TripleA v. 2.7.14934, OOB, normal dice, no tech
Good luck and have fun!
15L Adam514 (Axis) vs rgp44 (Allies+15)
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you meant 1 hit on the 2nd round I thought you meant the 2nd “phase” ok I’ve caught up now. You got 1 hit in 2nd round so i’ll take the hit on the DD and then I roll cruiser & dd (sub already missed) You can roll it in the forum.
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How do you know the sub missed? And how do I roll on the forum?
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I was looking at the dice rolls on the server and saw the sub rolled a 6 but now I notice that it says round 2 which is actually round 1, the dice server seems to always call round 1 round 2 for some reason. How did you roll 3 w/o rolling my sub beforehand? it has a 1st shot it should have rolled first unless you told it to submerge?? if you did I’m fine with that but if not I’m not sure why the sub wouldn’t have already fired.
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Yeah I didn’t take your casualties correctly since I thought the OOL you wrote was hits after sub not total hits.
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this explains how to roll in the forums, I would suggest you test it out first before you roll for the battle, we’ll just say no rolls count until you post a prior message saying the next rolls are good.
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Right now in the battle it’s 2 figs 1 cruiser 1 bomber vs damaged carrier cruiser fig.
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well then I should roll the sub too, but to be fair if I had been given the option to submerge the sub which I can do since you don’t have a DD I probably would have taken it and I could do so prior to the next round anyway since you’ve already fired and only got 1 hit. Â So I say we pretend I submerged the sub, I take the DD as a casualty and then we fire the cruiser and DD and proceed from there.
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Yeah I would have also kept a DD if I had kept your correct OOL in order to kill the sub. Alright sounds good and seems fair, going to test rolling.
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Rolling 1d6:
(6) -
Rolling 1 dd 1 cruiser (first dice is the one with the lowest combat value)
Rolling 2d6:
(2, 2) -
1 fig and 1 cruiser lost, 1 fig 1 bomber vs 1 cruiser:
Rolling 2d6:
(1, 6)
cruiser:
Rolling 1d6:
(5) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 infantry and 1 submarine; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Tobruk to TunisiaCombat - Italians
Battle in Gibraltar
Battle in Southern France
Italians attack with 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Gibraltar from British, taking Southern France from French with 2 artilleries remaining. Battle score for attacker is 1
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Units damaged: 1 carrier owned by the British
Italians win with 1 bomber remaining. Battle score for attacker is 6
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Casualties for Italians: 1 cruiser, 1 destroyer, 2 fighters and 1 submarineNon Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
1 bomber moved from 97 Sea Zone to Southern Italy
1 armour moved from Northern Italy to Romania
1 aaGun moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Albania to Bulgaria
1 armour moved from Albania to Romania
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Italians collect 13 PUs; end with 14 PUs total -
Convoy: (forgot to edit sub back)
Rolling 2d6:
(1, 3) -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 infantry and 1 submarine; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Tobruk to TunisiaCombat - Italians
Battle in Gibraltar
Battle in Southern France
Italians attack with 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Gibraltar from British, taking Southern France from French with 2 artilleries remaining. Battle score for attacker is 1
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Units damaged: 1 carrier owned by the British
Italians win with 1 bomber remaining. Battle score for attacker is 6
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Casualties for Italians: 1 cruiser, 1 destroyer, 2 fighters and 1 submarineNon Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
1 bomber moved from 97 Sea Zone to Southern Italy
1 armour moved from Northern Italy to Romania
1 aaGun moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Albania to Bulgaria
1 armour moved from Albania to Romania
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Italians collect 13 PUs; end with 14 PUs total
Turning on Edit Mode
EDIT: Adding units owned by British to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Italians from 14 to 10
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
2 fighters moved from New Zealand to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 cruiser moved from 63 Sea Zone to 26 Sea ZonePlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
26 Sea Zone : 1 cruiser
62 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 39 / 68
Russians : 37 / 37
Japanese : 40 / 41
Americans : 52 / 72
Chinese : 9 / 15
British : 31 / 33
UK_Pacific : 10 / 10
Italians : 13 / 14
ANZAC : 10 / 20
French : 9 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern FranceCombat - French
Battle in Southern France
French attack with 1 artillery and 1 infantry
Italians defend with 1 aaGun, 2 artilleries, 1 factory_minor and 1 harbour
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
Italians roll dice for 1 aaGun and 2 artilleries in Southern France, round 2 : 1/2 hits
1 aaGun owned by the Italians and 1 infantry owned by the French lost in Southern France
French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits
Italians roll dice for 2 artilleries in Southern France, round 3 : 1/2 hits
1 artillery owned by the French lost in Southern France
Italians win with 2 artilleries remaining. Battle score for attacker is -2
Casualties for Italians: 1 aaGun
Casualties for French: 1 artillery and 1 infantryNon Combat Move - French
1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Algeria to Morocco
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Morocco : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
French Central Africa : 1 infantry
96 Sea Zone : 1 cruiser and 1 destroyer
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 39 / 68
Russians : 37 / 37
Japanese : 40 / 41
Americans : 52 / 72
Chinese : 9 / 15
British : 31 / 33
UK_Pacific : 10 / 10
Italians : 13 / 14
ANZAC : 10 / 20
French : 9 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I must have missed the edit Italy is still showing at 14 when I think they should be 10 IPCs
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Then did you miss the sub edit? Because I did both on the same post. I’ll fix it on Germany’s turn if there is something to fix.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 5 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to 88 Sea Zone
1 bomber moved from Western Germany to Greece
1 armour moved from Yugoslavia to Greece
3 infantry moved from Bulgaria to Greece
1 tactical_bomber moved from Southern Italy to GreeceCombat - Germans
Battle in 88 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Greece
Germans attack with 1 armour, 1 bomber, 3 infantry and 1 tactical_bomber
Neutral_Allies defend with 4 infantry
Germans win, taking Greece from Neutral_Allies with 1 armour, 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 4 infantryNon Combat Move - Germans
2 infantry moved from Bulgaria to Romania
1 armour moved from Yugoslavia to Poland
1 armour moved from Yugoslavia to Romania
2 artilleries and 9 infantry moved from Yugoslavia to Romania
2 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania
1 aaGun moved from Slovakia Hungary to Poland
3 artilleries and 8 infantry moved from Germany to Poland
6 armour and 4 mech_infantrys moved from France to Germany
1 transport moved from 113 Sea Zone to 110 Sea Zone
1 aaGun moved from Holland Belgium to 110 Sea Zone
1 aaGun and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from 112 Sea Zone to Norway
1 infantry moved from Norway to Finland
2 aaGuns moved from Holland Belgium to Western Germany
1 fighter and 1 tactical_bomber moved from Holland Belgium to Gibraltar
1 bomber moved from 88 Sea Zone to Gibraltar
2 fighters and 3 tactical_bombers moved from Western Germany to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 tactical_bomber moved from Greece to Southern Italy
1 bomber moved from Greece to Southern Italy
3 artilleries moved from France to Western GermanyPlace Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
5 fighters placed in Western Germany
1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 5 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to 88 Sea Zone
1 bomber moved from Western Germany to Greece
1 armour moved from Yugoslavia to Greece
3 infantry moved from Bulgaria to Greece
1 tactical_bomber moved from Southern Italy to GreeceCombat - Germans
Battle in 88 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Greece
Germans attack with 1 armour, 1 bomber, 3 infantry and 1 tactical_bomber
Neutral_Allies defend with 4 infantry
Germans win, taking Greece from Neutral_Allies with 1 armour, 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 4 infantryNon Combat Move - Germans
2 infantry moved from Bulgaria to Romania
1 armour moved from Yugoslavia to Poland
1 armour moved from Yugoslavia to Romania
2 artilleries and 9 infantry moved from Yugoslavia to Romania
2 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania
1 aaGun moved from Slovakia Hungary to Poland
3 artilleries and 8 infantry moved from Germany to Poland
6 armour and 4 mech_infantrys moved from France to Germany
1 transport moved from 113 Sea Zone to 110 Sea Zone
1 aaGun moved from Holland Belgium to 110 Sea Zone
1 aaGun and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from 112 Sea Zone to Norway
1 infantry moved from Norway to Finland
2 aaGuns moved from Holland Belgium to Western Germany
1 fighter and 1 tactical_bomber moved from Holland Belgium to Gibraltar
1 bomber moved from 88 Sea Zone to Gibraltar
2 fighters and 3 tactical_bombers moved from Western Germany to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 tactical_bomber moved from Greece to Southern Italy
1 bomber moved from Greece to Southern Italy
3 artilleries moved from France to Western GermanyPlace Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
5 fighters placed in Western Germany
1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 106 Sea Zone: 2 submarines
EDIT: Adding units owned by Germans to 123 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 122 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode