Allies (+16) vs. Axis (darkskies) Coop


  • The Pacific fleet is near full strength.  I will have to decide if I need another round of spending there before switching over to the Atlantic.  You will start having some tough decisions as Germany next round.  It will be quite important to get your air force into the desired positions for G4 actions.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 2 mech_infantrys; Remaining resources: 1 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Italians
                1 armour moved from Romania to Bessarabia
                      Italians take Bessarabia from Russians
                1 armour moved from Bessarabia to Eastern Poland
                      Italians take Eastern Poland from Russians
                1 artillery moved from Libya to Tunisia
                      Italians take Tunisia from French

    Combat - Italians

    Non Combat Move - Italians
                2 infantry moved from Bulgaria to Romania
                2 aaGuns and 4 infantry moved from Northern Italy to Yugoslavia
                1 armour moved from Southern France to Yugoslavia
                2 aaGuns and 2 artilleries moved from Southern France to Northern Italy
                1 bomber and 1 fighter moved from Southern Italy to Western Germany
                2 fighters moved from Libya to Western Germany

    Place Units - Italians
                2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs


  • @Arthur:

    The Pacific fleet is near full strength.  I will have to decide if I need another round of spending there before switching over to the Atlantic.  You will start having some tough decisions as Germany next round.  It will be quite important to get your air force into the desired positions for G4 actions.

    Yups. As I stated before, if I ever want to approach Moscow or reach the oil fields, I need a LOT of air east, to make up for the lack of ground forces. As for Japan… USA JF pressure is felt. Definately. Last Japanese turn I had to decide to either give up SZ 6 as a set up spot for Japanese naval forces (unacceptable) by focusing the IJN on India, or to attend to that American threat and let India off the hook. Such is (K)JF from the Japanese perspective. Taking India while loosing the naval war (fleet set up spot + islands) that early already is not wanted.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 fighter moved from Queensland to 26 Sea Zone
                1 fighter moved from Queensland to 26 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Shan State to Burma

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French
                3 infantry moved from Algeria to Tunisia
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Trans-Jordan to Egypt
                1 destroyer moved from 81 Sea Zone to 71 Sea Zone

    Combat - French
                Battle in Tunisia
                    French attack with 3 infantry
                    Italians defend with 1 artillery
                    French win, taking Tunisia from Italians with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 bombers, 1 destroyer and 1 tactical_bomber; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Germans
                1 transport moved from 114 Sea Zone to 113 Sea Zone
                2 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                2 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Karelia
                1 mech_infantry moved from Germany to Baltic States
                      Germans take Baltic States from Russians
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 bomber moved from Gibraltar to 109 Sea Zone
                6 bombers moved from Western Germany to 109 Sea Zone

    Combat - Germans
                Battle in 109 Sea Zone
                    Germans attack with 7 bombers and 1 submarine
                    British defend with 1 destroyer
                    Germans win with 7 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                7 bombers moved from 109 Sea Zone to Western Germany
                1 tactical_bomber moved from Holland Belgium to Western Germany
                2 fighters moved from Holland Belgium to Western Germany
                2 fighters and 2 tactical_bombers moved from Gibraltar to Southern Italy
                1 transport moved from 113 Sea Zone to 112 Sea Zone
                3 artilleries moved from Normandy Bordeaux to Holland Belgium
                1 fighter and 2 tactical_bombers moved from Libya to Western Germany
                EDIT: 1 infantry moved from Karelia to Norway
                1 aaGun, 3 artilleries and 9 infantry moved from Poland to Eastern Poland
                1 aaGun, 3 artilleries and 12 infantry moved from Slovakia Hungary to Eastern Poland
                1 aaGun, 2 artilleries and 6 infantry moved from Romania to Eastern Poland
                6 armour and 3 mech_infantrys moved from Germany to Eastern Poland
                3 armour moved from Greece to Romania
                3 infantry moved from Greece to Bulgaria
                1 aaGun moved from Western Germany to Greater Southern Germany

    Place Units - Germans
                1 destroyer placed in 112 Sea Zone
                3 bombers and 1 tactical_bomber placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
                Germans collect 44 PUs (1 lost to blockades); end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs


  • The edit: walking into Karelia with 1 less INF, moving it during NCM from Finland to Norway instead.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 artillery and 8 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Belarus to Baltic States
                1 tactical_bomber moved from Novgorod to Baltic States
                1 fighter moved from Novgorod to Baltic States
                1 fighter moved from Novgorod to Russia
                1 infantry moved from Western Ukraine to Bessarabia
                      Russians take Bessarabia from Italians

    Combat - Russians
                Battle in Baltic States
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Baltic States to Russia
                1 fighter moved from Baltic States to Russia
                2 aaGuns, 5 artilleries and 8 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 infantry moved from Caucasus to Rostov
                3 artilleries moved from Ukraine to Bryansk
                1 artillery and 7 infantry moved from Russia to Bryansk
                3 artilleries and 4 infantry moved from Belarus to Bryansk

    Place Units - Russians
                1 artillery and 8 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 36 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs


  • This is my last good turn for Russia.  The storm is here and there is nothing that I can do about it for another five turns.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Shan State
                1 armour and 1 infantry moved from Celebes to 44 Sea Zone
                2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Siam
                2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 artillery and 1 infantry moved from 37 Sea Zone to Siam
                2 infantry moved from Kwangsi to French Indo China
                      Japanese take French Indo China from UK_Pacific
                1 infantry moved from Hunan to Yunnan
                      Japanese take Yunnan from Chinese
                1 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                2 bombers moved from Kiangsu to Shan State
                3 tactical_bombers moved from Kwangsi to Shan State
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese

    Combat - Japanese
                Battle in Malaya
                Battle in Siam
                    Japanese attack with 1 armour, 1 artillery and 2 infantry
                    British defend with 1 infantry
                    Japanese win, taking Malaya from UK_Pacific, taking Siam from UK_Pacific with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Shan State
                    Japanese attack with 2 bombers, 2 infantry and 3 tactical_bombers
                    British defend with 1 artillery and 2 infantry
                    Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 artillery and 2 infantry

    Non Combat Move - Japanese
                2 fighters moved from 42 Sea Zone to Caroline Islands
                1 fighter moved from Japan to Caroline Islands
                1 fighter moved from Japan to 33 Sea Zone
                1 battleship, 3 carriers, 1 destroyer and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
                1 submarine moved from 42 Sea Zone to 39 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 42 Sea Zone to 37 Sea Zone
                2 tactical_bombers moved from Shan State to 37 Sea Zone
                1 fighter and 4 tactical_bombers moved from Kwangsi to 33 Sea Zone
                1 submarine moved from 45 Sea Zone to 33 Sea Zone
                2 bombers moved from Shan State to Kweichow
                1 tactical_bomber moved from Shan State to Kweichow
                2 mech_infantrys moved from Kiangsu to Kweichow
                1 mech_infantry moved from Kiangsu to Kweichow
                1 artillery and 2 infantry moved from Kweichow to Hunan
                1 artillery moved from Kweichow to Hunan

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                3 fighters and 1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 62 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs


  • It is painful to see Japan earning so much money.  At least the forces are now in position to counterstrike.  Hopefully I will have sufficient time to build up my Atlantic navy before Germany crushes Russia.


  • I hope you can find a way for Russia ;-). I think Germany cannot enter Bryansk without also moving all their bombers (or most of them) there too. At least for a while, but the longer this lasts, the longer the allies have.

    Japan is having a hard time to prevent isolation. Much depends indeed on how fast the USA can bring any changes about. Preferrably before Moscow falls. But definately before Germany can start thinking about Cairo.


  • @ItIsILeClerc:

    I hope you can find a way for Russia ;-). I think Germany cannot enter Bryansk without also moving all their bombers (or most of them) there too. At least for a while, but the longer this lasts, the longer the allies have.

    Japan is having a hard time to prevent isolation. Much depends indeed on how fast the USA can bring any changes about. Preferrably before Moscow falls. But definately before Germany can start thinking about Cairo.

    couple of comments: I guess the bombers sort of protect Gibraltar for the time beeing, but maybe it is worthwile sending out a sucide mission for US or UK to remove the italian NO? Italy now keeps their NO with no effort? I am also wondering why Germany gives Russia the NO. Why take out the destroyer? Wouldnt it be better to put the sub in sz 125?


  • Gibraltar is certainly on my hit list this turn for the Allies.  I need to check out my options when I’m back from work.  I will then be able to move my fleet over there in another 3-4 rounds if I can hold it.


  • You may be right, oysteilo. I’m only human, ofc., so I make mistakes like every1 else ;-).

    I’m not sure how Gibraltar will play out. I was not in the mood to do an exact calculation of the situation, but both sides still have options there. For a while; I have ofc given up on Gibraltar in the long run already. Too much FTR+TAC are needed to protect the Wehrmacht from Russian counterattacks. IF Germany had produced a lot of land units instead of bombers, this would have been different, but this is a DS playtest, so DS is what Germany plays… But anyway, this should allow Germany to keep a maximum of bombers active in West, so counterattacks can be made wherever possible with spare ones, but the main German priority is to push the Russians back into Moscow (and keep them there). You think it’s possible to stack both Gibraltar and protect + facilitate the German advance into Russia? If so, please enlighten me!

    As for SZ125, you may be right. SZ125 is a strange sort of calculation. Have the sub there and keep attacking the DD’s UK builds with bombers only, and Germany may end up loosing more power (bombers) than it prevented Russia from gaining… worsening power balance for Germany. But of course, I am too prudent. It’s not uncommon for Germany to end up with 1-2 subs after round 1 and if you build 1 more, 1 always should go into #125. But Germany lost all their subs in round 1 and like I said: I am too prudent somtimes ;-).


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter and 5 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 submarine moved from 16 Sea Zone to 26 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 armour moved from Western United States to 10 Sea Zone
                1 bomber moved from Western United States to Hawaiian Islands
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 2 carriers, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 armour moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Midway to 26 Sea Zone
                1 fighter moved from Midway to 26 Sea Zone
                2 infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone
                1 infantry moved from 63 Sea Zone to New Zealand
                1 infantry moved from 63 Sea Zone to New Zealand

    Place Units - Americans
                1 carrier, 2 destroyers and 5 submarines placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Shensi
                1 artillery moved from Suiyuyan to Shensi
                1 fighter moved from Kansu to Shensi
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Suiyuyan to Hopei
                1 artillery moved from Suiyuyan to Hopei
                1 artillery moved from Suiyuyan to Kansu
                1 artillery moved from Suiyuyan to Kansu

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Chinese attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Shensi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Kansu

    Place Units - Chinese
                4 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Quebec to 106 Sea Zone
                1 artillery moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 carrier moved from 106 Sea Zone to 91 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar
                1 fighter moved from United Kingdom to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from Persia to Iraq
                1 tactical_bomber moved from Egypt to Iraq
                1 fighter moved from Egypt to Iraq
                1 bomber moved from Belgian Congo to Iraq
                1 fighter moved from Egypt to Iraq
                1 artillery moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 fighter moved from Iceland to United Kingdom
                1 infantry moved from Burma to Shan State
                1 fighter moved from Burma to Shan State
                1 infantry moved from Burma to Yunnan
                1 tactical_bomber moved from India to Yunnan
                1 fighter moved from India to Shan State

    Combat - British
                Battle in Shan State
                    British attack with 2 fighters and 1 infantry
                    Japanese defend with 1 infantry
                    British win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    British attack with 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Yunnan from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Iraq
                    British attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                    British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 1 infantry
                Battle in Gibraltar
                    British attack with 1 artillery, 2 fighters and 1 infantry
                    Italians defend with 1 harbour and 2 infantry
                    British win, taking Gibraltar from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - British
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 bomber, 2 fighters and 1 tactical_bomber moved from Iraq to Egypt
                2 infantry moved from Persia to Eastern Persia
                3 aaGuns, 8 infantry and 2 mech_infantrys moved from Burma to India
                2 fighters moved from Shan State to India
                1 tactical_bomber moved from Yunnan to India
                1 armour moved from Union of South Africa to Belgian Congo
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                2 infantry moved from Union of South Africa to 71 Sea Zone
                1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone
                1 infantry moved from 83 Sea Zone to French West Africa
                1 infantry moved from 83 Sea Zone to French West Africa
                1 armour moved from Egypt to Tobruk

    Place Units - British
                1 armour and 2 mech_infantrys placed in Union of South Africa
                2 fighters placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1
                British collect 27 PUs (4 lost to blockades); end with 28 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs

    Place Units - UK_Pacific
                1 artillery and 3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,4,6,3,6,4,5
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
                UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs total
                Some Units in India change ownership: 1 artillery and 3 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Romania to Bessarabia
                1 armour moved from Eastern Poland to Western Ukraine
                1 bomber moved from Western Germany to Bessarabia
                1 fighter moved from Western Germany to Western Ukraine

    Combat - Italians
                Battle in Western Ukraine
                    Italians attack with 1 armour and 1 fighter
                    Russians defend with 1 infantry
                    Italians win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is -7
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 fighter
                Battle in Bessarabia
                    Italians attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 armour moved from Yugoslavia to Eastern Poland
                2 aaGuns and 2 infantry moved from Yugoslavia to Romania
                2 mech_infantrys moved from Northern Italy to Romania
                2 fighters moved from Western Germany to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                2 infantry moved from Yugoslavia to Northern Italy
                1 bomber moved from Bessarabia to Northern Italy

    Place Units - Italians
                1 fighter and 2 mech_infantrys placed in Southern Italy
                1 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs


  • Please edit 2 Italian FTR from Southern Italy back into Romania.

    I know Belarus is the usual way to go, but with DS I’m not so sure. Russia can project a lot of power into Bryansk and if Germany wants to reach the Russian Oil Fields, moving into Bryansk becomes mandatory after Belarus. This requires Germany to fly most (if not all) of its bombers there as well and I’m not sure this is such a good move.

    Therefore I’m thinking to move Western Ukraine->Ukraine instead of Belarus->Bryansk.
    This should remove the requirement to move (almost) all bombers east, leaving no power projection into the west and the med around Gibraltar.

    If any1 feels my thinking is not right about this, please enlighten me and I could redo the turn for Italy.

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