@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Stalingradski v Infrastructure
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Research Technology - Japanese
Japanese spend 0 on tech rollsPurchase Units - Japanese
Japanese buy 2 bombers, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 7 PUs; 2 techTokens;Combat Move - Japanese
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 battleships moved from 36 Sea Zone to 33 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Japan to 35 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Malaya
2 fighters and 2 tactical_bombers moved from French Indo China to Malaya
1 bomber moved from French Indo China to Kazakhstan
1 infantry moved from Novosibirsk to Kazakhstan
1 fighter moved from French Indo China to 43 Sea Zone
1 tactical_bomber moved from French Indo China to Malaya -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Research Technology - Japanese
Japanese spend 0 on tech rollsPurchase Units - Japanese
Japanese buy 2 bombers, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 7 PUs; 2 techTokens;Combat Move - Japanese
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 battleships moved from 36 Sea Zone to 33 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Japan to 35 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Malaya
2 fighters and 2 tactical_bombers moved from French Indo China to Malaya
1 bomber moved from French Indo China to Kazakhstan
1 infantry moved from Novosibirsk to Kazakhstan
1 fighter moved from French Indo China to 43 Sea Zone
1 tactical_bomber moved from French Indo China to MalayaCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win, taking 35 Sea Zone from Americans with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 5
Casualties for Americans: 1 submarine
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Battle in Kazakhstan
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Americans defend with 1 destroyer and 1 transport
Japanese win with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 13
Casualties for Americans: 1 destroyer and 1 transport
Battle in Malaya
Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
UK_Pacific defend with 1 harbour; Americans defend with 2 infantry
Japanese win, taking Malaya from UK_Pacific with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Caroline Islands
Japanese attack with 2 infantry
Americans defend with 1 aaGun, 1 airfield and 1 harbour
Japanese win, taking Caroline Islands from Americans with 2 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 aaGunNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding Technology Airborne_Forces for Japanese
EDIT: Turning off Edit Mode
3 fighters and 2 tactical_bombers moved from 43 Sea Zone to French Indo China
2 mech_infantrys moved from French Indo China to Burma
4 infantry moved from Yunnan to Burma
2 infantry moved from Hunan to Yunnan
2 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
1 bomber moved from Kazakhstan to Volgograd
2 infantry moved from Kiangsi to Kwangsi
3 infantry moved from Kiangsu to Kiangsi
4 fighters and 4 tactical_bombers moved from Malaya to French Indo China
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to French Indo China
1 fighter moved from Siberia to Japan
1 fighter moved from Japan to French Indo China
1 fighter moved from 35 Sea Zone to French Indo China
1 bomber moved from 35 Sea Zone to French Indo China
1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
6 infantry moved from Manchuria to Jehol
1 aaGun and 1 infantry moved from Korea to Manchuria
1 infantry moved from Sikang to Szechwan
1 infantry moved from Shensi to Sikang
1 infantry moved from Amur to Manchuria
1 infantry moved from Siberia to Amur
3 infantry moved from Soviet Far East to Siberia
1 fighter moved from Japan to 6 Sea Zone
5 carriers, 2 cruisers, 1 destroyer and 4 submarines moved from 36 Sea Zone to 33 Sea ZonePlace Units - Japanese
2 infantry and 1 mech_infantry placed in French Indo China
2 bombers placed in Kiangsu
1 destroyer, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 62 PUs; end with 69 PUs total -
Technology Advancements
JPN spends 62 IPCs; spends 2 on tech
GER: 50.85*
RUS: 11.15
JPN: 50.20*
USA: 54.45
GBR: 36.00
ITA: 11.50
ANZ: 13.30 -
jpn continues to be a luck monster!
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Technology Advancements
JPN spends 82 IPCs; spends 2 on tech
GER: 50.85*
RUS: 11.15
JPN: 50.20*
USA: 60.55*
GBR: 36.00
ITA: 11.50
ANZ: 13.30 -
The radr intel on queensland loads on art.
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the strats in sz25 each have an intel token on them shipyards and jet ftrs.
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Technology Advancements
USA spends 82 IPCs; spends 2 on tech
GER: 50.85*
RUS: 11.15
JPN: 50.20*
USA: 60.55*
GBR: 36.00
ITA: 11.50
ANZ: 13.30 -
changing purchase!
removing sub and mech and adding 3inf. -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Research Technology - Americans
Americans spend 0 on tech rollsPurchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 84 to 82
EDIT: Turning off Edit Mode
Americans buy 1 airfield, 1 carrier, 1 destroyer, 3 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 1 techTokens; 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
1 fighter moved from 41 Sea Zone to 43 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 battleship moved from 41 Sea Zone to 37 Sea Zone
5 carriers and 1 fighter moved from 41 Sea Zone to 37 Sea Zone
2 cruisers, 3 destroyers and 5 fighters moved from 41 Sea Zone to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Research Technology - Americans
Americans spend 0 on tech rolls
Americans rolls : 0/1 hitsPurchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 84 to 82
EDIT: Turning off Edit Mode
Americans buy 1 airfield, 1 carrier, 1 destroyer, 3 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 1 techTokens; 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
1 fighter moved from 41 Sea Zone to 43 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 battleship moved from 41 Sea Zone to 37 Sea Zone
5 carriers and 1 fighter moved from 41 Sea Zone to 37 Sea Zone
2 cruisers, 3 destroyers and 5 fighters moved from 41 Sea Zone to 37 Sea ZoneCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Japanese with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters and 1 submarine; ANZAC loiter and taunt
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 4 destroyers and 5 fighters in 37 Sea Zone, round 2 : 7/12 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters and 1 submarine remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 submarine in 25 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in BorneoNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry moved from Sumatra to 41 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 41 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Trans-Jordan to India
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from Queensland to New South Wales
1 fighter moved from 37 Sea Zone to India
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to Queensland
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Eastern United States to Hawaiian Islands
6 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 carrier, 1 destroyer, 6 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
3 infantry moved from Morocco to Algeria
3 infantry moved from Algeria to Tunisia
2 mech_infantrys moved from Tunisia to Libya
5 infantry and 2 mech_infantrys moved from Libya to Tobruk
1 aaGun moved from Tobruk to Alexandria
2 infantry moved from Alexandria to Egypt
1 aaGun, 2 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan
4 infantry and 3 mech_infantrys moved from Trans-Jordan to Iraq
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from Queensland: 1 aaGun
EDIT: Adding units owned by Neutral_Allies to New South Wales: 1 aaGun
EDIT: Removing units owned by Neutral_Allies from Hawaiian Islands: 1 infantry
EDIT: Adding units owned by Neutral_Allies to Queensland: 1 infantry
EDIT: Removing units owned by Neutral_Allies from Western United States: 1 mech_infantry
EDIT: Removing units owned by Neutral_Allies from Eastern United States: 1 armour
EDIT: Adding units owned by Neutral_Allies to Hawaiian Islands: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
1 airfield, 1 fighter and 3 mech_infantrys placed in Caucasus
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from Caucasus: 1 mech_infantry
EDIT: Adding units owned by Americans to Caucasus: 1 infantry
EDIT: Adding units owned by Americans to Western United States: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
Technology Advancements
GBR spends 40+8 = 48 IPCs;
buys 1 intel token for long range. (neutral aa) the neutral aa in sydney will leave for radar on anz tuirn…GER: 50.85*
RUS: 11.15
JPN: 50.20*
USA: 60.55*
GBR: 38.40
ITA: 11.50
ANZ: 13.30 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Combat Move - British
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Kazakhstan
1 bomber moved from India to Kazakhstan
1 fighter moved from Iraq to Rostov -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Activate Technology - British
British giving technology to UK_Pacific: Increased Factory ProductionPurchase Units - British
Turning on Edit Mode
EDIT: Changing PUs for British from 41 to 40
EDIT: Turning off Edit Mode
British buy 1 fighter and 10 infantry; Remaining resources: 0 techTokens; 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Kazakhstan
1 bomber moved from India to Kazakhstan
1 fighter moved from Iraq to RostovCombat - British
Battle in Rostov
British attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
British attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kazakhstan
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Rostov to Caucasus
1 bomber moved from Kazakhstan to India
1 artillery and 5 infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Iraq to Eastern Persia
1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
2 infantry moved from West India to India
3 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
2 infantry moved from Morocco to Algeria
2 infantry moved from Tunisia to Libya
2 infantry moved from Libya to Tobruk
2 infantry moved from Tobruk to Alexandria
2 infantry moved from Alexandria to Egypt
1 artillery and 4 infantry moved from Egypt to Trans-Jordan
5 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Iraq to Northwest PersiaPlace Units - British
4 infantry placed in Iraq
4 infantry placed in Egypt
1 fighter placed in United Kingdom
2 infantry placed in QuebecTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4
British collect 40 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsPlace Units - UK_Pacific
1 aaGun and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 1 aaGun and 1 infantry
Turning on Edit Mode
EDIT: Adding units owned by Neutral_Allies to United Kingdom: 1 aaGun
EDIT: Turning off Edit Mode -
You probably know this, but GBR is still in combat move phase…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Activate Technology - British
British giving technology to UK_Pacific: Increased Factory ProductionPurchase Units - British
Turning on Edit Mode
EDIT: Changing PUs for British from 41 to 40
EDIT: Turning off Edit Mode
British buy 1 fighter and 10 infantry; Remaining resources: 0 techTokens; 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Kazakhstan
1 bomber moved from India to Kazakhstan
1 fighter moved from Iraq to RostovCombat - British
Battle in Rostov
British attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
British attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kazakhstan
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Rostov to Caucasus
1 bomber moved from Kazakhstan to India
1 artillery and 5 infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Iraq to Eastern Persia
1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
2 infantry moved from West India to India
3 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
2 infantry moved from Morocco to Algeria
2 infantry moved from Tunisia to Libya
2 infantry moved from Libya to Tobruk
2 infantry moved from Tobruk to Alexandria
2 infantry moved from Alexandria to Egypt
1 artillery and 4 infantry moved from Egypt to Trans-Jordan
5 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Iraq to Northwest PersiaPlace Units - British
4 infantry placed in Iraq
4 infantry placed in Egypt
1 fighter placed in United Kingdom
2 infantry placed in QuebecTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4
British collect 40 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsPlace Units - UK_Pacific
1 aaGun and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 1 aaGun and 1 infantry
Turning on Edit Mode
EDIT: Adding units owned by Neutral_Allies to United Kingdom: 1 aaGun
EDIT: Turning off Edit Mode -
Technology Advancements
ITA spends 13 IPCs
GER: 50.85*
RUS: 11.15
JPN: 50.20*
USA: 60.55*
GBR: 38.40
ITA: 12.15
ANZ: 13.30 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - Italians
Turning on Edit Mode
EDIT: Adding Technology Improved Artillery Support for Italians
EDIT: Removing units owned by Neutral_Axis from Southern Italy: 1 artillery
EDIT: Turning off Edit Mode
Italians buy 1 aaGun and 2 artilleries; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to SyriaAirborne Attack Move - Italians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - Italians
Turning on Edit Mode
EDIT: Adding Technology Improved Artillery Support for Italians
EDIT: Removing units owned by Neutral_Axis from Southern Italy: 1 artillery
EDIT: Turning off Edit Mode
Italians buy 1 aaGun and 2 artilleries; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to SyriaAirborne Attack Move - Italians
Combat - Italians
Battle in SyriaNon Combat Move - Italians
2 carriers, 1 cruiser, 4 destroyers, 4 fighters and 3 submarines moved from 95 Sea Zone to 99 Sea Zone
1 aaGun moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 aaGun and 2 artilleries placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
The two Italian tech tokens for radar load onto German fighters.





