@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsNew! Dice Roller is Installed
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test
Rolls: 2@1 1@3 6@4; Total Hits: 42@1: (4, 5)1@3: (3)6@4: (5, 1, 1, 2, 5, 5) -
Atk
Rolls: 2@2 2@3 1@4; Total Hits: 42@2: (5, 2)2@3: (2, 1)1@4: (2)Def
Rolls: 1@3 2@4; Total Hits: 21@3: (2)2@4: (5, 2) -
test
Rolls: 2@1 3@2 4@3 5@4 6@4; Total Hits: 112@1: (1, 6)3@2: (4, 1, 5)4@3: (6, 4, 3, 2)5@4: (6, 2, 5, 4, 1)6@4: (4, 6, 5, 4, 4, 3) -
TEST
Rolling 6d6:
(1, 2, 3, 3, 4, 5) -
Again
Rolls: 1@1 2@2 3@4; Total Hits: 31@1: (4)2@2: (6, 1)3@4: (5, 4, 2) -
ok so 4 inf 3 tank 1 fighter and 1 Bomber attacking 1AA gun 2 inf 4 tank 1 Fighter
Rolls: 1@1; Total Hits: 01@1: (4)then depending on the aa gun success
Rolls: 4@1 3@3 1@3 1@4; Total Hits: 14@1: (4, 1, 6, 2)3@3: (4, 6, 6)1@3: (4)1@4: (6)
Rolls: 2@2 4@3 1@4; Total Hits: 32@2: (3, 3)4@3: (6, 1, 3, 2)1@4: (5)lets see how this goes
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Ouch that hurts, lets see how it goes this time
Rolls: 1@1 4@3 1@4; Total Hits: 11@1: (4)4@3: (6, 5, 1, 4)1@4: (6)vs
Rolls: 1@1 4@3 1@4; Total Hits: 51@1: (5)4@3: (3, 2, 1, 1)1@4: (4) -
holy cow, poor offense oh well. I give this app a huge thumbs up.
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test
Rolling 2d6 3d6 8d6:
(1, 3, 4, 5, 5, 5, 6, 6) -
test
Rolls: 2@3 2@4; Total Hits: 22@3: (1, 5)2@4: (6, 3) -
Rolls: 2@1 3@2; Total Hits: 22@1: (6, 2)3@2: (2, 3, 2) -
Rolls: 1@2; Total Hits: 01@2: (4)test -
: 1@6:
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:1d6:
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Rolling 1d6 :
(6) (?) -
Ïðèâåò ïàðíè.
Î÷åíü õî÷åòñÿ ïîäèñêóòèðîâàòü íà òåìó ñîôòà.
Êòî êàêèå çíàåò ñàéòû ñ áåñïëàòíûì ñîôòîì: ïðîãðàììàìè, âàðåçíèêîì? -
Rolls: 3@1 2@2 7@3 5@4; Total Hits: 43@1: (5, 6, 6)2@2: (1, 4)7@3: (6, 5, 4, 1, 6, 5, 6)5@4: (6, 5, 5, 2, 1) -
Rolling 6d6:
(1, 2, 3, 4, 5, 5) -
…well, testing
<colon>aaa 2@1 4@2 1@4</colon>
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…well :donk: should have read carefully first
Rolls: 4@1 2@2 1@4; Total Hits: 24@1: (4, 1, 5, 5)2@2: (4, 4)1@4: (3)





