@nikola1975 Wow. Aggressive! No scrambles.
Entek v. dawgoneit (Allies +12)
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Scramble?
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yes
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 17 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 106 Sea Zone to 103 Sea Zone
11 infantry moved from Western Germany to 112 Sea Zone
3 artilleries moved from Western Germany to 112 Sea Zone
3 armour moved from Western Germany to 112 Sea Zone
2 bombers moved from Western Germany to United Kingdom
3 tactical_bombers moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to United Kingdom
2 infantry moved from Denmark to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
3 armour, 3 artilleries, 1 carrier, 1 cruiser, 1 fighter, 15 infantry, 1 tactical_bomber and 13 transports moved from 112 Sea Zone to 110 Sea Zone
3 armour, 3 artilleries and 15 infantry moved from 110 Sea Zone to United KingdomCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 13 transports
British defend with 1 destroyer and 3 fighters
Germans roll dice for 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 13 transports in 110 Sea Zone, round 2 : 3/3 hits
British roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 3/4 hits
1 cruiser owned by the Germans, 2 fighters owned by the British, 1 carrier owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
Germans roll dice for 1 fighter, 1 tactical_bomber and 13 transports in 110 Sea Zone, round 3 : 2/2 hits
British roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits
1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
Germans win with 1 fighter and 13 transports remaining. Battle score for attacker is -1
Casualties for Germans: 1 carrier, 1 cruiser and 1 tactical_bomber
Casualties for British: 1 destroyer and 3 fighters
Battle in United Kingdom
Germans attack with 3 armour, 3 artilleries, 2 bombers, 2 fighters, 15 infantry and 3 tactical_bombers
French defend with 2 infantry; British defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 16 infantry and 1 mech_infantry
AA fire in United Kingdom : 1/7 hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 3 armour, 3 artilleries, 2 bombers, 1 fighter, 15 infantry and 3 tactical_bombers in United Kingdom, round 2 : 10/27 hits
British roll dice for 4 aaGuns, 1 artillery, 18 infantry and 1 mech_infantry in United Kingdom, round 2 : 7/20 hits
4 infantry owned by the British, 2 infantry owned by the French, 7 infantry owned by the Germans and 4 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 3 armour, 3 artilleries, 2 bombers, 1 fighter, 8 infantry and 3 tactical_bombers in United Kingdom, round 3 : 9/20 hits
British roll dice for 1 artillery, 12 infantry and 1 mech_infantry in United Kingdom, round 3 : 6/14 hits
9 infantry owned by the British and 6 infantry owned by the Germans lost in United Kingdom
Germans roll dice for 3 armour, 3 artilleries, 2 bombers, 1 fighter, 2 infantry and 3 tactical_bombers in United Kingdom, round 4 : 6/14 hits
British roll dice for 1 artillery, 3 infantry and 1 mech_infantry in United Kingdom, round 4 : 3/5 hits
3 infantry owned by the British, 2 infantry owned by the Germans, 1 mech_infantry owned by the British, 1 artillery owned by the British and 1 artillery owned by the Germans lost in United Kingdom
Germans captures 30PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 3 armour, 2 artilleries, 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Germans: 1 artillery, 1 fighter and 15 infantry
Casualties for French: 2 infantry
Casualties for British: 4 aaGuns, 1 artillery, 16 infantry and 1 mech_infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
3 tactical_bombers moved from United Kingdom to Normandy Bordeaux
5 armour moved from Holland Belgium to Germany
4 mech_infantrys moved from Holland Belgium to Germany
2 artilleries moved from Holland Belgium to Western Germany
1 armour moved from Normandy Bordeaux to Western Germany
1 artillery moved from Normandy Bordeaux to Holland Belgium
5 infantry moved from Bulgaria to RomaniaPlace Units - Germans
10 infantry placed in Germany
7 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 77 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 87 PUsTerritory Summary for Germans :
United Kingdom : 1 flag, 1 airfield, 3 armour, 2 artilleries, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor, 2 fighters, 1 harbour and 3 tactical_bombers
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 2 artilleries and 5 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 2 bombers, 1 factory_major, 1 harbour and 7 infantry
Romania : 6 infantry
Poland : 3 aaGuns and 3 infantry
Germany : 5 armour, 1 factory_major, 10 infantry and 4 mech_infantrys
Holland Belgium : 1 artillery
106 Sea Zone : 1 flag
Bulgaria : 1 flag
103 Sea Zone : 1 submarine
Yugoslavia : 1 flag
Finland : 1 flag, 5 infantry
110 Sea Zone : 13 transportsProduction/PUs Summary :
Germans : 47 / 87
Russians : 37 / 37
Japanese : 31 / 43
Americans : 52 / 52
Chinese : 7 / 7
British : 27 / 0
UK_Pacific : 17 / 17
Italians : 14 / 27
ANZAC : 18 / 18
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 artillery and 12 infantry moved from Baltic States to Poland
1 armour moved from Belarus to Poland
1 mech_infantry moved from Belarus to Poland
1 armour, 1 artillery and 12 infantry moved from Eastern Poland to Slovakia Hungary
1 fighter, 6 infantry and 2 mech_infantrys moved from Bessarabia to Romania
1 tactical_bomber moved from Eastern Poland to Romania
1 fighter moved from Baltic States to Romania
1 mech_infantry moved from Ukraine to Romania
3 armour moved from Ukraine to Romania
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
17 infantry moved from Amur to Korea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 artillery and 12 infantry moved from Baltic States to Poland
1 armour moved from Belarus to Poland
1 mech_infantry moved from Belarus to Poland
1 armour, 1 artillery and 12 infantry moved from Eastern Poland to Slovakia Hungary
1 fighter, 6 infantry and 2 mech_infantrys moved from Bessarabia to Romania
1 tactical_bomber moved from Eastern Poland to Romania
1 fighter moved from Baltic States to Romania
1 mech_infantry moved from Ukraine to Romania
3 armour moved from Ukraine to Romania
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
17 infantry moved from Amur to KoreaCombat - Russians
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 13 transports
Russians win with 1 submarine remaining. Battle score for attacker is 91
Casualties for Germans: 13 transports
Battle in Romania
Russians attack with 3 armour, 2 fighters, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 6 infantry
Russians win, taking Romania from Germans with 3 armour, 2 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 6 infantry
Casualties for Russians: 3 infantry
Battle in Poland
Russians attack with 1 armour, 1 artillery, 12 infantry and 1 mech_infantry
Germans defend with 3 aaGuns and 3 infantry
Russians win, taking Poland from Germans with 1 armour, 1 artillery, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 21
Casualties for Germans: 3 aaGuns and 3 infantry
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 armour, 1 artillery and 12 infantry
Germans defend with 2 artilleries and 5 infantry
Russians win, taking Slovakia Hungary from Germans with 1 armour, 1 artillery and 7 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 5 infantry
Casualties for Russians: 5 infantry
Battle in Korea
Russians attack with 17 infantry
Japanese defend with 1 aaGun and 9 infantry
Russians win, taking Korea from Japanese with 12 infantry remaining. Battle score for attacker is 17
Casualties for Russians: 5 infantry
Casualties for Japanese: 1 aaGun and 9 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 aaGun moved from Baltic States to Poland
1 aaGun moved from Eastern Poland to Slovakia Hungary
3 infantry moved from Novgorod to Baltic States
1 aaGun, 1 artillery and 1 infantry moved from Belarus to Eastern Poland
1 aaGun and 3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Rostov to Ukraine
1 armour moved from Russia to Belarus
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Rostov
1 aaGun moved from Amur to Korea
1 aaGun moved from Amur to Korea
2 fighters and 1 tactical_bomber moved from Romania to Eastern PolandPlace Units - Russians
2 armour and 1 mech_infantry placed in Novgorod
3 infantry placed in Ukraine
1 infantry placed in Volgograd
3 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,5,5
Russians collect 46 PUs (2 lost to blockades); end with 46 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Hopei
1 artillery and 3 infantry moved from Kweichow to Hopei
1 armour moved from Yunnan to Hopei
2 bombers, 5 fighters and 5 tactical_bombers moved from Kwangsi to Hopei
2 artilleries and 4 infantry moved from Kwangsi to Kwangtung
1 artillery and 1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Burma
3 destroyers and 2 submarines moved from 36 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 fighter moved from Japan to Manchuria
2 fighters moved from Japan to 16 Sea Zone
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from FrenchCombat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits
1 infantry owned by the British lost in Burma
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 3 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Hopei
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 5 fighters, 5 infantry, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 15 infantry
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 5 fighters, 5 infantry, 1 mech_infantry and 5 tactical_bombers in Hopei, round 2 : 9/21 hits
Chinese roll dice for 15 infantry in Hopei, round 2 : 5/15 hits
5 infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 5 fighters, 1 mech_infantry and 5 tactical_bombers in Hopei, round 3 : 9/16 hits
Chinese roll dice for 6 infantry in Hopei, round 3 : 4/6 hits
1 armour owned by the Japanese, 6 infantry owned by the Chinese, 2 artilleries owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese win with 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Casualties for Chinese: 15 infantry
Battle in Kwangtung
Japanese attack with 2 artilleries and 4 infantry
British defend with 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries and 4 infantry in Kwangtung, round 2 : 0/6 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
Japanese roll dice for 2 artilleries and 4 infantry in Kwangtung, round 3 : 1/6 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 3 : 2/2 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 2 artilleries and 2 infantry in Kwangtung, round 4 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers
ANZAC defend with 1 cruiser and 1 destroyer; British defend with 1 battleship and 1 destroyer
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 3 destroyers, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 4/7 hits
Units damaged: 1 battleship owned by the British
ANZAC roll dice for 1 battleship, 1 cruiser and 2 destroyers in 42 Sea Zone, round 2 : 0/4 hits
1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 destroyer owned by the British lost in 42 Sea Zone
Japanese roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 3 destroyers, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 3 : 5/7 hits
ANZAC roll dice for 1 battleship in 42 Sea Zone, round 3 : 0/1 hits
1 battleship owned by the British lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 48
Casualties for ANZAC: 1 cruiser and 1 destroyer
Casualties for British: 1 battleship and 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 2 destroyers, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters moved from 16 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier and 4 transports moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
5 fighters and 5 tactical_bombers moved from Hopei to Kweichow
1 fighter moved from Manchuria to Jehol
2 bombers moved from Hopei to Kweichow
1 fighter and 1 tactical_bomber moved from Burma to YunnanPlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 transport placed in 6 Sea Zone
1 bomber, 1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 34 PUs; end with 35 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 4 fighters, 1 harbour and 6 infantry
Jehol : 1 flag, 1 fighter
Siam : 1 infantry
Manchuria : 1 flag, 1 artillery and 1 infantry
Yunnan : 1 flag, 1 fighter and 1 tactical_bomber
Kweichow : 1 flag, 2 bombers, 5 fighters and 5 tactical_bombers
Hunan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Burma : 1 flag, 1 artillery
Kwangtung : 1 flag, 2 artilleries, 1 harbour and 2 infantry
French Indo China : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 3 destroyers and 2 submarines
36 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 fighters and 2 tactical_bombers
20 Sea Zone : 1 battleship, 1 carrier and 4 transports
19 Sea Zone : 1 destroyer and 1 transport
16 Sea Zone : 2 destroyers and 1 submarine
6 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 39 / 87
Russians : 48 / 60
Japanese : 34 / 35
Americans : 52 / 52
Chinese : 7 / 7
British : 27 / 0
UK_Pacific : 13 / 17
Italians : 14 / 27
ANZAC : 18 / 18
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 artilleries, 4 infantry and 4 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour, 1 artillery, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters, 4 infantry, 2 submarines and 3 transports moved from 30 Sea Zone to 33 Sea Zone
1 armour, 1 artillery, 6 fighters and 4 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone
1 cruiser and 1 destroyer moved from 101 Sea Zone to 103 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 artilleries, 4 infantry and 4 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour, 1 artillery, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters, 4 infantry, 2 submarines and 3 transports moved from 30 Sea Zone to 33 Sea Zone
1 armour, 1 artillery, 6 fighters and 4 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone
1 cruiser and 1 destroyer moved from 101 Sea Zone to 103 Sea ZoneCombat - Americans
Battle in 103 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Germans defend with 1 submarine
Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery, 6 fighters and 4 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 6 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
6 fighters moved from Caroline Islands to 33 Sea Zone
1 bomber moved from Johnston Island to QueenslandPlace Units - Americans
4 transports placed in 101 Sea Zone
3 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
1 infantry moved from Eire to Scotland
1 armour and 1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Libya
2 fighters and 1 tactical_bomber moved from Egypt to Libya
1 armour moved from Alexandria to Libya
British take Tobruk from Italians
1 artillery and 2 infantry moved from India to Burma
1 infantry moved from Eastern Persia to West India
1 fighter moved from Java to India
1 infantry moved from India to Burma
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Kenya to Egypt
1 artillery moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
1 transport moved from 91 Sea Zone to 102 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Eire to Scotland
1 armour and 1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Libya
2 fighters and 1 tactical_bomber moved from Egypt to Libya
1 armour moved from Alexandria to Libya
British take Tobruk from Italians
1 artillery and 2 infantry moved from India to Burma
1 infantry moved from Eastern Persia to West India
1 fighter moved from Java to India
1 infantry moved from India to Burma
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Kenya to Egypt
1 artillery moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
1 transport moved from 91 Sea Zone to 102 Sea ZoneCombat - British
Battle in Libya
British attack with 2 armour, 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British win, taking Libya from Italians with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Battle in Burma
British attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery
British win, taking Burma from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Libya to Tunisia
1 armour, 1 artillery and 2 infantry moved from Quebec to New Brunswick Nova ScotiaPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber and 1 fighter moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport
Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 cruiser, 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
Italians roll dice for 1 bomber in 98 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the British and 1 bomber owned by the Italians lost in 98 Sea Zone
British win with 1 transport remaining. Battle score for attacker is -2
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Italians: 1 bomber and 1 fighterNon Combat Move - Italians
1 armour moved from Greece to Yugoslavia
1 armour moved from Greece to YugoslaviaPlace Units - Italians
3 infantry placed in Southern Italy
6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 harbour
Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Northern Italy : 1 factory_major and 6 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 9 infantry
93 Sea Zone : 1 flag
Greece : 1 flag
Yugoslavia : 2 armourProduction/PUs Summary :
Germans : 39 / 87
Russians : 48 / 60
Japanese : 33 / 35
Americans : 52 / 77
Chinese : 7 / 8
British : 28 / 0
UK_Pacific : 14 / 14
Italians : 13 / 23
ANZAC : 18 / 18
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea Zone
3 fighters moved from Java to 42 Sea Zone
1 fighter moved from New South Wales to Queensland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea Zone
3 fighters moved from Java to 42 Sea Zone
1 fighter moved from New South Wales to QueenslandCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 3 destroyers and 2 submarines
2 submarines owned by the Japanese Submerged
ANZAC win with 3 fighters remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 3 destroyersNon Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
3 fighters moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 fighter placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5,2,2
ANZAC collect 17 PUs (4 lost to blockades); end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 fighter moved from Algeria to Tunisia
1 infantry moved from Algeria to Tunisia
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Tunisia to LibyaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Karelia from Russians to Germans
EDIT: Adding units owned by Germans to Karelia: 5 infantry
EDIT: Removing units owned by Germans from Finland: 5 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Vyborg from Russians to Germans
EDIT: Removing units owned by Germans from Karelia: 1 infantry
EDIT: Adding units owned by Germans to Vyborg: 1 infantry
EDIT: Turning off Edit Mode
5 armour, 10 infantry and 4 mech_infantrys moved from Germany to Poland
1 armour moved from Western Germany to Poland
2 bombers moved from Western Germany to PolandCombat - Germans
Battle in Poland
Germans attack with 6 armour, 2 bombers, 10 infantry and 4 mech_infantrys
Russians defend with 1 aaGun, 1 armour, 1 artillery, 11 infantry and 1 mech_infantry
AA fire in Poland : 1/2 hits
1 bomber owned by the Germans lost in Poland
Germans roll dice for 6 armour, 1 bomber, 10 infantry and 4 mech_infantrys in Poland, round 2 : 8/21 hits
Russians roll dice for 1 aaGun, 1 armour, 1 artillery, 11 infantry and 1 mech_infantry in Poland, round 2 : 7/14 hits
7 infantry owned by the Russians, 7 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Poland
Germans roll dice for 6 armour, 1 bomber, 3 infantry and 4 mech_infantrys in Poland, round 3 : 5/14 hits
Russians roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Poland, round 3 : 2/7 hits
4 infantry owned by the Russians, 2 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Poland
Germans roll dice for 6 armour, 1 bomber, 1 infantry and 4 mech_infantrys in Poland, round 4 : 6/12 hits
Russians roll dice for 1 armour and 1 artillery in Poland, round 4 : 1/2 hits
1 armour owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 6 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 bomber and 10 infantry
Casualties for Russians: 1 aaGun, 1 armour, 1 artillery, 11 infantry and 1 mech_infantryNon Combat Move - Germans
3 aaGuns, 2 artilleries and 7 infantry moved from Western Germany to Greater Southern Germany
1 bomber moved from Poland to Germany
1 artillery moved from Holland Belgium to Western Germany
2 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
2 artilleries, 2 fighters and 6 infantry placed in Germany
3 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUsTerritory Summary for Germans :
United Kingdom : 1 flag, 1 airfield, 3 armour, 2 artilleries, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Greater Southern Germany : 3 aaGuns, 2 artilleries and 7 infantry
Western Germany : 1 airfield, 3 armour, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 2 mech_infantrys and 4 tactical_bombers
Poland : 6 armour and 4 mech_infantrys
Germany : 2 artilleries, 1 bomber, 1 factory_major, 2 fighters and 6 infantry
Karelia : 1 flag, 4 infantry
Vyborg : 1 flag, 1 infantry
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 42 / 47
Russians : 45 / 60
Japanese : 33 / 35
Americans : 52 / 77
Chinese : 7 / 8
British : 28 / 0
UK_Pacific : 14 / 14
Italians : 13 / 23
ANZAC : 21 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Karelia from Russians to Germans
EDIT: Adding units owned by Germans to Karelia: 5 infantry
EDIT: Removing units owned by Germans from Finland: 5 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Vyborg from Russians to Germans
EDIT: Removing units owned by Germans from Karelia: 1 infantry
EDIT: Adding units owned by Germans to Vyborg: 1 infantry
EDIT: Turning off Edit Mode
5 armour, 10 infantry and 4 mech_infantrys moved from Germany to Poland
1 armour moved from Western Germany to Poland
2 bombers moved from Western Germany to PolandCombat - Germans
Battle in Poland
Germans attack with 6 armour, 2 bombers, 10 infantry and 4 mech_infantrys
Russians defend with 1 aaGun, 1 armour, 1 artillery, 11 infantry and 1 mech_infantry
AA fire in Poland : 1/2 hits
1 bomber owned by the Germans lost in Poland
Germans roll dice for 6 armour, 1 bomber, 10 infantry and 4 mech_infantrys in Poland, round 2 : 8/21 hits
Russians roll dice for 1 aaGun, 1 armour, 1 artillery, 11 infantry and 1 mech_infantry in Poland, round 2 : 7/14 hits
7 infantry owned by the Russians, 7 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Poland
Germans roll dice for 6 armour, 1 bomber, 3 infantry and 4 mech_infantrys in Poland, round 3 : 5/14 hits
Russians roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Poland, round 3 : 2/7 hits
4 infantry owned by the Russians, 2 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Poland
Germans roll dice for 6 armour, 1 bomber, 1 infantry and 4 mech_infantrys in Poland, round 4 : 6/12 hits
Russians roll dice for 1 armour and 1 artillery in Poland, round 4 : 1/2 hits
1 armour owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 6 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 bomber and 10 infantry
Casualties for Russians: 1 aaGun, 1 armour, 1 artillery, 11 infantry and 1 mech_infantryNon Combat Move - Germans
3 aaGuns, 2 artilleries and 7 infantry moved from Western Germany to Greater Southern Germany
1 bomber moved from Poland to Germany
1 artillery moved from Holland Belgium to Western Germany
2 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
2 artilleries, 2 fighters and 6 infantry placed in Germany
3 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 3 aaGuns, 2 artilleries and 6 infantry
EDIT: Removing units owned by Germans from Greater Southern Germany: 3 aaGuns, 2 artilleries and 6 infantry
EDIT: Turning off Edit ModeTerritory Summary for Germans :
United Kingdom : 1 flag, 1 airfield, 3 armour, 2 artilleries, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Greater Southern Germany : 1 infantry
Western Germany : 1 airfield, 3 armour, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 2 mech_infantrys and 4 tactical_bombers
Poland : 6 armour and 4 mech_infantrys
Germany : 3 aaGuns, 4 artilleries, 1 bomber, 1 factory_major, 2 fighters and 12 infantry
Karelia : 1 flag, 4 infantry
Vyborg : 1 flag, 1 infantry
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 42 / 47
Russians : 45 / 60
Japanese : 33 / 35
Americans : 52 / 77
Chinese : 7 / 8
British : 28 / 0
UK_Pacific : 14 / 14
Italians : 13 / 23
ANZAC : 21 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I changed the noncom move so I had to repost sorry.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 armour, 3 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Slovakia Hungary to Greater Southern Germany
1 artillery moved from Slovakia Hungary to Greater Southern Germany
3 infantry moved from Romania to Yugoslavia
1 armour moved from Romania to Greece
Russians take Bulgaria from Germans
Russians take Greece from Italians
1 armour moved from Romania to Albania
Russians take Albania from Italians
1 mech_infantry moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
5 infantry moved from Slovakia Hungary to Poland
1 armour and 2 mech_infantrys moved from Romania to Poland
2 fighters moved from Eastern Poland to Poland
1 artillery and 1 tactical_bomber moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Poland
3 infantry moved from Baltic States to Poland
2 armour and 1 mech_infantry moved from Novgorod to Karelia
1 armour moved from Belarus to Karelia
5 infantry moved from Korea to ManchuriaCombat - Russians
Battle in Poland
Russians attack with 1 armour, 1 artillery, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 6 armour and 4 mech_infantrys
Russians win, taking Poland from Germans with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 6 armour and 4 mech_infantrys
Casualties for Russians: 1 artillery and 9 infantry
Battle in Greater Southern Germany
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Greater Southern Germany from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Russians attack with 3 armour and 1 mech_infantry
Germans defend with 4 infantry
Russians win, taking Karelia from Germans with 3 armour remaining. Battle score for attacker is 8
Casualties for Germans: 4 infantry
Casualties for Russians: 1 mech_infantry
Battle in Yugoslavia
Russians attack with 1 armour, 3 infantry and 1 mech_infantry
Italians defend with 2 armour
Russians win, taking Yugoslavia from Germans with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Italians: 2 armour
Casualties for Russians: 1 infantry
Battle in Manchuria
Russians attack with 5 infantry
Japanese defend with 1 artillery and 1 infantry
Russians win, taking Manchuria from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Russians
1 infantry moved from Smolensk to Belarus
3 infantry moved from Bessarabia to Eastern Poland
1 aaGun moved from Bessarabia to Eastern Poland
4 infantry moved from Ukraine to Bessarabia
1 infantry moved from Rostov to Ukraine
1 infantry moved from Volgograd to Rostov
1 infantry moved from Bryansk to Ukraine
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 submarine moved from 110 Sea Zone to 109 Sea Zone
2 fighters moved from Poland to Eastern Poland
1 tactical_bomber moved from Poland to Eastern Poland
2 aaGuns moved from Korea to Amur
6 infantry moved from Korea to AmurPlace Units - Russians
3 armour placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 58 PUs; end with 58 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 63 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
1 destroyer moved from 19 Sea Zone to 18 Sea Zone
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Kiangsu to Kiangsi
1 battleship and 1 carrier moved from 20 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to 19 Sea Zone
1 fighter moved from Jehol to Manchuria
1 bomber moved from Japan to ManchuriaCombat - Japanese
Battle in Manchuria
Japanese attack with 2 artilleries, 1 bomber, 1 fighter and 2 infantry
Russians defend with 4 infantry
Japanese roll dice for 1 battleship in Manchuria, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Manchuria, round 2 : 3/6 hits
Chinese roll dice for 4 infantry in Manchuria, round 2 : 1/4 hits
3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Manchuria, round 3 : 0/5 hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits
Japanese roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Manchuria, round 4 : 3/5 hits
Chinese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 artilleries, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Russians: 4 infantry
Battle in Philippines
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 2/4 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Battle in BorneoNon Combat Move - Japanese
1 battleship, 2 carriers, 2 cruisers, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 19 Sea Zone
2 bombers, 4 fighters and 4 tactical_bombers moved from Kweichow to Yunnan
1 bomber moved from Manchuria to Kwangtung
1 fighter moved from Manchuria to Kwangtung
1 fighter moved from Japan to KwangtungPlace Units - Japanese
1 submarine placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
2 artilleries and 2 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 cruiser
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 42 PUs; end with 43 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag, 1 infantry
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
Jehol : 1 flag
Manchuria : 1 flag, 2 artilleries and 1 infantry
Yunnan : 1 flag, 2 bombers, 5 fighters and 5 tactical_bombers
Kweichow : 1 flag
Hunan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Malaya : 1 flag, 1 harbour and 1 infantry
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 bomber, 2 fighters and 1 harbour
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
French Indo China : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 transport
37 Sea Zone : 1 transport
35 Sea Zone : 1 submarine and 2 transports
26 Sea Zone : 1 submarine
21 Sea Zone : 1 cruiser
19 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 2 transports
18 Sea Zone : 1 destroyer
17 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 32 / 47
Russians : 58 / 81
Japanese : 42 / 43
Americans : 50 / 77
Chinese : 7 / 8
British : 28 / 0
UK_Pacific : 7 / 14
Italians : 10 / 23
ANZAC : 21 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0





