@max334 Scrambles?
15L Adam514 (Axis) vs rgp44 (Allies+15)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 4 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
6 infantry moved from Norway to 112 Sea Zone
6 infantry moved from 112 Sea Zone to Denmark
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
2 fighters moved from Novgorod to Belarus
1 bomber moved from Novgorod to Archangel
1 submarine moved from 99 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 94 Sea Zone
6 fighters moved from 112 Sea Zone to DenmarkCombat - British
Battle in Denmark
British attack with 1 artillery, 6 fighters and 7 infantry
Germans defend with 9 infantry
British roll dice for 1 artillery, 6 fighters and 7 infantry in Denmark, round 2 : 4/14 hits
Germans roll dice for 9 infantry in Denmark, round 2 : 5/9 hits
4 infantry owned by the Germans and 5 infantry owned by the British lost in Denmark
British roll dice for 1 artillery, 6 fighters and 2 infantry in Denmark, round 3 : 2/9 hits
Germans roll dice for 5 infantry in Denmark, round 3 : 1/5 hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Denmark
British roll dice for 1 artillery, 6 fighters and 1 infantry in Denmark, round 4 : 5/8 hits
Germans roll dice for 3 infantry in Denmark, round 4 : 0/3 hits
3 infantry owned by the Germans lost in Denmark
British win, taking Denmark from Germans with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 9 infantry
Casualties for British: 6 infantry
Battle in Archangel
British attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
British win, taking Archangel from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
British attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Belarus, round 2 : 3/3 hits
Italians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
British win, taking Belarus from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
6 fighters moved from Denmark to 112 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Rhodesia
2 fighters moved from Belarus to Novgorod
1 bomber moved from Archangel to NovgorodPlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
3 artilleries and 1 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 2 artilleries, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
United Kingdom : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 7 infantry
Rhodesia : 1 infantry and 1 mech_infantry
Norway : 2 infantry
Denmark : 1 flag, 1 artillery and 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Belarus : 1 flag, 1 infantry
Archangel : 1 flag, 1 infantry
Novgorod : 3 aaGuns, 1 armour, 6 artilleries, 1 bomber, 2 fighters, 8 infantry and 2 mech_infantrys
112 Sea Zone : 4 carriers, 1 destroyer, 7 fighters, 2 submarines and 4 transports
125 Sea Zone : 1 flag
96 Sea Zone : 1 submarine
94 Sea Zone : 1 submarine
Eire : 1 flag
97 Sea Zone : 1 flag
92 Sea Zone : 1 destroyer
71 Sea Zone : 2 cruisers and 1 transport
105 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 57 / 82
Russians : 2 / 0
Japanese : 56 / 76
Americans : 62 / 87
Chinese : 19 / 19
British : 30 / 30
UK_Pacific : 0 / 0
Italians : 22 / 15
ANZAC : 10 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 fighter moved from Greece to 94 Sea Zone
1 fighter moved from Southern Italy to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
Italians take 97 Sea Zone from British
1 armour moved from Alexandria to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 mech_infantry moved from Alexandria to Libya
1 artillery and 6 infantry moved from Western Germany to DenmarkCombat - Italians
Battle in 94 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 submarine; Americans defend with 1 submarine
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 submarine
Casualties for Americans: 1 submarine
Battle in Denmark
Italians attack with 1 artillery and 6 infantry
British defend with 1 artillery and 1 infantry
Italians win, taking Denmark from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 aaGun moved from Western Germany to Denmark
4 infantry moved from Eastern Poland to Baltic States
1 fighter moved from Alexandria to Ukraine
1 tactical_bomber moved from Trans-Jordan to Egypt
1 fighter moved from Alexandria to Egypt
2 fighters moved from 94 Sea Zone to Southern ItalyPlace Units - Italians
1 destroyer and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
Italians collect 23 PUs; end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from 42 Sea Zone to Java
1 fighter moved from Queensland to 43 Sea Zone
1 fighter moved from 34 Sea Zone to 44 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
3 fighters moved from 34 Sea Zone to Java
5 fighters moved from 42 Sea Zone to BorneoCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Borneo
ANZAC attack with 1 artillery, 5 fighters and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery, 5 fighters and 1 infantry in Borneo, round 2 : 2/7 hits
Japanese roll dice for 2 infantry in Borneo, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery and 5 fighters remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Java
ANZAC attack with 1 artillery, 3 fighters and 3 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery, 3 fighters and 3 infantry in Java, round 2 : 1/7 hits
Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery, 3 fighters and 2 infantry in Java, round 3 : 2/6 hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
2 carriers, 1 cruiser, 2 destroyers and 4 submarines moved from 34 Sea Zone to 42 Sea Zone
3 fighters moved from Java to 42 Sea Zone
5 fighters moved from Borneo to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 bomber moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Borneo : 1 flag, 1 artillery
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Java : 1 flag, 1 artillery and 2 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 10 fighters, 4 submarines and 2 transports
44 Sea Zone : 1 flag
43 Sea Zone : 1 transport
37 Sea Zone : 1 flag, 1 submarine
39 Sea Zone : 1 flag
62 Sea Zone : 1 submarine and 1 transport
80 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 59 / 82
Russians : 2 / 0
Japanese : 48 / 76
Americans : 62 / 87
Chinese : 19 / 19
British : 27 / 30
UK_Pacific : 0 / 0
Italians : 23 / 29
ANZAC : 18 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
1 destroyer moved from 75 Sea Zone to 41 Sea ZoneCombat - French
Battle in 41 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 41 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - French
1 infantry moved from Tunisia to AlgeriaTurn Complete - French
Territory Summary for French :
41 Sea Zone : 1 destroyer
United Kingdom : 1 infantry
Morocco : 1 infantry
Algeria : 1 infantry
Novgorod : 1 infantryProduction/PUs Summary :
Germans : 59 / 82
Russians : 2 / 0
Japanese : 48 / 76
Americans : 62 / 87
Chinese : 19 / 19
British : 27 / 30
UK_Pacific : 0 / 0
Italians : 23 / 29
ANZAC : 18 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 4 infantry and 15 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Egypt to Kenya
Germans take Kenya from British
5 armour moved from Egypt to Belgian Congo
1 armour moved from Egypt to French Equatorial Africa
2 bombers moved from Alexandria to French Equatorial Africa
2 armour moved from Egypt to Belgian Congo
1 bomber moved from Greece to Archangel
1 infantry moved from Smolensk to Archangel
1 mech_infantry moved from Russia to Archangel
2 infantry moved from Baltic States to Belarus
1 fighter moved from Western Germany to BelarusCombat - Germans
Battle in Belgian Congo
Germans attack with 7 armour
Americans defend with 1 infantry
Germans win, taking Belgian Congo from British with 7 armour remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in French Equatorial Africa
Germans attack with 1 armour and 2 bombers
Americans defend with 1 infantry
Germans win, taking French Equatorial Africa from French with 1 armour and 2 bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Archangel
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Archangel from British with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Belarus
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans win, taking Belarus from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Tsinghai from Chinese to Germans
EDIT: Turning off Edit Mode
1 fighter moved from Belarus to Baltic States
1 bomber moved from Archangel to Baltic States
1 infantry moved from Russia to Smolensk
1 mech_infantry moved from Volgograd to Tsinghai
10 infantry moved from Western Germany to Denmark
1 armour moved from Egypt to Belgian Congo
2 bombers moved from French Equatorial Africa to Egypt
7 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Russia to Urals
3 mech_infantrys moved from Ukraine to Eastern Poland
5 fighters and 10 tactical_bombers moved from Tobruk to Western Germany
11 bombers moved from Tobruk to Western GermanyPlace Units - Germans
1 fighter placed in Western Germany
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
6 mech_infantrys placed in Germany
Germans undo move 3.
1 infantry and 2 mech_infantrys placed in Russia
3 infantry placed in Western Germany
1 mech_infantry placed in Germany
Germans undo move 7.
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
Germans collect 62 PUs (3 lost to blockades); end with 62 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs -
just move the Russian guy somewhere cool
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Haha I’ll leave him there probably, that’s where I don’t want him.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 4 fighters, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
2 bombers moved from French Indo China to 41 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
6 fighters moved from 36 Sea Zone to Philippines
1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Hunan to Anhwe
Japanese take Anhwe from Chinese
2 infantry moved from Kwangsi to Kiangsi
2 fighters moved from French Indo China to Kiangsi
1 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
2 mech_infantrys moved from Yunnan to Sikang
2 fighters and 1 tactical_bomber moved from French Indo China to Sikang
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 artillery and 1 infantry moved from Yenisey to Evenkiyskiy
1 fighter moved from Japan to 8 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to Manchuria
2 infantry moved from Amur to ManchuriaCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
French defend with 1 destroyer
Japanese win, taking 41 Sea Zone from Americans with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 8 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Evenkiyskiy
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Evenkiyskiy from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kiangsi
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Manchuria
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Manchuria from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Philippines
Japanese attack with 6 fighters and 2 infantry
Americans defend with 1 airfield, 1 harbour and 1 mech_infantry
Japanese win, taking Philippines from Americans with 6 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Sikang
Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Sikang from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 infantry moved from Eastern Persia to West India
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Sikang to Tsinghai
2 fighters and 2 tactical_bombers moved from Manchuria to Korea
1 fighter moved from 8 Sea Zone to Soviet Far East
1 fighter moved from Japan to Soviet Far East
12 fighters moved from Japan to 35 Sea Zone
6 fighters moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Japan to French Indo China
1 tactical_bomber moved from 35 Sea Zone to French Indo China
2 fighters moved from Kiangsi to 35 Sea Zone
1 tactical_bomber moved from Japan to French Indo China
1 tactical_bomber moved from 43 Sea Zone to French Indo China
2 bombers moved from 41 Sea Zone to French Indo China
1 infantry moved from Yunnan to Szechwan
3 artilleries and 10 infantry moved from Burma to India
1 fighter moved from French Indo China to India
2 battleships, 10 carriers, 2 destroyers and 18 submarines moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Yunnan to Hunan
1 infantry moved from French Indo China to YunnanPlace Units - Japanese
1 submarine placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in French Indo China
Turning on Edit Mode
EDIT: Changing ownership of Ethiopia from British to Italians
EDIT: Removing units owned by Japanese from Egypt: 1 mech_infantry
EDIT: Adding units owned by Japanese to Ethiopia: 1 mech_infantry
EDIT: Turning off Edit Mode
2 infantry and 1 mech_infantry placed in India
4 fighters and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
Should I play Germany and Japan back to back now?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
2 artilleries and 4 infantry moved from Norway to 112 Sea Zone
2 artilleries and 4 infantry moved from 112 Sea Zone to Denmark
3 fighters moved from 112 Sea Zone to Denmark
2 fighters moved from Norway to Denmark
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya -
scramble?
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Yeah scramble a tactical why not.
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I give
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Good game, it’s rare that my Axis have difficulty winning. I probably shouldn’t have rushed Moscow and given you Norway and Gib I think.
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I shouldn’t have let Italy take Gib so easily, every time I do that I regret it.
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Yeah it can get ugly, but sometimes it’s also hard to reinforce it in the opening round.