aebd6753-f516-4504-b5b8-afe6d66f9ca5-triplea_42140_1USA.tsvg
G40 Gauss_Death (allies +18) vs Lebowsky (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
3 fighters moved from Queensland to Java
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 76 Sea Zone to 79 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 2 artilleries moved from Germany to 113 Sea Zone
1 artillery moved from Norway to 113 Sea Zone
4 infantry moved from Norway to 113 Sea Zone
4 infantry moved from Norway to 112 Sea Zone
3 infantry moved from Western Germany to 112 Sea Zone
4 armour and 3 artilleries moved from Western Germany to 112 Sea Zone
1 cruiser, 2 destroyers and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 113 Sea Zone to 110 Sea Zone
4 armour, 3 artilleries, 7 infantry and 7 transports moved from 112 Sea Zone to 110 Sea Zone
5 armour, 6 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom
4 fighters moved from Holland Belgium to United Kingdom
2 bombers and 3 tactical_bombers moved from Western Germany to United Kingdom -
Scramble or defend mainland?
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No scramble. Sink the French navy.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 2 artilleries moved from Germany to 113 Sea Zone
1 artillery moved from Norway to 113 Sea Zone
4 infantry moved from Norway to 113 Sea Zone
4 infantry moved from Norway to 112 Sea Zone
3 infantry moved from Western Germany to 112 Sea Zone
4 armour and 3 artilleries moved from Western Germany to 112 Sea Zone
1 cruiser, 2 destroyers and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 113 Sea Zone to 110 Sea Zone
4 armour, 3 artilleries, 7 infantry and 7 transports moved from 112 Sea Zone to 110 Sea Zone
5 armour, 6 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom
4 fighters moved from Holland Belgium to United Kingdom
2 bombers and 3 tactical_bombers moved from Western Germany to United KingdomCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 cruiser, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 11 transports
French defend with 1 cruiser and 1 destroyer
Germans win with 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 11 transports remaining. Battle score for attacker is 14
Casualties for Germans: 1 submarine
Casualties for French: 1 cruiser and 1 destroyer
Battle in United Kingdom
Germans attack with 5 armour, 6 artilleries, 2 bombers, 4 fighters, 11 infantry and 3 tactical_bombers
French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 18 infantry and 1 mech_infantry
British win with 2 artilleries and 4 fighters remaining. Battle score for attacker is -60
Casualties for Germans: 5 armour, 6 artilleries, 4 fighters, 11 infantry and 2 tactical_bombers
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 18 infantry and 1 mech_infantry
2 bombers owned by the Germans and 1 tactical_bomber owned by the Germans retreatedNon Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
1 tactical_bomber moved from United Kingdom to Holland Belgium
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
4 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Greater Southern Germany to Western Germany
5 infantry moved from Romania to Slovakia Hungary
3 aaGuns and 15 infantry moved from Poland to Slovakia HungaryPlace Units - Germans
10 infantry placed in Western Germany
2 bombers placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
Not a good day to be german >.<
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Wow, I completely expected to suffer a loss there. The AAA really did a number on you (should have been 1.5hits, not 3). The rest of the rolls were more or less average until the last round which had a slight bump over average for the Brits.
I think the AAA is what got you.
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Told you I didnt like the odds. Made a mistake with italians, not killing french navy and needed a little more to kill them that would give me the win in London.
I really dont like sea lion, usually the odds are not that high, at least with this strategy of not building anything G1, maybe with another start its better (2 bombers + sub or the usual carrier + 2 transports)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 6 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
10 infantry moved from Amur to SakhaCombat - Russians
Battle in Sakha
Russians attack with 10 infantry
Japanese defend with 1 infantry
Russians win, taking Sakha from Japanese with 8 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns moved from Amur to Buryatia
6 infantry moved from Yenisey to Timguska
1 artillery and 3 infantry moved from Vologda to Novosibirsk
1 artillery and 4 infantry moved from Russia to Samara
2 aaGuns, 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
2 aaGuns, 4 artilleries and 16 infantry moved from Belarus to Eastern Poland
4 artilleries and 8 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
3 artilleries and 1 infantry moved from Ukraine to Western Ukraine
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
2 fighters and 1 tactical_bomber moved from Belarus to NovgorodPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 artilleries placed in Ukraine
2 artilleries and 1 infantry placed in Volgograd
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total -
Told you I didnt like the odds. Made a mistake with italians, not killing french navy and needed a little more to kill them that would give me the win in London.
I really dont like sea lion, usually the odds are not that high, at least with this strategy of not building anything G1, maybe with another start its better (2 bombers + sub or the usual carrier + 2 transports)
In 1940 Europe I’ve only seen Sea Lion used once (on turn 2).
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This is only viable if UK build almost nothing in londos and lost RAF on scrambles, other way its not viable
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I did a mistake with japan too, by not filling the carriers on hainan, I meant to but didnt see lol
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Right, I was just indicating my lack of experience with Sea Lion
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 7 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 armour, 2 artilleries and 5 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 36 Sea Zone to 38 Sea Zone
2 battleships and 2 cruisers moved from 36 Sea Zone to 38 Sea Zone
4 fighters and 4 tactical_bombers moved from Kwangsi to Burma
2 bombers moved from Kiangsu to Burma
1 armour, 2 artilleries and 5 infantry moved from 38 Sea Zone to Burma
1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Manchuria to Korea
1 fighter and 1 tactical_bomber moved from Kiangsu to Korea
8 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
3 mech_infantrys moved from Kiangsu to Kwangtung
1 fighter and 1 tactical_bomber moved from Kiangsu to KwangtungCombat - Japanese
Battle in Korea
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Kwangtung
Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport; British defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Casualties for British: 1 transport
Battle in Burma
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 4 fighters, 5 infantry and 4 tactical_bombers
British defend with 3 aaGuns, 3 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber
UK_Pacific win with 3 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is -20
Casualties for Japanese: 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Casualties for British: 3 aaGuns and 5 infantry
2 bombers owned by the Japanese, 3 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese retreatedNon Combat Move - Japanese
2 carriers moved from 36 Sea Zone to 38 Sea Zone
2 fighters and 2 tactical_bombers moved from Burma to 38 Sea Zone
2 fighters and 1 tactical_bomber moved from Kiangsu to Japan
1 fighter and 1 tactical_bomber moved from Korea to Manchuria
1 aaGun moved from Manchuria to Amur
2 bombers, 1 fighter and 1 tactical_bomber moved from Burma to Kweichow
1 fighter moved from Kwangtung to Kiangsu
1 tactical_bomber moved from Kwangtung to Kiangsu
1 artillery and 1 infantry moved from Hunan to KweichowPlace Units - Japanese
7 infantry placed in Japan
3 mech_infantrys placed in Manchuria
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 41 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 4 bombers and 1 infantry; Remaining resources: 1 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour, 2 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 artilleries, 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 6 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 23 Sea Zone to 33 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 2 artilleries and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Central United States to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Wake Island
2 fighters moved from 26 Sea Zone to Wake IslandPlace Units - Americans
4 bombers and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
7 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 2 destroyers and 2 fighters; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 airfield, 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
3 fighters moved from United Kingdom to 110 Sea Zone
1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Syria to Iraq
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
2 infantry moved from Persia to Iraq
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
7 infantry moved from India to BurmaCombat - British
Battle in Iraq
British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in 110 Sea Zone
British attack with 1 cruiser, 2 destroyers and 3 fighters
Germans defend with 1 cruiser, 2 destroyers, 1 submarine and 11 transports
British win with 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 103
Casualties for Germans: 1 cruiser, 2 destroyers, 1 submarine and 11 transports
Casualties for British: 1 destroyerNon Combat Move - British
3 fighters moved from 110 Sea Zone to United Kingdom
1 transport moved from 109 Sea Zone to 88 Sea Zone
1 transport moved from 87 Sea Zone to 88 Sea Zone
4 infantry moved from Brazil to Suriname
British take Suriname from Dutch
1 armour moved from French West Africa to French Equatorial Africa
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Iraq to Alexandria
3 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber moved from Burma to Shan State
2 infantry moved from Rhodesia to Tanganyika TerritoryPlace Units - British
2 destroyers placed in 110 Sea Zone
2 fighters placed in United Kingdom
British undo move 2.
2 fighters placed in EgyptTurn Complete - British
British collect 35 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
1 airfield placed in JavaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6,3,3,6,2,5,4,5,5,2
UK_Pacific collect 18 PUs (4 lost to blockades); end with 18 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantry -
Ok its game over, too much fail for me lol!
We can try another one if you want ;)
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Yeah, that was a string of luck for me.
Ok, shall we start with the same premise bid and sides and just start over? See if I can improve my strategy?





