS: 11.15
    JPN: 54.60
    USA: 64.75
    GBR: 41.10*
    ITA: 13.10
    ANZ: 15.90


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 14

    Purchase Units - ANZAC
                Turning on Edit Mode
                EDIT: Changing PUs for ANZAC from 27 to 26
                EDIT: Turning off Edit Mode
                ANZAC buy 1 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 0 techTokens; 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 armour, 1 fighter and 1 mech_infantry moved from Caucasus to Tsinghai


  • @Infrastructure:

    unload isnt an option with current rule.  It stays attached to current unit until italys next turn…

    ?? They loaded on Italy’s previous turn (13), moved on Germany 14th round… I don’t understand. They have to wait two rounds to unload?


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 14

    Purchase Units - ANZAC
                Turning on Edit Mode
                EDIT: Changing PUs for ANZAC from 27 to 26
                EDIT: Turning off Edit Mode
                ANZAC buy 1 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 0 techTokens; 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 armour, 1 fighter and 1 mech_infantry moved from Caucasus to Tsinghai

    Combat - ANZAC
                Battle in Tsinghai
                    ANZAC attack with 1 armour, 1 fighter and 1 mech_infantry
                    Germans defend with 1 infantry and 1 mech_infantry
                        ANZAC roll dice for 1 armour, 1 fighter and 1 mech_infantry in Tsinghai, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry and 1 mech_infantry in Tsinghai, round 2 :  0/2 hits
                        1 infantry owned by the Germans lost in Tsinghai
                        ANZAC roll dice for 1 armour, 1 fighter and 1 mech_infantry in Tsinghai, round 3 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Tsinghai, round 3 :  1/1 hits
                        1 mech_infantry owned by the ANZAC lost in Tsinghai
                        ANZAC roll dice for 1 armour and 1 fighter in Tsinghai, round 4 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Tsinghai, round 4 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Tsinghai
                    ANZAC win, taking Tsinghai from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for ANZAC: 1 mech_infantry
                Battle in Malaya
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 harbour and 1 mech_infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Malaya, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Malaya
                        ANZAC roll dice for 1 artillery in Malaya, round 3 :  1/1 hits
                        Japanese roll dice for 1 mech_infantry in Malaya, round 3 :  1/1 hits
                        1 artillery owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Malaya
                    Japanese win with no units remaining. Battle score for attacker is -3
                    Casualties for ANZAC: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - ANZAC
                1 cruiser and 4 submarines moved from 37 Sea Zone to 39 Sea Zone
                1 fighter moved from Tsinghai to Caucasus
                2 infantry moved from Persia to Northwest Persia
                1 mech_infantry moved from Persia to Eastern Persia
                2 mech_infantrys moved from Eastern Persia to India
                1 fighter moved from New South Wales to Queensland
                1 infantry moved from Queensland to New South Wales
                2 infantry moved from New South Wales to Queensland
                1 fighter moved from 39 Sea Zone to India
                2 infantry and 1 transport moved from 60 Sea Zone to 78 Sea Zone

    Place Units - ANZAC
                1 armour and 2 mech_infantrys placed in Persia
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 16 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_Allies from New South Wales: 1 armour and 1 mech_infantry
                EDIT: Removing units owned by Neutral_Allies from Queensland: 1 infantry
                EDIT: Adding units owned by Neutral_Allies to New South Wales: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding Technology Increased Factory Production for ANZAC
                EDIT: Adding Technology Shipyards for ANZAC
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 14

    Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 14

    Combat Move - French

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Adding units owned by Neutral_Allies to New South Wales: 1 mech_infantry
                EDIT: Turning off Edit Mode

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