@cwglee51 said in Bobarossa allies 53 vs cwglee axis playoff:
@BobbaRossa lovely start
That went about as good as I can hope for. I’ll take it!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 transports; Remaining resources: 0 PUs;
Combat Move - Germans
5 armour, 2 artilleries and 4 mech_infantrys moved from France to Holland Belgium
2 bombers, 2 fighters and 4 tactical_bombers moved from Western Germany to 97 Sea Zone
Combat - Germans
Battle in Holland Belgium
Germans attack with 5 armour, 2 artilleries and 4 mech_infantrys
British defend with 1 infantry
Germans roll dice for 5 armour, 2 artilleries and 4 mech_infantrys in Holland Belgium, round 2 : 3/11 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 5 armour, 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 97 Sea Zone
Germans attack with 2 bombers, 2 fighters and 4 tactical_bombers
British defend with 1 carrier, 1 cruiser and 2 fighters
Germans roll dice for 2 bombers, 2 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 2/8 hits
British roll dice for 1 carrier, 1 cruiser and 2 fighters in 97 Sea Zone, round 2 : 1/4 hits
1 cruiser owned by the British, 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 97 Sea Zone
Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 97 Sea Zone, round 3 : 3/7 hits
British roll dice for 1 carrier and 1 fighter in 97 Sea Zone, round 3 : 0/2 hits
1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
Germans win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 carrier, 1 cruiser and 2 fighters
Non Combat Move - Germans
2 bombers, 2 fighters and 3 tactical_bombers moved from 97 Sea Zone to Western Germany
2 artilleries and 3 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Germany to Western Germany
Place Units - Germans
10 transports placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 2 artilleries and 5 infantry
Western Germany : 3 aaGuns, 1 airfield, 3 armour, 3 artilleries, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 11 infantry and 3 tactical_bombers
Romania : 1 infantry
Poland : 3 aaGuns and 3 infantry
Germany : 1 factory_major
Norway : 2 infantry
Denmark : 2 infantry
Holland Belgium : 5 armour, 2 artilleries and 4 mech_infantrys
112 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 13 transports
106 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag, 5 infantry
Yugoslavia : 1 flag
Finland : 1 flag, 5 infantry
Production/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 29 / 41
Americans : 52 / 52
Chinese : 9 / 15
British : 32 / 38
UK_Pacific : 17 / 17
Italians : 14 / 5
ANZAC : 14 / 14
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 aaGun and 8 infantry moved from Novgorod to Baltic States
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
4 infantry moved from Belarus to Baltic States
1 artillery moved from Belarus to Baltic States
1 aaGun and 7 infantry moved from Belarus to Eastern Poland
5 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
3 infantry moved from Western Ukraine to Bessarabia
3 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Ukraine to Bessarabia
1 armour moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Western Ukraine to Bessarabia
1 fighter moved from Western Ukraine to Baltic States
1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 fighter moved from Western Ukraine to Bessarabia
1 aaGun moved from Smolensk to Belarus
1 infantry moved from Smolensk to Belarus
1 artillery moved from Smolensk to Belarus
1 aaGun moved from Bryansk to Ukraine
2 infantry moved from Rostov to Ukraine
1 armour moved from Caucasus to Ukraine
1 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Russia to Belarus
1 armour moved from Russia to Belarus
1 armour moved from Russia to Ukraine
2 aaGuns and 18 infantry moved from Buryatia to Amur
Place Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
1 infantry placed in Volgograd
3 infantry placed in Novgorod
1 armour and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 1 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 artillery and 3 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 3 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 armour, 1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Yunnan, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 3 : 0/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 4 : 1/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 artillery and 3 infantry moved from Kiangsi to Kwangsi
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
Place Units - Japanese
1 factory_minor placed in Kiangsu
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 32 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 2 artilleries, 2 bombers, 5 fighters, 4 infantry and 5 tactical_bombers
Korea : 1 aaGun and 9 infantry
Kiangsu : 1 flag, 1 factory_minor
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 4 fighters, 1 harbour and 6 infantry
Jehol : 1 flag
Siam : 2 infantry
Manchuria : 1 flag
Yunnan : 1 flag, 1 armour, 1 artillery and 1 infantry
Kweichow : 1 flag, 1 artillery and 3 infantry
Hunan : 1 flag
Hopei : 1 flag, 1 artillery and 3 infantry
Chahar : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
Anhwe : 1 flag
36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 4 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 destroyers, 1 submarine and 1 transport
Production/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 32 / 43
Americans : 52 / 52
Chinese : 6 / 15
British : 32 / 38
UK_Pacific : 17 / 17
Italians : 14 / 5
ANZAC : 14 / 14
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery and 3 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 31 Sea Zone to 30 Sea Zone
1 destroyer and 1 submarine moved from 48 Sea Zone to 30 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 30 Sea Zone
1 battleship, 2 carriers and 4 fighters moved from 10 Sea Zone to 30 Sea Zone
1 bomber moved from Wake Island to Johnston Island
1 tactical_bomber moved from Wake Island to 10 Sea Zone
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 submarine placed in 10 Sea Zone
1 cruiser and 1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
6 infantry moved from Shensi to Hopei
1 fighter and 5 infantry moved from Suiyuyan to Hopei
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
6 infantry moved from Shensi to Hopei
1 fighter and 5 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 11 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 10 infantry remaining. Battle score for attacker is 10
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
Place Units - Chinese
5 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Malta to 93 Sea Zone
1 cruiser moved from 96 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Alexandria
1 mech_infantry moved from Ethiopia to Kenya
1 artillery moved from Ethiopia to Kenya
1 fighter moved from Malta to Alexandria
1 armour and 1 infantry moved from Persia to 80 Sea Zone
1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
1 infantry moved from Persia to Eastern Persia
2 infantry moved from Shan State to Burma
1 infantry moved from Malaya to Shan State
1 infantry moved from Burma to India
2 infantry moved from Union of South Africa to Rhodesia
1 battleship moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from India to Java
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Malta to 93 Sea Zone
1 cruiser moved from 96 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Alexandria
1 mech_infantry moved from Ethiopia to Kenya
1 artillery moved from Ethiopia to Kenya
1 fighter moved from Malta to Alexandria
1 armour and 1 infantry moved from Persia to 80 Sea Zone
1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
1 infantry moved from Persia to Eastern Persia
2 infantry moved from Shan State to Burma
1 infantry moved from Malaya to Shan State
1 infantry moved from Burma to India
2 infantry moved from Union of South Africa to Rhodesia
1 battleship moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from India to Java
Combat - British
Battle in Kenya
British attack with 1 artillery and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Alexandria
British attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British win, taking Alexandria from Italians with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Italian Somaliland
Battle in 93 Sea Zone
British attack with 1 bomber and 1 cruiser
Italians defend with 1 cruiser and 1 destroyer
Italians win, taking Italian Somaliland from Italians with no units remaining. Battle score for attacker is -4
Casualties for Italians: 1 cruiser and 1 destroyer
Casualties for British: 1 bomber and 1 cruiser
Battle in Gibraltar
British attack with 1 artillery and 1 infantry
Italians defend with 1 harbour and 1 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - British
1 infantry moved from 81 Sea Zone to Egypt
1 armour moved from 81 Sea Zone to Egypt
2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 infantry moved from Scotland to Eire
British take Eire from Neutral_Allies
Place Units - British
1 artillery, 1 fighter and 8 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,2
British collect 30 PUs (3 lost to blockades); end with 30 PUs total
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
2 armour and 2 infantry moved from Albania to Greece
1 bomber and 1 fighter moved from Southern Italy to Greece
Combat - Italians
Battle in Greece
Italians attack with 2 armour, 1 bomber, 1 fighter and 2 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 2 armour, 1 bomber, 1 fighter and 2 infantry in Greece, round 2 : 3/6 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits
3 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
Italians roll dice for 2 armour, 1 bomber and 1 fighter in Greece, round 3 : 3/4 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Italians
1 bomber and 1 fighter moved from Greece to Southern Italy
1 infantry moved from Tunisia to Libya
1 artillery moved from Tunisia to Libya
1 armour, 1 infantry and 1 mech_infantry moved from Tobruk to Libya
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for Italians :
Gibraltar : 1 flag, 1 harbour and 1 infantry
Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 flag
Northern Italy : 1 factory_major
Libya : 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
93 Sea Zone : 1 flag
Greece : 1 flag, 2 armour
Production/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 31 / 43
Americans : 52 / 52
Chinese : 7 / 7
British : 33 / 30
UK_Pacific : 17 / 17
Italians : 15 / 27
ANZAC : 14 / 14
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Egypt to Alexandria
1 fighter moved from Shan State to Java
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
2 fighters moved from Northern Territory to Java
2 aaGuns and 1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
1 fighter moved from Algeria to Gibraltar
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
1 fighter moved from Algeria to Gibraltar
Combat - French
Battle in Gibraltar
French attack with 1 fighter
Italians defend with 1 harbour and 1 infantry
French win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - French
1 fighter moved from Gibraltar to Algeria
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 17 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 106 Sea Zone to 103 Sea Zone
11 infantry moved from Western Germany to 112 Sea Zone
3 artilleries moved from Western Germany to 112 Sea Zone
3 armour moved from Western Germany to 112 Sea Zone
2 bombers moved from Western Germany to United Kingdom
3 tactical_bombers moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to United Kingdom
2 infantry moved from Denmark to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
3 armour, 3 artilleries, 1 carrier, 1 cruiser, 1 fighter, 15 infantry, 1 tactical_bomber and 13 transports moved from 112 Sea Zone to 110 Sea Zone
3 armour, 3 artilleries and 15 infantry moved from 110 Sea Zone to United Kingdom
Scramble?
yes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 17 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 106 Sea Zone to 103 Sea Zone
11 infantry moved from Western Germany to 112 Sea Zone
3 artilleries moved from Western Germany to 112 Sea Zone
3 armour moved from Western Germany to 112 Sea Zone
2 bombers moved from Western Germany to United Kingdom
3 tactical_bombers moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to United Kingdom
2 infantry moved from Denmark to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
3 armour, 3 artilleries, 1 carrier, 1 cruiser, 1 fighter, 15 infantry, 1 tactical_bomber and 13 transports moved from 112 Sea Zone to 110 Sea Zone
3 armour, 3 artilleries and 15 infantry moved from 110 Sea Zone to United Kingdom
Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 13 transports
British defend with 1 destroyer and 3 fighters
Germans roll dice for 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 13 transports in 110 Sea Zone, round 2 : 3/3 hits
British roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 3/4 hits
1 cruiser owned by the Germans, 2 fighters owned by the British, 1 carrier owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
Germans roll dice for 1 fighter, 1 tactical_bomber and 13 transports in 110 Sea Zone, round 3 : 2/2 hits
British roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits
1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
Germans win with 1 fighter and 13 transports remaining. Battle score for attacker is -1
Casualties for Germans: 1 carrier, 1 cruiser and 1 tactical_bomber
Casualties for British: 1 destroyer and 3 fighters
Battle in United Kingdom
Germans attack with 3 armour, 3 artilleries, 2 bombers, 2 fighters, 15 infantry and 3 tactical_bombers
French defend with 2 infantry; British defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 16 infantry and 1 mech_infantry
AA fire in United Kingdom : 1/7 hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 3 armour, 3 artilleries, 2 bombers, 1 fighter, 15 infantry and 3 tactical_bombers in United Kingdom, round 2 : 10/27 hits
British roll dice for 4 aaGuns, 1 artillery, 18 infantry and 1 mech_infantry in United Kingdom, round 2 : 7/20 hits
4 infantry owned by the British, 2 infantry owned by the French, 7 infantry owned by the Germans and 4 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 3 armour, 3 artilleries, 2 bombers, 1 fighter, 8 infantry and 3 tactical_bombers in United Kingdom, round 3 : 9/20 hits
British roll dice for 1 artillery, 12 infantry and 1 mech_infantry in United Kingdom, round 3 : 6/14 hits
9 infantry owned by the British and 6 infantry owned by the Germans lost in United Kingdom
Germans roll dice for 3 armour, 3 artilleries, 2 bombers, 1 fighter, 2 infantry and 3 tactical_bombers in United Kingdom, round 4 : 6/14 hits
British roll dice for 1 artillery, 3 infantry and 1 mech_infantry in United Kingdom, round 4 : 3/5 hits
3 infantry owned by the British, 2 infantry owned by the Germans, 1 mech_infantry owned by the British, 1 artillery owned by the British and 1 artillery owned by the Germans lost in United Kingdom
Germans captures 30PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 3 armour, 2 artilleries, 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Germans: 1 artillery, 1 fighter and 15 infantry
Casualties for French: 2 infantry
Casualties for British: 4 aaGuns, 1 artillery, 16 infantry and 1 mech_infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
3 tactical_bombers moved from United Kingdom to Normandy Bordeaux
5 armour moved from Holland Belgium to Germany
4 mech_infantrys moved from Holland Belgium to Germany
2 artilleries moved from Holland Belgium to Western Germany
1 armour moved from Normandy Bordeaux to Western Germany
1 artillery moved from Normandy Bordeaux to Holland Belgium
5 infantry moved from Bulgaria to Romania
Place Units - Germans
10 infantry placed in Germany
7 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 77 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Territory Summary for Germans :
United Kingdom : 1 flag, 1 airfield, 3 armour, 2 artilleries, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor, 2 fighters, 1 harbour and 3 tactical_bombers
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 2 artilleries and 5 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 2 bombers, 1 factory_major, 1 harbour and 7 infantry
Romania : 6 infantry
Poland : 3 aaGuns and 3 infantry
Germany : 5 armour, 1 factory_major, 10 infantry and 4 mech_infantrys
Holland Belgium : 1 artillery
106 Sea Zone : 1 flag
Bulgaria : 1 flag
103 Sea Zone : 1 submarine
Yugoslavia : 1 flag
Finland : 1 flag, 5 infantry
110 Sea Zone : 13 transports
Production/PUs Summary :
Germans : 47 / 87
Russians : 37 / 37
Japanese : 31 / 43
Americans : 52 / 52
Chinese : 7 / 7
British : 27 / 0
UK_Pacific : 17 / 17
Italians : 14 / 27
ANZAC : 18 / 18
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 artillery and 12 infantry moved from Baltic States to Poland
1 armour moved from Belarus to Poland
1 mech_infantry moved from Belarus to Poland
1 armour, 1 artillery and 12 infantry moved from Eastern Poland to Slovakia Hungary
1 fighter, 6 infantry and 2 mech_infantrys moved from Bessarabia to Romania
1 tactical_bomber moved from Eastern Poland to Romania
1 fighter moved from Baltic States to Romania
1 mech_infantry moved from Ukraine to Romania
3 armour moved from Ukraine to Romania
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
17 infantry moved from Amur to Korea
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 artillery and 12 infantry moved from Baltic States to Poland
1 armour moved from Belarus to Poland
1 mech_infantry moved from Belarus to Poland
1 armour, 1 artillery and 12 infantry moved from Eastern Poland to Slovakia Hungary
1 fighter, 6 infantry and 2 mech_infantrys moved from Bessarabia to Romania
1 tactical_bomber moved from Eastern Poland to Romania
1 fighter moved from Baltic States to Romania
1 mech_infantry moved from Ukraine to Romania
3 armour moved from Ukraine to Romania
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
17 infantry moved from Amur to Korea
Combat - Russians
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 13 transports
Russians win with 1 submarine remaining. Battle score for attacker is 91
Casualties for Germans: 13 transports
Battle in Romania
Russians attack with 3 armour, 2 fighters, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 6 infantry
Russians win, taking Romania from Germans with 3 armour, 2 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 6 infantry
Casualties for Russians: 3 infantry
Battle in Poland
Russians attack with 1 armour, 1 artillery, 12 infantry and 1 mech_infantry
Germans defend with 3 aaGuns and 3 infantry
Russians win, taking Poland from Germans with 1 armour, 1 artillery, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 21
Casualties for Germans: 3 aaGuns and 3 infantry
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 armour, 1 artillery and 12 infantry
Germans defend with 2 artilleries and 5 infantry
Russians win, taking Slovakia Hungary from Germans with 1 armour, 1 artillery and 7 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 5 infantry
Casualties for Russians: 5 infantry
Battle in Korea
Russians attack with 17 infantry
Japanese defend with 1 aaGun and 9 infantry
Russians win, taking Korea from Japanese with 12 infantry remaining. Battle score for attacker is 17
Casualties for Russians: 5 infantry
Casualties for Japanese: 1 aaGun and 9 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 aaGun moved from Baltic States to Poland
1 aaGun moved from Eastern Poland to Slovakia Hungary
3 infantry moved from Novgorod to Baltic States
1 aaGun, 1 artillery and 1 infantry moved from Belarus to Eastern Poland
1 aaGun and 3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Rostov to Ukraine
1 armour moved from Russia to Belarus
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Rostov
1 aaGun moved from Amur to Korea
1 aaGun moved from Amur to Korea
2 fighters and 1 tactical_bomber moved from Romania to Eastern Poland
Place Units - Russians
2 armour and 1 mech_infantry placed in Novgorod
3 infantry placed in Ukraine
1 infantry placed in Volgograd
3 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,5,5
Russians collect 46 PUs (2 lost to blockades); end with 46 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Hopei
1 artillery and 3 infantry moved from Kweichow to Hopei
1 armour moved from Yunnan to Hopei
2 bombers, 5 fighters and 5 tactical_bombers moved from Kwangsi to Hopei
2 artilleries and 4 infantry moved from Kwangsi to Kwangtung
1 artillery and 1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Burma
3 destroyers and 2 submarines moved from 36 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 fighter moved from Japan to Manchuria
2 fighters moved from Japan to 16 Sea Zone
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits
1 infantry owned by the British lost in Burma
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 3 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Hopei
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 5 fighters, 5 infantry, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 15 infantry
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 5 fighters, 5 infantry, 1 mech_infantry and 5 tactical_bombers in Hopei, round 2 : 9/21 hits
Chinese roll dice for 15 infantry in Hopei, round 2 : 5/15 hits
5 infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 5 fighters, 1 mech_infantry and 5 tactical_bombers in Hopei, round 3 : 9/16 hits
Chinese roll dice for 6 infantry in Hopei, round 3 : 4/6 hits
1 armour owned by the Japanese, 6 infantry owned by the Chinese, 2 artilleries owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese win with 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Casualties for Chinese: 15 infantry
Battle in Kwangtung
Japanese attack with 2 artilleries and 4 infantry
British defend with 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries and 4 infantry in Kwangtung, round 2 : 0/6 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
Japanese roll dice for 2 artilleries and 4 infantry in Kwangtung, round 3 : 1/6 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 3 : 2/2 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 2 artilleries and 2 infantry in Kwangtung, round 4 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers
ANZAC defend with 1 cruiser and 1 destroyer; British defend with 1 battleship and 1 destroyer
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 3 destroyers, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 4/7 hits
Units damaged: 1 battleship owned by the British
ANZAC roll dice for 1 battleship, 1 cruiser and 2 destroyers in 42 Sea Zone, round 2 : 0/4 hits
1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 destroyer owned by the British lost in 42 Sea Zone
Japanese roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 3 destroyers, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 3 : 5/7 hits
ANZAC roll dice for 1 battleship in 42 Sea Zone, round 3 : 0/1 hits
1 battleship owned by the British lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 48
Casualties for ANZAC: 1 cruiser and 1 destroyer
Casualties for British: 1 battleship and 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 2 destroyers, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from 16 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier and 4 transports moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
5 fighters and 5 tactical_bombers moved from Hopei to Kweichow
1 fighter moved from Manchuria to Jehol
2 bombers moved from Hopei to Kweichow
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 transport placed in 6 Sea Zone
1 bomber, 1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 34 PUs; end with 35 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 4 fighters, 1 harbour and 6 infantry
Jehol : 1 flag, 1 fighter
Siam : 1 infantry
Manchuria : 1 flag, 1 artillery and 1 infantry
Yunnan : 1 flag, 1 fighter and 1 tactical_bomber
Kweichow : 1 flag, 2 bombers, 5 fighters and 5 tactical_bombers
Hunan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Burma : 1 flag, 1 artillery
Kwangtung : 1 flag, 2 artilleries, 1 harbour and 2 infantry
French Indo China : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 3 destroyers and 2 submarines
36 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 fighters and 2 tactical_bombers
20 Sea Zone : 1 battleship, 1 carrier and 4 transports
19 Sea Zone : 1 destroyer and 1 transport
16 Sea Zone : 2 destroyers and 1 submarine
6 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 39 / 87
Russians : 48 / 60
Japanese : 34 / 35
Americans : 52 / 52
Chinese : 7 / 7
British : 27 / 0
UK_Pacific : 13 / 17
Italians : 14 / 27
ANZAC : 18 / 18
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 artilleries, 4 infantry and 4 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour, 1 artillery, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters, 4 infantry, 2 submarines and 3 transports moved from 30 Sea Zone to 33 Sea Zone
1 armour, 1 artillery, 6 fighters and 4 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone
1 cruiser and 1 destroyer moved from 101 Sea Zone to 103 Sea Zone