15L G40 Karl7 (Allies +16) vs Shin Ji (Axis)

  • '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 54 PUs;
                Germans buy 3 armour and 3 bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                    Germans captures 24PUs while taking Russians capital
                    Germans converts factory_major into different units
                1 infantry moved from Bryansk to Russia
                      Germans take Russia from Russians
                1 armour moved from Bryansk to Rostov
                      Germans take Rostov from Russians
                1 armour moved from Rostov to Caucasus
                      Germans take Caucasus from Russians
                6 armour, 14 artilleries, 30 infantry and 5 mech_infantrys moved from Bryansk to Tambov
                1 infantry moved from Ukraine to Rostov
                2 fighters moved from Western Ukraine to Novgorod
                1 artillery and 3 infantry moved from Novgorod to Belarus
                4 bombers moved from Western Germany to United Kingdom

    Combat - Germans

  • '15

    Intercept in UK?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    yes all

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 54 PUs;
                Germans buy 3 armour and 3 bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                    Germans captures 24PUs while taking Russians capital
                    Germans converts factory_major into different units
                1 infantry moved from Bryansk to Russia
                      Germans take Russia from Russians
                1 armour moved from Bryansk to Rostov
                      Germans take Rostov from Russians
                1 armour moved from Rostov to Caucasus
                      Germans take Caucasus from Russians
                6 armour, 14 artilleries, 30 infantry and 5 mech_infantrys moved from Bryansk to Tambov
                1 infantry moved from Ukraine to Rostov
                2 fighters moved from Western Ukraine to Novgorod
                1 artillery and 3 infantry moved from Novgorod to Belarus
                4 bombers moved from Western Germany to United Kingdom

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 4 units heading to United Kingdom
                    British launches 3 interceptors out of United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    1 bomber killed by AA
                    Bombing raid in United Kingdom rolls: 7,6,3 and causes: 16 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 16 damage total.
                Battle in Tambov
                    Germans attack with 6 armour, 14 artilleries, 30 infantry and 5 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Tambov from Russians with 6 armour, 14 artilleries, 30 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                3 aaGuns moved from Bryansk to Tambov
                3 bombers moved from United Kingdom to Western Germany

    Place Units - Germans
                3 armour placed in Ukraine
                3 bombers placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
                Germans collect 61 PUs; end with 85 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 100 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 105 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - Russians
                1 mech_infantry moved from Volgograd to Caucasus
                1 armour moved from Volgograd to Caucasus
                6 fighters moved from Volgograd to Caucasus

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 1 armour, 6 fighters and 1 mech_infantry
                    Germans defend with 1 armour
                    Russians win, taking Caucasus from Germans with 1 armour and 6 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                4 armour moved from Volgograd to Northwest Persia
                2 tactical_bombers moved from Volgograd to Northwest Persia
                2 tactical_bombers moved from Northwest Persia to Iraq
                6 fighters moved from Caucasus to Iraq
                1 bomber moved from Volgograd to Egypt
                3 aaGuns, 3 artilleries and 39 infantry moved from Samara to Kazakhstan
                1 aaGun and 7 infantry moved from Manchuria to Korea

    Turn Complete - Russians

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 fighters, 7 infantry and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from South Australia to New South Wales
                1 mech_infantry moved from French Indo China to Yunnan
                1 armour moved from French Indo China to Yunnan
                1 mech_infantry moved from French Indo China to Kwangsi
                1 bomber moved from French Indo China to Kwangsi
                1 bomber moved from French Indo China to Yunnan
                1 infantry moved from Jehol to Manchuria
                      Japanese take Manchuria from Chinese
                8 infantry moved from Jehol to Anhwe

    Combat - Japanese
                Battle in Kwangsi
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 8 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 8 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 tactical_bombers and 3 transports moved from 39 Sea Zone to 37 Sea Zone
                4 fighters and 2 tactical_bombers moved from Japan to 36 Sea Zone
                4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
                1 bomber moved from Kwangsi to Japan
                1 bomber moved from Yunnan to Japan

    Place Units - Japanese
                3 infantry placed in New South Wales
                3 infantry placed in French Indo China
                3 fighters, 1 infantry and 2 tactical_bombers placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 14
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,2,1,5,4,1,6,3,2
                    Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 5
                Japanese collect 45 PUs (14 lost to blockades); end with 45 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 fighters, 7 infantry and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from South Australia to New South Wales
                1 mech_infantry moved from French Indo China to Yunnan
                1 armour moved from French Indo China to Yunnan
                1 mech_infantry moved from French Indo China to Kwangsi
                1 bomber moved from French Indo China to Kwangsi
                1 bomber moved from French Indo China to Yunnan
                1 infantry moved from Jehol to Manchuria
                      Japanese take Manchuria from Chinese
                8 infantry moved from Jehol to Anhwe

    Combat - Japanese
                Battle in Kwangsi
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 8 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 8 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 tactical_bombers and 3 transports moved from 39 Sea Zone to 37 Sea Zone
                4 fighters and 2 tactical_bombers moved from Japan to 36 Sea Zone
                4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
                1 bomber moved from Kwangsi to Japan
                1 bomber moved from Yunnan to Japan

    Place Units - Japanese
                3 infantry placed in New South Wales
                3 infantry placed in French Indo China
                3 fighters, 1 infantry and 2 tactical_bombers placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 14
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,2,1,5,4,1,6,3,2
                    Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 5
                Japanese collect 45 PUs (14 lost to blockades); end with 45 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Jehol: 1 aaGun
                EDIT: Adding units owned by Japanese to Anhwe: 1 aaGun
                EDIT: Turning off Edit Mode

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 fighters, 7 infantry and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from South Australia to New South Wales
                1 mech_infantry moved from French Indo China to Yunnan
                1 armour moved from French Indo China to Yunnan
                1 mech_infantry moved from French Indo China to Kwangsi
                1 bomber moved from French Indo China to Kwangsi
                1 bomber moved from French Indo China to Yunnan
                1 infantry moved from Jehol to Manchuria
                      Japanese take Manchuria from Chinese
                8 infantry moved from Jehol to Anhwe

    Combat - Japanese
                Battle in Kwangsi
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 8 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 8 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 tactical_bombers and 3 transports moved from 39 Sea Zone to 37 Sea Zone
                4 fighters and 2 tactical_bombers moved from Japan to 36 Sea Zone
                4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
                1 bomber moved from Kwangsi to Japan
                1 bomber moved from Yunnan to Japan

    Place Units - Japanese
                3 infantry placed in New South Wales
                3 infantry placed in French Indo China
                3 fighters, 1 infantry and 2 tactical_bombers placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 14
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,2,1,5,4,1,6,3,2
                    Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 5
                Japanese collect 45 PUs (14 lost to blockades); end with 45 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Jehol: 1 aaGun
                EDIT: Adding units owned by Japanese to Anhwe: 1 aaGun
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing ownership of Shan State from UK_Pacific to Japanese
                EDIT: Changing PUs for Japanese from 55 to 56
                EDIT: Turning off Edit Mode

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 3 bombers, 1 destroyer, 2 fighters and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                5 bombers moved from Korea to 37 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 20 Sea Zone to 37 Sea Zone
                4 carriers, 2 cruisers, 2 destroyers, 8 fighters and 3 submarines moved from 35 Sea Zone to 37 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 37 Sea Zone
                2 fighters moved from 101 Sea Zone to Iceland
                1 fighter moved from Iceland to United Kingdom
                2 fighters moved from Eastern United States to Iceland
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
                1 armour moved from 36 Sea Zone to French Indo China

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    OOL for naval battle off Malay?  Max Defense?

    I see you edit Shan state… won’t matter to this battle.

  • '15

    Yes.  Max defense.  Let’s see who gets lucky.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Yeah, according to the clac, I am at 57%

    If I lose this the game is over.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 3 bombers, 1 destroyer, 2 fighters and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                5 bombers moved from Korea to 37 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 20 Sea Zone to 37 Sea Zone
                4 carriers, 2 cruisers, 2 destroyers, 8 fighters and 3 submarines moved from 35 Sea Zone to 37 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 37 Sea Zone
                2 fighters moved from 101 Sea Zone to Iceland
                1 fighter moved from Iceland to United Kingdom
                2 fighters moved from Eastern United States to Iceland
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
                1 armour moved from 36 Sea Zone to French Indo China

    Combat - Americans
                Battle in 37 Sea Zone
                    Americans attack with 5 bombers, 4 carriers, 2 cruisers, 2 destroyers, 9 fighters, 5 submarines and 1 tactical_bomber
                    Japanese defend with 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 7 fighters, 5 tactical_bombers and 3 transports
                    Units damaged: 1 carrier owned by the Japanese
                    Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Americans win with 5 bombers and 5 fighters remaining. Battle score for attacker is 125
                    Casualties for Japanese: 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 7 fighters, 5 tactical_bombers and 3 transports
                    Casualties for Americans: 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 5 submarines and 1 tactical_bomber
                Battle in French Indo China
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 airfield, 1 factory_minor and 3 infantry
                    Americans win, taking French Indo China from Japanese with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Japanese: 3 infantry
                    Casualties for Americans: 1 artillery and 2 infantry

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Changing ownership of Shan State from UK_Pacific to Japanese
                EDIT: Changing PUs for Japanese from 55 to 56
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing ownership of Marshall Islands from Japanese to Americans
                EDIT: Turning off Edit Mode
                2 fighters moved from 37 Sea Zone to 36 Sea Zone
                5 bombers moved from 37 Sea Zone to Burma
                3 fighters moved from 37 Sea Zone to Burma
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
                1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
                1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 49 Sea Zone to 33 Sea Zone
                1 destroyer moved from 63 Sea Zone to 62 Sea Zone
                1 destroyer moved from 89 Sea Zone to 101 Sea Zone

    Place Units - Americans
                2 fighters placed in Korea
                1 submarine placed in 6 Sea Zone
                2 submarines placed in 10 Sea Zone
                3 bombers placed in Western United States
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    ok, I screwed up China…. I run my map at 50% resolution because I play this on a Laptop.  So, I thought I had 3 chinamen going against your mech and 3 going against your tank w/ftr

    It turns out what I thought was a 3 was a 5.

    Ok if I divert the extra 2 over to the Yunnan battle?  It was what I would have done if I had seen that the 3 was actually a 5.

    If so, here is the roll on yunnan (you killed 3 of my inf in 2 rounds, I hit 1 round 1)

    2 extra inf

    DiceRolls: 2@1; Total Hits: 02@1: (4, 2)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    ok so no change r1

    so round 2 the extra inf fire

    DiceRolls: 2@1; Total Hits: 02@1: (5, 4)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Ok so its round 3, yo have a tank and I have 2inf and a ftr

    A
    DiceRolls: 2@1; Total Hits: 02@1: (4, 4)1@3:

    D
    DiceRolls: 1@3; Total Hits: 01@3: (5)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    whoops I forgot to fire my ftr

    DiceRolls: 1@3; Total Hits: 11@3: (3)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    ok, so I got you R3 (that is if you allow – stupid 3’s look like 5’s)

    The roll in Kwangsi would not have been affect since I hit there with the 3rd die roll from the right…

  • '15

    No worries.  I play on a lappie too.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Thanks!

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