Test summary from TripleA, engine version: 2.6.14803, time: 4:53:29 PM
Savegame
L15 G40 Ghostglider vs. JDOW (+20)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from ChineseCombat - Japanese
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Suiyuyan to Shensi
2 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Hopei to Shensi
1 aaGun, 1 artillery and 4 infantry moved from Anhwe to Kweichow
1 infantry moved from Chahar to Suiyuyan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
4 infantry moved from Jehol to Manchuria
1 transport moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 artilleries and 5 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 3 infantry, 1 submarine and 2 transports moved from 42 Sea Zone to 41 Sea Zone
3 submarines moved from 6 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from Kwangsi to Yunnan
1 armour moved from Kwangsi to Szechwan
2 bombers moved from Kwangsi to Suiyuyan
1 bomber moved from Japan to Suiyuyan
1 tactical_bomber moved from Hunan to 41 Sea Zone
4 fighters and 4 tactical_bombers moved from Hunan to Yunnan
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 3 transports moved from 36 Sea Zone to 41 Sea Zone
2 destroyers and 1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea ZonePlace Units - Japanese
1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry placed in Japan
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 36 PUs; end with 37 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 2 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 artillery and 5 infantry
Shensi : 1 flag, 1 artillery, 4 infantry and 1 mech_infantry
Yunnan : 1 flag, 3 artilleries, 4 fighters, 5 infantry and 6 tactical_bombers
Suiyuyan : 1 flag, 3 bombers and 1 infantry
Kweichow : 1 flag, 1 aaGun, 1 artillery and 4 infantry
Hunan : 1 flag
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Szechwan : 1 flag, 1 armour and 1 infantry
Chahar : 1 flag
Anhwe : 1 flag
41 Sea Zone : 3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 7 infantry, 1 submarine, 2 tactical_bombers and 5 transports
20 Sea Zone : 2 destroyers and 4 submarines
19 Sea Zone : 1 transport
6 Sea Zone : 1 submarine and 1 transportProduction/PUs Summary :
Germans : 43 / 52
Russians : 35 / 36
Japanese : 36 / 47
Americans : 52 / 52
Chinese : 2 / 5
British : 30 / 30
UK_Pacific : 21 / 21
Italians : 19 / 26
ANZAC : 14 / 14
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
tztz, I knew what is coming now during my R3 but played in a rush and did put ALL mech units to Moscow, there was no really other reason not to.
Lets see the impact of that.
-
I btw could of course not know you gonna SBR moscow with Japan but I already calculated the German options of stacking Archangel and then NC-moved my tanks and mech to Bryansk :-/
-
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 destroyer, 2 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Guam to Philippines
1 bomber moved from Wake Island to Philippines
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from Wake Island to 45 Sea Zone
1 destroyer moved from 55 Sea Zone to 45 Sea Zone
1 carrier moved from 26 Sea Zone to 23 Sea Zone
2 fighters moved from Hawaiian Islands to 23 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 23 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 tactical_bomber moved from 45 Sea Zone to Philippines
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from Eastern United States to Western United StatesPlace Units - Americans
1 infantry placed in Central United States
1 infantry placed in Eastern United States
Americans undo move 2.
1 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
2 submarines placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
Americans undo move 5.
Americans undo move 4.
1 destroyer and 1 submarine placed in 101 Sea Zone
3 submarines placed in 10 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
Sorry could not finish move today, will do tomorrow.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
7 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 7 infantry
Japanese defend with 1 artillery, 4 infantry and 1 mech_infantry
3 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 fighter, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq
1 infantry moved from Persia to Iraq
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
2 infantry moved from Tanganyika Territory to Belgian Congo
1 bomber moved from Union of South Africa to Belgian Congo
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to Kenya
1 bomber moved from United Kingdom to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
1 cruiser moved from 41 Sea Zone to 42 Sea ZoneCombat - British
Battle in Iraq
British attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in 125 Sea Zone
British attack with 1 bomber and 1 fighter
Germans defend with 1 destroyer
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Kenya
Battle in Belgian Congo
British attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians, taking Belgian Congo from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from Belgian Congo to Egypt
1 fighter moved from Iraq to Egypt
3 aaGuns, 1 armour, 2 artilleries, 1 fighter, 10 infantry and 1 mech_infantry moved from Burma to India
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 125 Sea Zone to Scotland
1 bomber moved from 125 Sea Zone to United Kingdom
1 aaGun moved from United Kingdom to Scotland
1 infantry moved from Ontario to Eastern United StatesPlace Units - British
2 submarines placed in 109 Sea Zone
1 fighter placed in United Kingdom
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
3 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5,6,4,6,1,3,5,3,5,3,6,6,2,4,4,5,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6,4,1,5,6,6,3,4,5
UK_Pacific collect 15 PUs (7 lost to blockades); end with 15 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 3 artilleries, 1 fighter and 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 106 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 109 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 1 bomber moved from Eastern Poland to Archangel
Italians take Belarus from RussiansCombat - Italians
Battle in Archangel
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians win, taking Archangel from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Archangel to Eastern Poland
1 aaGun, 1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 bomber moved from Southern Italy to Eastern Poland
1 artillery and 1 infantry moved from Libya to Tobruk
3 infantry moved from Southern France to Northern Italy
2 aaGuns and 2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Alexandria to TobrukPlace Units - Italians
1 armour and 5 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
Hey Sir,
I would like to beg for an edit.
I simply forgot to move 2 units from brazil with my TT over to West africa. There was NO point to leave the TT idle at brazil.It was weird, I reminded myself that something was missing and I was hoping you did not move yet.
Still I’d like to ask: Do you allow me to move to move UK TT to 87 and bring Mech and inf over to French west africa?
I would not ask for that edit if my intention would have been clear prior to your IT move.You of course can deny that would be totally ok, as I said I only ask because I knew about my oversight before I saw that you moved.
Cheers,
Tobias -
“I would not ask for that edit if my intention would have been clear prior to your IT move.”
Would NOT have been clear
-
OK with edit
-
Thanks
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Shan State to Burma
1 fighter moved from Burma to India
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 cruiser moved from 54 Sea Zone to 45 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from South Australia to Queensland
1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
2 infantry moved from Algeria to Tunisia
French take Tunisia from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from United Kingdom to ScotlandTurn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Eastern Poland to Russia
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
4 bombers moved from Western Germany to Baltic States
1 infantry moved from Eastern Poland to Baltic States
3 armour moved from Romania to Baltic States
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Eastern Poland to Belarus -
Intercept in Mos?
-
Nope.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Eastern Poland to Russia
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
4 bombers moved from Western Germany to Baltic States
1 infantry moved from Eastern Poland to Baltic States
3 armour moved from Romania to Baltic States
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Eastern Poland to BelarusCombat - Germans
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 6,7 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in Baltic States
Germans attack with 3 armour, 4 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour, 4 bombers and 1 infantry in Baltic States, round 2 : 4/8 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 3 armour, 4 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
6 armour and 12 mech_infantrys moved from Eastern Poland to Archangel
4 bombers moved from Baltic States to Bessarabia
2 artilleries and 2 infantry moved from Eastern Poland to Bessarabia
2 aaGuns moved from Eastern Poland to Bessarabia
1 infantry moved from Albania to Greece
1 infantry moved from Bulgaria to Greece
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from French Equatorial Africa to 96 Sea Zone
1 infantry moved from Vyborg to Novgorod
2 infantry moved from Finland to Karelia
3 infantry moved from Finland to Karelia
2 bombers moved from Southern France to Bessarabia
2 bombers moved from Russia to BessarabiaPlace Units - Germans
4 bombers and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 4 bombers, 1 factory_major, 1 harbour and 1 mech_infantry
Germany : 1 factory_major
Tobruk : 1 artillery and 1 infantry
Belarus : 1 infantry
Karelia : 1 flag, 5 infantry
Baltic States : 1 flag, 3 armour and 1 infantry
Vyborg : 1 flag
Archangel : 6 armour and 12 mech_infantrys
Eastern Poland : 1 flag, 1 aaGun, 3 artilleries and 14 infantry
Bessarabia : 1 flag, 2 aaGuns, 2 artilleries, 8 bombers and 2 infantry
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Smolensk : 1 flag, 1 mech_infantry
125 Sea Zone : 1 flag
96 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 transport
Bulgaria : 1 flag, 2 infantry
Greece : 1 flag, 2 infantry
Finland : 1 flagProduction/PUs Summary :
Germans : 51 / 61
Russians : 25 / 36
Japanese : 33 / 47
Americans : 52 / 77
Chinese : 4 / 4
British : 34 / 34
UK_Pacific : 22 / 20
Italians : 17 / 29
ANZAC : 15 / 25
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 31 PUs;
Russians buy 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Russia to Smolensk
3 infantry moved from Timguska to Kansu
12 infantry moved from Amur to ManchuriaCombat - Russians
Battle in Manchuria
Russians attack with 12 infantry
Japanese defend with 1 artillery and 5 infantry
6 infantry owned by the Russians retreated to Amur
Japanese win with 1 artillery and 4 infantry remaining. Battle score for attacker is -15
Casualties for Russians: 6 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ukraine
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter moved from Western Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
2 infantry moved from Timguska to Novosibirsk
2 infantry moved from Bryansk to Rostov
3 aaGuns, 8 artilleries and 21 infantry moved from Bryansk to Russia
8 armour and 2 mech_infantrys moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Tambov
1 mech_infantry moved from Russia to TambovPlace Units - Russians
1 infantry and 2 mech_infantrys placed in Volgograd
2 fighters placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total