I am a retired gentleman with a few games going who would like to play a little more against people. There seems to be a pattern where the player who loses does not want to play again. I have played several games that I lost and did not want to play again. I have won against several players and they did not want to play again. There are a few like Dawgoneit who love to play and will not quit playing you. What I would like to try is sort of an automatic bid improvement for the losing player. For example: I lose a G41 with no bid then if we play again same sides then I get a 10 or 20 bid sort of depending on how bad I got beat. I win at 20 we go to 10. I win at 10 we go to no bid.
If you want to play without the bid improvement just let me know and we can do it the more common way.
Dice Roller
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@Dylan:
:dice 2@1d6:
Grr anyone who’s reading this how do you do it where it tells you how much hits you get?
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@Dylan:
@Dylan:
:dice 2@1d6:
Grr anyone who’s reading this how do you do it where it tells you how much hits you get?
;aaa 12@1 7@2 4@3 3@4;
replace semicolons with colons, and this is the result:
Rolls: 12@1 7@2 4@3 3@4; Total Hits: 412@1: (5, 4, 6, 5, 6, 5, 4, 5, 6, 6, 4, 4)7@2: (6, 3, 4, 6, 1, 5, 5)4@3: (4, 2, 2, 4)3@4: (2, 5, 6) -
@13thguardsriflediv:
@Dylan:
@Dylan:
:dice 2@1d6:
Grr anyone who’s reading this how do you do it where it tells you how much hits you get?
;aaa 12@1 7@2 4@3 3@4;
replace semicolons with colons, and this is the result:
Rolls: 12@1 7@2 4@3 3@4; Total Hits: 412@1: (5, 4, 6, 5, 6, 5, 4, 5, 6, 6, 4, 4)7@2: (6, 3, 4, 6, 1, 5, 5)4@3: (4, 2, 2, 4)3@4: (2, 5, 6)Thanks
Rolls: 12@1; Total Hits: 012@1: (2, 3, 2, 6, 3, 2, 5, 5, 3, 3, 4, 5) -
Lemme reroll that :lol:
Rolls: 12@1 7@2 4@3 3@4; Total Hits: 912@1: (2, 5, 3, 5, 4, 5, 6, 1, 2, 6, 2, 2)7@2: (1, 4, 2, 4, 3, 2, 2)4@3: (1, 5, 4, 5)3@4: (4, 1, 4) -
Rolls: 3@1 3@3; Total Hits: 03@1: (6, 5, 4)3@3: (6, 5, 6) -
Dylan’s post count is now the year of the Great Fire of London.
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Rolls: 2@2; Total Hits: 12@2: (2, 6)
Rolls: 2@2; Total Hits: 22@2: (1, 1) -
Rolls: 1@1; Total Hits: 11@1: (1) -
Rolls: 1@1; Total Hits: 11@1: (1) -
Rolls: 1@1; Total Hits: 01@1: (5) -
Rolls: 1@1; Total Hits: 01@1: (6) -
Rolls: 1@1; Total Hits: 01@1: (5) -
Caucasus AA
1bmb
Rolls: 1@1; Total Hits: 01@1: (5) -
Rolls: 12@1 12@2 10@3 6@4; Total Hits: 1612@1: (1, 5, 1, 3, 4, 2, 3, 2, 4, 5, 5, 6)12@2: (1, 4, 4, 3, 1, 6, 3, 6, 4, 4, 2, 4)10@3: (5, 1, 6, 3, 2, 1, 3, 2, 5, 3)6@4: (5, 3, 5, 1, 4, 2) -
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (3) -
Rolls: 3@1; Total Hits: 03@1: (4, 3, 6) -
Rolls: 3@1; Total Hits: 13@1: (3, 1, 2) -
testing
Rolling 6d6:
(1, 2, 3, 4, 5, 6) -
Rolling 3d6:
(1, 5, 6) -
Rolling 3d6:
(2, 3, 4)





