@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
2 tactical_bombers moved from 19 Sea Zone to Kiangsi
2 fighters moved from 19 Sea Zone to Kiangsi
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Jehol
1 mech_infantry moved from Kiangsu to Anhwe
3 bombers, 2 fighters and 4 tactical_bombers moved from Kwangtung to Anhwe
Combat - Japanese
Battle in Anhwe
Japanese attack with 3 bombers, 2 fighters, 2 mech_infantrys and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 3 bombers, 2 fighters, 2 mech_infantrys and 4 tactical_bombers in Anhwe, round 2 : 7/11 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 3 bombers, 2 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 armour
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Kiangsi, round 2 : 5/7 hits
Chinese roll dice for 1 armour in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in 22 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 22 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 battleships and 3 carriers moved from 19 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from Kiangsi to 20 Sea Zone
2 fighters moved from Anhwe to 20 Sea Zone
3 bombers and 4 tactical_bombers moved from Anhwe to Kiangsu
Place Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
3 artilleries placed in Kiangsu
2 artilleries and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Korea : 1 infantry
Kiangsu : 1 flag, 3 artilleries, 3 bombers, 1 factory_minor and 4 tactical_bombers
Kiangsi : 1 flag, 1 artillery and 1 infantry
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Jehol : 1 flag, 1 mech_infantry
Manchuria : 1 flag
Anhwe : 1 flag, 2 mech_infantrys
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
44 Sea Zone : 1 flag
20 Sea Zone : 2 battleships, 3 carriers, 4 fighters, 2 tactical_bombers and 2 transports
22 Sea Zone : 1 destroyer and 1 submarine
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer and 1 submarine
Production/PUs Summary :
Germans : 27 / 32
Russians : 53 / 75
Japanese : 34 / 34
Americans : 52 / 72
Chinese : 12 / 20
British : 32 / 32
UK_Pacific : 13 / 9
Italians : 13 / 20
ANZAC : 21 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 battleships, 4 carriers, 3 cruisers, 7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
1 bomber moved from Yunnan to 20 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
1 armour moved from United Kingdom to 109 Sea Zone
1 armour and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Holland Belgium
1 cruiser moved from 109 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to Eastern United States
3 mech_infantrys moved from New Brunswick Nova Scotia to Eastern United States
2 transports moved from 91 Sea Zone to 86 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
3 infantry moved from Brazil to 86 Sea Zone
1 infantry and 1 transport moved from 86 Sea Zone to 88 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
any kami’s in sz20?
Two on each of the BB’s and the last two on two separate CV’s
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 battleships, 4 carriers, 3 cruisers, 7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
1 bomber moved from Yunnan to 20 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
1 armour moved from United Kingdom to 109 Sea Zone
1 armour and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Holland Belgium
1 cruiser moved from 109 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to Eastern United States
3 mech_infantrys moved from New Brunswick Nova Scotia to Eastern United States
2 transports moved from 91 Sea Zone to 86 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
3 infantry moved from Brazil to 86 Sea Zone
1 infantry and 1 transport moved from 86 Sea Zone to 88 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 2,2
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 5,4
Battle in 20 Sea Zone
Americans attack with 1 battleship, 1 bomber, 4 carriers, 3 cruisers, 7 fighters and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 4 fighters, 2 tactical_bombers and 2 transports
Units damaged: 2 battleships owned by the Japanese and 2 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Japanese win with 2 battleships, 1 fighter and 2 transports remaining. Battle score for attacker is -113
Casualties for Americans: 1 battleship, 1 bomber, 4 carriers, 3 cruisers, 7 fighters and 1 tactical_bomber
Casualties for Japanese: 3 carriers, 3 fighters and 2 tactical_bombers
Battle in Southern France
Americans attack with 1 armour and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Holland Belgium
1 fighter owned by the Japanese forced to land in Kwangtung
Non Combat Move - Americans
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 armour, 2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
1 armour, 2 artilleries, 3 infantry, 1 submarine and 3 transports moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier, 3 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Chahar to Jehol
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Anhwe
1 artillery moved from Chahar to Anhwe
1 fighter moved from Chahar to Anhwe
1 infantry moved from Chahar to Jehol
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Chahar to Jehol
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Anhwe
1 artillery moved from Chahar to Anhwe
1 fighter moved from Chahar to Anhwe
1 infantry moved from Chahar to Jehol
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 mech_infantrys
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Jehol
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Jehol from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Yunnan
2 infantry moved from Chahar to Anhwe
Place Units - Chinese
2 artilleries and 4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
2 artilleries and 2 infantry moved from Hunan to Kiangsi
1 fighter moved from Yunnan to Kiangsi
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 factory_upgrade and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
2 artilleries and 2 infantry moved from Hunan to Kiangsi
1 fighter moved from Yunnan to Kiangsi
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
Combat - British
Battle in Scotland
Battle in Kiangsi
British attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Scotland from Germans, taking Kiangsi from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 fighter moved from Kiangsi to Anhwe
1 mech_infantry moved from India to Yunnan
2 artilleries and 3 infantry moved from Yunnan to Hunan
1 aaGun, 1 artillery and 1 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from India to Burma
1 aaGun moved from India to Burma
1 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Shan State to Yunnan
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Trans-Jordan to Northwest Persia
Place Units - British
Units in United Kingdom being upgraded or consumed: 1 factory_minor
1 armour, 1 factory_upgrade and 2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3
British collect 31 PUs (3 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Yugoslavia
1 artillery moved from Albania to Yugoslavia
2 infantry moved from Greece to Bulgaria
Italians take Bulgaria from Russians
1 fighter moved from Southern Italy to 93 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yugoslavia
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 artillery
Italians roll dice for 1 artillery and 2 infantry in Yugoslavia, round 2 : 2/3 hits
Russians roll dice for 1 artillery in Yugoslavia, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia
Italians win, taking Yugoslavia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 artillery
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Territory Summary for Italians :
Northern Italy : 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
93 Sea Zone : 1 flag
Bulgaria : 1 flag, 2 infantry
Greece : 1 flag
97 Sea Zone : 1 flag, 1 destroyer and 1 transport
92 Sea Zone : 1 destroyer
Yugoslavia : 1 flag, 1 artillery and 1 infantry
98 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 22 / 32
Russians : 50 / 75
Japanese : 27 / 34
Americans : 58 / 78
Chinese : 15 / 20
British : 34 / 36
UK_Pacific : 17 / 17
Italians : 13 / 19
ANZAC : 21 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 destroyer moved from 43 Sea Zone to 20 Sea Zone
2 fighters moved from Shan State to 20 Sea Zone
1 bomber moved from Yunnan to 20 Sea Zone
1 fighter moved from Chahar to 20 Sea Zone
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 destroyer moved from 43 Sea Zone to 20 Sea Zone
2 fighters moved from Shan State to 20 Sea Zone
1 bomber moved from Yunnan to 20 Sea Zone
1 fighter moved from Chahar to 20 Sea Zone
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer and 3 fighters
Japanese defend with 2 battleships and 2 transports
ANZAC win with 1 bomber and 3 fighters remaining. Battle score for attacker is 46
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 2 battleships and 2 transports
Battle in Philippines
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 1 infantry
ANZAC win, taking Philippines from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 5
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Non Combat Move - ANZAC
3 fighters moved from 20 Sea Zone to Kiangsi
1 bomber moved from 20 Sea Zone to Hunan
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 fighter moved from Western Germany to 113 Sea Zone
1 armour and 1 tactical_bomber moved from Western Germany to Holland Belgium
3 infantry moved from Normandy Bordeaux to Southern France
2 tactical_bombers moved from Western Germany to Southern France
2 armour moved from Western Germany to Poland
2 infantry moved from Germany to Poland
2 infantry moved from Germany to Slovakia Hungary
1 armour moved from Western Germany to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Germany to Slovakia Hungary
1 bomber moved from Germany to 110 Sea Zone
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 armour and 1 tactical_bomber
Americans defend with 1 armour
Germans roll dice for 1 armour and 1 tactical_bomber in Holland Belgium, round 2 : 0/2 hits
Americans roll dice for 1 armour in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 tactical_bomber in Holland Belgium, round 3 : 1/2 hits
Americans roll dice for 1 armour in Holland Belgium, round 3 : 1/1 hits
1 tactical_bomber owned by the Germans and 1 armour owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 armour remaining. Battle score for attacker is -5
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 1 armour
Battle in Poland
Germans attack with 2 armour and 2 infantry
Russians defend with 2 armour
Germans roll dice for 2 armour and 2 infantry in Poland, round 2 : 0/4 hits
Russians roll dice for 2 armour in Poland, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Poland
Germans roll dice for 2 armour and 1 infantry in Poland, round 3 : 1/3 hits
Russians roll dice for 2 armour in Poland, round 3 : 2/2 hits
1 armour owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Poland
Germans roll dice for 1 armour in Poland, round 4 : 1/1 hits
Russians roll dice for 1 armour in Poland, round 4 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Poland
Russians win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 2 armour and 2 infantry
Casualties for Russians: 2 armour
Battle in Slovakia Hungary
Germans attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 transport
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 1 fighter and 1 transport in 113 Sea Zone, round 2 : 2/2 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 110 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 110 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Southern France
Germans attack with 3 infantry and 2 tactical_bombers
Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 infantry and 2 tactical_bombers in Southern France, round 2 : 1/5 hits
Americans roll dice for 1 armour and 1 infantry in Southern France, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Southern France
Germans roll dice for 3 infantry and 2 tactical_bombers in Southern France, round 3 : 3/5 hits
Americans roll dice for 1 armour in Southern France, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Norway
Non Combat Move - Germans
1 fighter moved from 113 Sea Zone to Western Germany
1 fighter moved from Slovakia Hungary to Western Germany
1 tactical_bomber moved from Slovakia Hungary to Western Germany
2 tactical_bombers moved from Southern France to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
Place Units - Germans
10 infantry placed in Germany
Turn Complete - Germans
Germans collect 34 PUs; end with 36 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 41 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 armour and 2 infantry
Western Germany : 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 3 tactical_bombers
Germany : 1 factory_major and 15 infantry
Norway : 1 infantry
Holland Belgium : 1 armour
113 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 34 / 41
Russians : 44 / 75
Japanese : 25 / 34
Americans : 54 / 78
Chinese : 15 / 20
British : 34 / 36
UK_Pacific : 17 / 17
Italians : 13 / 19
ANZAC : 21 / 31
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 armour, 3 artilleries, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
4 infantry moved from Eastern Poland to Slovakia Hungary
1 armour and 1 mech_infantry moved from Eastern Poland to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 armour and 1 mech_infantry moved from Eastern Poland to Bulgaria
1 armour moved from Eastern Poland to Slovakia Hungary
1 mech_infantry moved from Eastern Poland to Bulgaria
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 armour, 3 artilleries, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
4 infantry moved from Eastern Poland to Slovakia Hungary
1 armour and 1 mech_infantry moved from Eastern Poland to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 armour and 1 mech_infantry moved from Eastern Poland to Bulgaria
1 armour moved from Eastern Poland to Slovakia Hungary
1 mech_infantry moved from Eastern Poland to Bulgaria
Combat - Russians
Battle in Slovakia Hungary
Russians attack with 1 armour and 4 infantry
Germans defend with 1 armour and 2 infantry
Russians win, taking Slovakia Hungary from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 2 infantry
Battle in Bulgaria
Russians attack with 1 armour and 2 mech_infantrys
Italians defend with 2 infantry
Russians win, taking Bulgaria from Italians with 1 armour remaining. Battle score for attacker is -2
Casualties for Italians: 2 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Yugoslavia
Russians attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Russians win, taking Yugoslavia from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Russians
1 artillery moved from Bessarabia to Romania
2 infantry moved from Bessarabia to Romania
2 artilleries and 3 infantry moved from Western Ukraine to Eastern Poland
3 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
1 artillery and 4 infantry moved from Belarus to Eastern Poland
4 armour moved from Novgorod to Eastern Poland
1 artillery and 3 infantry moved from Smolensk to Belarus
1 artillery and 3 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Rostov to Ukraine
1 artillery and 3 infantry moved from Russia to Smolensk
1 artillery and 3 infantry moved from Russia to Bryansk
1 mech_infantry moved from Volgograd to Ukraine
2 infantry moved from Volgograd to Rostov
2 aaGuns moved from Buryatia to Yakut S.S.R.
Place Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
3 armour placed in Novgorod
1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
Russians collect 49 PUs (1 lost to blockades); end with 49 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 54 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 69 PUs
I think this game is done :(
GG!
I think when you went after uk that opened the door for Russia.
yes gg.
I all ways like playing you. want to play another waw. I no your not on for the weekends but we can start next week if you want.
Sure, if you want to be the Axis you can get it set up and I can do my go on Monday