8036785c-f5d2-4be9-995e-d59dda23c92a-dawg-64-v-mike-g40-start-round-5-US Ch UK-7.tsvg
Stalingradski v Infrastructure
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Bump :-)
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Technology Advancements
USA spends 84 IPCs;
GER: 55.20
RUS: 11.15
JPN: 54.60
USA: 64.75
GBR: 38.40
ITA: 12.15
ANZ: 14.60 -
USA loads neutrl inf (jets) intel onto anz inf.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Politics - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 84 to 89
EDIT: Turning off Edit ModeResearch Technology - Americans
Americans spend 5 on tech rollsPurchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 4 infantry, 7 mech_infantrys and 2 submarines; Remaining resources: 2 techTokens; 0 PUs;Combat Move - Americans
1 fighter moved from Hawaiian Islands to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Caucasus to Kazakhstan
Americans take Kazakhstan from Germans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
4 fighters moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Politics - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 84 to 89
EDIT: Turning off Edit ModeResearch Technology - Americans
Americans spend 5 on tech rollsPurchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 4 infantry, 7 mech_infantrys and 2 submarines; Remaining resources: 2 techTokens; 0 PUs;Combat Move - Americans
1 fighter moved from Hawaiian Islands to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Caucasus to Kazakhstan
Americans take Kazakhstan from Germans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
4 fighters moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Politics - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 84 to 89
EDIT: Turning off Edit ModeResearch Technology - Americans
Americans spend 5 on tech rolls
Americans roll 2,5 and gets 0 hitsPurchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 4 infantry, 7 mech_infantrys and 2 submarines; Remaining resources: 2 techTokens; 0 PUs;Combat Move - Americans
1 fighter moved from Hawaiian Islands to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Caucasus to Kazakhstan
Americans take Kazakhstan from Germans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
4 fighters moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 43 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 43 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Americans and 1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 4/4 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 bomber, 4 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 4 fighters in 104 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
4 fighters moved from 104 Sea Zone to 91 Sea Zone
1 bomber moved from 104 Sea Zone to Morocco
4 transports moved from 91 Sea Zone to 101 Sea Zone
6 infantry and 2 mech_infantrys moved from Morocco to Algeria
3 infantry and 2 mech_infantrys moved from Algeria to Tunisia
3 infantry moved from Tunisia to Libya
5 infantry and 2 mech_infantrys moved from Tobruk to Alexandria
1 aaGun and 2 mech_infantrys moved from Alexandria to Egypt
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Iraq to Eastern Persia
1 infantry moved from Northwest Persia to Caucasus
1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 5 fighters and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
2 transports moved from 39 Sea Zone to 80 Sea Zone
4 infantry moved from Iraq to 80 Sea Zone
4 infantry and 2 transports moved from 80 Sea Zone to 79 Sea Zone
4 infantry moved from 79 Sea Zone to West India
2 fighters moved from 43 Sea Zone to 39 Sea Zone
3 fighters moved from 39 Sea Zone to India
1 tactical_bomber moved from 39 Sea Zone to India
1 fighter moved from Queensland to 39 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from New South Wales to QueenslandPlace Units - Americans
1 destroyer placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Americans undo move 3.
1 fighter and 3 mech_infantrys placed in Caucasus
1 fighter, 4 infantry and 4 mech_infantrys placed in Eastern United States
Americans undo move 4.
4 infantry and 4 mech_infantrys placed in Central United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 2 bombers
EDIT: Removing units owned by Neutral_Allies from Hawaiian Islands: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Americans to New South Wales: 2 bombers
EDIT: Adding units owned by Neutral_Allies to New South Wales: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode -
Technology Advancements
GBR spends 45+9 = 54 IPCs;
GER: 55.20
RUS: 11.15
JPN: 54.60
USA: 64.75
GBR: 41.10*
ITA: 12.15
ANZ: 14.60 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Combat Move - British
1 fighter moved from Gibraltar to Syria
2 infantry moved from Trans-Jordan to Syria
2 infantry moved from Caucasus to Rostov
1 fighter moved from Caucasus to Rostov
1 bomber moved from India to Rostov -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Purchase Units - British
British buy 2 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 0 techTokens; 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Gibraltar to Syria
2 infantry moved from Trans-Jordan to Syria
2 infantry moved from Caucasus to Rostov
1 fighter moved from Caucasus to Rostov
1 bomber moved from India to RostovCombat - British
Battle in Rostov
British attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 2 infantry
British roll dice for 1 bomber, 1 fighter and 2 infantry in Rostov, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Syria
British attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Syria, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Syria, round 2 : 0/1 hits
British roll dice for 1 fighter and 2 infantry in Syria, round 3 : 1/3 hits
Italians roll dice for 1 infantry in Syria, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from Syria to Trans-Jordan
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to French Equatorial Africa
2 infantry moved from Algeria to Tunisia
2 infantry moved from Libya to Tobruk
2 infantry moved from Tobruk to Alexandria
2 infantry moved from Alexandria to Egypt
9 infantry moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
7 infantry moved from Iraq to Northwest Persia
3 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Rostov to India
1 bomber moved from Rostov to Caucasus
2 mech_infantrys moved from Eastern Persia to India
2 infantry moved from West India to IndiaPlace Units - British
2 fighters placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 2 fighters
EDIT: Adding units owned by British to Gibraltar: 1 fighter
EDIT: Adding units owned by British to Eastern United States: 1 fighter
EDIT: Removing units owned by Neutral_Allies from United Kingdom: 1 aaGun
EDIT: Adding units owned by Neutral_Allies to Eastern United States: 1 aaGun
EDIT: Turning off Edit Mode
3 infantry and 1 mech_infantry placed in Iraq
4 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5,6,4,2,4,3,3,6,3,2,5,6,4,4,3,1,6,4,2,4,1,5,5,4,4,6,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
British collect 37 PUs (4 lost to blockades); end with 37 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 3 infantry -
Technology Advancements
ITA spends 19 IPCs
GER: 55.20
RUS: 11.15
JPN: 54.60
USA: 64.75
GBR: 41.10*
ITA: 13.10
ANZ: 14.60 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 destroyer and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
Non Combat Move - Italians
2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 4 submarines and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 fighter moved from 99 Sea Zone to Southern Italy
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer and 1 tactical_bomber placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Italians collect 11 PUs (2 lost to blockades); end with 11 PUs total -
Italy unloads radar tech tokens in Germany and Volgograd.
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unload isnt an option with current rule. It stays attached to current unit until italys next turn…
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Technology Advancements
ANZ spends 27 IPCs
GER: 55.20
RUS: 11.15
JPN: 54.60
USA: 64.75
GBR: 41.10*
ITA: 13.10
ANZ: 15.95 -
CHANGE
Technology Advancements
ANZ spends 26 IPCs
spends 1 on improved mech intel (neutral mech)GER: 55.20
RUS: 11.15
JPN: 54.60
USA: 64.75
GBR: 41.10*
ITA: 13.10
ANZ: 15.90 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Changing PUs for ANZAC from 27 to 26
EDIT: Turning off Edit Mode
ANZAC buy 1 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 0 techTokens; 0 PUs;Combat Move - ANZAC
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 armour, 1 fighter and 1 mech_infantry moved from Caucasus to Tsinghai -
@Infrastructure:
unload isnt an option with current rule. It stays attached to current unit until italys next turn…
?? They loaded on Italy’s previous turn (13), moved on Germany 14th round… I don’t understand. They have to wait two rounds to unload?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Changing PUs for ANZAC from 27 to 26
EDIT: Turning off Edit Mode
ANZAC buy 1 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 0 techTokens; 0 PUs;Combat Move - ANZAC
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 armour, 1 fighter and 1 mech_infantry moved from Caucasus to TsinghaiCombat - ANZAC
Battle in Tsinghai
ANZAC attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 infantry and 1 mech_infantry
ANZAC roll dice for 1 armour, 1 fighter and 1 mech_infantry in Tsinghai, round 2 : 1/3 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Tsinghai
ANZAC roll dice for 1 armour, 1 fighter and 1 mech_infantry in Tsinghai, round 3 : 0/3 hits
Germans roll dice for 1 mech_infantry in Tsinghai, round 3 : 1/1 hits
1 mech_infantry owned by the ANZAC lost in Tsinghai
ANZAC roll dice for 1 armour and 1 fighter in Tsinghai, round 4 : 1/2 hits
Germans roll dice for 1 mech_infantry in Tsinghai, round 4 : 0/1 hits
1 mech_infantry owned by the Germans lost in Tsinghai
ANZAC win, taking Tsinghai from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for ANZAC: 1 mech_infantry
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 harbour and 1 mech_infantry
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Malaya, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Malaya
ANZAC roll dice for 1 artillery in Malaya, round 3 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Malaya, round 3 : 1/1 hits
1 artillery owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Malaya
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC
1 cruiser and 4 submarines moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from Tsinghai to Caucasus
2 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Persia to Eastern Persia
2 mech_infantrys moved from Eastern Persia to India
1 fighter moved from New South Wales to Queensland
1 infantry moved from Queensland to New South Wales
2 infantry moved from New South Wales to Queensland
1 fighter moved from 39 Sea Zone to India
2 infantry and 1 transport moved from 60 Sea Zone to 78 Sea ZonePlace Units - ANZAC
1 armour and 2 mech_infantrys placed in Persia
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from New South Wales: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Neutral_Allies from Queensland: 1 infantry
EDIT: Adding units owned by Neutral_Allies to New South Wales: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding Technology Increased Factory Production for ANZAC
EDIT: Adding Technology Shipyards for ANZAC
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Adding units owned by Neutral_Allies to New South Wales: 1 mech_infantry
EDIT: Turning off Edit Mode





