15L Adam514 (Axis) vs rgp44 (Allies+15)

  • '19 '17

    1 hit on second round, OOL?

  • '15

    http://www.axisandallies.org/forums/index.php?topic=28562.330

    triple a handles this wrong, see above, when there is no first strike for subs (dd present), casualty choice isn’t made until after all attacker rolls.

    with 2 total hits my choice is sub and dd

  • '19 '17

    I got 3 hits so second round should be: 2 figs cruiser bomber vs cruiser sub dd? How do you suggest we handle the combat now?

  • '15

    you meant 1 hit on the 2nd round I thought you meant the 2nd “phase” ok I’ve caught up now.  You got 1 hit in 2nd round so i’ll take the hit on the DD and then I roll cruiser & dd (sub already missed)  You can roll it in the forum.

  • '19 '17

    How do you know the sub missed? And how do I roll on the forum?

  • '15

    I was looking at the dice rolls on the server and saw the sub rolled a 6 but now I notice that it says round 2 which is actually round 1, the dice server seems to always call round 1 round 2 for some reason.  How did you roll 3 w/o rolling my sub beforehand?  it has a 1st shot it should have rolled first unless you told it to submerge?? if you did I’m fine with that but if not I’m not sure why the sub wouldn’t have already fired.

  • '19 '17

    Yeah I didn’t take your casualties correctly since I thought the OOL you wrote was hits after sub not total hits.

  • '15

    this explains how to roll in the forums, I would suggest you test it out first before you roll for the battle, we’ll just say no rolls count until you post a prior message saying the next rolls are good.

    http://www.axisandallies.org/forums/index.php?topic=16408.0

  • '19 '17

    Right now in the battle it’s 2 figs 1 cruiser 1 bomber vs damaged carrier cruiser fig.

  • '15

    well then I should roll the sub too, but to be fair if I had been given the option to submerge the sub which I can do since you don’t have a DD I probably would have taken it and I could do so prior to the next round anyway since you’ve already fired and only got 1 hit.  So I say we pretend I submerged the sub, I take the DD as a casualty and then we fire the cruiser and DD and proceed from there.

  • '19 '17

    Yeah I would have also kept a DD if I had kept your correct OOL in order to kill the sub. Alright sounds good and seems fair, going to test rolling.

  • '19 '17

    DiceRolling 1d6:
    (6)

  • '19 '17

    Rolling 1 dd 1 cruiser (first dice is the one with the lowest combat value)
    DiceRolling 2d6:
    (2, 2)

  • '19 '17

    1 fig and 1 cruiser lost, 1 fig 1 bomber vs 1 cruiser:
    DiceRolling 2d6:
    (1, 6)  
    cruiser:
    DiceRolling 1d6:
    (5)

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy 1 infantry and 1 submarine; Remaining resources: 1 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                2 fighters moved from Southern Italy to 97 Sea Zone
                1 bomber moved from Northern Italy to 97 Sea Zone
                2 artilleries and 2 infantry moved from Northern Italy to Southern France
                1 artillery and 1 infantry moved from Libya to Tunisia
                1 armour and 1 mech_infantry moved from Tobruk to Tunisia

    Combat - Italians
                Battle in Gibraltar
                Battle in Southern France
                    Italians attack with 2 artilleries and 2 infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Gibraltar from British, taking Southern France from French with 2 artilleries remaining. Battle score for attacker is 1
                    Casualties for French: 1 artillery and 1 infantry
                    Casualties for Italians: 2 infantry
                Battle in Tunisia
                    Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    French defend with 1 infantry
                    Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in 97 Sea Zone
                    Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                    British defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
                    Units damaged: 1 carrier owned by the British
                    Italians win with 1 bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
                    Casualties for Italians: 1 cruiser, 1 destroyer, 2 fighters and 1 submarine

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
                EDIT: Turning off Edit Mode
                1 bomber moved from 97 Sea Zone to Southern Italy
                1 armour moved from Northern Italy to Romania
                1 aaGun moved from Northern Italy to Southern France
                2 infantry moved from Southern Italy to Northern Italy
                2 infantry moved from Albania to Bulgaria
                1 armour moved from Albania to Romania
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 submarine placed in 95 Sea Zone
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
                Italians collect 13 PUs; end with 14 PUs total

  • '19 '17

    Convoy: (forgot to edit sub back)
    DiceRolling 2d6:
    (1, 3)

  • '19 '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy 1 infantry and 1 submarine; Remaining resources: 1 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                2 fighters moved from Southern Italy to 97 Sea Zone
                1 bomber moved from Northern Italy to 97 Sea Zone
                2 artilleries and 2 infantry moved from Northern Italy to Southern France
                1 artillery and 1 infantry moved from Libya to Tunisia
                1 armour and 1 mech_infantry moved from Tobruk to Tunisia

    Combat - Italians
                Battle in Gibraltar
                Battle in Southern France
                    Italians attack with 2 artilleries and 2 infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Gibraltar from British, taking Southern France from French with 2 artilleries remaining. Battle score for attacker is 1
                    Casualties for French: 1 artillery and 1 infantry
                    Casualties for Italians: 2 infantry
                Battle in Tunisia
                    Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    French defend with 1 infantry
                    Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in 97 Sea Zone
                    Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                    British defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
                    Units damaged: 1 carrier owned by the British
                    Italians win with 1 bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
                    Casualties for Italians: 1 cruiser, 1 destroyer, 2 fighters and 1 submarine

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
                EDIT: Turning off Edit Mode
                1 bomber moved from 97 Sea Zone to Southern Italy
                1 armour moved from Northern Italy to Romania
                1 aaGun moved from Northern Italy to Southern France
                2 infantry moved from Southern Italy to Northern Italy
                2 infantry moved from Albania to Bulgaria
                1 armour moved from Albania to Romania
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 submarine placed in 95 Sea Zone
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
                Italians collect 13 PUs; end with 14 PUs total
                Turning on Edit Mode
                EDIT: Adding units owned by British to 97 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing PUs for Italians from 14 to 10
                EDIT: Turning off Edit Mode

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                2 infantry moved from New South Wales to Queensland
                2 aaGuns moved from New South Wales to Queensland
                2 fighters moved from New Zealand to Queensland
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                1 cruiser moved from 63 Sea Zone to 26 Sea Zone

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 4 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        26 Sea Zone : 1 cruiser
        62 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 39 / 68
        Russians : 37 / 37
        Japanese : 40 / 41
        Americans : 52 / 72
        Chinese : 9 / 15
        British : 31 / 33
        UK_Pacific : 10 / 10
        Italians : 13 / 14
        ANZAC : 10 / 20
        French : 9 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Combat Move - French
                1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France

    Combat - French
                Battle in Southern France
                    French attack with 1 artillery and 1 infantry
                    Italians defend with 1 aaGun, 2 artilleries, 1 factory_minor and 1 harbour
                        French roll dice for 1 artillery and 1 infantry in Southern France, round 2 :  1/2 hits
                        Italians roll dice for 1 aaGun and 2 artilleries in Southern France, round 2 :  1/2 hits
                        1 aaGun owned by the Italians and 1 infantry owned by the French lost in Southern France
                        French roll dice for 1 artillery in Southern France, round 3 :  0/1 hits
                        Italians roll dice for 2 artilleries in Southern France, round 3 :  1/2 hits
                        1 artillery owned by the French lost in Southern France
                    Italians win with 2 artilleries remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 aaGun
                    Casualties for French: 1 artillery and 1 infantry

    Non Combat Move - French
                1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone
                1 infantry moved from Syria to Trans-Jordan
                1 infantry moved from French West Africa to French Central Africa
                1 infantry moved from Algeria to Morocco
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        United Kingdom : 1 fighter and 2 infantry
        Morocco : 2 infantry
        Normandy Bordeaux : 1 factory_minor and 1 harbour
        French Central Africa : 1 infantry
        96 Sea Zone : 1 cruiser and 1 destroyer
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 39 / 68
        Russians : 37 / 37
        Japanese : 40 / 41
        Americans : 52 / 72
        Chinese : 9 / 15
        British : 31 / 33
        UK_Pacific : 10 / 10
        Italians : 13 / 14
        ANZAC : 10 / 20
        French : 9 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '15

    I must have missed the edit Italy is still showing at 14 when I think they should be 10 IPCs

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