XPAD2 Game 21 Dicer's Creed (axis) vs Team GARL (allies+12)

  • '10

    Small edit to z38…

    02Cjap FINAL.tsvg

  • '10

    You boys no what Bobby Knight said about rape, right?  Yeah, if there is nothing you can do about it…

  • '10

    *know. heh. Auto-correct is dumber than my 7 year old.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Kill!

  • Liaison TripleA '11 '10

    FYI

    America and her allies are well aware that it’s nip killing time.

    But due to moving on Sunday,  my forces haven’t been realigned yet. :p

    Hoping to post tonight or tomorrow if possible.

  • Liaison TripleA '11 '10

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 2 bombers, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                1 fighter moved from Guam to Iwo Jima
                1 bomber moved from Hawaiian Islands to 16 Sea Zone
                2 fighters moved from Hawaiian Islands to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in Iwo Jima
                    Americans attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Iwo Jima, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 2 :  1/1 hits
                        1 infantry owned by the Americans lost in Iwo Jima
                        Americans roll dice for 1 artillery and 1 fighter in Iwo Jima, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 3 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 fighter in Iwo Jima, round 4 :  1/2 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 4 :  1/1 hits
                        1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in Iwo Jima
                    Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 fighter and 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber, 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 :  3/5 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 89 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                2 fighters moved from 16 Sea Zone to 17 Sea Zone
                1 carrier moved from 26 Sea Zone to 17 Sea Zone
                1 battleship moved from 26 Sea Zone to 17 Sea Zone
                2 cruisers, 2 destroyers and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Midway
                1 bomber moved from 16 Sea Zone to Midway
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 54 Sea Zone to 26 Sea Zone
                1 submarine moved from 56 Sea Zone to 54 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 artillery and 1 infantry moved from Central United States to Western United States
                1 armour moved from Central United States to 101 Sea Zone
                1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 armour moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 fighter moved from Western United States to Wake Island
                1 submarine moved from 89 Sea Zone to 28 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 28 Sea Zone

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                2 bombers, 1 fighter and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 4.125
            Median : 4.500
            Variance : 1.067
            Standard Deviation : 1.033
            Total rolls : 16

    Japanese Combat
                1 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 4.417
            Median : 4.500
            Variance : 1.273
            Standard Deviation : 1.128
            Total rolls : 12

  • Liaison TripleA '11 '10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Kweichow
                2 infantry moved from Shensi to Hopei
                1 fighter moved from Shensi to Kweichow
                1 infantry moved from Shensi to Hopei

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Kweichow
                2 infantry moved from Shensi to Hopei
                1 fighter moved from Shensi to Kweichow
                1 infantry moved from Shensi to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Hopei, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Shensi

    Place Units - Chinese
                5 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs total

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 3.917
            Median : 4.000
            Variance : 0.522
            Standard Deviation : 0.722
            Total rolls : 24

    Japanese Combat
                1 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.833
            Median : 2.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Americans Combat
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 4.417
            Median : 4.500
            Variance : 1.273
            Standard Deviation : 1.128
            Total rolls : 12

  • Liaison TripleA '11 '10

    My ally reserves VETO right over the American Atlantic navies switch to the Pacific, and can send it back on his British turn.

  • Liaison TripleA '11 '10

    Chinese Placement is also a possible adjustment.

  • Liaison TripleA '11 '10


  • I need to see it on a map, but I’m leaning towards vetoing the sub edit. That sub was moved prior to combat rolls and then edited after said rolls and I have no idea about the movement from the edited location either.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 armour, 1 carrier, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 6x factory_major; Remaining resources: 15 PUs;
                UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 battleship moved from 79 Sea Zone to 80 Sea Zone
                1 cruiser moved from 76 Sea Zone to 80 Sea Zone
                2 infantry moved from Persia to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Iraq
                1 infantry moved from Persia to Iraq
                1 armour moved from Egypt to Iraq
                1 mech_infantry moved from Egypt to Iraq
                1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
                1 bomber moved from Malta to Iraq
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                1 submarine moved from 97 Sea Zone to 96 Sea Zone
                1 fighter and 1 tactical_bomber moved from Malta to 96 Sea Zone
                1 fighter moved from Iceland to United Kingdom

    Combat - British
                Battle in 96 Sea Zone
                    British attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Italians defend with 1 destroyer
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for British: 1 submarine
                    Casualties for Italians: 1 destroyer
                Battle in Iraq
                    British attack with 1 armour, 1 bomber, 3 infantry and 1 mech_infantry
                    Neutral_Axis defend with 3 infantry
                    British win, taking Iraq from Neutral_Axis with 1 armour, 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_Axis: 3 infantry
                Battle in Anglo Egyptian Sudan
                    British attack with 1 artillery and 2 infantry
                    Italians defend with 1 infantry
                    British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                1 bomber moved from Iraq to Persia
                1 mech_infantry moved from India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                2 fighters and 1 tactical_bomber moved from India to Eastern Persia
                2 fighters moved from Eastern Persia to West India
                1 tactical_bomber moved from Eastern Persia to West India
                1 aaGun moved from India to West India
                1 artillery and 9 infantry moved from India to West India
                2 infantry moved from Union of South Africa to Rhodesia
                1 battleship and 1 cruiser moved from 123 Sea Zone to 106 Sea Zone
                1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Trans-Jordan

    Place Units - British
                1 factory_minor placed in Persia
                1 carrier placed in 106 Sea Zone
                1 armour and 1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                5 infantry placed in India
                Turning on Edit Mode
                EDIT: Removing units owned by British from West India: 1 infantry
                EDIT: Adding units owned by British to Burma: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Some Units in India change ownership: 5 infantry

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Hm, I may make a change here.

    Hold on…

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    na, never mind


  • I’m going to stick with that sub veto. So you have a sub in 91 and one less in 28. Does this change anything with the allies before Italy goes?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Did the sub engage in combat or get in a combat situation?

    If not, then it was an illegal move, thus I think Garg would be entitled to change it.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Yeah, that sub did not engage in combat, so Garg can edit it.  I don’t know what difference it would make anyway.  He could have not moved it and then changed it on ncm as many times as he wanted.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Indeed, don’t we all make NCM on combat moves?  I do mostly just because I know I may forget something by the time I get to NCM…… I don’t have a problem with it.  :|

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