15L Adam514 (Axis) vs rgp44 (Allies+15)

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 airfield, 1 carrier, 2 destroyers, 1 factory_minor, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Norway to Finland
                      Americans take Finland from Germans
                1 armour moved from Finland to Norway

    Combat - Americans

    Non Combat Move - Americans
                1 mech_infantry moved from United Kingdom to 109 Sea Zone
                2 fighters moved from Eastern United States to 109 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
                2 infantry moved from 123 Sea Zone to Iceland
                1 fighter moved from United Kingdom to Norway
                1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
                1 mech_infantry moved from 112 Sea Zone to Norway
                1 transport moved from 125 Sea Zone to 123 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 125 Sea Zone to 112 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 carrier, 1 fighter, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to Midway
                2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
                1 fighter moved from Caroline Islands to 33 Sea Zone
                1 fighter moved from Caroline Islands to 33 Sea Zone
                1 aaGun moved from Eastern United States to Quebec
                1 bomber moved from United Kingdom to Norway
                1 submarine moved from 91 Sea Zone to 112 Sea Zone
                1 submarine moved from 99 Sea Zone to 97 Sea Zone

    Place Units - Americans
                1 infantry placed in Western United States
                1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
                1 airfield and 1 factory_minor placed in Norway

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour, 2 infantry and 1 mech_infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour, 2 infantry and 1 mech_infantry
        Midway : 1 airfield and 2 fighters
        33 Sea Zone : 1 battleship, 8 carriers, 2 cruisers, 7 destroyers, 11 fighters, 7 submarines, 2 tactical_bombers and 3 transports
        26 Sea Zone : 1 carrier, 2 destroyers and 1 transport
        10 Sea Zone : 1 carrier, 2 destroyers, 1 submarine and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Iceland : 2 infantry
        Quebec : 1 aaGun
        British Guiana : 2 infantry
        United Kingdom : 1 aaGun
        Norway : 1 flag, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry
        112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
        123 Sea Zone : 2 transports
        106 Sea Zone : 1 flag
        93 Sea Zone : 1 submarine
        109 Sea Zone : 2 fighters
        97 Sea Zone : 1 submarine
        Brazil : 1 flag
        Finland : 1 flag
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 51 / 93
        Russians : 19 / 0
        Japanese : 59 / 69
        Americans : 57 / 77
        Chinese : 8 / 14
        British : 34 / 39
        UK_Pacific : 0 / 0
        Italians : 21 / 16
        ANZAC : 10 / 19
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                2 infantry moved from Anhwe to Kiangsu
                18 infantry moved from Anhwe to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 18 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 18 infantry in Kweichow, round 2 :  1/18 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 18 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Kiangsu
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Kiangsu, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kiangsu, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kiangsu, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kiangsu, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kiangsu, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kiangsu, round 4 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kiangsu, round 5 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kiangsu, round 5 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kiangsu
                    1 infantry owned by the Chinese retreated to Anhwe
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Suiyuyan to Shensi

    Place Units - Chinese
                4 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 14 PUs total

    Territory Summary for Chinese :

    Shantung : 1 infantry
        Jehol : 1 infantry
        Shensi : 1 infantry
        Kweichow : 22 infantry
        Anhwe : 1 infantry

    Production/PUs Summary :

    Germans : 51 / 93
        Russians : 19 / 0
        Japanese : 55 / 69
        Americans : 57 / 77
        Chinese : 12 / 14
        British : 34 / 39
        UK_Pacific : 0 / 0
        Italians : 21 / 16
        ANZAC : 10 / 19
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                2 transports moved from 125 Sea Zone to 111 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Scotland to 111 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 111 Sea Zone to 112 Sea Zone
                1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                1 aaGun and 1 infantry moved from Scotland to 109 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
                1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
                1 fighter moved from United Kingdom to Norway
                1 infantry moved from Scotland to United Kingdom
                2 carriers, 1 destroyer and 2 fighters moved from 109 Sea Zone to 112 Sea Zone
                1 carrier and 2 fighters moved from 125 Sea Zone to 112 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 infantry moved from Libya to Tobruk
                1 infantry moved from Egypt to Alexandria
                4 infantry moved from Egypt to Trans-Jordan
                2 mech_infantrys moved from Egypt to Iraq
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                2 cruisers moved from 81 Sea Zone to 98 Sea Zone
                1 transport moved from 81 Sea Zone to 98 Sea Zone

    Place Units - British
                1 fighter placed in United Kingdom
                Turning on Edit Mode
                EDIT: Removing units owned by British from Norway: 1 fighter
                EDIT: Adding units owned by British to 112 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode
                5 infantry placed in United Kingdom
                2 infantry placed in United Kingdom
                2 artilleries placed in Egypt

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 4 infantry
        Alexandria : 1 infantry
        Gibraltar : 1 airfield, 2 artilleries, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 12 infantry and 1 mech_infantry
        Norway : 2 aaGuns, 1 armour, 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry
        Tobruk : 1 flag, 1 infantry
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        112 Sea Zone : 3 carriers, 1 destroyer, 3 fighters, 2 submarines and 3 transports
        125 Sea Zone : 1 flag
        Eire : 1 flag
        99 Sea Zone : 1 submarine
        97 Sea Zone : 1 flag, 1 submarine
        Iraq : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 fighter, 7 infantry and 2 mech_infantrys
        Northwest Persia : 1 flag
        Persia : 1 flag
        98 Sea Zone : 2 cruisers, 1 destroyer and 1 transport
        105 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 51 / 93
        Russians : 19 / 0
        Japanese : 55 / 69
        Americans : 57 / 77
        Chinese : 12 / 14
        British : 34 / 39
        UK_Pacific : 0 / 0
        Italians : 21 / 16
        ANZAC : 10 / 19
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 bomber and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour moved from Tunisia to Libya
                      Italians take Libya from British
                1 fighter moved from Tunisia to Southern Italy
                1 armour and 1 fighter moved from Rostov to Samara

    Combat - Italians
                Battle in Samara
                    Italians attack with 1 armour and 1 fighter
                    Russians defend with 1 infantry
                    Italians win, taking Samara from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Samara to Russia
                1 infantry moved from Tunisia to Algeria
                2 artilleries, 2 infantry and 1 mech_infantry moved from Tunisia to Libya

    Place Units - Italians
                1 infantry placed in Normandy Bordeaux
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,5,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
                Italians collect 12 PUs (11 lost to blockades); end with 13 PUs total

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Iraq to Northwest Persia
                1 submarine moved from 62 Sea Zone to 33 Sea Zone
                2 aaGuns, 2 artilleries and 5 infantry moved from New South Wales to Queensland
                1 fighter moved from New South Wales to Queensland

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 artillery, 2 fighters and 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 fighter, 1 harbour and 5 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        New Guinea : 1 infantry
        Dutch New Guinea : 1 flag
        33 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 3 submarines and 1 transport
        37 Sea Zone : 1 flag
        39 Sea Zone : 1 flag
        62 Sea Zone : 1 transport
        Iraq : 1 infantry
        Northwest Persia : 1 infantry

    Production/PUs Summary :

    Germans : 51 / 93
        Russians : 18 / 0
        Japanese : 55 / 69
        Americans : 57 / 77
        Chinese : 12 / 14
        British : 33 / 39
        UK_Pacific : 0 / 0
        Italians : 23 / 13
        ANZAC : 10 / 20
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 fighter
        United Kingdom : 2 infantry
        Morocco : 2 infantry
        Iraq : 2 infantry
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 51 / 93
        Russians : 18 / 0
        Japanese : 55 / 69
        Americans : 57 / 77
        Chinese : 12 / 14
        British : 33 / 39
        UK_Pacific : 0 / 0
        Italians : 23 / 13
        ANZAC : 10 / 20
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 bombers, 9 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Karelia to Finland
                      Germans take Finland from Americans
                3 mech_infantrys moved from Novgorod to Vologda
                2 armour and 1 infantry moved from Russia to Vologda
                1 mech_infantry moved from Russia to Novosibirsk
                      Germans take Novosibirsk from Russians
                2 mech_infantrys moved from Caucasus to Kazakhstan
                2 fighters and 1 tactical_bomber moved from Rostov to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan

    Combat - Germans
                Battle in Kazakhstan
                    Germans attack with 3 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 infantry
                    Germans win, taking Kazakhstan from Russians with 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Germans attack with 2 armour, 1 infantry and 3 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Vologda from Russians with 2 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 infantry moved from Tambov to Rostov
                1 aaGun moved from Rostov to Ukraine
                2 armour, 8 artilleries, 28 infantry and 14 mech_infantrys moved from Russia to Samara
                1 infantry moved from Russia to Tambov
                3 fighters and 2 tactical_bombers moved from Kazakhstan to Russia
                1 aaGun moved from Caucasus to Kazakhstan
                11 armour and 2 mech_infantrys moved from Caucasus to Samara
                3 mech_infantrys moved from Ukraine to Russia
                1 armour and 2 mech_infantrys moved from Poland to Western Ukraine
                3 mech_infantrys moved from Germany to Eastern Poland
                2 infantry moved from Western Germany to Denmark
                1 infantry moved from Western Germany to Denmark

    Place Units - Germans
                2 bombers and 3 tactical_bombers placed in Western Germany
                3 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,6,4
                Germans collect 53 PUs (3 lost to blockades); end with 53 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs

  • '19 '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 bombers, 9 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Karelia to Finland
                      Germans take Finland from Americans
                3 mech_infantrys moved from Novgorod to Vologda
                2 armour and 1 infantry moved from Russia to Vologda
                1 mech_infantry moved from Russia to Novosibirsk
                      Germans take Novosibirsk from Russians
                2 mech_infantrys moved from Caucasus to Kazakhstan
                2 fighters and 1 tactical_bomber moved from Rostov to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan

    Combat - Germans
                Battle in Kazakhstan
                    Germans attack with 3 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 infantry
                    Germans win, taking Kazakhstan from Russians with 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Germans attack with 2 armour, 1 infantry and 3 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Vologda from Russians with 2 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 infantry moved from Tambov to Rostov
                1 aaGun moved from Rostov to Ukraine
                2 armour, 8 artilleries, 28 infantry and 14 mech_infantrys moved from Russia to Samara
                1 infantry moved from Russia to Tambov
                3 fighters and 2 tactical_bombers moved from Kazakhstan to Russia
                1 aaGun moved from Caucasus to Kazakhstan
                11 armour and 2 mech_infantrys moved from Caucasus to Samara
                3 mech_infantrys moved from Ukraine to Russia
                1 armour and 2 mech_infantrys moved from Poland to Western Ukraine
                3 mech_infantrys moved from Germany to Eastern Poland
                2 infantry moved from Western Germany to Denmark
                1 infantry moved from Western Germany to Denmark

    Place Units - Germans
                2 bombers and 3 tactical_bombers placed in Western Germany
                3 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,6,4
                Germans collect 53 PUs (3 lost to blockades); end with 53 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 bomber
                EDIT: Adding units owned by Germans to Western Germany: 1 bomber
                EDIT: Turning off Edit Mode

  • '19 '17

    The edit isn’t a big deal, you can continue on without it.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - Russians
                1 artillery and 2 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Volgograd to Caucasus
                      Russians take Caucasus from Germans
                1 tactical_bomber moved from Sakha to Manchuria
                1 infantry moved from Korea to Manchuria

    Combat - Russians
                Battle in Manchuria
                    Russians attack with 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 infantry and 1 tactical_bomber in Manchuria, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Manchuria
                    Russians win, taking Manchuria from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kazakhstan
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 aaGun and 2 mech_infantrys
                        Russians roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 :  3/3 hits
                        Germans roll dice for 1 aaGun and 2 mech_infantrys in Kazakhstan, round 2 :  2/2 hits
                        2 infantry owned by the Russians, 2 mech_infantrys owned by the Germans and 1 aaGun owned by the Germans lost in Kazakhstan
                    Russians win, taking Kazakhstan from Germans with 1 artillery remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 aaGun and 2 mech_infantrys
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                2 aaGuns, 3 artilleries, 59 infantry and 1 mech_infantry moved from Volgograd to Caucasus
                1 armour and 1 mech_infantry moved from Urals to Yenisey
                1 infantry moved from Urals to Timguska
                2 aaGuns and 9 infantry moved from Sakha to Amur
                1 tactical_bomber moved from Manchuria to Amur

    Turn Complete - Russians

    Territory Summary for Russians :

    Korea : 1 flag
        Manchuria : 1 infantry
        Yenisey : 1 armour and 1 mech_infantry
        Amur : 2 aaGuns, 9 infantry and 1 tactical_bomber
        Timguska : 1 infantry
        Kazakhstan : 1 artillery
        Volgograd : 1 factory_minor
        Caucasus : 2 aaGuns, 3 artilleries, 60 infantry and 1 mech_infantry
        Iraq : 2 fighters

    Production/PUs Summary :

    Germans : 53 / 68
        Russians : 18 / 0
        Japanese : 52 / 69
        Americans : 55 / 77
        Chinese : 15 / 14
        British : 33 / 39
        UK_Pacific : 0 / 0
        Italians : 23 / 13
        ANZAC : 10 / 20
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 3 fighters, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 armour moved from Szechwan to Tsinghai
                      Japanese take Sikang from Chinese
                      Japanese take Tsinghai from Chinese
                1 mech_infantry moved from Yunnan to Shensi
                1 mech_infantry moved from Yunnan to Shensi
                1 bomber moved from French Indo China to Shensi
                1 bomber moved from French Indo China to Shantung
                1 infantry moved from Kiangsu to Shantung
                1 fighter moved from Japan to Anhwe
                1 infantry moved from Kiangsi to Anhwe
                1 infantry moved from Hunan to Anhwe
                1 infantry moved from Eastern Persia to Persia
                      Japanese take Persia from British

    Combat - Japanese
                Battle in Shantung
                    Japanese attack with 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 fighter and 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 bomber and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Shantung to Japan
                1 fighter moved from Anhwe to Kiangsi
                1 infantry moved from Kwangsi to Kiangsi
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Hunan
                1 mech_infantry moved from Yunnan to Kwangsi
                1 infantry moved from French Indo China to Yunnan
                2 infantry moved from French Indo China to Kwangsi
                3 artilleries and 3 infantry moved from West India to Eastern Persia
                3 mech_infantrys moved from India to Burma
                1 fighter and 1 tactical_bomber moved from Japan to Philippines
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from French Indo China to Philippines
                1 bomber moved from Shensi to French Indo China

    Place Units - Japanese
                3 infantry placed in French Indo China
                3 mech_infantrys placed in India
                3 fighters and 1 infantry placed in Japan
                1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 59 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 bomber, 3 fighters, 2 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters moved from 112 Sea Zone to Finland
                1 bomber moved from Norway to Finland
                1 fighter moved from Norway to Finland
                1 infantry moved from Norway to Finland

    Combat - Americans
                Battle in Finland
                    Americans attack with 1 bomber, 3 fighters and 1 infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 1 bomber, 3 fighters and 1 infantry in Finland, round 2 :  2/5 hits
                        Germans roll dice for 1 infantry in Finland, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Finland
                    Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 112 Sea Zone to 109 Sea Zone
                2 infantry moved from Iceland to 123 Sea Zone
                2 infantry and 2 transports moved from 123 Sea Zone to 109 Sea Zone
                2 infantry moved from 109 Sea Zone to United Kingdom
                3 fighters moved from Finland to 112 Sea Zone
                1 bomber moved from Finland to United Kingdom
                1 fighter moved from 112 Sea Zone to United Kingdom
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 carrier moved from 26 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Midway to 33 Sea Zone
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone

    Place Units - Americans
                2 infantry placed in Norway
                1 fighter placed in 112 Sea Zone
                1 bomber placed in Western United States
                2 fighters placed in Eastern United States
                1 tactical_bomber placed in Western United States
                3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour, 3 infantry and 1 mech_infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 1 tactical_bomber
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour, 2 infantry and 2 mech_infantrys
        Midway : 1 airfield
        33 Sea Zone : 1 battleship, 9 carriers, 2 cruisers, 8 destroyers, 13 fighters, 7 submarines, 2 tactical_bombers and 4 transports
        26 Sea Zone : 1 carrier, 3 destroyers, 1 submarine and 1 transport
        10 Sea Zone : 3 submarines
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        Quebec : 1 aaGun
        British Guiana : 2 infantry
        United Kingdom : 1 aaGun, 1 bomber, 1 fighter and 2 infantry
        Norway : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 2 infantry and 1 mech_infantry
        112 Sea Zone : 3 fighters
        106 Sea Zone : 1 flag
        93 Sea Zone : 1 submarine
        109 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 3 transports
        97 Sea Zone : 1 submarine
        Brazil : 1 flag
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 53 / 68
        Russians : 18 / 0
        Japanese : 58 / 69
        Americans : 55 / 75
        Chinese : 11 / 14
        British : 31 / 39
        UK_Pacific : 0 / 0
        Italians : 23 / 13
        ANZAC : 10 / 20
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Jehol to Anhwe
                8 infantry moved from Kweichow to Shensi
                1 infantry moved from Kweichow to Shensi
                10 infantry moved from Kweichow to Anhwe
                2 infantry moved from Kweichow to Anhwe
                1 infantry moved from Kweichow to Shensi

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 13 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 13 infantry in Anhwe, round 2 :  2/13 hits
                        Japanese roll dice for 2 infantry in Anhwe, round 2 :  1/2 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 12 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Shensi
                    Chinese attack with 10 infantry
                    Japanese defend with 2 mech_infantrys
                        Chinese roll dice for 10 infantry in Shensi, round 2 :  4/10 hits
                        Japanese roll dice for 2 mech_infantrys in Shensi, round 2 :  1/2 hits
                        1 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 9 infantry remaining. Battle score for attacker is 5
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Anhwe
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 15 PUs total

    Territory Summary for Chinese :

    Shensi : 10 infantry
        Anhwe : 15 infantry

    Production/PUs Summary :

    Germans : 53 / 68
        Russians : 18 / 0
        Japanese : 56 / 69
        Americans : 55 / 75
        Chinese : 13 / 15
        British : 31 / 39
        UK_Pacific : 0 / 0
        Italians : 23 / 13
        ANZAC : 10 / 20
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 4 artilleries, 1 carrier and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Norway to Finland
                      British take Finland from Germans
                1 armour moved from Finland to Norway
                6 infantry moved from Iraq to Persia
                1 artillery moved from Iraq to Persia
                1 fighter moved from Iraq to Persia
                1 bomber moved from Egypt to Persia

    Combat - British
                Battle in Persia
                    British attack with 1 artillery, 1 bomber, 1 fighter and 6 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery, 1 bomber, 1 fighter and 6 infantry in Persia, round 2 :  2/9 hits
                        Japanese roll dice for 1 infantry in Persia, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Persia
                    British win, taking Persia from Japanese with 1 artillery, 1 bomber, 1 fighter and 5 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 aaGun moved from Iraq to Persia
                1 infantry moved from Iraq to Persia
                1 mech_infantry moved from Iraq to Persia
                1 armour and 1 mech_infantry moved from Iraq to Persia
                2 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Tobruk to Alexandria
                2 artilleries moved from Egypt to Alexandria
                1 bomber moved from Persia to Egypt
                1 fighter moved from Persia to Egypt
                2 cruisers, 1 destroyer and 1 transport moved from 98 Sea Zone to 81 Sea Zone
                3 carriers, 1 destroyer, 6 fighters, 2 submarines and 3 transports moved from 112 Sea Zone to 109 Sea Zone
                2 fighters moved from United Kingdom to 109 Sea Zone
                2 fighters moved from Norway to United Kingdom

    Place Units - British
                1 carrier and 1 transport placed in 109 Sea Zone
                3 artilleries placed in United Kingdom
                1 artillery placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 2 infantry
        Alexandria : 2 artilleries and 2 infantry
        Gibraltar : 1 airfield, 2 artilleries, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 12 infantry and 1 mech_infantry
        Norway : 2 aaGuns, 1 armour, 1 artillery, 6 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        125 Sea Zone : 1 flag
        Eire : 1 flag
        109 Sea Zone : 4 carriers, 1 destroyer, 5 fighters, 2 submarines and 4 transports
        99 Sea Zone : 1 submarine
        97 Sea Zone : 1 flag, 1 submarine
        Iraq : 1 flag, 2 infantry
        81 Sea Zone : 2 cruisers, 1 destroyer and 1 transport
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 aaGun, 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys
        Finland : 1 flag
        105 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 51 / 68
        Russians : 18 / 0
        Japanese : 54 / 69
        Americans : 55 / 75
        Chinese : 13 / 15
        British : 35 / 40
        UK_Pacific : 0 / 0
        Italians : 23 / 13
        ANZAC : 10 / 20
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 armour moved from Samara to Tambov
                1 fighter moved from Southern Italy to Normandy Bordeaux
                1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Libya to Tunisia

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 infantry placed in Normandy Bordeaux

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,4,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
                Italians collect 14 PUs (9 lost to blockades); end with 15 PUs total

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 submarines; Remaining resources: 5 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Queensland to Caroline Islands
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                2 aaGuns, 2 artilleries and 5 infantry moved from Queensland to South Australia
                1 artillery moved from New South Wales to South Australia
                1 infantry moved from Iraq to Persia

    Place Units - ANZAC
                1 infantry placed in New South Wales
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 artillery, 3 fighters and 2 infantry
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 2 aaGuns, 3 artilleries and 5 infantry
        New Guinea : 1 infantry
        Dutch New Guinea : 1 flag
        33 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 3 submarines and 2 transports
        37 Sea Zone : 1 flag
        39 Sea Zone : 1 flag
        62 Sea Zone : 2 submarines
        Northwest Persia : 1 infantry
        Persia : 1 infantry

    Production/PUs Summary :

    Germans : 51 / 68
        Russians : 18 / 0
        Japanese : 54 / 69
        Americans : 55 / 75
        Chinese : 13 / 15
        British : 35 / 40
        UK_Pacific : 0 / 0
        Italians : 23 / 15
        ANZAC : 10 / 20
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 destroyer moved from 98 Sea Zone to 81 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 fighter
        United Kingdom : 1 infantry
        Morocco : 2 infantry
        109 Sea Zone : 1 infantry
        Iraq : 2 infantry
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 51 / 68
        Russians : 18 / 0
        Japanese : 54 / 69
        Americans : 55 / 75
        Chinese : 13 / 15
        British : 35 / 40
        UK_Pacific : 0 / 0
        Italians : 23 / 15
        ANZAC : 10 / 20
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 fighter, 1 infantry, 11 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Vologda to Evenkiyskiy
                      Germans take Urals from Russians
                      Germans take Evenkiyskiy from Russians
                2 infantry moved from Samara to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
                1 mech_infantry moved from Novosibirsk to Timguska
                1 armour and 1 mech_infantry moved from Vologda to Timguska
                1 mech_infantry moved from Novgorod to Finland
                      Germans take Finland from British
                1 infantry moved from Samara to Volgograd
                      Germans take Volgograd from Russians
                1 fighter moved from Russia to Kazakhstan

    Combat - Germans
                Battle in Timguska
                    Germans attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Timguska from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kazakhstan
                    Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery
                    Germans win, taking Kazakhstan from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery

    Non Combat Move - Germans
                2 mech_infantrys moved from Vologda to Evenkiyskiy
                13 armour, 8 artilleries, 25 infantry and 16 mech_infantrys moved from Samara to Volgograd
                1 infantry moved from Tambov to Volgograd
                6 mech_infantrys moved from Russia to Volgograd
                1 fighter and 1 tactical_bomber moved from Russia to Novgorod
                1 mech_infantry moved from Novgorod to Vyborg
                1 armour and 2 mech_infantrys moved from Western Ukraine to Tambov
                3 mech_infantrys moved from Ukraine to Tambov
                3 mech_infantrys moved from Eastern Poland to Bryansk
                2 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
                1 bomber moved from Normandy Bordeaux to Western Germany
                6 mech_infantrys moved from Denmark to Western Germany
                6 infantry moved from Western Germany to Denmark
                2 infantry moved from Western Germany to Denmark
                2 infantry moved from Western Germany to Denmark
                1 infantry moved from Vologda to Samara

    Place Units - Germans
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Novgorod
                1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,5
                Germans collect 55 PUs (4 lost to blockades); end with 55 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 70 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - Russians

    Non Combat Move - Russians
                1 armour and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
                4 infantry moved from Amur to Buryatia
                1 infantry moved from Manchuria to Amur
                2 aaGuns, 3 artilleries, 60 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
                2 fighters moved from Iraq to Egypt

    Turn Complete - Russians

    Territory Summary for Russians :

    Korea : 1 flag
        Amur : 2 aaGuns, 6 infantry and 1 tactical_bomber
        Yakut S.S.R. : 1 armour and 1 mech_infantry
        Buryatia : 4 infantry
        Egypt : 2 fighters
        Northwest Persia : 2 aaGuns, 3 artilleries, 60 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 59 / 70
        Russians : 12 / 0
        Japanese : 54 / 69
        Americans : 55 / 75
        Chinese : 13 / 15
        British : 33 / 40
        UK_Pacific : 0 / 0
        Italians : 23 / 15
        ANZAC : 10 / 20
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 fighters, 9 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Tsinghai to Kansu
                      Japanese take Kansu from Chinese
                1 armour moved from Kansu to Novosibirsk
                1 infantry moved from Yunnan to Kweichow
                      Japanese take Kweichow from Chinese

    Combat - Japanese

    Non Combat Move - Japanese
                1 infantry moved from Kiangsi to Kiangsu
                1 infantry moved from Kwangsi to Kiangsi
                3 mech_infantrys moved from India to Yunnan
                3 mech_infantrys moved from Burma to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                3 infantry moved from French Indo China to Yunnan
                1 fighter moved from Kiangsi to French Indo China
                1 fighter moved from Japan to Philippines
                2 fighters moved from Japan to French Indo China
                1 fighter and 1 tactical_bomber moved from French Indo China to India
                1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 bomber moved from Japan to French Indo China
                3 artilleries and 2 infantry moved from Eastern Persia to West India

    Place Units - Japanese
                1 submarine placed in 6 Sea Zone
                1 carrier placed in 39 Sea Zone
                2 fighters placed in Japan
                3 infantry placed in French Indo China
                2 infantry placed in India
                4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 56 PUs; end with 56 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

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