@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 infantry and 1 transport moved from 107 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to Scotland
1 artillery moved from Egypt to Trans-Jordan
1 artillery moved from Tobruk to Alexandria
1 mech_infantry moved from Tobruk to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
4 artilleries and 13 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
4 artilleries and 7 infantry moved from India to Burma
Combat - British
Battle in Yunnan
British attack with 4 artilleries, 1 fighter and 13 infantry
Japanese defend with 2 fighters
British win, taking Yunnan from Japanese with 4 artilleries, 1 fighter and 12 infantry remaining. Battle score for attacker is 17
Casualties for British: 1 infantry
Casualties for Japanese: 2 fighters
Battle in Scotland
British attack with 1 armour and 1 infantry
Germans defend with 1 airfield and 2 armour
Germans win with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for British: 1 armour and 1 infantry
Non Combat Move - British
1 fighter moved from Yunnan to Burma
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
2 artilleries moved from Northern Italy to Yugoslavia
1 fighter moved from Southern Italy to Yugoslavia
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Yugoslavia
Italians attack with 2 artilleries and 1 fighter
Russians defend with 1 armour
Italians roll dice for 2 artilleries and 1 fighter in Yugoslavia, round 2 : 1/3 hits
Russians roll dice for 1 armour in Yugoslavia, round 2 : 1/1 hits
1 armour owned by the Russians and 1 artillery owned by the Italians lost in Yugoslavia
Italians win, taking 97 Sea Zone from British, taking Yugoslavia from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for Russians: 1 armour
Casualties for Italians: 1 artillery
Non Combat Move - Italians
1 fighter moved from Yugoslavia to Southern Italy
Place Units - Italians
1 transport placed in 97 Sea Zone
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Northern Italy : 1 factory_minor and 1 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 10 infantry
93 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 submarine and 1 transport
Yugoslavia : 1 flag, 1 artillery
Production/PUs Summary :
Germans : 33 / 50
Russians : 48 / 71
Japanese : 37 / 46
Americans : 54 / 74
Chinese : 9 / 8
British : 32 / 32
UK_Pacific : 11 / 11
Italians : 12 / 18
ANZAC : 21 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Java to Yunnan
2 fighters moved from Burma to Hopei
1 bomber moved from New South Wales to 42 Sea Zone
1 fighter moved from New South Wales to Queensland
1 fighter moved from Queensland to 42 Sea Zone
1 infantry moved from Alexandria to Egypt
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC win, taking 42 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Hopei
ANZAC attack with 2 fighters
Japanese defend with 1 armour and 2 mech_infantrys
Japanese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -16
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 1 mech_infantry
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Java
1 bomber moved from 42 Sea Zone to Java
Place Units - ANZAC
1 armour placed in New South Wales
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1
ANZAC collect 18 PUs (3 lost to blockades); end with 18 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
French take Northwest Persia from Neutral_Allies
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber, 2 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom
1 armour moved from Scotland to United Kingdom
1 infantry moved from Slovakia Hungary to Romania
Germans take Romania from Russians
5 infantry moved from Germany to Poland
1 tactical_bomber moved from Germany to Poland
2 fighters moved from Germany to Poland
Combat - Germans
Battle in Poland
Germans attack with 2 fighters, 5 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Poland, round 2 : 4/8 hits
Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in United Kingdom
Germans attack with 1 armour, 1 bomber, 2 fighters and 4 tactical_bombers
British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 4 artilleries and 3 infantry
Germans roll dice for 1 armour, 1 bomber, 2 fighters and 4 tactical_bombers in United Kingdom, round 2 : 7/8 hits
British roll dice for 4 artilleries and 3 infantry in United Kingdom, round 2 : 3/7 hits
4 artilleries owned by the Americans, 1 tactical_bomber owned by the Germans, 3 infantry owned by the Americans and 2 fighters owned by the Germans lost in United Kingdom
Germans captures 32PUs while taking British capital
Germans win, taking United Kingdom from British with 1 armour, 1 bomber and 3 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for Americans: 4 artilleries and 3 infantry
Non Combat Move - Germans
3 tactical_bombers moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Western Germany
2 artilleries and 2 infantry moved from Greater Southern Germany to Slovakia Hungary
1 tactical_bomber moved from Poland to Western Germany
2 fighters moved from Poland to Western Germany
Place Units - Germans
4 armour, 4 infantry and 2 mech_infantrys placed in Germany
1 armour placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1,4
Germans collect 42 PUs (2 lost to blockades); end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 3 infantry and 3 tactical_bombers
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 3 aaGuns, 4 artilleries and 9 infantry
Western Germany : 1 airfield, 1 armour, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
Romania : 1 infantry
Poland : 4 infantry
Germany : 4 armour, 1 factory_major, 4 infantry and 2 mech_infantrys
Production/PUs Summary :
Germans : 44 / 79
Russians : 43 / 71
Japanese : 37 / 46
Americans : 54 / 74
Chinese : 9 / 8
British : 26 / 0
UK_Pacific : 11 / 11
Italians : 12 / 18
ANZAC : 21 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 5 armour, 2 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bessarabia to Romania
1 artillery moved from Bessarabia to Romania
1 infantry moved from Eastern Poland to Poland
4 infantry moved from Eastern Poland to Poland
1 tactical_bomber moved from Eastern Poland to Poland
2 fighters moved from Eastern Poland to Poland
1 infantry moved from Bessarabia to Romania
1 armour moved from Finland to Norway
Russians take Norway from Germans
1 armour moved from Norway to Finland
1 armour moved from Finland to Novgorod
1 submarine moved from 109 Sea Zone to 91 Sea Zone
Combat - Russians
Battle in Poland
Russians attack with 2 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 4 infantry
Russians win, taking Poland from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Russians: 2 infantry
Battle in Romania
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 artillery and 1 infantry moved from Bessarabia to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
3 armour moved from Ukraine to Eastern Poland
1 tactical_bomber moved from Poland to Eastern Poland
2 fighters moved from Poland to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Rostov to Ukraine
3 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Rostov to Ukraine
3 armour moved from Novgorod to Eastern Poland
1 armour moved from Baltic States to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
4 infantry moved from Smolensk to Belarus
4 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
3 infantry moved from Russia to Bryansk
2 artilleries moved from Russia to Bryansk
3 mech_infantrys moved from Volgograd to Ukraine
Place Units - Russians
3 armour placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
1 infantry and 2 mech_infantrys placed in Volgograd
2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
Russians collect 49 PUs (2 lost to blockades); end with 49 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 54 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
1 bomber moved from Kwangtung to 36 Sea Zone
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from Japan to 22 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
1 armour and 1 mech_infantry moved from Hopei to Yunnan
2 bombers, 5 fighters and 5 tactical_bombers moved from Kwangtung to Yunnan
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kwangsi
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 bomber and 2 transports
Americans defend with 2 transports
2 transports owned by the Americans lost in 36 Sea Zone
Japanese win with 1 bomber and 2 transports remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with no units remaining. Battle score for attacker is -6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 22 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 22 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 1 armour, 2 bombers, 5 fighters, 1 mech_infantry and 5 tactical_bombers
ANZAC defend with 2 fighters; British defend with 4 artilleries and 12 infantry
Japanese roll dice for 1 armour, 2 bombers, 5 fighters, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 2 : 6/14 hits
Chinese roll dice for 4 artilleries, 2 fighters and 12 infantry in Yunnan, round 2 : 7/18 hits
6 infantry owned by the British, 1 armour owned by the Japanese, 2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
retreated to Yunnan
Chinese win with 4 artilleries, 2 fighters and 6 infantry remaining. Battle score for attacker is -44
Casualties for Japanese: 1 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers
Casualties for British: 6 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 0/5 hits
Chinese roll dice for 1 armour and 1 infantry in Kwangsi, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 3 : 1/4 hits
Chinese roll dice for 1 armour and 1 infantry in Kwangsi, round 3 : 2/2 hits
1 armour owned by the Japanese, 1 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 4 : 0/2 hits
Chinese roll dice for 1 armour in Kwangsi, round 4 : 0/1 hits
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 5 : 0/2 hits
Chinese roll dice for 1 armour in Kwangsi, round 5 : 0/1 hits
1 mech_infantry owned by the Japanese retreated to Kiangsi
Chinese win with 1 armour remaining. Battle score for attacker is -17
Casualties for Japanese: 1 armour, 1 fighter and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in French Indo China
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in French Indo China, round 2 : 0/4 hits
Americans roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in French Indo China
Japanese roll dice for 1 artillery and 2 infantry in French Indo China, round 3 : 1/3 hits
Americans roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits
1 infantry owned by the Americans lost in French Indo China
Japanese win, taking French Indo China from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Kwangsi to Kwangtung
2 bombers, 2 fighters and 3 tactical_bombers moved from Yunnan to Kwangtung
1 bomber moved from 36 Sea Zone to Kwangtung
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Manchuria to Jehol
1 fighter moved from 22 Sea Zone to 19 Sea Zone
1 fighter moved from 19 Sea Zone to Japan
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
1 artillery placed in Japan
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 39 PUs; end with 40 PUs total
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Korea : 1 infantry
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag, 1 mech_infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Jehol : 1 flag, 1 artillery and 1 infantry
Manchuria : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Anhwe : 1 flag
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 3 bombers, 2 fighters, 1 harbour and 4 tactical_bombers
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
French Indo China : 1 flag, 1 artillery and 2 infantry
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 2 transports
22 Sea Zone : 1 destroyer
19 Sea Zone : 2 battleships, 3 carriers, 2 fighters and 2 tactical_bombers
6 Sea Zone : 2 destroyers, 1 submarine and 2 transports
Production/PUs Summary :
Germans : 36 / 79
Russians : 51 / 72
Japanese : 39 / 40
Americans : 52 / 74
Chinese : 9 / 8
British : 26 / 0
UK_Pacific : 11 / 11
Italians : 12 / 18
ANZAC : 21 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 destroyer, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from India to 36 Sea Zone
1 armour moved from Kwangsi to Hunan
Chinese take Hunan from Japanese
1 armour moved from Hunan to Kiangsi
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
4 transports moved from 109 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
7 fighters moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 31 Sea Zone to 22 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 destroyer, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from India to 36 Sea Zone
1 armour moved from Kwangsi to Hunan
Chinese take Hunan from Japanese
1 armour moved from Hunan to Kiangsi
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
4 transports moved from 109 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
7 fighters moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 31 Sea Zone to 22 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in United Kingdom
Americans attack with 1 armour and 1 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Americans win, taking United Kingdom from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Battle in Kiangsi
Americans attack with 1 armour
Japanese defend with 1 mech_infantry
Americans win, taking Kiangsi from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 22 Sea Zone
Americans attack with 1 destroyer, 7 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking 22 Sea Zone from Japanese with 1 destroyer, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - Americans
1 bomber moved from 36 Sea Zone to Yunnan
7 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Central United States to Eastern United States
Place Units - Americans
4 transports placed in 10 Sea Zone
Americans undo move 1.
1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Western United States
1 transport placed in 10 Sea Zone
Americans undo move 3.
2 transports placed in 10 Sea Zone
Americans undo move 1.
2 transports placed in 10 Sea Zone
2 infantry placed in Western United States
Americans undo move 3.
1 submarine and 1 transport placed in 10 Sea Zone
Americans undo move 3.
1 artillery and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
4 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries placed in Chahar
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 transport moved from 109 Sea Zone to 106 Sea Zone
2 artilleries and 3 infantry moved from Yunnan to French Indo China
1 fighter moved from Burma to French Indo China
1 infantry moved from Yunnan to French Indo China
1 artillery and 3 infantry moved from Burma to Shan State
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Alexandria to Egypt
1 mech_infantry moved from Egypt to Trans-Jordan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 109 Sea Zone to 106 Sea Zone
2 artilleries and 3 infantry moved from Yunnan to French Indo China
1 fighter moved from Burma to French Indo China
1 infantry moved from Yunnan to French Indo China
1 artillery and 3 infantry moved from Burma to Shan State
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Alexandria to Egypt
1 mech_infantry moved from Egypt to Trans-Jordan
Combat - British
Battle in French Indo China
British attack with 2 artilleries, 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
British win, taking French Indo China from Japanese with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - British
1 artillery and 1 infantry moved from Burma to Shan State
2 artilleries and 2 infantry moved from Yunnan to Hunan
1 aaGun, 1 artillery and 1 infantry moved from India to Burma
2 artilleries and 2 infantry moved from Burma to Yunnan
1 fighter moved from French Indo China to Yunnan
1 infantry moved from Burma to Yunnan
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Place Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,2
UK_Pacific collect 9 PUs (4 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 artillery moved from Yugoslavia to Albania
Italians take Albania from Russians
Combat - Italians
Battle in Greece
Non Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Albania : 1 artillery
Northern Italy : 1 factory_minor
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 8 infantry
93 Sea Zone : 1 flag
Greece : 1 flag, 2 infantry
97 Sea Zone : 1 flag, 1 destroyer and 1 transport
Yugoslavia : 1 flag, 1 infantry
98 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 30 / 79
Russians : 48 / 72
Japanese : 32 / 40
Americans : 52 / 72
Chinese : 14 / 20
British : 32 / 32
UK_Pacific : 13 / 9
Italians : 15 / 20
ANZAC : 21 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from Java to 43 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Yunnan to Jehol
1 bomber moved from Java to 43 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from Java to 43 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Yunnan to Jehol
1 bomber moved from Java to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC win, taking 43 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Jehol
ANZAC attack with 2 fighters
Japanese defend with 1 artillery and 1 infantry
ANZAC win with 1 fighter remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Jehol to Chahar
1 fighter moved from 43 Sea Zone to Shan State
1 bomber moved from 43 Sea Zone to Yunnan
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 fighter moved from Queensland to Shan State
1 infantry moved from Alexandria to Tobruk
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Tobruk to Libya
1 infantry moved from Egypt to Alexandria
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 destroyer, 1 fighter, 10 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
4 armour moved from Germany to Eastern Poland
4 infantry moved from Germany to Poland
2 fighters and 1 tactical_bomber moved from Western Germany to Eastern Poland
1 armour moved from Western Germany to Poland
3 tactical_bombers moved from Normandy Bordeaux to 113 Sea Zone
1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
Combat - Germans
Battle in Eastern Poland
Germans attack with 4 armour, 4 artilleries, 1 bomber, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns, 10 armour, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
AA fire in Eastern Poland : 1/4 hits
1 fighter owned by the Germans lost in Eastern Poland
Germans roll dice for 4 armour, 4 artilleries, 1 bomber, 1 fighter, 9 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 10/22 hits
Russians roll dice for 2 aaGuns, 10 armour, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 7/18 hits
4 infantry owned by the Russians, 3 armour owned by the Russians, 7 infantry owned by the Germans, 1 artillery owned by the Russians and 2 aaGuns owned by the Russians lost in Eastern Poland
Germans roll dice for 4 armour, 4 artilleries, 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 7/15 hits
Russians roll dice for 7 armour, 2 fighters and 1 tactical_bomber in Eastern Poland, round 3 : 5/10 hits
7 armour owned by the Russians, 2 infantry owned by the Germans, 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Eastern Poland
Germans roll dice for 4 armour, 3 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in Eastern Poland, round 4 : 2/10 hits
Russians roll dice for 2 fighters and 1 tactical_bomber in Eastern Poland, round 4 : 1/3 hits
1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland
Germans roll dice for 4 armour, 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in Eastern Poland, round 5 : 6/9 hits
Russians roll dice for 1 fighter in Eastern Poland, round 5 : 1/1 hits
1 fighter owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 4 armour, 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 60
Casualties for Germans: 3 artilleries, 1 fighter, 9 infantry and 2 mech_infantrys
Casualties for Russians: 2 aaGuns, 10 armour, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
Battle in Poland
Germans attack with 1 armour and 4 infantry
Russians defend with 3 infantry
Germans roll dice for 1 armour and 4 infantry in Poland, round 2 : 3/5 hits
Russians roll dice for 3 infantry in Poland, round 2 : 3/3 hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry
Battle in 113 Sea Zone
Germans attack with 3 tactical_bombers
Russians defend with 1 cruiser
Germans roll dice for 3 tactical_bombers in 113 Sea Zone, round 2 : 3/3 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Non Combat Move - Germans
3 tactical_bombers moved from 113 Sea Zone to Western Germany
2 aaGuns moved from Slovakia Hungary to Poland
1 bomber and 1 fighter moved from Eastern Poland to Germany
1 tactical_bomber moved from Eastern Poland to Germany
Place Units - Germans
1 destroyer and 1 transport placed in 113 Sea Zone
4 armour and 1 fighter placed in Western Germany
10 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1
Germans collect 32 PUs (1 lost to blockades); end with 32 PUs total
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 aaGun
Western Germany : 1 airfield, 4 armour, 1 factory_major, 1 fighter, 1 harbour and 3 tactical_bombers
Poland : 2 aaGuns, 1 armour and 1 infantry
Germany : 1 bomber, 1 factory_major, 1 fighter, 10 infantry and 1 tactical_bomber
Eastern Poland : 1 flag, 4 armour and 1 artillery
113 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 33 / 32
Russians : 45 / 72
Japanese : 32 / 40
Americans : 52 / 72
Chinese : 14 / 20
British : 32 / 32
UK_Pacific : 13 / 9
Italians : 15 / 20
ANZAC : 21 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 armour, 2 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Western Ukraine to Eastern Poland
4 infantry moved from Belarus to Eastern Poland
3 armour and 1 mech_infantry moved from Novgorod to Poland
3 mech_infantrys moved from Ukraine to Eastern Poland
3 armour moved from Ukraine to Eastern Poland
1 infantry moved from Romania to Slovakia Hungary
1 artillery moved from Romania to Yugoslavia
1 submarine moved from 91 Sea Zone to 112 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 armour, 2 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Western Ukraine to Eastern Poland
4 infantry moved from Belarus to Eastern Poland
3 armour and 1 mech_infantry moved from Novgorod to Poland
3 mech_infantrys moved from Ukraine to Eastern Poland
3 armour moved from Ukraine to Eastern Poland
1 infantry moved from Romania to Slovakia Hungary
1 artillery moved from Romania to Yugoslavia
1 submarine moved from 91 Sea Zone to 112 Sea Zone
Combat - Russians
Battle in Yugoslavia
Russians attack with 1 artillery
Italians defend with 1 infantry
Russians win, taking Yugoslavia from Italians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 infantry
Germans defend with 1 aaGun
Russians win, taking Slovakia Hungary from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Eastern Poland
Russians attack with 3 armour, 7 infantry and 3 mech_infantrys
Germans defend with 4 armour and 1 artillery
Russians win, taking Eastern Poland from Germans with 3 armour, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Germans: 4 armour and 1 artillery
Casualties for Russians: 3 infantry
Battle in Poland
Russians attack with 3 armour and 1 mech_infantry
Germans defend with 2 aaGuns, 1 armour and 1 infantry
Russians win, taking Poland from Germans with 2 armour remaining. Battle score for attacker is 9
Casualties for Germans: 2 aaGuns, 1 armour and 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Non Combat Move - Russians
1 artillery and 4 infantry moved from Smolensk to Belarus
1 armour moved from Finland to Novgorod
2 artilleries and 3 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bessarabia to Romania
1 artillery and 2 infantry moved from Ukraine to Bessarabia
3 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
3 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Place Units - Russians
3 armour placed in Ukraine
3 armour placed in Novgorod
1 mech_infantry placed in Volgograd
Russians undo move 3.
Russians undo move 2.
Russians undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 1 infantry and 2 mech_infantrys
EDIT: Adding units owned by Russians to Ukraine: 2 mech_infantrys
EDIT: Adding units owned by Russians to Rostov: 1 infantry
EDIT: Turning off Edit Mode
3 armour placed in Ukraine
3 armour placed in Novgorod
1 mech_infantry placed in Volgograd
2 infantry placed in Volgograd
2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
Russians collect 52 PUs (1 lost to blockades); end with 52 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 57 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 75 PUs