TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 armour moved from Tanganyika Territory to Union of South Africa
Japanese take Rhodesia from British
Japanese take Union of South Africa from British
Combat - Japanese
Non Combat Move - Japanese
1 carrier and 2 fighters moved from 81 Sea Zone to 98 Sea Zone
1 carrier moved from 81 Sea Zone to 96 Sea Zone
2 transports moved from 81 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Persia to Egypt
2 bombers moved from Trans-Jordan to Egypt
1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
1 carrier moved from 96 Sea Zone to 94 Sea Zone
1 carrier and 2 fighters moved from 98 Sea Zone to 95 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
Place Units - Japanese
2 infantry placed in Persia
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,4,1,4,4,6,5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,2,5,2,2,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,3
Japanese collect 11 PUs (6 lost to blockades); end with 12 PUs total