Sorry - would you please be more specific? Give me actual casualties? Since there are attacking subs involved I just want to be sure casualties are taken as you want.
Entek v. dawgoneit (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
2 artilleries and 1 infantry moved from Southern France to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 2 artilleries and 1 infantry
British defend with 1 armour and 1 factory_minor
Italians roll dice for 2 artilleries and 1 infantry in Northern Italy, round 2 : 1/3 hits
British roll dice for 1 armour in Northern Italy, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from British with 2 artilleries remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Italians: 1 infantryNon Combat Move - Italians
Place Units - Italians
1 submarine placed in 97 Sea Zone
2 infantry placed in Southern Italy
Italians undo move 2.
1 fighter and 1 infantry placed in Southern Italy
1 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 10 PUs; end with 11 PUs totalTerritory Summary for Italians :
Gibraltar : 1 flag, 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Northern Italy : 2 artilleries and 1 factory_minor
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 10 infantry
93 Sea Zone : 1 flag
97 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 32 / 47
Russians : 58 / 81
Japanese : 42 / 43
Americans : 50 / 70
Chinese : 7 / 9
British : 28 / 0
UK_Pacific : 7 / 7
Italians : 10 / 11
ANZAC : 21 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Java to 43 Sea Zone
1 fighter moved from Queensland to Java
2 fighters moved from Java to Burma
1 fighter moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 43 Sea Zone to JavaPlace Units - ANZAC
1 bomber and 1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1
ANZAC collect 20 PUs (1 lost to blockades); end with 20 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from Tunisia to 97 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya -
scramble in sz97?
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yes, scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from Tunisia to 97 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to LibyaCombat - French
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British loiter and taunt; French attack with 1 destroyer and 1 fighter
Italians defend with 1 fighter and 1 submarine
retreated to 97 Sea Zone
Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is -8
Casualties for French: 1 destroyer
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - French
1 fighter moved from 97 Sea Zone to YugoslaviaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Germany to Poland
2 fighters moved from Germany to Poland
2 artilleries moved from Western Germany to Greater Southern Germany
2 infantry moved from Germany to Greater Southern Germany
3 armour and 2 mech_infantrys moved from Western Germany to Yugoslavia
4 tactical_bombers moved from Western Germany to Yugoslavia
2 fighters moved from Western Germany to Yugoslavia
1 infantry moved from Germany to Slovakia Hungary
1 bomber moved from Germany to 97 Sea Zone
1 infantry moved from Vyborg to Finland
2 armour and 1 artillery moved from United Kingdom to ScotlandCombat - Germans
Battle in Scotland
Germans attack with 2 armour and 1 artillery
British defend with 1 aaGun, 1 airfield and 2 infantry
Germans roll dice for 2 armour and 1 artillery in Scotland, round 2 : 1/3 hits
British roll dice for 1 aaGun and 2 infantry in Scotland, round 2 : 1/2 hits
1 artillery owned by the Germans and 1 aaGun owned by the British lost in Scotland
Germans roll dice for 2 armour in Scotland, round 3 : 2/2 hits
British roll dice for 2 infantry in Scotland, round 3 : 0/2 hits
2 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 2 armour remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery
Casualties for British: 1 aaGun and 2 infantry
Battle in Yugoslavia
Germans attack with 3 armour, 2 fighters, 2 mech_infantrys and 4 tactical_bombers
French defend with 1 fighter; British defend with 2 fighters and 1 tactical_bomber; Russians defend with 1 armour, 2 infantry and 1 mech_infantry
Germans roll dice for 3 armour, 2 fighters, 2 mech_infantrys and 4 tactical_bombers in Yugoslavia, round 2 : 10/11 hits
Russians roll dice for 1 armour, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yugoslavia, round 2 : 4/8 hits
2 infantry owned by the Russians, 1 tactical_bomber owned by the British, 1 armour owned by the Russians, 2 armour owned by the Germans, 1 mech_infantry owned by the Russians, 2 fighters owned by the British, 1 fighter owned by the French and 2 mech_infantrys owned by the Germans lost in Yugoslavia
Germans win, taking Yugoslavia from Russians with 1 armour, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for French: 1 fighter
Casualties for British: 2 fighters and 1 tactical_bomber
Casualties for Russians: 1 armour, 2 infantry and 1 mech_infantry
Battle in Greater Southern Germany
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Greater Southern Germany, round 2 : 3/4 hits
Russians roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Poland
Germans attack with 2 artilleries, 2 fighters and 2 infantry
Russians defend with 1 armour and 2 mech_infantrys
Germans roll dice for 2 artilleries, 2 fighters and 2 infantry in Poland, round 2 : 5/6 hits
Russians roll dice for 1 armour and 2 mech_infantrys in Poland, round 2 : 2/3 hits
1 armour owned by the Russians, 2 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 artilleries and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 2 mech_infantrys
Battle in Slovakia Hungary
Germans attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in 97 Sea Zone
Germans attack with 1 bomber; Italians loiter and taunt
British defend with 2 transports
2 transports owned by the British lost in 97 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transportsNon Combat Move - Germans
1 bomber moved from 97 Sea Zone to Western Germany
2 fighters and 4 tactical_bombers moved from Yugoslavia to Western Germany
2 fighters moved from Poland to Germany
2 artilleries moved from Germany to Slovakia Hungary
1 aaGun and 7 infantry moved from Germany to Slovakia Hungary
2 aaGuns moved from Germany to Slovakia HungaryPlace Units - Germans
1 submarine placed in 109 Sea Zone
2 infantry placed in United Kingdom
3 infantry placed in Normandy Bordeaux
5 infantry and 1 tactical_bomber placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield and 2 armour
United Kingdom : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Greater Southern Germany : 2 artilleries and 2 infantry
Slovakia Hungary : 3 aaGuns, 2 artilleries and 8 infantry
Western Germany : 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 4 tactical_bombers
Poland : 2 artilleries
Germany : 1 factory_major, 2 fighters, 5 infantry and 1 tactical_bomber
Vyborg : 1 flag
109 Sea Zone : 1 submarine
Yugoslavia : 1 flag, 1 armour
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 45 / 50
Russians : 47 / 81
Japanese : 42 / 43
Americans : 50 / 70
Chinese : 7 / 9
British : 26 / 0
UK_Pacific : 7 / 7
Italians : 10 / 11
ANZAC : 21 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 armour, 3 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Karelia to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Finland
1 armour moved from Karelia to Finland
3 infantry moved from Eastern Poland to Poland
2 fighters moved from Eastern Poland to Poland
1 tactical_bomber moved from Eastern Poland to Poland
3 armour moved from Novgorod to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
4 infantry moved from Bessarabia to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
2 artilleries moved from Ukraine to Bessarabia
1 infantry moved from Smolensk to Belarus
2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Rostov to Ukraine
4 infantry moved from Russia to Smolensk
3 infantry moved from Russia to Bryansk
1 artillery moved from Volgograd to Rostov
2 infantry moved from Volgograd to Rostov
6 infantry moved from Amur to Manchuria
1 infantry moved from Korea to Manchuria
1 armour moved from Albania to Yugoslavia
1 armour moved from Greece to YugoslaviaCombat - Russians
Russians creates battle in territory 109 Sea Zone
Battle in Poland
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 artilleries
Russians win, taking Poland from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 infantry
Battle in Finland
Russians attack with 2 armour
Germans defend with 1 infantry
Russians win, taking Finland from Germans with 2 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Yugoslavia
Russians attack with 2 armour
Germans defend with 1 armour
Russians win, taking Yugoslavia from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour
Battle in Manchuria
Russians attack with 7 infantry
Japanese defend with 2 artilleries and 1 infantry
Russians win, taking Manchuria from Japanese with 2 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 5 infantry
Casualties for Japanese: 2 artilleries and 1 infantryNon Combat Move - Russians
2 aaGuns moved from Amur to Buryatia
1 armour moved from Karelia to Baltic States
2 fighters moved from Poland to Eastern Poland
1 tactical_bomber moved from Poland to Eastern PolandPlace Units - Russians
3 armour placed in Novgorod
3 armour placed in Ukraine
3 artilleries and 7 infantry placed in Russia
3 mech_infantrys placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
Russians collect 51 PUs (2 lost to blockades); end with 51 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 56 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
3 fighters and 3 tactical_bombers moved from 19 Sea Zone to Manchuria
1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kiangsi to Kwangsi
2 bombers, 3 fighters and 5 tactical_bombers moved from Yunnan to Kwangtung
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 19 Sea Zone to 21 Sea Zone
1 destroyer moved from 16 Sea Zone to 22 Sea Zone
Japanese take 22 Sea Zone from AmericansCombat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Japanese roll dice for 2 battleships in Manchuria, round 2 : 2/2 hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in KoreaNon Combat Move - Japanese
3 tactical_bombers moved from Manchuria to 19 Sea Zone
3 fighters moved from Manchuria to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea ZonePlace Units - Japanese
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 infantry
Korea : 1 infantry
Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 artillery and 1 infantry
Yunnan : 1 flag, 2 fighters
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 1 armour and 2 mech_infantrys
Chahar : 1 flag
Anhwe : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 3 bombers, 5 fighters, 1 harbour and 5 tactical_bombers
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
French Indo China : 1 flag
42 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag, 1 submarine
22 Sea Zone : 1 destroyer
21 Sea Zone : 1 cruiser and 1 submarine
19 Sea Zone : 2 battleships, 3 carriers, 3 fighters, 3 tactical_bombers and 1 transport
17 Sea Zone : 1 destroyer
6 Sea Zone : 2 destroyers, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 39 / 50
Russians : 50 / 71
Japanese : 46 / 46
Americans : 50 / 70
Chinese : 6 / 9
British : 26 / 0
UK_Pacific : 7 / 7
Italians : 10 / 11
ANZAC : 21 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
4 artilleries moved from New Brunswick Nova Scotia to 106 Sea Zone
4 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
4 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone
4 artilleries and 4 infantry moved from 109 Sea Zone to United Kingdom
2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 17 Sea Zone
2 fighters moved from 33 Sea Zone to 21 Sea Zone
1 bomber moved from India to KwangsiCombat - Americans
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 cruiser and 1 submarine
Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 1 cruiser and 1 submarine
Battle in French Indo China
Battle in Kwangsi
Americans attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans win, taking French Indo China from Japanese, taking Kwangsi from Japanese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 109 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 4 transports; Russians loiter and taunt
Germans defend with 1 submarine
Americans win, taking 109 Sea Zone from Neutral with 1 cruiser and 4 transports remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in United Kingdom
Americans attack with 4 artilleries and 4 infantry
Germans defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking United Kingdom from Germans with 4 artilleries and 3 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in 22 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win, taking 22 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Battle in 17 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Gibraltar from Italians with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Borneo
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
2 fighters moved from 22 Sea Zone to 33 Sea Zone
2 fighters moved from 17 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 31 Sea Zone
1 bomber moved from Kwangsi to India
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_AlliesPlace Units - Americans
1 battleship, 1 cruiser, 1 destroyer and 2 transports placed in 10 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Suiyuyan
1 infantry moved from Kansu to SuiyuyanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 infantry and 1 transport moved from 107 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to Scotland
1 artillery moved from Egypt to Trans-Jordan
1 artillery moved from Tobruk to Alexandria
1 mech_infantry moved from Tobruk to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
4 artilleries and 13 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
4 artilleries and 7 infantry moved from India to BurmaCombat - British
Battle in Yunnan
British attack with 4 artilleries, 1 fighter and 13 infantry
Japanese defend with 2 fighters
British win, taking Yunnan from Japanese with 4 artilleries, 1 fighter and 12 infantry remaining. Battle score for attacker is 17
Casualties for British: 1 infantry
Casualties for Japanese: 2 fighters
Battle in Scotland
British attack with 1 armour and 1 infantry
Germans defend with 1 airfield and 2 armour
Germans win with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for British: 1 armour and 1 infantryNon Combat Move - British
1 fighter moved from Yunnan to BurmaTurn Complete - British
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
2 artilleries moved from Northern Italy to Yugoslavia
1 fighter moved from Southern Italy to YugoslaviaCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Yugoslavia
Italians attack with 2 artilleries and 1 fighter
Russians defend with 1 armour
Italians roll dice for 2 artilleries and 1 fighter in Yugoslavia, round 2 : 1/3 hits
Russians roll dice for 1 armour in Yugoslavia, round 2 : 1/1 hits
1 armour owned by the Russians and 1 artillery owned by the Italians lost in Yugoslavia
Italians win, taking 97 Sea Zone from British, taking Yugoslavia from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for Russians: 1 armour
Casualties for Italians: 1 artilleryNon Combat Move - Italians
1 fighter moved from Yugoslavia to Southern ItalyPlace Units - Italians
1 transport placed in 97 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Northern Italy : 1 factory_minor and 1 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 10 infantry
93 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 submarine and 1 transport
Yugoslavia : 1 flag, 1 artilleryProduction/PUs Summary :
Germans : 33 / 50
Russians : 48 / 71
Japanese : 37 / 46
Americans : 54 / 74
Chinese : 9 / 8
British : 32 / 32
UK_Pacific : 11 / 11
Italians : 12 / 18
ANZAC : 21 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Java to Yunnan
2 fighters moved from Burma to Hopei
1 bomber moved from New South Wales to 42 Sea Zone
1 fighter moved from New South Wales to Queensland
1 fighter moved from Queensland to 42 Sea Zone
1 infantry moved from Alexandria to EgyptCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC win, taking 42 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Hopei
ANZAC attack with 2 fighters
Japanese defend with 1 armour and 2 mech_infantrys
Japanese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -16
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Java
1 bomber moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 armour placed in New South Wales
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1
ANZAC collect 18 PUs (3 lost to blockades); end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
French take Northwest Persia from Neutral_AlliesTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber, 2 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom
1 armour moved from Scotland to United Kingdom
1 infantry moved from Slovakia Hungary to Romania
Germans take Romania from Russians
5 infantry moved from Germany to Poland
1 tactical_bomber moved from Germany to Poland
2 fighters moved from Germany to PolandCombat - Germans
Battle in Poland
Germans attack with 2 fighters, 5 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Poland, round 2 : 4/8 hits
Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in United Kingdom
Germans attack with 1 armour, 1 bomber, 2 fighters and 4 tactical_bombers
British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 4 artilleries and 3 infantry
Germans roll dice for 1 armour, 1 bomber, 2 fighters and 4 tactical_bombers in United Kingdom, round 2 : 7/8 hits
British roll dice for 4 artilleries and 3 infantry in United Kingdom, round 2 : 3/7 hits
4 artilleries owned by the Americans, 1 tactical_bomber owned by the Germans, 3 infantry owned by the Americans and 2 fighters owned by the Germans lost in United Kingdom
Germans captures 32PUs while taking British capital
Germans win, taking United Kingdom from British with 1 armour, 1 bomber and 3 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for Americans: 4 artilleries and 3 infantryNon Combat Move - Germans
3 tactical_bombers moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Western Germany
2 artilleries and 2 infantry moved from Greater Southern Germany to Slovakia Hungary
1 tactical_bomber moved from Poland to Western Germany
2 fighters moved from Poland to Western GermanyPlace Units - Germans
4 armour, 4 infantry and 2 mech_infantrys placed in Germany
1 armour placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1,4
Germans collect 42 PUs (2 lost to blockades); end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 3 infantry and 3 tactical_bombers
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 3 aaGuns, 4 artilleries and 9 infantry
Western Germany : 1 airfield, 1 armour, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
Romania : 1 infantry
Poland : 4 infantry
Germany : 4 armour, 1 factory_major, 4 infantry and 2 mech_infantrysProduction/PUs Summary :
Germans : 44 / 79
Russians : 43 / 71
Japanese : 37 / 46
Americans : 54 / 74
Chinese : 9 / 8
British : 26 / 0
UK_Pacific : 11 / 11
Italians : 12 / 18
ANZAC : 21 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 5 armour, 2 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bessarabia to Romania
1 artillery moved from Bessarabia to Romania
1 infantry moved from Eastern Poland to Poland
4 infantry moved from Eastern Poland to Poland
1 tactical_bomber moved from Eastern Poland to Poland
2 fighters moved from Eastern Poland to Poland
1 infantry moved from Bessarabia to Romania
1 armour moved from Finland to Norway
Russians take Norway from Germans
1 armour moved from Norway to Finland
1 armour moved from Finland to Novgorod
1 submarine moved from 109 Sea Zone to 91 Sea ZoneCombat - Russians
Battle in Poland
Russians attack with 2 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 4 infantry
Russians win, taking Poland from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Russians: 2 infantry
Battle in Romania
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 artillery and 1 infantry moved from Bessarabia to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
3 armour moved from Ukraine to Eastern Poland
1 tactical_bomber moved from Poland to Eastern Poland
2 fighters moved from Poland to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Rostov to Ukraine
3 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Rostov to Ukraine
3 armour moved from Novgorod to Eastern Poland
1 armour moved from Baltic States to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
4 infantry moved from Smolensk to Belarus
4 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
3 infantry moved from Russia to Bryansk
2 artilleries moved from Russia to Bryansk
3 mech_infantrys moved from Volgograd to UkrainePlace Units - Russians
3 armour placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
1 infantry and 2 mech_infantrys placed in Volgograd
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
Russians collect 49 PUs (2 lost to blockades); end with 49 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 54 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
1 bomber moved from Kwangtung to 36 Sea Zone
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from Japan to 22 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
1 armour and 1 mech_infantry moved from Hopei to Yunnan
2 bombers, 5 fighters and 5 tactical_bombers moved from Kwangtung to Yunnan
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to KwangsiCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 bomber and 2 transports
Americans defend with 2 transports
2 transports owned by the Americans lost in 36 Sea Zone
Japanese win with 1 bomber and 2 transports remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with no units remaining. Battle score for attacker is -6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 22 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 22 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 1 armour, 2 bombers, 5 fighters, 1 mech_infantry and 5 tactical_bombers
ANZAC defend with 2 fighters; British defend with 4 artilleries and 12 infantry
Japanese roll dice for 1 armour, 2 bombers, 5 fighters, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 2 : 6/14 hits
Chinese roll dice for 4 artilleries, 2 fighters and 12 infantry in Yunnan, round 2 : 7/18 hits
6 infantry owned by the British, 1 armour owned by the Japanese, 2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
retreated to Yunnan
Chinese win with 4 artilleries, 2 fighters and 6 infantry remaining. Battle score for attacker is -44
Casualties for Japanese: 1 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers
Casualties for British: 6 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 0/5 hits
Chinese roll dice for 1 armour and 1 infantry in Kwangsi, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 3 : 1/4 hits
Chinese roll dice for 1 armour and 1 infantry in Kwangsi, round 3 : 2/2 hits
1 armour owned by the Japanese, 1 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 4 : 0/2 hits
Chinese roll dice for 1 armour in Kwangsi, round 4 : 0/1 hits
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 5 : 0/2 hits
Chinese roll dice for 1 armour in Kwangsi, round 5 : 0/1 hits
1 mech_infantry owned by the Japanese retreated to Kiangsi
Chinese win with 1 armour remaining. Battle score for attacker is -17
Casualties for Japanese: 1 armour, 1 fighter and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in French Indo China
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in French Indo China, round 2 : 0/4 hits
Americans roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in French Indo China
Japanese roll dice for 1 artillery and 2 infantry in French Indo China, round 3 : 1/3 hits
Americans roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits
1 infantry owned by the Americans lost in French Indo China
Japanese win, taking French Indo China from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Kwangsi to Kwangtung
2 bombers, 2 fighters and 3 tactical_bombers moved from Yunnan to Kwangtung
1 bomber moved from 36 Sea Zone to Kwangtung
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Manchuria to Jehol
1 fighter moved from 22 Sea Zone to 19 Sea Zone
1 fighter moved from 19 Sea Zone to JapanPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
1 artillery placed in Japan
2 destroyers, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 39 PUs; end with 40 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Korea : 1 infantry
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag, 1 mech_infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Jehol : 1 flag, 1 artillery and 1 infantry
Manchuria : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Anhwe : 1 flag
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 3 bombers, 2 fighters, 1 harbour and 4 tactical_bombers
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
French Indo China : 1 flag, 1 artillery and 2 infantry
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 2 transports
22 Sea Zone : 1 destroyer
19 Sea Zone : 2 battleships, 3 carriers, 2 fighters and 2 tactical_bombers
6 Sea Zone : 2 destroyers, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 36 / 79
Russians : 51 / 72
Japanese : 39 / 40
Americans : 52 / 74
Chinese : 9 / 8
British : 26 / 0
UK_Pacific : 11 / 11
Italians : 12 / 18
ANZAC : 21 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 destroyer, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from India to 36 Sea Zone
1 armour moved from Kwangsi to Hunan
Chinese take Hunan from Japanese
1 armour moved from Hunan to Kiangsi
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
4 transports moved from 109 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
7 fighters moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 31 Sea Zone to 22 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 destroyer, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from India to 36 Sea Zone
1 armour moved from Kwangsi to Hunan
Chinese take Hunan from Japanese
1 armour moved from Hunan to Kiangsi
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
4 transports moved from 109 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
7 fighters moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 31 Sea Zone to 22 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in United Kingdom
Americans attack with 1 armour and 1 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Americans win, taking United Kingdom from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Battle in Kiangsi
Americans attack with 1 armour
Japanese defend with 1 mech_infantry
Americans win, taking Kiangsi from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 22 Sea Zone
Americans attack with 1 destroyer, 7 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking 22 Sea Zone from Japanese with 1 destroyer, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - Americans
1 bomber moved from 36 Sea Zone to Yunnan
7 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Central United States to Eastern United StatesPlace Units - Americans
4 transports placed in 10 Sea Zone
Americans undo move 1.
1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Western United States
1 transport placed in 10 Sea Zone
Americans undo move 3.
2 transports placed in 10 Sea Zone
Americans undo move 1.
2 transports placed in 10 Sea Zone
2 infantry placed in Western United States
Americans undo move 3.
1 submarine and 1 transport placed in 10 Sea Zone
Americans undo move 3.
1 artillery and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs





