Good game.
Can start another in a week or two maybe.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy nothing; Remaining resources: 29 PUs;
Combat Move - Russians
2 infantry moved from Rostov to Bryansk
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 tactical_bomber moved from Russia to Samara
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
3 armour moved from Russia to Tambov
3 mech_infantrys moved from Russia to Tambov
2 aaGuns moved from Russia to Tambov
1 fighter moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
1 fighter moved from Samara to Russia
1 tactical_bomber moved from Samara to Russia
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
Turn Complete - Russians
Russians collect 21 PUs; end with 50 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Timguska: 1 infantry
EDIT: Adding units owned by Russians to Yenisey: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 fighter and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 3 PUs;
Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to 5 Sea Zone
1 artillery moved from Amur to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
2 bombers moved from Japan to Kiangsu
1 bomber moved from Manchuria to Yenisey
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 fighter moved from Manchuria to Kiangsu
1 infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 artillery and 2 infantry moved from Shensi to Tsinghai
4 fighters and 5 tactical_bombers moved from Shensi to Samara
1 armour moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 infantry moved from Kwangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 infantry moved from Hunan to Kiangsi
Japanese take Kiangsi from Chinese
3 artilleries, 3 infantry and 3 transports moved from 75 Sea Zone to 71 Sea Zone
3 artilleries and 3 infantry moved from 71 Sea Zone to Union of South Africa
1 fighter and 1 tactical_bomber moved from 79 Sea Zone to Eastern Persia
1 fighter moved from 75 Sea Zone to Eastern Persia
3 bombers moved from Archangel to Smolensk
1 submarine moved from 1 Sea Zone to 10 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 infantry and 1 transport moved from 75 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
2 infantry and 1 transport moved from 75 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Kiangsu
Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Kiangsu, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Union of South Africa
Battle in Persia
Battle in Iraq
Battle in Samara
Japanese attack with 4 fighters and 5 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 4 fighters and 5 tactical_bombers in Samara, round 2 : 5/9 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Japanese win, taking Union of South Africa from British, taking Persia from British, taking Iraq from British with 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yenisey
Japanese attack with 1 bomber
Russians defend with 1 infantry
Japanese roll dice for 1 bomber in Yenisey, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in Yenisey, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Yenisey
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Japanese attack with 3 bombers
Russians defend with 1 infantry
Japanese roll dice for 3 bombers in Smolensk, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 bomber owned by the Japanese lost in Smolensk
Japanese win with 2 bombers remaining. Battle score for attacker is -9
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 bomber
Battle in Tsinghai
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Eastern Persia
Japanese attack with 2 fighters and 1 tactical_bomber
British defend with 2 mech_infantrys
Japanese roll dice for 2 fighters and 1 tactical_bomber in Eastern Persia, round 2 : 2/3 hits
British roll dice for 2 mech_infantrys in Eastern Persia, round 2 : 1/2 hits
2 mech_infantrys owned by the British and 1 fighter owned by the Japanese lost in Eastern Persia
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 fighter
Non Combat Move - Japanese
1 tactical_bomber moved from Eastern Persia to 80 Sea Zone
1 fighter moved from Eastern Persia to 80 Sea Zone
1 carrier moved from 79 Sea Zone to 80 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 79 Sea Zone to 80 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 battleship and 1 cruiser moved from 75 Sea Zone to 72 Sea Zone
1 battleship moved from 72 Sea Zone to 71 Sea Zone
1 cruiser moved from 75 Sea Zone to 72 Sea Zone
1 destroyer moved from 75 Sea Zone to 72 Sea Zone
1 carrier moved from 75 Sea Zone to 71 Sea Zone
1 fighter moved from Samara to Vologda
3 fighters and 5 tactical_bombers moved from Samara to Novosibirsk
2 bombers moved from Smolensk to Novosibirsk
1 artillery moved from Kwangsi to Hunan
2 bombers moved from Kiangsu to Suiyuyan
1 bomber moved from Yenisey to Novosibirsk
1 mech_infantry moved from Soviet Far East to Sakha
1 artillery and 1 infantry moved from Hunan to Anhwe
1 fighter moved from Kiangsu to Anhwe
1 artillery moved from Hunan to Anhwe
Place Units - Japanese
1 fighter and 9 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,3,2
Japanese collect 41 PUs (11 lost to blockades); end with 44 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 artillery
Kiangsi : 1 flag, 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 16 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag, 2 bombers
Kweichow : 1 flag
Hunan : 1 flag, 1 aaGun and 1 artillery
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Tsinghai : 1 flag, 1 artillery and 2 infantry
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 2 artilleries, 1 fighter and 1 infantry
Kwangtung : 1 flag, 1 harbour and 1 infantry
Sakha : 1 flag, 1 infantry and 1 mech_infantry
Soviet Far East : 1 flag
Amur : 1 flag, 1 artillery and 2 infantry
Siberia : 1 flag, 1 infantry
Kazakhstan : 1 flag
Buryatia : 1 flag, 1 infantry
26 Sea Zone : 1 submarine
10 Sea Zone : 1 submarine
19 Sea Zone : 1 submarine and 1 transport
1 Sea Zone : 1 submarine
6 Sea Zone : 1 submarine
Union of South Africa : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Novosibirsk : 3 bombers, 3 fighters and 5 tactical_bombers
Vologda : 1 fighter
Turkmenistan : 1 flag, 1 armour
80 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports
Iraq : 1 flag, 1 infantry
72 Sea Zone : 2 cruisers and 1 destroyer
71 Sea Zone : 1 battleship, 1 carrier and 3 transports
Persia : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 49 / 62
Russians : 17 / 50
Japanese : 52 / 44
Americans : 52 / 78
Chinese : 0 / 4
British : 29 / 41
UK_Pacific : 19 / 25
Italians : 19 / 21
ANZAC : 18 / 30
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I will probably not be able to finish that very complicated move, but I am on it now.
not be able to finish today
round 5 US/CH/UK move - always FUN FUN FUN!!! :wink:
Moving now, thanks for your patience
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 fighters, 2 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Morocco to 110 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Guam to Suiyuyan
2 submarines moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from 19 Sea Zone to Manchuria
1 fighter moved from Midway to 19 Sea Zone
Combat - Americans
Americans creates battle in territory 20 Sea Zone
Battle in 19 Sea Zone
Americans attack with 1 fighter, 2 submarines and 1 transport
Japanese defend with 1 submarine and 1 transport
2 submarines owned by the Americans Submerged
1 submarine owned by the Japanese Submerged
Americans win, taking 20 Sea Zone from Japanese with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Manchuria
Battle in 110 Sea Zone
Americans attack with 1 cruiser, 3 destroyers, 1 fighter and 1 transport
Germans defend with 1 destroyer
Americans win, taking Manchuria from Japanese with 1 cruiser, 3 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Battle in Suiyuyan
Americans attack with 1 bomber
Japanese defend with 2 bombers
Japanese win, taking Normandy Bordeaux from Germans with 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 bomber
Non Combat Move - Americans
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 submarines moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 19 Sea Zone
3 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from 19 Sea Zone to Manchuria
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 aaGun moved from Western United States to Central United States
1 mech_infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun moved from Western United States to Central United States
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from 91 Sea Zone to Gibraltar
4 fighters moved from Eastern United States to Gibraltar
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 21 Sea Zone to Shan State
2 fighters moved from Guam to Shan State
1 tactical_bomber moved from Guam to Shan State
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 battleship moved from 21 Sea Zone to 19 Sea Zone
2 destroyers moved from 21 Sea Zone to 19 Sea Zone
1 carrier moved from 21 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan State
1 cruiser moved from 35 Sea Zone to 20 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
Place Units - Americans
2 infantry placed in Central United States
3 transports placed in 101 Sea Zone
4 fighters and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,5
Americans collect 51 PUs (3 lost to blockades); end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Western Germany
1 artillery moved from Northwest Persia to Iraq
1 fighter moved from Egypt to Iraq
1 bomber moved from Belgian Congo to Iraq
1 infantry moved from Shan State to Yunnan
Chinese take Yunnan from Japanese
Would you like to intercept WGR?
no thanks
Hey Sir,
before I proceed. As no dice have been rolled I’d like to make a little US NCM change.
Transport to 92 and Inf+Tank to Algeria.
I cannot make the edit right now I will edit after the turn.
I genuinely assume that would not change your intercept decision you can of course revise it now. However to not delay I proceed now, and do the edit after the turn as been done.
Cheers,
Tobias
I meant I put the ground units to Morocco btw.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 airfield, 1 armour and 1 infantry; Remaining resources: 1 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Western Germany
1 artillery moved from Northwest Persia to Iraq
1 fighter moved from Egypt to Iraq
1 bomber moved from Belgian Congo to Iraq
1 infantry moved from Shan State to Yunnan
Chinese take Yunnan from Japanese
Combat - British
Air Battle in Western Germany
British attacks with 1 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Battle in Norway
Battle in Holland Belgium
Battle in Iraq
British attack with 1 artillery, 1 bomber and 1 fighter
Japanese defend with 1 infantry
British win, taking Norway from Germans, taking Holland Belgium from Germans, taking Iraq from Japanese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - British
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from French Equatorial Africa to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
1 bomber moved from Iraq to Egypt
1 fighter moved from Iraq to Egypt
2 fighters moved from Gibraltar to Egypt
1 fighter moved from United Kingdom to Gibraltar
1 submarine moved from 105 Sea Zone to 92 Sea Zone
2 aaGuns, 4 artilleries and 7 infantry moved from Burma to Yunnan
1 aaGun, 1 armour, 1 artillery, 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber moved from India to West India
1 infantry moved from Burma to India
1 destroyer moved from 37 Sea Zone to 79 Sea Zone
1 bomber moved from Western Germany to Normandy Bordeaux
2 infantry moved from West India to Eastern Persia
1 cruiser moved from 35 Sea Zone to 20 Sea Zone
Place Units - British
1 armour, 1 artillery, 1 fighter and 2 infantry placed in United Kingdom
2 transports placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Ontario: 1 artillery
EDIT: Adding units owned by British to Eastern United States: 1 artillery
EDIT: Removing units owned by British from Eastern United States: 1 infantry
EDIT: Adding units owned by British to 101 Sea Zone: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4,3,1,2,5,1,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,6,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,3,5
British collect 29 PUs (8 lost to blockades); end with 30 PUs total
Place Units - UK_Pacific
1 airfield placed in West India
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 20 PUs total
Some Units in India change ownership: 1 armour and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 armour and 1 infantry
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Morocco: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
Please give OOL in EGY: 4 hits in round 1 - I removed UK INF’s - please let me know if you want to change your casulties before I roll for round 2.
4 Hits with 14 attack :(
max defense
So take the bomber please instead of 1 inf.
OK - I will roll round 2 now.
test dice:
:aaa: 3d8
aaa 3d8
test:
;aaa 3@5;