scramble 97?
Stalingradski v Infrastructure
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rollsPurchase Units - Germans
Germans buy 1 airfield, 1 carrier, 1 destroyer, 1 fighter, 8 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Germans
1 infantry moved from Smolensk to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Rostov to Caucasus
2 bombers moved from Ukraine to 81 Sea Zone
1 bomber moved from Rostov to 81 Sea Zone
14 armour, 15 artilleries, 9 infantry and 12 mech_infantrys moved from Tambov to Volgograd
4 armour moved from Rostov to Volgograd
2 armour moved from Bryansk to Volgograd
2 mech_infantrys moved from Bryansk to Volgograd
1 bomber moved from Bryansk to Vologda
1 bomber moved from Bryansk to Samara
1 infantry moved from Russia to Samara
2 fighters and 2 tactical_bombers moved from Ukraine to Caucasus
1 tactical_bomber moved from Ukraine to Samara
2 tactical_bombers moved from Ukraine to CaucasusAirborne Attack Move - Germans
2 infantry moved from Novgorod to Vologda
2 infantry moved from Ukraine to CaucasusCombat - Germans
Battle in Volgograd
Germans attack with 20 armour, 15 artilleries, 9 infantry and 14 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 20 armour, 15 artilleries, 8 infantry and 14 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in 81 Sea Zone
Germans attack with 3 bombers
British defend with 1 battleship, 1 cruiser and 2 transports
Germans win with 3 bombers remaining. Battle score for attacker is 38
Casualties for British: 1 battleship, 1 cruiser and 2 transports
Battle in Samara
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 fighters, 3 infantry and 4 tactical_bombers
ANZAC defend with 2 infantry
Germans win, taking Caucasus from ANZAC with 2 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun moved from Tambov to Volgograd
1 infantry moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Ukraine
1 mech_infantry moved from Novgorod to Bryansk
1 tactical_bomber moved from Samara to Russia
1 fighter moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
2 tactical_bombers moved from Caucasus to Rostov
1 tactical_bomber moved from Caucasus to Rostov
1 tactical_bomber moved from Caucasus to Ukraine
2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Western Germany to Northern Italy
2 bombers moved from 81 Sea Zone to Greece
1 bomber moved from 81 Sea Zone to Italian Somaliland
2 fighters moved from Caucasus to Greece
1 fighter moved from Southern Italy to 97 Sea Zone
1 bomber moved from Vologda to Ukraine
1 bomber moved from Samara to Ukraine
1 tactical_bomber moved from Rostov to Russia
2 infantry moved from Normandy Bordeaux to FrancePlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Axis from Western Germany: 2 infantry
EDIT: Adding units owned by Neutral_Axis to Ukraine: 1 infantry
EDIT: Adding units owned by Neutral_Axis to Southern Italy: 1 infantry
EDIT: Turning off Edit Mode
1 carrier placed in 97 Sea Zone
1 airfield placed in Yugoslavia
1 fighter placed in Yugoslavia
1 submarine placed in 112 Sea Zone
1 transport placed in 112 Sea Zone
1 destroyer placed in 97 Sea Zone
3 mech_infantrys placed in Novgorod
3 infantry placed in Ukraine
2 infantry and 1 mech_infantry placed in Russia
2 infantry placed in Western Germany
1 infantry placed in Normandy BordeauxTurn Complete - Germans
Germans collect 67 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs -
In battle vs your Suez fleet, should Germany have lost a bomber? If so, please take the one out of Africa.
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Yes the most you could have left is 2. risky move because you could have lost all 3 and left the batt.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Combat Move - Russians
2 infantry moved from Kazakhstan to Sikang
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Kazakhstan to Samara
1 fighter moved from Kazakhstan to Samara
1 fighter and 1 tactical_bomber moved from Kazakhstan to Sikang
3 armour, 3 artilleries, 45 infantry and 3 mech_infantrys moved from Kazakhstan to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Combat Move - Russians
2 infantry moved from Kazakhstan to Sikang
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Kazakhstan to Samara
1 fighter moved from Kazakhstan to Samara
1 fighter and 1 tactical_bomber moved from Kazakhstan to Sikang
3 armour, 3 artilleries, 45 infantry and 3 mech_infantrys moved from Kazakhstan to CaucasusCombat - Russians
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Samara, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Samara, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 fighter and 1 infantry in Samara, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Samara, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Sikang
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sikang, round 2 : 2/4 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Caucasus
Russians attack with 3 armour, 3 artilleries, 45 infantry and 3 mech_infantrys
Germans defend with 3 infantry
Russians roll dice for 3 armour, 3 artilleries, 45 infantry and 3 mech_infantrys in Caucasus, round 2 : 10/54 hits
Germans roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 3 armour, 3 artilleries, 44 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
6 aaGuns moved from Kazakhstan to Caucasus
1 fighter and 1 tactical_bomber moved from Sikang to Persia
1 fighter moved from Samara to PersiaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Combat Move - Russians
2 infantry moved from Kazakhstan to Sikang
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Kazakhstan to Samara
1 fighter moved from Kazakhstan to Samara
1 fighter and 1 tactical_bomber moved from Kazakhstan to Sikang
3 armour, 3 artilleries, 45 infantry and 3 mech_infantrys moved from Kazakhstan to CaucasusCombat - Russians
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Samara, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Samara, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 fighter and 1 infantry in Samara, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Samara, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Sikang
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sikang, round 2 : 2/4 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Caucasus
Russians attack with 3 armour, 3 artilleries, 45 infantry and 3 mech_infantrys
Germans defend with 3 infantry
Russians roll dice for 3 armour, 3 artilleries, 45 infantry and 3 mech_infantrys in Caucasus, round 2 : 10/54 hits
Germans roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 3 armour, 3 artilleries, 44 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
6 aaGuns moved from Kazakhstan to Caucasus
1 fighter and 1 tactical_bomber moved from Sikang to Persia
1 fighter moved from Samara to PersiaTurn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Caucasus: 1 aaGun
EDIT: Adding units owned by Russians to Kazakhstan: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Combat Move - Russians
2 infantry moved from Kazakhstan to Sikang
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Kazakhstan to Samara
1 fighter moved from Kazakhstan to Samara
1 fighter and 1 tactical_bomber moved from Kazakhstan to Sikang
3 armour, 3 artilleries, 45 infantry and 3 mech_infantrys moved from Kazakhstan to CaucasusCombat - Russians
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Samara, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Samara, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 fighter and 1 infantry in Samara, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Samara, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Sikang
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sikang, round 2 : 2/4 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Caucasus
Russians attack with 3 armour, 3 artilleries, 45 infantry and 3 mech_infantrys
Germans defend with 3 infantry
Russians roll dice for 3 armour, 3 artilleries, 45 infantry and 3 mech_infantrys in Caucasus, round 2 : 10/54 hits
Germans roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 3 armour, 3 artilleries, 44 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
6 aaGuns moved from Kazakhstan to Caucasus
1 fighter and 1 tactical_bomber moved from Sikang to Persia
1 fighter moved from Samara to PersiaTurn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Caucasus: 1 aaGun
EDIT: Adding units owned by Russians to Kazakhstan: 1 aaGun
EDIT: Turning off Edit Mode -
Technology Advancements
JPN spends 64 IPCs; spends 1 on tech
GER: 36.70
RUS: 11.15
JPN: 34.80
USA: 41.65*
GBR: 30.95*
ITA: 9.30
ANZ: 8.70Yes - Suez was risky, but worth the risk. I needed to slow down the northern flow of troops and take some heat off the Med. I just suck at figuring out the math.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Politics - Japanese
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 65 to 70
EDIT: Turning off Edit ModeResearch Technology - Japanese
Japanese spend 5 on tech rollsPurchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 fighter, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
1 mech_infantry moved from Kweichow to Burma
1 infantry moved from Shensi to Sikang
1 fighter and 1 tactical_bomber moved from Szechwan to Sikang
1 fighter and 2 tactical_bombers moved from French Indo China to Burma
1 infantry moved from Urals to Novosibirsk
Japanese take Novosibirsk from Russians
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Hunan to Burma
1 bomber moved from Szechwan to Burma
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Politics - Japanese
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 65 to 70
EDIT: Turning off Edit ModeResearch Technology - Japanese
Japanese spend 5 on tech rollsPurchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 fighter, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
1 mech_infantry moved from Kweichow to Burma
1 infantry moved from Shensi to Sikang
1 fighter and 1 tactical_bomber moved from Szechwan to Sikang
1 fighter and 2 tactical_bombers moved from French Indo China to Burma
1 infantry moved from Urals to Novosibirsk
Japanese take Novosibirsk from Russians
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Hunan to Burma
1 bomber moved from Szechwan to Burma
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Sikang
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
British defend with 1 destroyer
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 destroyerNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Sikang to French Indo China
1 fighter and 2 tactical_bombers moved from Burma to 36 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to French Indo China
2 artilleries and 2 infantry moved from French Indo China to Yunnan
1 bomber moved from Burma to French Indo China
1 infantry moved from Kansu to Tsinghai
1 mech_infantry moved from Tsinghai to Szechwan
2 mech_infantrys moved from Hunan to French Indo China
1 mech_infantry moved from Kiangsu to Kweichow
5 infantry moved from Anhwe to Hunan
6 infantry moved from Jehol to Anhwe
3 infantry moved from Manchuria to Jehol
2 infantry moved from Manchuria to Amur
1 infantry moved from Korea to Amur
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to French Indo China
3 fighters moved from Philippines to French Indo China
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Timguska to Kansu
1 infantry moved from Kansu to Shensi
1 infantry moved from Evenkiyskiy to Timguska
1 bomber moved from French Indo China to Russia
1 infantry moved from Korea to Amur
1 infantry moved from Korea to AmurPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Axis from French Indo China: 1 infantry
EDIT: Adding units owned by Neutral_Axis to Russia: 1 infantry
EDIT: Turning off Edit Mode
1 fighter placed in Japan
1 submarine placed in 6 Sea Zone
3 infantry placed in Korea
3 mech_infantrys placed in Kiangsu
2 armour placed in French Indo China
1 carrier placed in 36 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total -
america is a beast. Hit factory prodiuction with a researchers first try, Not very useful for them, but they know a couple people that would like to have it… :-o :-D
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nuts I need to change my purchase. I am going to start turn over and not buy tech token and edit in factory production. Editing units at the end is harder I think.
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nevermind I was smart enough to save the game after hitting tech on my computer. Surprising.
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Technology Advancements
USA spends 81 IPCs;
buys 1 jet ftr intel (neutral allies ftr)GER: 36.70
RUS: 11.15
JPN: 34.80
USA: 45.70
GBR: 30.95*
ITA: 9.30
ANZ: 8.70 -
all that being said I am changing my purchase. I am going to make 1 mech inf into an inf and buy a second jet ftr token. will edit at end.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Politics - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 81 to 86
EDIT: Turning off Edit ModeResearch Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Increased Factory ProductionActivate Technology - Americans
Americans activating Increased Factory ProductionPurchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 81 to 80
EDIT: Turning off Edit Mode
Americans buy 1 artillery, 1 destroyer, 2 fighters, 7 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Morocco to 93 Sea Zone -
I think we need to edit the intelligence token rule a little.
" A Major Power has the ability to spend 1 ipc to purchase an intelligence token that can give a known tech to an ally. This unit most be attached to a unit. It may move between units. There is no penalty to move between units of the same nationality on its turn, but to move the token to an ally’s unit it must be transferred on the current unit’s nation’s turn (the tokens current unit can’t have moved yet this turn, but may move after transfer) the tokens new unit may then move on the new nations turn. When this token is in the Capitol of an ally that ally gains that tech after its build phase."
I think the last line needs to be changed to “When a token is in the Capitol of an ally at the beginning of its turn that ally gains that tech after its build phase.”
Also as discussed earlier the first line should be changed to, “Starting the turn after it gains a tech a Major Power has the ability to purchase an intelligence token that can give a known tech to an ally.”
The second we are already using and the first is about to impact the game, but I think we use the spirit of the token being there since the begiinning of the turn to slow down exchange a tad. mostly effects USA-GBR and GER-ITA.
This how I will play it. If you disagree we can just edit the tech from britian in to USA on your turn!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Politics - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 81 to 86
EDIT: Turning off Edit ModeResearch Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 1/1 hits
Americans removing all Technology Tokens after successful research.
Americans discover Increased Factory ProductionActivate Technology - Americans
Americans activating Increased Factory ProductionPurchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 81 to 80
EDIT: Turning off Edit Mode
Americans buy 1 artillery, 1 destroyer, 2 fighters, 7 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Morocco to 93 Sea ZoneCombat - Americans
Battle in 93 Sea Zone
Americans attack with 3 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Soviet Far East: 1 infantry
EDIT: Changing ownership of Siberia from Japanese to Americans
EDIT: Adding units owned by Americans to Siberia: 1 infantry
EDIT: Turning off Edit Mode
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from 93 Sea Zone to 91 Sea Zone
2 fighters moved from 93 Sea Zone to Morocco
1 fighter moved from Morocco to Trans-Jordan
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Egypt to Iraq
5 infantry and 3 mech_infantrys moved from Morocco to Algeria
1 aaGun and 3 mech_infantrys moved from Algeria to Tunisia
2 infantry moved from Tunisia to Libya
1 aaGun and 2 infantry moved from Libya to Tobruk
4 infantry moved from Tobruk to Alexandria
1 infantry moved from Alexandria to Egypt
1 bomber moved from United Kingdom to Eastern United States
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 3 Sea Zone to 15 Sea Zone
1 destroyer and 1 transport moved from 3 Sea Zone to 1 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 artillery and 3 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from Western United States: 1 aaGun
EDIT: Adding units owned by Neutral_Allies to Hawaiian Islands: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from United Kingdom: 1 armour
EDIT: Adding units owned by Neutral_Allies to Eastern United States: 1 armour
EDIT: Turning off Edit Mode
6 infantry and 2 mech_infantrys placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
EDIT: Adding units owned by Neutral_Allies to Eastern United States: 2 fighters
EDIT: Turning off Edit Mode
1 fighter placed in Eastern United States
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
1 bomber and 3 fighters could not land in Eastern United States and were removedTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Combat Move - British
1 mech_infantry moved from Kazakhstan to Novosibirsk
2 fighters and 2 tactical_bombers moved from Kazakhstan to Novosibirsk
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 bomber moved from India to Burma -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Politics - British
Turning on Edit Mode
EDIT: Changing PUs for British from 43 to 48
EDIT: Turning off Edit ModeResearch Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hitsActivate Technology - British
British giving technology to UK_Pacific: AA RadarPurchase Units - British
British buy 1 airfield, 2 artilleries and 6 infantry; Remaining resources: 1 techTokens; 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Kazakhstan to Novosibirsk
2 fighters and 2 tactical_bombers moved from Kazakhstan to Novosibirsk
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 bomber moved from India to BurmaCombat - British
Battle in Novosibirsk
British attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Novosibirsk, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
British win, taking Novosibirsk from Japanese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Burma
British attack with 1 bomber, 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 bomber, 1 fighter and 2 infantry in Burma, round 2 : 3/4 hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Italian Somaliland from Italians to British
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Eastern United States: 1 bomber and 1 fighter
EDIT: Adding units owned by Neutral_Allies to Eastern United States: 2 fighters
EDIT: Turning off Edit Mode
1 bomber and 3 fighters could not land in Eastern United States and were removed
1 fighter moved from Burma to India
1 armour moved from Kazakhstan to Caucasus
2 fighters and 2 tactical_bombers moved from Novosibirsk to Caucasus
1 aaGun, 2 artilleries and 29 infantry moved from Northwest Persia to Caucasus
1 armour moved from Iraq to Caucasus
2 aaGuns, 1 artillery and 6 infantry moved from Iraq to Northwest Persia
7 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Italian Somaliland
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Libya to Tobruk
2 infantry moved from Tunisia to Libya
2 infantry moved from Algeria to Tunisia
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 106 Sea Zone
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 bomber moved from Burma to IndiaPlace Units - British
1 airfield placed in Trans-Jordan
2 artilleries and 1 infantry placed in Iraq
3 infantry placed in Egypt
2 infantry placed in QuebecTurn Complete - British
British collect 39 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry





