LIGA RELONCHIS V2 MaeseBolo (Axis) VS DonGuti (Allies +27)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 4 armour and 1 carrier; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                3 infantry moved from Shan State to Malaya
                3 fighters and 3 tactical_bombers moved from Yunnan to Malaya
                6 artilleries and 8 infantry moved from Yunnan to Burma
                1 armour moved from Shan State to Burma
                1 mech_infantry moved from Szechwan to Burma
                2 armour and 3 mech_infantrys moved from Kweichow to Burma
                1 infantry moved from Hopei to Shensi
                2 fighters and 1 tactical_bomber moved from Yunnan to Shensi
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                2 bombers moved from Kwangsi to Philippines

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 1 artillery, 2 bombers and 1 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Malaya
                    Japanese attack with 3 fighters, 3 infantry and 3 tactical_bombers
                    ANZAC defend with 1 infantry; British defend with 1 harbour and 3 infantry
                    Japanese win, taking Malaya from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 3 infantry
                Battle in Burma
                    Japanese attack with 3 armour, 6 artilleries, 8 infantry and 4 mech_infantrys
                    British defend with 1 artillery and 1 infantry
                    Japanese win, taking Burma from UK_Pacific with 3 armour, 6 artilleries, 8 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Shensi
                    Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 aaGun, 1 artillery and 2 infantry moved from Kweichow to Yunnan
                2 infantry moved from French Indo China to Shan State
                1 battleship, 4 carriers, 2 cruisers and 4 destroyers moved from 20 Sea Zone to 6 Sea Zone
                4 fighters and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone
                5 infantry moved from Jehol to Manchuria
                2 mech_infantrys moved from Shantung to Manchuria
                2 fighters moved from Anhwe to Manchuria
                2 mech_infantrys moved from Kiangsu to Kweichow
                1 mech_infantry moved from Shantung to Kweichow
                2 fighters and 1 tactical_bomber moved from Shensi to Yunnan
                3 fighters and 3 tactical_bombers moved from Malaya to French Indo China
                2 bombers moved from Philippines to French Indo China
                1 submarine moved from 43 Sea Zone to 20 Sea Zone
                1 submarine moved from 37 Sea Zone to 20 Sea Zone
                2 tactical_bombers moved from Anhwe to 6 Sea Zone

    Place Units - Japanese
                3 armour placed in Shantung
                1 armour placed in Kiangsu
                1 carrier placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 45 PUs; end with 46 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 artillery, 1 carrier, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Tobruk to Libya
                      British take Libya from Italians

    Combat - British

    Non Combat Move - British
                1 battleship moved from 54 Sea Zone to 26 Sea Zone
                1 transport moved from 72 Sea Zone to 81 Sea Zone
                2 fighters moved from 98 Sea Zone to Gibraltar
                1 carrier, 2 cruisers and 2 destroyers moved from 98 Sea Zone to 81 Sea Zone
                3 aaGuns, 3 artilleries, 1 fighter and 18 infantry moved from India to West India
                1 fighter moved from West India to Eastern Persia
                2 armour, 2 artilleries and 2 infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                3 artilleries and 3 infantry moved from Trans-Jordan to Iraq
                3 armour moved from Egypt to Iraq
                1 bomber, 3 fighters and 2 tactical_bombers moved from Egypt to Eastern Persia
                2 infantry moved from Kenya to 72 Sea Zone
                2 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
                2 infantry moved from 79 Sea Zone to West India
                1 fighter moved from United Kingdom to 109 Sea Zone
                1 transport moved from 109 Sea Zone to 91 Sea Zone

    Place Units - British
                1 carrier and 1 transport placed in 109 Sea Zone
                1 artillery placed in United Kingdom
                2 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 9 PUs total
                Some Units in India change ownership: 2 mech_infantrys


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                3 armour and 2 mech_infantrys moved from Bessarabia to Bryansk
                      Italians take Bryansk from Russians

    Combat - Italians

    Non Combat Move - Italians

    Place Units - Italians
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                3 infantry moved from Algeria to Tunisia
                1 destroyer moved from 78 Sea Zone to 57 Sea Zone

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 1 factory_minor, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Ukraine to Volgograd
                      Germans take Rostov from Russians
                      Germans take Volgograd from Russians
                1 armour moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                1 mech_infantry moved from Ukraine to Tambov
                      Germans take Tambov from Russians

    Combat - Germans

    Non Combat Move - Germans
                1 infantry moved from Baltic States to Belarus
                5 infantry moved from Vyborg to Finland
                1 transport moved from 113 Sea Zone to 115 Sea Zone
                5 infantry and 5 mech_infantrys moved from Western Ukraine to Bryansk
                1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
                3 aaGuns, 5 artilleries and 20 infantry moved from Ukraine to Bryansk
                5 armour and 6 mech_infantrys moved from Ukraine to Volgograd
                2 armour and 3 mech_infantrys moved from Ukraine to Bryansk
                5 tactical_bombers moved from Romania to Bryansk
                3 infantry moved from Western Germany to France
                2 submarines moved from 120 Sea Zone to 121 Sea Zone

    Place Units - Germans
                1 factory_minor placed in Western Ukraine
                3 armour placed in Novgorod
                3 artilleries placed in Ukraine
                6 infantry and 2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
                Germans collect 61 PUs (2 lost to blockades); end with 61 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Samara to Tambov
                1 infantry moved from Russia to Tambov
                1 fighter and 1 tactical_bomber moved from Russia to Tambov

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Tambov to Russia
                5 infantry moved from Vologda to Russia
                1 infantry moved from Samara to Kazakhstan
                2 aaGuns and 18 infantry moved from Amur to Buryatia
                1 submarine moved from 105 Sea Zone to 91 Sea Zone

    Place Units - Russians
                2 armour and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 fighter, 6 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Burma to India
                1 tactical_bomber moved from Yunnan to India
                2 bombers moved from French Indo China to India

    Combat - Japanese
                Battle in India
                    Japanese attack with 2 bombers, 2 infantry and 1 tactical_bomber
                    British defend with 1 airfield, 1 harbour and 2 mech_infantrys; UK_Pacific defend with 1 factory_major
                    Japanese captures 9PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 2 mech_infantrys

    Non Combat Move - Japanese
                2 infantry moved from Shan State to Burma
                1 infantry moved from Malaya to Shan State
                1 aaGun, 1 artillery and 2 infantry moved from Yunnan to Burma
                2 mech_infantrys moved from Manchuria to Chahar
                3 armour moved from Shantung to Kweichow
                1 armour moved from Kiangsu to Kweichow
                3 armour and 2 mech_infantrys moved from Burma to Kweichow
                3 fighters and 3 tactical_bombers moved from French Indo China to Kweichow
                2 fighters moved from Manchuria to 6 Sea Zone
                2 bombers moved from India to French Indo China
                2 fighters moved from Yunnan to French Indo China
                1 tactical_bomber moved from India to Burma

    Place Units - Japanese
                3 mech_infantrys placed in Shantung
                3 mech_infantrys placed in Kiangsu
                1 artillery placed in Japan
                1 fighter and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 48 PUs; end with 58 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 6 bombers; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 armour, 3 infantry and 2 mech_infantrys moved from Brazil to 86 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 86 Sea Zone to 91 Sea Zone
                5 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
                2 armour moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 tactical_bomber moved from Western United States to 26 Sea Zone
                1 carrier, 1 mech_infantry, 2 tactical_bombers and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                4 bombers placed in Eastern United States
                2 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter and 16 infantry moved from Shensi to Kansu

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 carrier, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Northwest Persia to Caucasus
                1 bomber moved from Eastern Persia to Caucasus
                2 infantry moved from West India to India
                2 fighters and 1 tactical_bomber moved from Eastern Persia to India

    Combat - British
                Battle in Caucasus
                    British attack with 1 bomber and 2 infantry
                    Germans defend with 1 armour
                    British win, taking Caucasus from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in India
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    British win, taking India from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                1 bomber could not land in Caucasus and was removed
                2 fighters moved from India to Eastern Persia
                1 tactical_bomber moved from India to Eastern Persia
                1 transport moved from 79 Sea Zone to 80 Sea Zone
                2 armour and 2 artilleries moved from Northwest Persia to Persia
                3 armour, 3 artilleries and 3 infantry moved from Iraq to Persia
                1 mech_infantry moved from Egypt to 81 Sea Zone
                1 carrier, 2 cruisers, 2 destroyers, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 mech_infantry moved from 80 Sea Zone to Persia
                1 mech_infantry moved from Egypt to Iraq
                1 mech_infantry moved from Libya to Alexandria
                1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
                2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 3 transports moved from 109 Sea Zone to 110 Sea Zone
                2 fighters moved from Gibraltar to 110 Sea Zone

    Place Units - British
                1 carrier, 1 tactical_bomber and 1 transport placed in 110 Sea Zone

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 9 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Bryansk to Caucasus
                2 bombers moved from Southern Italy to Caucasus

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 1 armour, 2 bombers and 1 mech_infantry
                    British defend with 2 infantry
                    Italians win, taking Caucasus from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 2
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                2 fighters moved from Southern Italy to Bryansk
                2 bombers moved from Caucasus to Bulgaria
                1 aaGun, 2 artilleries and 4 infantry moved from France to Western Germany
                3 infantry moved from Northern Italy to Western Germany
                3 infantry moved from Western Germany to Denmark

    Place Units - Italians
                6 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 57 Sea Zone to 42 Sea Zone
                1 infantry moved from Iraq to Persia
                1 infantry moved from Egypt to Trans-Jordan
                3 infantry moved from Tunisia to Libya
                2 cruisers and 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 8 infantry, 5 mech_infantrys, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry and 3 tactical_bombers moved from Bryansk to Tambov
                2 mech_infantrys moved from Volgograd to Samara
                2 tactical_bombers moved from Bryansk to Samara
                1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians

    Combat - Germans
                Battle in Tambov
                    Germans attack with 2 infantry and 3 tactical_bombers
                    Russians defend with 2 infantry
                    Germans win, taking Tambov from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Samara
                    Germans attack with 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 infantry
                    Germans win, taking Samara from Russians with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kazakhstan
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Changing ownership of Northwest Persia from British to Germans
                EDIT: Turning off Edit Mode
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                2 submarines moved from 121 Sea Zone to 122 Sea Zone
                3 tactical_bombers moved from Tambov to Bryansk
                2 tactical_bombers moved from Samara to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                1 infantry moved from Belarus to Bryansk
                3 armour moved from Novgorod to Vyborg
                1 artillery and 6 infantry moved from Western Germany to Denmark
                2 aaGuns moved from Western Germany to Denmark
                1 aaGun moved from France to Western Germany
                6 bombers moved from Western Germany to Southern Italy
                3 armour and 1 mech_infantry moved from Volgograd to Bryansk
                EDIT: 1 mech_infantry moved from Volgograd to Northwest Persia
                EDIT: Germans undo move 13.
                EDIT: 1 mech_infantry moved from Volgograd to Northwest Persia

    Place Units - Germans
                1 transport placed in 115 Sea Zone
                3 infantry placed in Western Ukraine
                3 infantry placed in Ukraine
                3 mech_infantrys placed in Volgograd
                1 artillery placed in France
                1 artillery, 2 infantry, 2 mech_infantrys and 2 tactical_bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 64 PUs; end with 64 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 submarine moved from 91 Sea Zone to 110 Sea Zone

    Place Units - Russians
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 14 PUs; end with 14 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 carriers, 6 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 bomber moved from French Indo China to 35 Sea Zone
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from Manchuria to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 bomber moved from French Indo China to Philippines
                2 infantry and 1 tactical_bomber moved from Burma to India
                2 fighters moved from French Indo China to India
                2 mech_infantrys moved from Chahar to Hopei
                1 tactical_bomber moved from Kweichow to Hopei
                2 mech_infantrys and 1 tactical_bomber moved from Kweichow to Shensi
                1 armour, 1 mech_infantry and 1 tactical_bomber moved from Kweichow to Szechwan

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 bomber and 1 transport
                    ANZAC defend with 1 transport
                    Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Philippines
                    Japanese attack with 1 bomber and 2 infantry
                    ANZAC defend with 1 infantry; Americans defend with 1 airfield and 1 harbour
                    Japanese win, taking Philippines from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in India
                    Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese captures 9PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Szechwan
                    Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Szechwan from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Japanese attack with 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                3 fighters moved from Kweichow to 6 Sea Zone
                1 bomber moved from 35 Sea Zone to Japan
                1 bomber moved from Philippines to Kwangtung
                2 mech_infantrys moved from Burma to Yunnan
                6 armour and 2 mech_infantrys moved from Kweichow to Yunnan
                2 fighters and 1 tactical_bomber moved from India to Burma
                1 infantry moved from Shan State to Burma
                1 tactical_bomber moved from Shensi to Kweichow
                1 tactical_bomber moved from Szechwan to Kweichow
                1 tactical_bomber moved from Hopei to Kweichow
                3 mech_infantrys moved from Shantung to Kweichow
                3 mech_infantrys moved from Kiangsu to Kweichow
                2 submarines moved from 20 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                2 carriers and 1 transport placed in 6 Sea Zone
                3 mech_infantrys placed in Shantung
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 58 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 6 bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 armour, 5 infantry and 3 mech_infantrys moved from Gibraltar to 91 Sea Zone
                2 armour, 2 carriers, 1 destroyer, 2 fighters, 5 infantry, 3 mech_infantrys, 2 tactical_bombers and 5 transports moved from 91 Sea Zone to 110 Sea Zone
                2 armour, 5 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux

    Combat - Americans
                Battle in Normandy Bordeaux

    Non Combat Move - Americans
                4 bombers moved from Eastern United States to United Kingdom
                2 artilleries, 5 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 6 fighters, 5 infantry, 1 mech_infantry, 2 submarines, 4 tactical_bombers and 4 transports moved from 26 Sea Zone to 54 Sea Zone
                2 artilleries, 5 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                1 bomber moved from Hawaiian Islands to Western United States

    Place Units - Americans
                6 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Kansu to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Kansu

    Place Units - Chinese
                3 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 2 aaGuns, 3 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from West India to India
                2 fighters moved from Eastern Persia to India
                2 infantry moved from Persia to Northwest Persia
                1 bomber moved from Persia to Northwest Persia

    Combat - British
                Battle in Northwest Persia
                    British attack with 1 bomber and 2 infantry
                    Germans defend with 1 mech_infantry
                    British win, taking Northwest Persia from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in India
                    British attack with 2 fighters and 2 infantry
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    British win, taking India from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 fighters moved from India to 39 Sea Zone
                2 transports moved from 80 Sea Zone to 79 Sea Zone
                2 artilleries and 2 infantry moved from West India to 79 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 79 Sea Zone to 39 Sea Zone
                1 carrier, 2 cruisers and 2 destroyers moved from 80 Sea Zone to 39 Sea Zone
                2 artilleries and 2 infantry moved from 39 Sea Zone to Ceylon
                1 battleship moved from 26 Sea Zone to 54 Sea Zone
                4 infantry moved from United Kingdom to 110 Sea Zone
                4 aaGuns and 1 artillery moved from United Kingdom to 110 Sea Zone
                4 aaGuns, 1 artillery and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 fighters moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from United Kingdom to Normandy Bordeaux
                1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from Iraq to Persia
                1 bomber moved from Northwest Persia to Persia
                1 mech_infantry moved from Alexandria to Trans-Jordan

    Place Units - British
                2 aaGuns, 3 artilleries and 4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 9 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 6 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians

    Non Combat Move - Italians
                1 aaGun and 7 infantry moved from Western Germany to Denmark
                6 infantry moved from Northern Italy to Western Germany
                3 aaGuns and 6 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from Western Germany to Northern Italy
                2 bombers moved from Bulgaria to Western Germany
                2 fighters moved from Bryansk to Germany
                1 armour moved from Caucasus to Bryansk

    Place Units - Italians
                6 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 bomber moved from Dutch New Guinea to 35 Sea Zone

    Combat - ANZAC
                Battle in 35 Sea Zone
                    ANZAC attack with 1 bomber
                    Japanese defend with 1 transport
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 bomber moved from 35 Sea Zone to Queensland
                1 carrier and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from Queensland to 54 Sea Zone
                2 infantry moved from Persia to Eastern Persia

    Place Units - ANZAC
                1 artillery and 1 tactical_bomber placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

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