dice…
Redrum's and P@nther's battle thread
-
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 8 armour and 2 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Russians
23 armour, 3 artilleries and 21 infantry moved from East Poland to Poland
1 infantry moved from Baltic States to Poland
2 armour moved from Karelia S.S.R. to Poland
1 bomber moved from Caucasus to Poland
4 armour moved from Caucasus to Bulgaria RomaniaCombat - Russians
Battle in Bulgaria Romania
Russians attack with 4 armour
Germans defend with 2 infantry
Russians roll dice for 4 armour in Bulgaria Romania, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Bulgaria Romania, round 2 : 1/2 hits
1 armour owned by the Russians and 2 infantry owned by the Germans lost in Bulgaria Romania
Russians win, taking Bulgaria Romania from Germans with 3 armour remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour
Battle in Poland
Russians attack with 25 armour, 3 artilleries, 1 bomber and 22 infantry
Germans defend with 1 aaGun, 12 armour, 5 artilleries, 5 fighters and 26 infantry
AA fire in Poland : 0/1 hits
Russians roll dice for 25 armour, 3 artilleries, 1 bomber and 22 infantry in Poland, round 2 : 20/51 hits
Germans roll dice for 12 armour, 5 artilleries, 5 fighters and 26 infantry in Poland, round 2 : 16/48 hits
16 infantry owned by the Russians and 20 infantry owned by the Germans lost in Poland
Russians roll dice for 25 armour, 3 artilleries, 1 bomber and 6 infantry in Poland, round 3 : 19/35 hits
Germans roll dice for 12 armour, 5 artilleries, 5 fighters and 6 infantry in Poland, round 3 : 13/28 hits
6 infantry owned by the Russians, 3 artilleries owned by the Russians, 4 armour owned by the Russians, 6 infantry owned by the Germans, 5 artilleries owned by the Germans and 8 armour owned by the Germans lost in Poland
Russians roll dice for 21 armour and 1 bomber in Poland, round 4 : 11/22 hits
Germans roll dice for 4 armour and 5 fighters in Poland, round 4 : 1/9 hits
1 armour owned by the Russians, 5 fighters owned by the Germans and 4 armour owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 20 armour and 1 bomber remaining. Battle score for attacker is 105
Casualties for Germans: 12 armour, 5 artilleries, 5 fighters and 26 infantry
Casualties for Russians: 5 armour, 3 artilleries and 22 infantryNon Combat Move - Russians
3 infantry moved from Belorussia to East Poland
5 armour moved from Caucasus to Bulgaria Romania
1 aaGun moved from East Poland to Bulgaria Romania
2 armour moved from Russia to East Poland
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Kazakh S.S.R.
1 submarine moved from 35 Sea Zone to 15 Sea Zone
1 bomber moved from Poland to CaucasusPlace Units - Russians
4 armour placed in Caucasus
2 armour placed in Karelia S.S.R.
2 armour and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective 2: Russians met a national objective for an additional 10 PUs; end with 44 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 49 PUsDice Statistics:
Total
1 was rolled 29 times
2 was rolled 38 times
3 was rolled 32 times
4 was rolled 39 times
5 was rolled 34 times
6 was rolled 28 times
Average roll : 3.475
Median : 4.000
Variance : 0.523
Standard Deviation : 0.723
Total rolls : 200Germans Combat
1 was rolled 8 times
2 was rolled 15 times
3 was rolled 14 times
4 was rolled 19 times
5 was rolled 20 times
6 was rolled 12 times
Average roll : 3.727
Median : 4.000
Variance : 1.172
Standard Deviation : 1.083
Total rolls : 88Russians Combat
1 was rolled 21 times
2 was rolled 23 times
3 was rolled 18 times
4 was rolled 20 times
5 was rolled 14 times
6 was rolled 16 times
Average roll : 3.277
Median : 3.000
Variance : 0.523
Standard Deviation : 0.723
Total rolls : 112 -
Looks like the Russians had a bit more going for them then those Brits :) Not looking good for the Germans.
-
Actually, I did not expcet Russia to go for that 59%-battle… but with this outcome it was really worth it.
Remarkable, how 4 German Tanks and 5 Fighter managed to score 1 hit … :wink:
When doing Germany I thought for a while to give up Poland… but then decided to go like i did…
Giving up Poland would have only delayed what would have happened anyway.
Now, let’s say good night to Germany…
-
Initially, I didn’t think I was going to but then thought it through and realized if the Russians go even or win the battle then the Germans are essentially left with nothing. If the battle starts going poorly then the Russians can just retreat and wait til the following turn to try again. Figured its about a 2/3 chance to pretty much win the game so why not take it.
Though if you retreated from Poland its just delaying another turn or 2 so really didn’t make much difference as the Germans wouldn’t be making enough income to survive very long.
-
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 1 factory, 2 infantry and 2 transports; Remaining resources: 0 techTokens; 2 PUs;Combat Move - Japanese
4 infantry moved from East Indies to 38 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry and 2 transports moved from 38 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to India
Japanese take India from British
2 artilleries and 2 infantry moved from French Indo-China Thailand to 36 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to India
1 artillery moved from Burma to India
1 armour moved from Ningxia to Chinghai
Japanese take Chinghai from Chinese
1 armour moved from Chinghai to SikangCombat - Japanese
Non Combat Move - Japanese
1 armour moved from Ningxia to Yunnan
2 fighters moved from French Indo-China Thailand to Sikang
2 fighters moved from French Indo-China Thailand to Yunnan
1 artillery, 2 fighters and 2 infantry moved from Suiyuan to Ningxia
2 bombers moved from Japan to French Indo-China Thailand
2 armour, 1 artillery and 2 infantry moved from Japan to 62 Sea Zone
1 infantry moved from Manchuria to 62 Sea Zone
2 armour, 1 artillery, 1 carrier, 2 fighters, 3 infantry and 3 transports moved from 62 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo-China Thailand
2 armour moved from 36 Sea Zone to French Indo-China Thailand
1 carrier moved from 51 Sea Zone to 62 Sea Zone
2 fighters moved from 51 Sea Zone to 62 Sea ZonePlace Units - Japanese
1 factory placed in East Indies
2 transports placed in 62 Sea Zone
2 armour, 1 bomber and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 48 PUs; end with 50 PUs total
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 1 carrier and 5 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - British
2 transports moved from 12 Sea Zone to 8 Sea Zone
1 transport moved from 2 Sea Zone to 8 Sea Zone
2 armour and 4 infantry moved from United Kingdom to 8 Sea Zone
2 armour, 4 infantry and 3 transports moved from 8 Sea Zone to 7 Sea Zone
2 armour and 4 infantry moved from 7 Sea Zone to France
2 fighters moved from United Kingdom to France
4 fighters moved from 14 Sea Zone to France
2 transports moved from 14 Sea Zone to 13 Sea Zone
2 armour and 2 infantry moved from Morocco Algeria to 13 Sea Zone
2 armour and 2 infantry moved from 13 Sea Zone to France
1 artillery moved from Balkans to 14 Sea Zone
1 artillery and 1 transport moved from 14 Sea Zone to 13 Sea Zone
1 artillery moved from 13 Sea Zone to France
2 armour moved from Balkans to Czechoslovakia Hungary
1 battleship moved from 14 Sea Zone to 13 Sea ZoneCombat - British
Battle in Czechoslovakia Hungary
British attack with 2 armour
Germans defend with 1 infantry
British roll dice for 2 armour in Czechoslovakia Hungary, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Czechoslovakia Hungary, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Czechoslovakia Hungary
British win, taking Czechoslovakia Hungary from Germans with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in France
British attack with 4 armour, 1 artillery, 6 fighters and 6 infantry
Germans defend with 15 infantry
British roll dice for 1 battleship in France, round 2 : 0/1 hits
British roll dice for 4 armour, 1 artillery, 6 fighters and 6 infantry in France, round 2 : 6/17 hits
Germans roll dice for 15 infantry in France, round 2 : 2/15 hits
6 infantry owned by the Germans and 2 infantry owned by the British lost in France
British roll dice for 4 armour, 1 artillery, 6 fighters and 4 infantry in France, round 3 : 7/15 hits
Germans roll dice for 9 infantry in France, round 3 : 4/9 hits
7 infantry owned by the Germans and 4 infantry owned by the British lost in France
British roll dice for 4 armour, 1 artillery and 6 fighters in France, round 4 : 5/11 hits
Germans roll dice for 2 infantry in France, round 4 : 1/2 hits
1 artillery owned by the British and 2 infantry owned by the Germans lost in France
British win, taking France from Germans with 4 armour and 6 fighters remaining. Battle score for attacker is 23
Casualties for Germans: 15 infantry
Casualties for British: 1 artillery and 6 infantryNon Combat Move - British
2 fighters moved from France to 7 Sea Zone
4 fighters moved from France to 14 Sea Zone
2 infantry moved from Trans-Jordan to Persia
1 infantry moved from Egypt to Trans-JordanPlace Units - British
1 carrier placed in 7 Sea Zone
2 armour and 5 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 1 infantry
EDIT: Adding units owned by British to Balkans: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective 3: British met a national objective for an additional 5 PUs; end with 44 PUsDice Statistics:
Total
1 was rolled 9 times
2 was rolled 12 times
3 was rolled 12 times
4 was rolled 15 times
5 was rolled 12 times
6 was rolled 13 times
Average roll : 3.658
Median : 4.000
Variance : 0.264
Standard Deviation : 0.514
Total rolls : 73Germans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.556
Median : 4.000
Variance : 0.346
Standard Deviation : 0.588
Total rolls : 27British Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 6 times
6 was rolled 10 times
Average roll : 3.717
Median : 4.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 46 -
Made a non-combat move edit to transport 1 infantry to Balkans.
-
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Italians
2 armour moved from Italy to France
1 fighter moved from Italy to France
6 infantry moved from Italy to France
1 infantry moved from Italy to France
1 infantry moved from Italy to FranceCombat - Italians
Battle in France
Italians attack with 2 armour, 1 fighter and 8 infantry
British defend with 4 armour
Italians win, taking France from British with 2 armour, 1 fighter and 5 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 3 infantry
Casualties for British: 4 armourNon Combat Move - Italians
1 fighter moved from France to Germany
1 aaGun moved from Italy to FrancePlace Units - Italians
2 infantry placed in ItalyTurn Complete - Italians
Italians collect 6 PUs; end with 6 PUs totalDice Statistics:
Total
1 was rolled 4 times
2 was rolled 11 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3,588
Median : 3,500
Variance : 1,818
Standard Deviation : 1,348
Total rolls : 34Italians Combat
1 was rolled 3 times
2 was rolled 10 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3,444
Median : 3,000
Variance : 1,885
Standard Deviation : 1,373
Total rolls : 27British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4,143
Median : 5,000
Variance : 0,833
Standard Deviation : 0,913
Total rolls : 7 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 3 infantry and 3 transports; Remaining resources: 0 techTokens; 0 PUs;Purchase Units - Chinese
Chinese builds 0 units.Combat Move - Americans
5 transports moved from 12 Sea Zone to 13 Sea Zone
1 transport moved from 14 Sea Zone to 13 Sea Zone
5 armour and 7 infantry moved from Morocco Algeria to 13 Sea Zone
5 armour and 7 infantry moved from 13 Sea Zone to France
6 infantry moved from Libya to 14 Sea Zone
6 infantry moved from 14 Sea Zone to Italy
4 fighters moved from 12 Sea Zone to Italy
1 bomber moved from Trans-Jordan to ItalyCombat - Americans
Battle in Italy
Americans attack with 1 bomber, 4 fighters and 6 infantry
Italians defend with 1 factory and 6 infantry
Americans roll dice for 1 bomber, 4 fighters and 6 infantry in Italy, round 2 : 5/11 hits
Italians roll dice for 6 infantry in Italy, round 2 : 2/6 hits
2 infantry owned by the Americans and 5 infantry owned by the Italians lost in Italy
Americans roll dice for 1 bomber, 4 fighters and 4 infantry in Italy, round 3 : 4/9 hits
Italians roll dice for 1 infantry in Italy, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Italy
Americans captures 6PUs while taking Italians capital
Americans win, taking Italy from Italians with 1 bomber, 4 fighters and 4 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 6 infantry
Casualties for Americans: 2 infantry
Battle in France
Americans attack with 5 armour and 7 infantry
Italians defend with 1 aaGun, 2 armour and 5 infantry
Americans roll dice for 5 armour and 7 infantry in France, round 2 : 5/12 hits
Germans roll dice for 2 armour and 5 infantry in France, round 2 : 4/7 hits
4 infantry owned by the Americans and 5 infantry owned by the Italians lost in France
Americans roll dice for 5 armour and 3 infantry in France, round 3 : 3/8 hits
Germans roll dice for 2 armour in France, round 3 : 1/2 hits
1 infantry owned by the Americans and 2 armour owned by the Italians lost in France
Americans win, taking France from Germans with 5 armour and 2 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 2 armour and 5 infantry
Casualties for Americans: 5 infantryNon Combat Move - Americans
2 carriers moved from 12 Sea Zone to 14 Sea Zone
4 fighters moved from Italy to 14 Sea Zone
1 armour and 7 infantry moved from Eastern United States to 10 Sea Zone
1 transport moved from 12 Sea Zone to 9 Sea Zone
1 armour and 1 infantry moved from Eastern Canada to 9 Sea Zone
1 armour, 7 infantry and 4 transports moved from 10 Sea Zone to 9 Sea Zone
2 armour, 8 infantry and 5 transports moved from 9 Sea Zone to 12 Sea Zone
2 armour and 8 infantry moved from 12 Sea Zone to Morocco Algeria
1 aaGun and 2 infantry moved from Egypt to Trans-Jordan
2 armour moved from Persia to Trans-Jordan
1 artillery moved from Trans-Jordan to Persia
1 bomber moved from Italy to Trans-Jordan
6 infantry moved from Western Canada to Eastern Canada
1 aaGun moved from Western Canada to Western United StatesPlace Units - Americans
3 transports placed in 10 Sea Zone
2 armour, 1 artillery and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 57 PUs total
Objective 1: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 67 PUsDice Statistics:
Total
1 was rolled 12 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.321
Median : 3.000
Variance : 0.291
Standard Deviation : 0.539
Total rolls : 56Germans Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.889
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.857
Median : 4.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7Americans Combat
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.325
Median : 3.000
Variance : 0.205
Standard Deviation : 0.453
Total rolls : 40 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 0 techTokens; 0 PUs;Non Combat Move - Germans
1 infantry moved from Germany to Northwestern EuropePlace Units - Germans
10 infantry placed in GermanyTurn Complete - Germans
Germans collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 8 armour and 3 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Russians
20 armour moved from Poland to Germany
8 armour moved from Bulgaria Romania to Germany
2 armour moved from East Poland to Germany
1 infantry moved from Novosibirsk to Chinghai
Chinese take Chinghai from JapaneseCombat - Russians
Battle in Germany
Russians attack with 30 armour
Germans defend with 1 aaGun, 1 bomber, 1 factory and 19 infantry; Italians defend with 1 fighter
Russians roll dice for 30 armour in Germany, round 2 : 13/30 hits
Germans roll dice for 1 bomber, 1 fighter and 19 infantry in Germany, round 2 : 6/21 hits
6 armour owned by the Russians, 1 bomber owned by the Germans and 12 infantry owned by the Germans lost in Germany
Russians roll dice for 24 armour in Germany, round 3 : 13/24 hits
Germans roll dice for 1 fighter and 7 infantry in Germany, round 3 : 4/8 hits
4 armour owned by the Russians, 1 fighter owned by the Italians and 7 infantry owned by the Germans lost in Germany
Russians captures 12PUs while taking Germans capital
Russians win, taking Germany from Germans with 20 armour remaining. Battle score for attacker is 29
Casualties for Germans: 1 bomber and 19 infantry
Casualties for Italians: 1 fighter
Casualties for Russians: 10 armourNon Combat Move - Russians
4 armour and 1 bomber moved from Caucasus to Persia
1 infantry moved from Kazakh S.S.R. to Persia
2 armour moved from Russia to Persia
2 infantry moved from Russia to Kazakh S.S.R.
3 infantry moved from East Poland to Eastern Ukraine
2 armour moved from Karelia S.S.R. to Russia
1 aaGun moved from Poland to East Poland
1 aaGun moved from Bulgaria Romania to UkrainePlace Units - Russians
4 armour placed in Caucasus
3 armour and 3 infantry placed in Russia
1 armour placed in Karelia S.S.R.Turn Complete - Russians
Russians collect 44 PUs; end with 56 PUs total
Objective 2: Russians met a national objective for an additional 10 PUs; end with 66 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 71 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 16 times
3 was rolled 13 times
4 was rolled 15 times
5 was rolled 15 times
6 was rolled 13 times
Average roll : 3.554
Median : 4.000
Variance : 0.256
Standard Deviation : 0.506
Total rolls : 83Germans Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.517
Median : 4.000
Variance : 0.321
Standard Deviation : 0.567
Total rolls : 29Russians Combat
1 was rolled 7 times
2 was rolled 10 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 11 times
6 was rolled 8 times
Average roll : 3.574
Median : 4.000
Variance : 0.189
Standard Deviation : 0.434
Total rolls : 54 -
Time to surrender!
Congratulations on an impressive, well coordinated Allied play.If you feel like going on to crush Japan, we can continue of course.
Just let me know…
-
Thanks! Well played. We can call this one as its just clean up at this point. I’ll start up the next game tonight with us swapping sides.
-
Test summary from TripleA, engine version: 1.8.0.5, time: 18:42:15
-
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Germans
Germans buy 5 armour and 2 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Germans
1 cruiser and 1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 12 Sea Zone
1 submarine moved from 7 Sea Zone to 2 Sea Zone
1 fighter moved from Norway to 2 Sea Zone
1 bomber moved from Germany to 2 Sea Zone
1 fighter moved from Poland to 6 Sea Zone
1 fighter moved from Northwestern Europe to 12 Sea Zone
1 fighter moved from Germany to 12 Sea Zone
1 infantry moved from Northwestern Europe to 5 Sea Zone
1 artillery moved from Germany to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Baltic States
1 artillery and 3 infantry moved from Bulgaria Romania to Ukraine
2 infantry moved from Poland to East Poland
1 artillery and 2 infantry moved from Poland to Baltic States
1 armour moved from Bulgaria Romania to Ukraine
1 armour moved from Poland to Baltic States
2 armour moved from Czechoslovakia Hungary to East Poland
1 armour moved from Bulgaria Romania to East Poland
1 armour moved from Poland to East PolandCombat - Germans
Battle in 6 Sea Zone
Germans attack with 1 cruiser, 1 fighter and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 6 Sea Zone
Germans win with 1 cruiser, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in East Poland
Germans attack with 4 armour and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 4 armour and 2 infantry in East Poland, round 2 : 2/6 hits
Russians roll dice for 2 infantry in East Poland, round 2 : 0/2 hits
2 infantry owned by the Russians lost in East Poland
Germans win, taking East Poland from Russians with 4 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Ukraine, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 1 armour, 2 artilleries and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Baltic States, round 2 : 2/6 hits
Russians roll dice for 3 infantry in Baltic States, round 2 : 2/3 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 armour, 2 artilleries and 1 infantry in Baltic States, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in 12 Sea Zone
Germans attack with 2 fighters and 1 submarine
British defend with 1 cruiser and 1 destroyer
Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 fighters in 12 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the British lost in 12 Sea Zone
Germans roll dice for 1 submarine in 12 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 2 fighters in 12 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 cruiser in 12 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the British lost in 12 Sea Zone
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 20
Casualties for British: 1 cruiser and 1 destroyer
Battle in 2 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 submarine
British defend with 1 battleship and 1 transport
Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the British lost in 2 Sea Zone
1 transport owned by the British lost in 2 Sea Zone
Germans roll dice for 1 submarine in 2 Sea Zone, round 3 : 1/1 hits
Germans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 27
Casualties for British: 1 battleship and 1 transportNon Combat Move - Germans
1 fighter moved from 12 Sea Zone to Morocco Algeria
1 fighter moved from 2 Sea Zone to Norway
1 bomber moved from 2 Sea Zone to Norway
1 infantry moved from Norway to Finland
1 armour moved from France to Poland
2 infantry moved from France to 13 Sea Zone
2 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
2 infantry moved from 14 Sea Zone to Libya
1 armour moved from Libya to Morocco Algeria
1 fighter moved from 6 Sea Zone to France
3 infantry moved from Germany to France
1 fighter moved from 12 Sea Zone to Morocco Algeria
1 infantry moved from Morocco Algeria to LibyaPlace Units - Germans
5 armour and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 35 PUs; end with 35 PUs total
Objective 2: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.596
Median : 4.000
Variance : 0.239
Standard Deviation : 0.489
Total rolls : 47Germans Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 3.529
Median : 3.000
Variance : 0.788
Standard Deviation : 0.888
Total rolls : 34British Combat
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.800
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Russians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.125
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 5 infantry; Remaining resources: 0 techTokens; 0 PUs;Non Combat Move - Russians
1 submarine moved from 4 Sea Zone to 2 Sea Zone
1 aaGun, 1 artillery and 5 infantry moved from Karelia S.S.R. to Archangel
2 infantry moved from Kazakh S.S.R. to Caucasus
1 artillery moved from Russia to Caucasus
1 infantry moved from Belorussia to Archangel
3 infantry moved from Russia to Archangel
2 infantry moved from Novosibirsk to Russia
1 infantry moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
2 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
2 infantry moved from Soviet Far East to Yakut S.S.R.Place Units - Russians
4 infantry placed in Caucasus
1 armour, 1 fighter and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs -
Very, very strong G1 I had to learn when planning R1, as on R1 none of the possible attacks seemed to make sense…
-
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 infantry and 2 transports; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Japanese
2 fighters moved from 61 Sea Zone to 35 Sea Zone
3 infantry moved from Caroline Islands to 51 Sea Zone
2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to East Indies
Japanese take East Indies from British
1 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Borneo
Japanese take Borneo from British
1 battleship and 1 cruiser moved from 61 Sea Zone to 50 Sea Zone
2 fighters moved from 57 Sea Zone to 56 Sea Zone
2 fighters moved from 57 Sea Zone to 53 Sea Zone
1 destroyer moved from 51 Sea Zone to 53 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Burma
1 infantry moved from French Indo-China Thailand to Burma
2 infantry moved from French Indo-China Thailand to Kwangtung
1 fighter moved from Formosa to Kwangtung
2 infantry moved from Kiangsu to Fukien
1 fighter moved from Japan to Fukien
2 infantry moved from Manchuria to Suiyuan
1 fighter moved from Manchuria to Suiyuan
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 50 Sea Zone
1 armour and 3 infantry moved from 50 Sea Zone to Philippine IslandsCombat - Japanese
Battle in Fukien
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Fukien, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 56 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Kwangtung
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 : 1/3 hits
British roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 50 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 2 transports
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 50 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 50 Sea Zone
1 transport owned by the Americans lost in 50 Sea Zone
Japanese win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Philippine Islands
Japanese attack with 1 armour and 3 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 armour and 3 infantry in Philippine Islands, round 2 : 0/4 hits
Americans roll dice for 2 infantry in Philippine Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Philippine Islands
Japanese roll dice for 1 armour and 2 infantry in Philippine Islands, round 3 : 3/3 hits
Americans roll dice for 2 infantry in Philippine Islands, round 3 : 0/2 hits
2 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 2 fighters
British defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 1 fighter in 35 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Japanese lost in 35 Sea Zone
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -20
Casualties for Japanese: 2 fighters
Battle in Burma
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits
British roll dice for 1 infantry in Burma, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Burma, round 3 : 0/3 hits
British roll dice for 1 infantry in Burma, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 4 : 0/2 hits
British roll dice for 1 infantry in Burma, round 4 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 5 : 0/2 hits
British roll dice for 1 infantry in Burma, round 5 : 1/1 hits
1 infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 artillery in Burma, round 6 : 0/1 hits
British roll dice for 1 infantry in Burma, round 6 : 1/1 hits
1 artillery owned by the Japanese lost in Burma
British win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Suiyuan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 53 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 battleship
Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese lost in 53 Sea Zone
Japanese roll dice for 2 fighters in 53 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 battleship in 53 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 53 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 battleship
Casualties for Japanese: 1 destroyer and 1 fighterNon Combat Move - Japanese
1 carrier moved from 61 Sea Zone to 37 Sea Zone
1 fighter moved from Kwangtung to 37 Sea Zone
1 fighter moved from Fukien to French Indo-China Thailand
1 fighter moved from Suiyuan to French Indo-China Thailand
1 fighter moved from 53 Sea Zone to 62 Sea Zone
2 carriers moved from 57 Sea Zone to 62 Sea Zone
1 fighter moved from 56 Sea Zone to 62 Sea Zone
1 fighter moved from 56 Sea Zone to 62 Sea ZonePlace Units - Japanese
2 transports placed in 62 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
1 unit repaired.Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 14 times
6 was rolled 12 times
Average roll : 3.705
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 61British Combat
1 was rolled 4 times
2 was rolled 2 times
6 was rolled 2 times
Average roll : 2.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 8Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8Chinese Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 13 times
6 was rolled 8 times
Average roll : 3.952
Median : 4.500
Variance : 1.561
Standard Deviation : 1.249
Total rolls : 42 -
Thanks. The thing I noticed playing Russia last time was that they have no attack power round 1. They have almost all infantry and no planes so have very little viable attack options without exposing a lot of units. I also got pretty good rolls as well.
All that being said, J1 was a disaster! Got some tough rolls which left a bunch of units exposed. Should be a fun UK1.
-
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - British
British buy 1 battleship, 1 carrier and 1 destroyer; Remaining resources: 0 techTokens; 1 PUs;Combat Move - British
1 destroyer moved from 9 Sea Zone to 2 Sea Zone
1 fighter moved from United Kingdom to 2 Sea Zone
1 bomber moved from United Kingdom to 6 Sea Zone
1 fighter moved from United Kingdom to 5 Sea ZoneCombat - British
Battle in 5 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 2 Sea Zone
British attack with 1 destroyer and 1 fighter; Russians loiter and taunt
Germans defend with 1 submarine
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 6 Sea Zone
British attack with 1 bomber
Germans defend with 1 cruiser and 1 submarine
1 submarine owned by the Germans Submerged
British win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiserNon Combat Move - British
1 bomber moved from 6 Sea Zone to United Kingdom
1 fighter moved from 5 Sea Zone to United Kingdom
1 infantry moved from Western Canada to Eastern Canada
1 transport moved from 9 Sea Zone to 2 Sea Zone
2 infantry moved from Trans-Jordan to Persia
1 armour moved from Egypt to Persia
1 artillery and 1 infantry moved from Australia to 41 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Egypt to India
1 infantry moved from Burma to India
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Egypt to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to India
1 infantry moved from Egypt to Trans-Jordan
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea ZonePlace Units - British
1 battleship, 1 carrier and 1 destroyer placed in 2 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 35 PUs total
Objective 2: British met a national objective for an additional 5 PUs; end with 40 PUsDice Statistics:
Total
1 was rolled 2 times
5 was rolled 3 times
Average roll : 3,400
Median : 5,000
Variance : 3,250
Standard Deviation : 1,803
Total rolls : 5Germans Combat
5 was rolled 2 times
Average roll : 5,000
Median : 5,000
Variance : 4,000
Standard Deviation : 2,000
Total rolls : 2British Combat
1 was rolled 2 times
5 was rolled 1 times
Average roll : 2,333
Median : 1,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3





