Stalingradski v Infrastructure
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nevermind I was smart enough to save the game after hitting tech on my computer. Surprising.
:| -
Technology Advancements
USA spends 81 IPCs;
buys 1 jet ftr intel (neutral allies ftr)GER: 36.70
RUS: 11.15
JPN: 34.80
USA: 45.70
GBR: 30.95*
ITA: 9.30
ANZ: 8.70 -
all that being said I am changing my purchase. I am going to make 1 mech inf into an inf and buy a second jet ftr token. will edit at end.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Politics - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 81 to 86
EDIT: Turning off Edit ModeResearch Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Increased Factory ProductionActivate Technology - Americans
Americans activating Increased Factory ProductionPurchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 81 to 80
EDIT: Turning off Edit Mode
Americans buy 1 artillery, 1 destroyer, 2 fighters, 7 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Morocco to 93 Sea Zone -
I think we need to edit the intelligence token rule a little.
" A Major Power has the ability to spend 1 ipc to purchase an intelligence token that can give a known tech to an ally. This unit most be attached to a unit. It may move between units. There is no penalty to move between units of the same nationality on its turn, but to move the token to an ally’s unit it must be transferred on the current unit’s nation’s turn (the tokens current unit can’t have moved yet this turn, but may move after transfer) the tokens new unit may then move on the new nations turn. When this token is in the Capitol of an ally that ally gains that tech after its build phase."
I think the last line needs to be changed to “When a token is in the Capitol of an ally at the beginning of its turn that ally gains that tech after its build phase.”
Also as discussed earlier the first line should be changed to, “Starting the turn after it gains a tech a Major Power has the ability to purchase an intelligence token that can give a known tech to an ally.”
The second we are already using and the first is about to impact the game, but I think we use the spirit of the token being there since the begiinning of the turn to slow down exchange a tad. mostly effects USA-GBR and GER-ITA.
This how I will play it. If you disagree we can just edit the tech from britian in to USA on your turn!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Politics - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 81 to 86
EDIT: Turning off Edit ModeResearch Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 1/1 hits
Americans removing all Technology Tokens after successful research.
Americans discover Increased Factory ProductionActivate Technology - Americans
Americans activating Increased Factory ProductionPurchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 81 to 80
EDIT: Turning off Edit Mode
Americans buy 1 artillery, 1 destroyer, 2 fighters, 7 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Morocco to 93 Sea ZoneCombat - Americans
Battle in 93 Sea Zone
Americans attack with 3 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Soviet Far East: 1 infantry
EDIT: Changing ownership of Siberia from Japanese to Americans
EDIT: Adding units owned by Americans to Siberia: 1 infantry
EDIT: Turning off Edit Mode
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from 93 Sea Zone to 91 Sea Zone
2 fighters moved from 93 Sea Zone to Morocco
1 fighter moved from Morocco to Trans-Jordan
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Egypt to Iraq
5 infantry and 3 mech_infantrys moved from Morocco to Algeria
1 aaGun and 3 mech_infantrys moved from Algeria to Tunisia
2 infantry moved from Tunisia to Libya
1 aaGun and 2 infantry moved from Libya to Tobruk
4 infantry moved from Tobruk to Alexandria
1 infantry moved from Alexandria to Egypt
1 bomber moved from United Kingdom to Eastern United States
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 3 Sea Zone to 15 Sea Zone
1 destroyer and 1 transport moved from 3 Sea Zone to 1 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 artillery and 3 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from Western United States: 1 aaGun
EDIT: Adding units owned by Neutral_Allies to Hawaiian Islands: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from United Kingdom: 1 armour
EDIT: Adding units owned by Neutral_Allies to Eastern United States: 1 armour
EDIT: Turning off Edit Mode
6 infantry and 2 mech_infantrys placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
EDIT: Adding units owned by Neutral_Allies to Eastern United States: 2 fighters
EDIT: Turning off Edit Mode
1 fighter placed in Eastern United States
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
1 bomber and 3 fighters could not land in Eastern United States and were removedTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Combat Move - British
1 mech_infantry moved from Kazakhstan to Novosibirsk
2 fighters and 2 tactical_bombers moved from Kazakhstan to Novosibirsk
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 bomber moved from India to Burma -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Politics - British
Turning on Edit Mode
EDIT: Changing PUs for British from 43 to 48
EDIT: Turning off Edit ModeResearch Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hitsActivate Technology - British
British giving technology to UK_Pacific: AA RadarPurchase Units - British
British buy 1 airfield, 2 artilleries and 6 infantry; Remaining resources: 1 techTokens; 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Kazakhstan to Novosibirsk
2 fighters and 2 tactical_bombers moved from Kazakhstan to Novosibirsk
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 bomber moved from India to BurmaCombat - British
Battle in Novosibirsk
British attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Novosibirsk, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
British win, taking Novosibirsk from Japanese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Burma
British attack with 1 bomber, 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 bomber, 1 fighter and 2 infantry in Burma, round 2 : 3/4 hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Italian Somaliland from Italians to British
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Eastern United States: 1 bomber and 1 fighter
EDIT: Adding units owned by Neutral_Allies to Eastern United States: 2 fighters
EDIT: Turning off Edit Mode
1 bomber and 3 fighters could not land in Eastern United States and were removed
1 fighter moved from Burma to India
1 armour moved from Kazakhstan to Caucasus
2 fighters and 2 tactical_bombers moved from Novosibirsk to Caucasus
1 aaGun, 2 artilleries and 29 infantry moved from Northwest Persia to Caucasus
1 armour moved from Iraq to Caucasus
2 aaGuns, 1 artillery and 6 infantry moved from Iraq to Northwest Persia
7 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Italian Somaliland
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Libya to Tobruk
2 infantry moved from Tunisia to Libya
2 infantry moved from Algeria to Tunisia
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 106 Sea Zone
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 bomber moved from Burma to IndiaPlace Units - British
1 airfield placed in Trans-Jordan
2 artilleries and 1 infantry placed in Iraq
3 infantry placed in Egypt
2 infantry placed in QuebecTurn Complete - British
British collect 39 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
Technology Advancements
GBR spends 43+6=49 IPCs;GER: 36.70
RUS: 11.15
JPN: 34.80
USA: 45.70
GBR: 33.40
ITA: 9.30
ANZ: 8.70 -
I think we need to edit the intelligence token rule a little.
" A Major Power has the ability to spend 1 ipc to purchase an intelligence token that can give a known tech to an ally. This unit most be attached to a unit. It may move between units. There is no penalty to move between units of the same nationality on its turn, but to move the token to an ally’s unit it must be transferred on the current unit’s nation’s turn (the tokens current unit can’t have moved yet this turn, but may move after transfer) the tokens new unit may then move on the new nations turn. When this token is in the Capitol of an ally that ally gains that tech after its build phase."
I think the last line needs to be changed to “When a token is in the Capitol of an ally at the beginning of its turn that ally gains that tech after its build phase.”
Also as discussed earlier the first line should be changed to, “Starting the turn after it gains a tech a Major Power has the ability to purchase an intelligence token that can give a known tech to an ally.”
The second we are already using and the first is about to impact the game, but I think we use the spirit of the token being there since the begiinning of the turn to slow down exchange a tad. mostly effects USA-GBR and GER-ITA.
This how I will play it. If you disagree we can just edit the tech from britian in to USA on your turn!
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I agree, that was easy!
Also, I need clarification about removing damage - does any IPC spent go toward tech? Or only IPCs spent on war material?
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I’ve been putting dmg removal toward tech. I think it mkaes sense. Should intelligence tokens purchase count though?
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Probably not…
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agreed.
Your up. Deduct .1 tech from USA if you would! -
Technology Advancements
ITA spends 15 IPCs… first token next round!
GER: 36.70
RUS: 11.15
JPN: 34.80
USA: 45.70
GBR: 33.40
ITA: 10.05*
ANZ: 8.70 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 fighters moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 3 fighters
British defend with 1 submarine
Italians win with 3 fighters remaining. Battle score for attacker is -3
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyerNon Combat Move - Italians
2 fighters moved from 93 Sea Zone to Southern Italy
1 fighter moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Rostov to 97 Sea Zone
2 aaGuns moved from Rostov to VolgogradPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total -
Forgot to do the .1 with US… :|
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Technology Advancements
ANZ spends 23 IPCs… first token next round!
spends 1 on techGER: 36.70
RUS: 11.15
JPN: 34.80
USA: 45.60
GBR: 33.40
ITA: 10.05*
ANZ: 10.85* -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Changing PUs for ANZAC from 24 to 23
EDIT: Turning off Edit Mode
ANZAC buy 1 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Changing PUs for ANZAC from 24 to 23
EDIT: Turning off Edit Mode
ANZAC buy 1 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in MalayaNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
1 fighter moved from Caroline Islands to Celebes
1 fighter moved from India to Caucasus
3 fighters moved from Kazakhstan to Caucasus
1 armour moved from Turkmenistan to Caucasus
5 infantry moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Persia to CaucasusPlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from Kazakhstan: 1 fighter
EDIT: Adding units owned by Americans to Caucasus: 1 fighter
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 1 infantry placed in Persia
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs





