G40 Gauss_Death (allies +18) vs Lebowsky (Axis)


  • Wow, I completely expected to suffer a loss there. The AAA really did a number on you (should have been 1.5hits, not 3). The rest of the rolls were more or less average until the last round which had a slight bump over average for the Brits.

    I think the AAA is what got you.

  • 2025

    Told you I didnt like the odds. Made a mistake with italians, not killing french navy and needed a little more to kill them that would give me the win in London.

    I really dont like sea lion, usually the odds are not that high, at least with this strategy of not building anything G1, maybe with another start its better (2 bombers + sub or the usual carrier + 2 transports)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 6 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Amur to Siberia
                      Russians take Siberia from Japanese
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                10 infantry moved from Amur to Sakha

    Combat - Russians
                Battle in Sakha
                    Russians attack with 10 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Sakha from Japanese with 8 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 aaGuns moved from Amur to Buryatia
                6 infantry moved from Yenisey to Timguska
                1 artillery and 3 infantry moved from Vologda to Novosibirsk
                1 artillery and 4 infantry moved from Russia to Samara
                2 aaGuns, 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
                2 aaGuns, 4 artilleries and 16 infantry moved from Belarus to Eastern Poland
                4 artilleries and 8 infantry moved from Bessarabia to Eastern Poland
                1 infantry moved from Ukraine to Bessarabia
                3 artilleries and 1 infantry moved from Ukraine to Western Ukraine
                1 submarine moved from 127 Sea Zone to 125 Sea Zone
                1 cruiser moved from 114 Sea Zone to 115 Sea Zone
                1 infantry moved from Novgorod to Karelia
                1 infantry moved from Novgorod to Karelia
                1 infantry moved from Novgorod to Karelia
                2 fighters and 1 tactical_bomber moved from Belarus to Novgorod

    Place Units - Russians
                1 artillery and 2 infantry placed in Novgorod
                3 artilleries placed in Ukraine
                2 artilleries and 1 infantry placed in Volgograd
                1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 39 PUs; end with 39 PUs total


  • @lebowsky:

    Told you I didnt like the odds. Made a mistake with italians, not killing french navy and needed a little more to kill them that would give me the win in London.

    I really dont like sea lion, usually the odds are not that high, at least with this strategy of not building anything G1, maybe with another start its better (2 bombers + sub or the usual carrier + 2 transports)

    In 1940 Europe I’ve only seen Sea Lion used once (on turn 2).

  • 2025

    This is only viable if UK build almost nothing in londos and lost RAF on scrambles, other way its not viable

  • 2025

    I did a mistake with japan too, by not filling the carriers on hainan, I meant to but didnt see lol


  • Right, I was just indicating my lack of experience with Sea Lion

  • 2025

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 7 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese takes Political Action: Political Action Japanese To War With Americans
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
                1 armour, 2 artilleries and 5 infantry moved from Kwangsi to 36 Sea Zone
                1 armour, 2 artilleries, 5 infantry and 4 transports moved from 36 Sea Zone to 38 Sea Zone
                2 battleships and 2 cruisers moved from 36 Sea Zone to 38 Sea Zone
                4 fighters and 4 tactical_bombers moved from Kwangsi to Burma
                2 bombers moved from Kiangsu to Burma
                1 armour, 2 artilleries and 5 infantry moved from 38 Sea Zone to Burma
                1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 destroyer moved from 36 Sea Zone to 38 Sea Zone
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                2 infantry moved from Manchuria to Korea
                1 fighter and 1 tactical_bomber moved from Kiangsu to Korea
                8 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                3 mech_infantrys moved from Kiangsu to Kwangtung
                1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung

    Combat - Japanese
                Battle in Korea
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Japanese win, taking Korea from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Philippines
                    Japanese attack with 1 artillery and 3 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Kwangtung
                    Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    British defend with 1 harbour and 2 infantry
                    Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 2 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
                    ANZAC defend with 1 cruiser, 1 destroyer and 1 transport; British defend with 1 transport
                    Japanese win, taking 42 Sea Zone from Neutral with 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 34
                    Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
                    Casualties for British: 1 transport
                Battle in Burma
                    Japanese attack with 1 armour, 2 artilleries, 2 bombers, 4 fighters, 5 infantry and 4 tactical_bombers
                    British defend with 3 aaGuns, 3 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber
                    UK_Pacific win with 3 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is -20
                    Casualties for Japanese: 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
                    Casualties for British: 3 aaGuns and 5 infantry
                    2 bombers owned by the Japanese, 3 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese retreated

    Non Combat Move - Japanese
                2 carriers moved from 36 Sea Zone to 38 Sea Zone
                2 fighters and 2 tactical_bombers moved from Burma to 38 Sea Zone
                2 fighters and 1 tactical_bomber moved from Kiangsu to Japan
                1 fighter and 1 tactical_bomber moved from Korea to Manchuria
                1 aaGun moved from Manchuria to Amur
                2 bombers, 1 fighter and 1 tactical_bomber moved from Burma to Kweichow
                1 fighter moved from Kwangtung to Kiangsu
                1 tactical_bomber moved from Kwangtung to Kiangsu
                1 artillery and 1 infantry moved from Hunan to Kweichow

    Place Units - Japanese
                7 infantry placed in Japan
                3 mech_infantrys placed in Manchuria
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 41 PUs; end with 42 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 4 bombers and 1 infantry; Remaining resources: 1 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 armour, 2 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 2 artilleries, 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 6 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer and 1 submarine moved from 23 Sea Zone to 33 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 armour, 2 artilleries and 3 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Caroline Islands from Japanese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 aaGun and 2 infantry

    Non Combat Move - Americans
                1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Central United States to 26 Sea Zone
                1 bomber moved from Hawaiian Islands to Wake Island
                2 fighters moved from 26 Sea Zone to Wake Island

    Place Units - Americans
                4 bombers and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                7 infantry moved from Suiyuyan to Shensi
                1 fighter moved from Kansu to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 7 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Shensi from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Kansu

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 2 destroyers and 2 fighters; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 airfield, 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 111 Sea Zone to 110 Sea Zone
                3 fighters moved from United Kingdom to 110 Sea Zone
                1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Syria to Iraq
                1 artillery moved from Italian Somaliland to 76 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                1 infantry moved from Persia to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                2 infantry moved from Persia to Iraq
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                7 infantry moved from India to Burma

    Combat - British
                Battle in Iraq
                    British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                    British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Neutral_Axis: 3 infantry
                Battle in 110 Sea Zone
                    British attack with 1 cruiser, 2 destroyers and 3 fighters
                    Germans defend with 1 cruiser, 2 destroyers, 1 submarine and 11 transports
                    British win with 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 103
                    Casualties for Germans: 1 cruiser, 2 destroyers, 1 submarine and 11 transports
                    Casualties for British: 1 destroyer

    Non Combat Move - British
                3 fighters moved from 110 Sea Zone to United Kingdom
                1 transport moved from 109 Sea Zone to 88 Sea Zone
                1 transport moved from 87 Sea Zone to 88 Sea Zone
                4 infantry moved from Brazil to Suriname
                      British take Suriname from Dutch
                1 armour moved from French West Africa to French Equatorial Africa
                1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Egypt to Alexandria
                1 fighter and 1 tactical_bomber moved from Iraq to Alexandria
                3 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber moved from Burma to Shan State
                2 infantry moved from Rhodesia to Tanganyika Territory

    Place Units - British
                2 destroyers placed in 110 Sea Zone
                2 fighters placed in United Kingdom
                British undo move 2.
                2 fighters placed in Egypt

    Turn Complete - British
                British collect 35 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Place Units - UK_Pacific
                1 armour and 1 mech_infantry placed in India
                1 airfield placed in Java

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6,3,3,6,2,5,4,5,5,2
                UK_Pacific collect 18 PUs (4 lost to blockades); end with 18 PUs total
                Some Units in India change ownership: 1 armour and 1 mech_infantry

  • 2025

    Ok its game over, too much fail for me lol!

    We can try another one if you want ;)


  • Yeah, that was a string of luck for me.

    Ok, shall we start with the same premise bid and sides and just start over? See if I can improve my strategy?

  • 2025

    Ok for me, but if you want to change sides its ok too ;)


  • No, I need to learn how to better protect the UK. Lets just call this a ‘trial run’ and do a reset to the start of the game.

    Will you make a new thread or keep this one?

  • 2025

    Will do a new one, doing it now!

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