Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
            4 artilleries and 10 infantry moved from Jehol to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Anhwe to Kiangsu
            1 fighter moved from Anhwe to Manchuria
            1 artillery moved from Anhwe to Kiangsu
            3 infantry moved from Kwangsi to Kiangsi
Combat - Chinese
Non Combat Move - Chinese
            1 fighter moved from Manchuria to Chahar
Place Units - Chinese
            1 artillery and 7 infantry placed in Manchuria
Turn Complete - Chinese
            Chinese collect 23 PUs; end with 24 PUs total
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - UK_Pacific
            UK_Pacific buy 3 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
            3 mech_infantrys moved from India to Eastern Persia
            4 infantry moved from West India to Eastern Persia
            2 infantry moved from Persia to 80 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
            1 tactical_bomber moved from Persia to Eastern Persia
            2 infantry moved from India to Burma
            2 infantry moved from India to West India
            1 mech_infantry moved from Hopei to Kansu
            1 mech_infantry moved from Suiyuyan to Kansu
Non Combat Move - British
            2 infantry moved from 81 Sea Zone to Egypt
Place Units - UK_Pacific
            3 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
            UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
            Some Units in India change ownership: 3 armour and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
            Italians buy 3 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
            3 infantry moved from Southern Italy to 97 Sea Zone
            1 mech_infantry moved from Northern Italy to 97 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            3 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
            1 armour moved from Trans-Jordan to Egypt
            1 fighter moved from Iraq to Egypt
            1 fighter moved from Iraq to Egypt
            2 infantry moved from Iraq to Persia
            1 fighter moved from Iraq to Persia
            1 armour moved from Archangel to Urals
                  Italians take Nenetsia from Russians
                  Italians take Urals from Russians
Combat - Italians
            Battle in Egypt
                Italians attack with 1 armour, 2 fighters, 3 infantry and 1 mech_infantry
                French defend with 1 infantry; British defend with 1 harbour and 2 infantry
                Italians win, taking Egypt from British with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for French: 1 infantry
                Casualties for British: 2 infantry
                Casualties for Italians: 3 infantry
            Battle in Persia
                Italians attack with 1 fighter and 2 infantry
                British defend with 1 infantry
                Italians win, taking Persia from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
Non Combat Move - Italians
            1 fighter moved from Persia to Iraq
            1 fighter moved from Ukraine to Iraq
            1 carrier moved from 97 Sea Zone to 98 Sea Zone
            2 fighters moved from Egypt to 98 Sea Zone
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            2 submarines moved from 97 Sea Zone to 98 Sea Zone
            2 infantry moved from Southern France to Northern Italy
            1 battleship moved from 127 Sea Zone to 112 Sea Zone
            1 transport moved from 127 Sea Zone to 112 Sea Zone
            1 aaGun moved from Archangel to Belarus
Place Units - Italians
            3 armour placed in Iraq
            1 infantry and 2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
            Italians collect 30 PUs; end with 30 PUs total
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
            3 fighters moved from Russia to Volgograd
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Paulau Island
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
            3 bombers moved from Hawaiian Islands to Korea
Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 submarine
            Air Battle in Korea
                ANZAC attacks with 3 units heading to Korea
                Air Battle is over, the remaining bombers go on to their targets
            Battle in Volgograd
                ANZAC attack with 3 fighters
                Germans defend with 1 armour and 1 factory_minor
                ANZAC win with 2 fighters remaining. Battle score for attacker is -4
                Casualties for Germans: 1 armour
                Casualties for ANZAC: 1 fighter
            Battle in Paulau Island
            Strategic bombing raid in Korea
                Bombing raid in Korea rolls: 8 and causes: 6 damage to unit: airfield
                Bombing raid in Korea rolls: 6,7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Korea causes 12 damage total.  Damaged units is as follows: airfield = 6, factory_minor = 6
            Cleaning up after air battles
Non Combat Move - ANZAC
            3 bombers moved from Korea to Manchuria
            1 submarine moved from 26 Sea Zone to 7 Sea Zone
            1 submarine moved from 26 Sea Zone to 7 Sea Zone
            1 destroyer moved from 62 Sea Zone to 34 Sea Zone
            2 aaGuns moved from Queensland to New South Wales
            1 destroyer moved from 62 Sea Zone to 34 Sea Zone
            2 fighters moved from Volgograd to Russia
Place Units - ANZAC
            1 armour and 2 fighters placed in New South Wales
Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 13 PUs total
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
gg fellas :-D
GG guys. Where do we report the results for this game?
GG Guys
Well fought.
I guess the question is… does THE PIT have a sewer? And does anyone want to try to fight back up from down there? :P
And what would such a place be called?
gg :cry: