I am a retired gentleman with a few games going who would like to play a little more against people. There seems to be a pattern where the player who loses does not want to play again. I have played several games that I lost and did not want to play again. I have won against several players and they did not want to play again. There are a few like Dawgoneit who love to play and will not quit playing you. What I would like to try is sort of an automatic bid improvement for the losing player. For example: I lose a G41 with no bid then if we play again same sides then I get a 10 or 20 bid sort of depending on how bad I got beat. I win at 20 we go to 10. I win at 10 we go to no bid.
If you want to play without the bid improvement just let me know and we can do it the more common way.
Dice Roller
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Rolls: 10@1; Total Hits: 310@1: (5, 5, 6, 6, 1, 2, 3, 1, 3, 1)
Rolls: 10@2; Total Hits: 510@2: (3, 1, 1, 5, 4, 1, 3, 2, 6, 1)
Rolls: 10@3; Total Hits: 610@3: (2, 2, 2, 3, 3, 4, 5, 4, 4, 3) -
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (5, 1)2@3: (4, 6)1@4: (4)
Rolls: 1@2 1@4; Total Hits: 01@2: (5)1@4: (5) -
Rolls: 1@3 4@4; Total Hits: 21@3: (5)4@4: (5, 3, 3, 5)
Rolls: 2@2 2@4; Total Hits: 02@2: (5, 6)2@4: (6, 5) -
Rolls: 1@3 4@4; Total Hits: 21@3: (5)4@4: (6, 4, 5, 2)
Rolls: 2@2 2@4; Total Hits: 32@2: (1, 5)2@4: (4, 1)
Rolls: 1@3 4@4; Total Hits: 31@3: (1)4@4: (2, 1, 6, 5)
Rolls: 2@2 2@4; Total Hits: 22@2: (2, 5)2@4: (6, 3)
Rolls: 1@3 4@4; Total Hits: 21@3: (2)4@4: (6, 6, 6, 1)
Rolls: 2@2 2@4; Total Hits: 32@2: (2, 6)2@4: (1, 1)
Rolls: 1@3 4@4; Total Hits: 21@3: (6)4@4: (6, 2, 4, 5)
Rolls: 2@2 2@4; Total Hits: 42@2: (2, 1)2@4: (3, 4)
Rolls: 1@3 4@4; Total Hits: 51@3: (2)4@4: (1, 1, 3, 2)
Rolls: 2@2 2@4; Total Hits: 32@2: (2, 3)2@4: (1, 1) -
Rolls: 1@3 4@4; Total Hits: 41@3: (6)4@4: (3, 1, 1, 2)
Rolls: 2@2 2@4; Total Hits: 22@2: (4, 1)2@4: (2, 6)
Rolls: 1@3 4@4; Total Hits: 41@3: (2)4@4: (5, 2, 4, 2)
Rolls: 2@2 2@4; Total Hits: 22@2: (6, 5)2@4: (2, 2)
Rolls: 1@3 4@4; Total Hits: 41@3: (3)4@4: (3, 1, 6, 1)
Rolls: 2@2 2@4; Total Hits: 42@2: (1, 2)2@4: (3, 3)
Rolls: 1@3 4@4; Total Hits: 21@3: (3)4@4: (6, 5, 4, 5)
Rolls: 2@2 2@4; Total Hits: 22@2: (1, 4)2@4: (6, 2)
Rolls: 1@3 4@4; Total Hits: 41@3: (2)4@4: (6, 4, 1, 2)
Rolls: 2@2 2@4; Total Hits: 22@2: (2, 3)2@4: (5, 4) -
Rolls: 1@3 4@4; Total Hits: 31@3: (5)4@4: (5, 4, 1, 2)
Rolls: 2@2 2@4; Total Hits: 12@2: (6, 3)2@4: (1, 5)
Rolls: 1@3 4@4; Total Hits: 21@3: (5)4@4: (6, 4, 5, 3)
Rolls: 2@2 2@4; Total Hits: 12@2: (3, 4)2@4: (6, 1)
Rolls: 1@3 4@4; Total Hits: 51@3: (2)4@4: (1, 2, 4, 2)
Rolls: 2@2 2@4; Total Hits: 22@2: (2, 4)2@4: (4, 6)
Rolls: 1@3 4@4; Total Hits: 41@3: (2)4@4: (3, 3, 6, 2)
Rolls: 2@2 2@4; Total Hits: 32@2: (2, 3)2@4: (3, 3)
Rolls: 1@3 4@4; Total Hits: 31@3: (2)4@4: (5, 4, 6, 4)
Rolls: 2@2 2@4; Total Hits: 12@2: (3, 4)2@4: (2, 6) -
Rolls: 1@1 1@4; Total Hits: 11@1: (6)1@4: (1) -
Rolls: 1@3 1@4; Total Hits: 01@3: (5)1@4: (6)
Rolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (2)
Rolls: 1@3 1@4; Total Hits: 11@3: (3)1@4: (6)
Rolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (2)
Rolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (4)
Rolls: 1@3 1@4; Total Hits: 11@3: (1)1@4: (6)
Rolls: 1@3 1@4; Total Hits: 11@3: (1)1@4: (5)
Rolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (1)
Rolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (4)
Rolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (1)
Rolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (2)
Rolls: 1@3 1@4; Total Hits: 01@3: (4)1@4: (5) -
Rolls: 10@1; Total Hits: 010@1: (4, 5, 5, 6, 5, 6, 3, 6, 6, 4) -
Rolls: 1@1; Total Hits: 11@1: (1) -
@Emperor:
Rolls: 1@1; Total Hits: 11@1: (1)haha, EM you are red hot.
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Rolling 6d6:
(2, 3, 4, 6, 6, 6)Replace <colon>with an actual colon “:”
Replace n with the number of dice to roll.
Replace m with the number of sides per dice.</colon> -
att
Rolls: 10@2 5@3; Total Hits: 610@2: (5, 3, 5, 4, 4, 2, 1, 3, 4, 1)5@3: (4, 1, 1, 2, 5)
dff
Rolls: 10@2; Total Hits: 510@2: (2, 2, 1, 5, 3, 3, 2, 4, 1, 3) -
Rolls: 1@1 2@2 4@3 1@4; Total Hits: 41@1: (3)2@2: (5, 1)4@3: (6, 3, 3, 1)1@4: (5) -
74 pages is too many. What is the current formula to type for say 3inf, 1 art, arm, and i ftr? I should be able to figure it out from there…
Rolling 3d6:
(3, 5, 5) -
:dice3d6@1:
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Rolls: 2@2 2@4; Total Hits: 32@2: (2, 6)2@4: (2, 4)
Rolls: 3@2; Total Hits: 23@2: (2, 1, 4)
Rolls: 2@2 2@4; Total Hits: 12@2: (1, 3)2@4: (6, 6)
Rolls: 3@2; Total Hits: 33@2: (2, 1, 1)
Rolls: 2@2 2@4; Total Hits: 12@2: (6, 3)2@4: (4, 5)
Rolls: 3@2; Total Hits: 03@2: (5, 3, 6)
Rolls: 2@2 2@4; Total Hits: 22@2: (3, 3)2@4: (1, 4)
Rolls: 3@2; Total Hits: 13@2: (6, 3, 2)
Rolls: 2@2 2@4; Total Hits: 32@2: (2, 5)2@4: (2, 4)
Rolls: 3@2; Total Hits: 13@2: (5, 3, 1)
Rolls: 2@2 2@4; Total Hits: 22@2: (1, 4)2@4: (5, 2)
Rolls: 3@2; Total Hits: 23@2: (1, 4, 1)
Rolls: 2@2 2@4; Total Hits: 22@2: (3, 5)2@4: (2, 3)
Rolls: 3@2; Total Hits: 23@2: (2, 5, 1)
Rolls: 2@2 2@4; Total Hits: 32@2: (6, 2)2@4: (1, 2)
Rolls: 3@2; Total Hits: 13@2: (4, 1, 5) -
Rolls: 2@3; Total Hits: 22@3: (3, 1) -
Rolls: 2@3; Total Hits: 02@3: (4, 6) -
Rolls: 2@1 1@4; Total Hits: 12@1: (4, 2)1@4: (4)
Rolls: 1@2; Total Hits: 01@2: (5)
Rolls: 2@1 1@4; Total Hits: 02@1: (6, 6)1@4: (6)
Rolls: 1@2; Total Hits: 11@2: (2)
Rolls: 2@1 1@4; Total Hits: 12@1: (5, 6)1@4: (2)
Rolls: 1@2; Total Hits: 01@2: (5)
Rolls: 2@1 1@4; Total Hits: 12@1: (1, 3)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (3)
Rolls: 2@1 1@4; Total Hits: 12@1: (4, 2)1@4: (1)
Rolls: 1@2; Total Hits: 11@2: (1)





