@SuperbattleshipYamato NA is fun to with it’s new mechanics.
Allies (+16) vs. Axis (darkskies) Coop
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 66 Sea Zone
1 bomber moved from United Kingdom to Western United StatesCombat - Americans
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 16 Sea Zone to Midway
1 fighter moved from 16 Sea Zone to Midway
1 cruiser moved from 11 Sea Zone to 26 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Central United States to Western United States
1 armour moved from Central United States to Western United States
1 artillery moved from Eastern United States to Central United StatesPlace Units - Americans
2 carriers, 1 submarine and 2 transports placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
4 artilleries placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 carrier and 2 mech_infantrys; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 bomber moved from Malta to Kenya
1 artillery moved from Ethiopia to Kenya
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 fighter moved from Burma to 41 Sea Zone
1 armour moved from Tobruk to Egypt
1 fighter moved from Malta to EgyptCombat - British
Battle in Kenya
British attack with 1 artillery and 1 bomber
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 109 Sea Zone
British attack with 2 fighters and 1 submarine
Germans defend with 1 cruiser
British win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 cruiser
Casualties for British: 1 submarine
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 fighter moved from 41 Sea Zone to India
1 fighter moved from Burma to India
1 tactical_bomber moved from Burma to India
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 bomber moved from Kenya to Belgian Congo
1 cruiser, 1 destroyer and 1 transport moved from 76 Sea Zone to 71 Sea Zone
1 fighter moved from 109 Sea Zone to United Kingdom
1 fighter moved from 109 Sea Zone to United Kingdom
1 fighter moved from New Brunswick Nova Scotia to Iceland
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 destroyer moved from 81 Sea Zone to 71 Sea Zone
1 artillery moved from French Indo China to Shan State
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 mech_infantry moved from India to Burma
1 mech_infantry moved from India to Burma
1 fighter moved from India to BurmaPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 carrier placed in 106 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 35 PUs totalPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 4 infantry -
The Pacific fleet is near full strength. I will have to decide if I need another round of spending there before switching over to the Atlantic. You will start having some tough decisions as Germany next round. It will be quite important to get your air force into the desired positions for G4 actions.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Italians
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
Italians take Eastern Poland from Russians
1 artillery moved from Libya to Tunisia
Italians take Tunisia from FrenchCombat - Italians
Non Combat Move - Italians
2 infantry moved from Bulgaria to Romania
2 aaGuns and 4 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Southern France to Yugoslavia
2 aaGuns and 2 artilleries moved from Southern France to Northern Italy
1 bomber and 1 fighter moved from Southern Italy to Western Germany
2 fighters moved from Libya to Western GermanyPlace Units - Italians
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
@Arthur:
The Pacific fleet is near full strength. I will have to decide if I need another round of spending there before switching over to the Atlantic. You will start having some tough decisions as Germany next round. It will be quite important to get your air force into the desired positions for G4 actions.
Yups. As I stated before, if I ever want to approach Moscow or reach the oil fields, I need a LOT of air east, to make up for the lack of ground forces. As for Japan… USA JF pressure is felt. Definately. Last Japanese turn I had to decide to either give up SZ 6 as a set up spot for Japanese naval forces (unacceptable) by focusing the IJN on India, or to attend to that American threat and let India off the hook. Such is (K)JF from the Japanese perspective. Taking India while loosing the naval war (fleet set up spot + islands) that early already is not wanted.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 26 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Shan State to BurmaNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
3 infantry moved from Algeria to Tunisia
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 71 Sea ZoneCombat - French
Battle in Tunisia
French attack with 3 infantry
Italians defend with 1 artillery
French win, taking Tunisia from Italians with 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 1 destroyer and 1 tactical_bomber; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 transport moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Karelia
1 mech_infantry moved from Germany to Baltic States
Germans take Baltic States from Russians
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 bomber moved from Gibraltar to 109 Sea Zone
6 bombers moved from Western Germany to 109 Sea ZoneCombat - Germans
Battle in 109 Sea Zone
Germans attack with 7 bombers and 1 submarine
British defend with 1 destroyer
Germans win with 7 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
7 bombers moved from 109 Sea Zone to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
2 fighters moved from Holland Belgium to Western Germany
2 fighters and 2 tactical_bombers moved from Gibraltar to Southern Italy
1 transport moved from 113 Sea Zone to 112 Sea Zone
3 artilleries moved from Normandy Bordeaux to Holland Belgium
1 fighter and 2 tactical_bombers moved from Libya to Western Germany
EDIT: 1 infantry moved from Karelia to Norway
1 aaGun, 3 artilleries and 9 infantry moved from Poland to Eastern Poland
1 aaGun, 3 artilleries and 12 infantry moved from Slovakia Hungary to Eastern Poland
1 aaGun, 2 artilleries and 6 infantry moved from Romania to Eastern Poland
6 armour and 3 mech_infantrys moved from Germany to Eastern Poland
3 armour moved from Greece to Romania
3 infantry moved from Greece to Bulgaria
1 aaGun moved from Western Germany to Greater Southern GermanyPlace Units - Germans
1 destroyer placed in 112 Sea Zone
3 bombers and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Germans collect 44 PUs (1 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
The edit: walking into Karelia with 1 less INF, moving it during NCM from Finland to Norway instead.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 8 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Belarus to Baltic States
1 tactical_bomber moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Russia
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from ItaliansCombat - Russians
Battle in Baltic States
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Baltic States to Russia
1 fighter moved from Baltic States to Russia
2 aaGuns, 5 artilleries and 8 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Caucasus to Rostov
3 artilleries moved from Ukraine to Bryansk
1 artillery and 7 infantry moved from Russia to Bryansk
3 artilleries and 4 infantry moved from Belarus to BryanskPlace Units - Russians
1 artillery and 8 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs -
This is my last good turn for Russia. The storm is here and there is nothing that I can do about it for another five turns.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 armour and 1 infantry moved from Celebes to 44 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Siam
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
2 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
2 bombers moved from Kiangsu to Shan State
3 tactical_bombers moved from Kwangsi to Shan State
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from ChineseCombat - Japanese
Battle in Malaya
Battle in Siam
Japanese attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific, taking Siam from UK_Pacific with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 2 bombers, 2 infantry and 3 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantryNon Combat Move - Japanese
2 fighters moved from 42 Sea Zone to Caroline Islands
1 fighter moved from Japan to Caroline Islands
1 fighter moved from Japan to 33 Sea Zone
1 battleship, 3 carriers, 1 destroyer and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 42 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from Shan State to 37 Sea Zone
1 fighter and 4 tactical_bombers moved from Kwangsi to 33 Sea Zone
1 submarine moved from 45 Sea Zone to 33 Sea Zone
2 bombers moved from Shan State to Kweichow
1 tactical_bomber moved from Shan State to Kweichow
2 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 artillery and 2 infantry moved from Kweichow to Hunan
1 artillery moved from Kweichow to HunanPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
3 fighters and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
It is painful to see Japan earning so much money. At least the forces are now in position to counterstrike. Hopefully I will have sufficient time to build up my Atlantic navy before Germany crushes Russia.
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I hope you can find a way for Russia ;-). I think Germany cannot enter Bryansk without also moving all their bombers (or most of them) there too. At least for a while, but the longer this lasts, the longer the allies have.
Japan is having a hard time to prevent isolation. Much depends indeed on how fast the USA can bring any changes about. Preferrably before Moscow falls. But definately before Germany can start thinking about Cairo.
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I hope you can find a way for Russia ;-). I think Germany cannot enter Bryansk without also moving all their bombers (or most of them) there too. At least for a while, but the longer this lasts, the longer the allies have.
Japan is having a hard time to prevent isolation. Much depends indeed on how fast the USA can bring any changes about. Preferrably before Moscow falls. But definately before Germany can start thinking about Cairo.
couple of comments: I guess the bombers sort of protect Gibraltar for the time beeing, but maybe it is worthwile sending out a sucide mission for US or UK to remove the italian NO? Italy now keeps their NO with no effort? I am also wondering why Germany gives Russia the NO. Why take out the destroyer? Wouldnt it be better to put the sub in sz 125?
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Gibraltar is certainly on my hit list this turn for the Allies. I need to check out my options when I’m back from work. I will then be able to move my fleet over there in another 3-4 rounds if I can hold it.
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You may be right, oysteilo. I’m only human, ofc., so I make mistakes like every1 else ;-).
I’m not sure how Gibraltar will play out. I was not in the mood to do an exact calculation of the situation, but both sides still have options there. For a while; I have ofc given up on Gibraltar in the long run already. Too much FTR+TAC are needed to protect the Wehrmacht from Russian counterattacks. IF Germany had produced a lot of land units instead of bombers, this would have been different, but this is a DS playtest, so DS is what Germany plays… But anyway, this should allow Germany to keep a maximum of bombers active in West, so counterattacks can be made wherever possible with spare ones, but the main German priority is to push the Russians back into Moscow (and keep them there). You think it’s possible to stack both Gibraltar and protect + facilitate the German advance into Russia? If so, please enlighten me!
As for SZ125, you may be right. SZ125 is a strange sort of calculation. Have the sub there and keep attacking the DD’s UK builds with bombers only, and Germany may end up loosing more power (bombers) than it prevented Russia from gaining… worsening power balance for Germany. But of course, I am too prudent. It’s not uncommon for Germany to end up with 1-2 subs after round 1 and if you build 1 more, 1 always should go into #125. But Germany lost all their subs in round 1 and like I said: I am too prudent somtimes ;-).
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 2 carriers, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Midway to 26 Sea Zone
1 fighter moved from Midway to 26 Sea Zone
2 infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
1 infantry moved from 63 Sea Zone to New ZealandPlace Units - Americans
1 carrier, 2 destroyers and 5 submarines placed in 10 Sea Zone
1 fighter placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
1 artillery moved from Suiyuyan to Shensi
1 fighter moved from Kansu to Shensi
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
1 artillery moved from Suiyuyan to Hopei
1 artillery moved from Suiyuyan to Kansu
1 artillery moved from Suiyuyan to KansuCombat - Chinese
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
4 infantry placed in KansuTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total