dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Inno (Axis) vs. Seawolf (Allies + 12 Bids) Game 07
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That’s the sz37 battle…it’s tempting not to do it but the result could swing so widely… :roll:
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 artillery, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
2 infantry moved from Manchuria to Anhwei
4 infantry moved from Kiangsu to Anhwei
1 fighter moved from Manchuria to Anhwei
1 infantry moved from Kwangtung to Szechwan
1 artillery moved from Kwangtung to Szechwan
1 bomber moved from Japan to Szechwan
1 fighter moved from French Indo-China Thailand to Szechwan
1 infantry moved from French Indo-China Thailand to Burma
Japanese take Burma from British
1 artillery and 1 infantry moved from French Indo-China Thailand to Yunnan
1 fighter moved from East Indies to 35 Sea Zone
1 transport moved from 61 Sea Zone to 62 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Yunnan
1 armour and 1 infantry moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 armour and 1 infantry moved from 61 Sea Zone to Yunnan
1 fighter moved from 50 Sea Zone to Yunnan
1 fighter moved from Japan to Anhwei
1 cruiser moved from 50 Sea Zone to 61 Sea Zone
1 battleship moved from 60 Sea Zone to 62 Sea ZoneCombat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 cruiser in Yunnan, round 2 : 1/1 hits
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Yunnan, round 2 : 3/7 hits
Americans roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Yunnan
Japanese win, taking Yunnan from Americans with 1 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry; Americans defend with 1 fighter and 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Szechwan, round 2 : 3/4 hits
Americans roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 3/4 hits
1 infantry owned by the Russians, 1 infantry owned by the Japanese, 2 infantry owned by the Americans, 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Szechwan
retreated to Szechwan
Americans win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Casualties for Russians: 1 infantry
Casualties for Americans: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 1 fighter
British defend with 1 submarine and 2 transports
1 submarine owned by the British Submerged
Japanese roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits
2 transports owned by the British lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Anhwei
Japanese attack with 2 fighters and 6 infantry
Americans defend with 2 infantry
Japanese roll dice for 2 fighters and 6 infantry in Anhwei, round 2 : 2/8 hits
Americans roll dice for 2 infantry in Anhwei, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Anhwei
Japanese win, taking Anhwei from Americans with 2 fighters and 6 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 infantry moved from Malaya to French Indo-China Thailand
1 fighter moved from 35 Sea Zone to French Indo-China Thailand
1 carrier moved from 50 Sea Zone to 61 Sea Zone
1 bomber moved from Szechwan to French Indo-China Thailand
2 fighters moved from Anhwei to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 destroyer moved from 60 Sea Zone to 62 Sea Zone
1 fighter moved from Kwangtung to 61 Sea Zone
1 submarine moved from 44 Sea Zone to 47 Sea ZonePlace Units - Japanese
2 transports placed in 62 Sea Zone
1 artillery and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs totalTerritory Summary for Japanese :
47 Sea Zone : 1 submarine
61 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports
62 Sea Zone : 1 battleship, 1 destroyer and 2 transports
Anhwei : 1 flag, 6 infantry
Borneo : 1 infantry
Burma : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 1 infantry
Caroline Islands : 1 infantry
East Indies : 2 infantry
French Indo-China Thailand : 1 bomber, 1 fighter and 1 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 2 artilleries, 1 factory and 5 infantry
Kwangtung : 2 fighters
New Guinea : 1 infantry
Okinawa : 1 infantry
Philippine Islands : 1 artillery and 1 infantry
Solomon Islands : 1 infantry
Wake Island : 1 infantry
Yunnan : 1 flag, 1 armour, 1 artillery and 3 infantryProduction/PUs Summary :
Russians : 23 / 28
Germans : 41 / 41
British : 30 / 31
Japanese : 34 / 34
Americans : 40 / 42 -
I got a rule question - how did the retreat rule work for troops in transport? In AAA, once I unload the troops to a land, unlike regular battle the system would not let me retreat but force me to fight until one side is all killed :cry:. Is this correct behavior?
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I got a rule question - how did the retreat rule work for troops in transport? In AAA, once I unload the troops to a land, unlike regular battle the system would not let me retreat but force me to fight until one side is all killed :cry:. Is this correct behavior?
p.s. I’m cool with current editing - just trying to understand the rule better :lol:
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Since the troops never got to start the fight against the East Indies, it was the transports that retreated.
But if I started a battle in East Indies you are correct that I could not have retreated.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 bombers and 1 carrier; Remaining resources: 4 PUs;Combat Move - Americans
1 infantry moved from Western United States to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 infantry moved from Hawaiian Islands to 53 Sea Zone
2 infantry and 1 transport moved from 53 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Solomon Islands
1 fighter moved from Hawaiian Islands to Solomon Islands
1 fighter moved from 53 Sea Zone to Solomon Islands
1 submarine moved from 53 Sea Zone to 44 Sea Zone
1 destroyer moved from 53 Sea Zone to 44 Sea Zone
1 carrier moved from 53 Sea Zone to 44 Sea ZoneCombat - Americans
Battle in Solomon Islands
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Solomon Islands, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 fighters moved from Solomon Islands to 44 Sea Zone
1 cruiser moved from 19 Sea Zone to 11 Sea Zone
1 fighter moved from Eastern United States to 11 Sea Zone
1 fighter moved from Western United States to 11 Sea Zone
1 battleship moved from 56 Sea Zone to 19 Sea Zone
1 destroyer moved from 56 Sea Zone to 19 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 infantry moved from Alaska to Western Canada
1 infantry moved from Western United States to Western Canada
1 infantry moved from Central United States to Eastern United States
1 fighter moved from Szechwan to West RussiaPlace Units - Americans
1 carrier placed in 11 Sea Zone
2 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 44 PUs totalTerritory Summary for Americans :
11 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
19 Sea Zone : 1 battleship and 1 destroyer
44 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Eastern United States : 1 aaGun, 1 armour, 1 artillery, 1 factory and 3 infantry
Midway : 1 infantry
Solomon Islands : 1 flag, 2 infantry
United Kingdom : 1 bomber
West Russia : 1 fighter
Western Canada : 2 infantry
Western United States : 1 aaGun, 2 bombers and 1 factoryProduction/PUs Summary :
Russians : 23 / 28
Germans : 41 / 41
British : 30 / 31
Japanese : 34 / 34
Americans : 40 / 44 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 armour moved from Caucasus to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
1 armour moved from Ukraine S.S.R. to Caucasus
1 infantry moved from West Russia to Belorussia
1 artillery moved from West Russia to Belorussia
1 fighter moved from Caucasus to Belorussia
1 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.
1 fighter moved from Caucasus to Karelia S.S.R.
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.Combat - Russians
Battle in Belorussia
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Belorussia
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Belorussia
Russians roll dice for 1 artillery and 1 fighter in Belorussia, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Belorussia, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 1/3 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Buryatia S.S.R.
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Buryatia S.S.R., round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Buryatia S.S.R.
Russians win, taking Buryatia S.S.R. from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Karelia S.S.R. to West Russia
1 fighter moved from Belorussia to West Russia
1 artillery moved from Caucasus to West Russia
1 artillery moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.
1 armour moved from West Russia to Caucasus
1 infantry moved from Caucasus to West Russia
1 artillery moved from Caucasus to West Russia
1 artillery moved from Russia to West Russia
3 infantry moved from Russia to West Russia
1 infantry moved from Yakut S.S.R. to Evenki National OkrugPlace Units - Russians
2 artilleries and 2 infantry placed in Caucasus
2 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs totalTerritory Summary for Russians :
Belorussia : 1 flag, 1 artillery
Buryatia S.S.R. : 3 infantry
Caucasus : 4 armour, 2 artilleries, 1 factory and 2 infantry
Evenki National Okrug : 1 infantry
Karelia S.S.R. : 1 factory and 2 infantry
Kazakh S.S.R. : 1 artillery and 1 infantry
Russia : 2 artilleries, 1 factory and 2 infantry
Ukraine S.S.R. : 1 flag
West Russia : 1 flag, 2 aaGuns, 3 artilleries, 2 fighters and 6 infantry
Yakut S.S.R. : 2 infantryProduction/PUs Summary :
Russians : 30 / 30
Germans : 35 / 41
British : 30 / 31
Japanese : 33 / 34
Americans : 40 / 44 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Germans
Germans buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 1 PUs;Combat Move - Germans
4 infantry moved from Baltic States to Karelia S.S.R.
5 infantry moved from Finland to Karelia S.S.R.
9 armour moved from Poland to Karelia S.S.R.
1 infantry moved from Libya to Egypt
Germans take Egypt from British
1 infantry moved from Poland to Belorussia
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
Germans take Ukraine S.S.R. from Russians
1 fighter moved from France to Belorussia
1 fighter moved from France to Belorussia
1 bomber moved from Germany to CaucasusCombat - Germans
Battle in Belorussia
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 2 fighters and 1 infantry in Belorussia, round 2 : 2/3 hits
Russians roll dice for 1 artillery in Belorussia, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Karelia S.S.R.
Germans attack with 9 armour and 9 infantry
Russians defend with 1 factory and 2 infantry
Germans roll dice for 9 armour and 9 infantry in Karelia S.S.R., round 2 : 7/18 hits
Russians roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits
2 infantry owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 9 armour and 9 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Strategic bombing raid in Caucasus
AA fire in Caucasus : 0/1 hits
Bombing raid in Caucasus rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Caucasus causes 5 damage total.Non Combat Move - Germans
9 infantry moved from Germany to Baltic States
2 fighters moved from Belorussia to Baltic States
1 artillery moved from Bulgaria Romania to Poland
1 armour, 1 artillery and 2 infantry moved from Algeria to Libya
1 infantry moved from Gibraltar to 14 Sea Zone
1 infantry moved from France to 14 Sea Zone
1 aaGun moved from France to Germany
2 fighters moved from France to Germany
2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Libya
1 battleship moved from 14 Sea Zone to 15 Sea Zone
2 fighters moved from Germany to Baltic States
1 bomber moved from Caucasus to Germany
1 aaGun moved from Poland to Baltic States
1 aaGun moved from France to GermanyPlace Units - Germans
2 infantry placed in Italy
1 armour, 1 artillery and 8 infantry placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 44 PUs totalTerritory Summary for Germans :
15 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 1 transport
Baltic States : 1 aaGun, 4 fighters and 9 infantry
Belorussia : 1 infantry
Egypt : 1 flag, 1 infantry
Germany : 2 aaGuns, 1 armour, 1 artillery, 1 bomber, 1 factory and 8 infantry
Gibraltar : 1 flag
Italy : 1 factory and 2 infantry
Karelia S.S.R. : 1 flag, 9 armour, 1 factory and 9 infantry
Libya : 1 armour, 1 artillery and 4 infantry
Poland : 1 artillery and 1 infantry
Ukraine S.S.R. : 1 infantryProduction/PUs Summary :
Russians : 24 / 30
Germans : 43 / 44
British : 28 / 31
Japanese : 33 / 34
Americans : 40 / 44 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Germans
Germans buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 1 PUs;Combat Move - Germans
4 infantry moved from Baltic States to Karelia S.S.R.
5 infantry moved from Finland to Karelia S.S.R.
9 armour moved from Poland to Karelia S.S.R.
1 infantry moved from Libya to Egypt
Germans take Egypt from British
1 infantry moved from Poland to Belorussia
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
Germans take Ukraine S.S.R. from Russians
1 fighter moved from France to Belorussia
1 fighter moved from France to Belorussia
1 bomber moved from Germany to CaucasusCombat - Germans
Battle in Belorussia
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 2 fighters and 1 infantry in Belorussia, round 2 : 2/3 hits
Russians roll dice for 1 artillery in Belorussia, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Karelia S.S.R.
Germans attack with 9 armour and 9 infantry
Russians defend with 1 factory and 2 infantry
Germans roll dice for 9 armour and 9 infantry in Karelia S.S.R., round 2 : 7/18 hits
Russians roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits
2 infantry owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 9 armour and 9 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Strategic bombing raid in Caucasus
AA fire in Caucasus : 0/1 hits
Bombing raid in Caucasus rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Caucasus causes 5 damage total.Non Combat Move - Germans
9 infantry moved from Germany to Baltic States
2 fighters moved from Belorussia to Baltic States
1 artillery moved from Bulgaria Romania to Poland
1 armour, 1 artillery and 2 infantry moved from Algeria to Libya
1 infantry moved from Gibraltar to 14 Sea Zone
1 infantry moved from France to 14 Sea Zone
1 aaGun moved from France to Germany
2 fighters moved from France to Germany
2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Libya
1 battleship moved from 14 Sea Zone to 15 Sea Zone
2 fighters moved from Germany to Baltic States
1 bomber moved from Caucasus to Germany
1 aaGun moved from Poland to Baltic States
1 aaGun moved from France to GermanyPlace Units - Germans
2 infantry placed in Italy
1 armour, 1 artillery and 8 infantry placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 44 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Germans from Baltic States: 4 fighters
EDIT: Adding units owned by Germans to Poland: 4 fighters
EDIT: Turning off Edit ModeTerritory Summary for Germans :
15 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 1 transport
Baltic States : 1 aaGun and 9 infantry
Belorussia : 1 infantry
Egypt : 1 flag, 1 infantry
Germany : 2 aaGuns, 1 armour, 1 artillery, 1 bomber, 1 factory and 8 infantry
Gibraltar : 1 flag
Italy : 1 factory and 2 infantry
Karelia S.S.R. : 1 flag, 9 armour, 1 factory and 9 infantry
Libya : 1 armour, 1 artillery and 4 infantry
Poland : 1 artillery, 4 fighters and 1 infantry
Ukraine S.S.R. : 1 infantryProduction/PUs Summary :
Russians : 24 / 30
Germans : 43 / 44
British : 28 / 31
Japanese : 33 / 34
Americans : 40 / 44 -
More info regarding retreat:
http://www.axisandallies.org/forums/index.php?topic=35384.0
The invading Borno move will either risk or reward big :evil:
Cheers
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Hmm, so if the transport retreats in the combat phase, you can not move the infantry off the transport in the following non combat phase? If so I need to remove 4 inf from India :|
I read the rulebook page 13, but it does not say anything about that situation. (unloading in the NCM phase after a retreat for transports)
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Umm… good question… let keep the infantries in India and keep playing. We can clarify and follow the rule in future game once it is clarified.
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I found the explanation, in Page 13 under Transport session:
I suggested let keep the india infantries for this game though, considering that’s part of your original game plan and it would be a big difference without this 4 infantries reinforcing India. Plus I have upper hand on this area already with the horrible sz dice rolls :lol:
Cheers

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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - British
British buy 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 bomber moved from West Russia to Egypt
1 infantry moved from Rhodesia to Anglo-Egyptian Sudan
1 destroyer moved from 11 Sea Zone to 10 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 armour moved from Eastern United States to Eastern CanadaCombat - British
Battle in Egypt
British attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Egypt, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Egypt, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Egypt
British win, taking Egypt from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits
1 infantry owned by the British lost in Burma
British roll dice for 1 artillery in Burma, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Burma, round 4 : 1/1 hits
1 artillery owned by the British lost in Burma
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
1 bomber moved from Egypt to Trans-Jordan
1 fighter moved from West Russia to Trans-Jordan
1 submarine moved from 35 Sea Zone to 38 Sea Zone
2 fighters moved from United Kingdom to West RussiaPlace Units - British
2 artilleries and 1 infantry placed in India
2 fighters placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalTerritory Summary for British :
10 Sea Zone : 1 destroyer and 1 transport
38 Sea Zone : 1 submarine
Anglo-Egyptian Sudan : 1 infantry
Eastern Canada : 1 armour and 1 infantry
Egypt : 2 infantry
India : 1 aaGun, 3 artilleries, 1 factory and 8 infantry
New Zealand : 1 infantry
Trans-Jordan : 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 2 infantry
West Russia : 2 fighters
Western Australia : 1 infantryProduction/PUs Summary :
Russians : 24 / 30
Germans : 41 / 44
British : 30 / 30
Japanese : 33 / 34
Americans : 40 / 44 -
Ok, We should find out for sure anyway though:)
I am in big trouble anyway, was going to try a full push on Japan :evil: :?
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 artilleries, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 fighter moved from 61 Sea Zone to Buryatia S.S.R.
1 bomber moved from French Indo-China Thailand to Buryatia S.S.R.
2 transports moved from 61 Sea Zone to 60 Sea Zone
1 artillery and 3 infantry moved from Japan to 60 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 60 Sea Zone to 61 Sea Zone
3 infantry moved from 61 Sea Zone to Yunnan
1 artillery moved from 61 Sea Zone to Yunnan
1 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
1 armour moved from Yunnan to Kazakh S.S.R.
Japanese take Szechwan from Americans
2 fighters moved from Kwangtung to Kazakh S.S.R.Combat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Russians defend with 3 infantry
Japanese roll dice for 1 battleship in Buryatia S.S.R., round 2 : 1/1 hits
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Buryatia S.S.R., round 2 : 1/4 hits
Russians roll dice for 3 infantry in Buryatia S.S.R., round 2 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia S.S.R.
Japanese roll dice for 1 artillery, 1 bomber and 1 fighter in Buryatia S.S.R., round 3 : 1/3 hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 3 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Russians: 3 infantry
Battle in Kazakh S.S.R.
Japanese attack with 1 armour and 2 fighters
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour and 2 fighters in Kazakh S.S.R., round 2 : 2/3 hits
Russians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Japanese
1 aaGun and 1 infantry moved from Japan to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 aaGun and 1 infantry moved from 61 Sea Zone to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from French Indo-China Thailand to Yunnan
1 fighter moved from French Indo-China Thailand to 61 Sea Zone
2 fighters moved from Kazakh S.S.R. to Yunnan
4 infantry moved from Anhwei to Kwangtung
1 infantry moved from Anhwei to Szechwan
1 bomber moved from Buryatia S.S.R. to Kiangsu
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 fighter moved from Buryatia S.S.R. to 61 Sea Zone
1 submarine moved from 47 Sea Zone to 36 Sea ZonePlace Units - Japanese
2 transports placed in 62 Sea Zone
2 artilleries and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs totalTerritory Summary for Japanese :
36 Sea Zone : 1 submarine
61 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
62 Sea Zone : 1 battleship and 3 transports
Anhwei : 1 flag
Borneo : 1 infantry
Burma : 1 flag
Buryatia S.S.R. : 1 flag, 1 artillery
Caroline Islands : 1 infantry
East Indies : 2 infantry
Iwo Jima : 1 infantry
Japan : 2 artilleries, 1 factory and 4 infantry
Kazakh S.S.R. : 1 flag, 1 armour
Kiangsu : 1 bomber
Kwangtung : 4 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
Philippine Islands : 1 artillery and 1 infantry
Sinkiang : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Wake Island : 1 infantry
Yunnan : 1 flag, 1 aaGun, 2 artilleries, 2 fighters and 9 infantryProduction/PUs Summary :
Russians : 21 / 30
Germans : 41 / 44
British : 30 / 30
Japanese : 38 / 38
Americans : 38 / 44 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 artilleries, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 fighter moved from 61 Sea Zone to Buryatia S.S.R.
1 bomber moved from French Indo-China Thailand to Buryatia S.S.R.
2 transports moved from 61 Sea Zone to 60 Sea Zone
1 artillery and 3 infantry moved from Japan to 60 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 60 Sea Zone to 61 Sea Zone
3 infantry moved from 61 Sea Zone to Yunnan
1 artillery moved from 61 Sea Zone to Yunnan
1 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
1 armour moved from Yunnan to Kazakh S.S.R.
Japanese take Szechwan from Americans
2 fighters moved from Kwangtung to Kazakh S.S.R.Combat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Russians defend with 3 infantry
Japanese roll dice for 1 battleship in Buryatia S.S.R., round 2 : 1/1 hits
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Buryatia S.S.R., round 2 : 1/4 hits
Russians roll dice for 3 infantry in Buryatia S.S.R., round 2 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia S.S.R.
Japanese roll dice for 1 artillery, 1 bomber and 1 fighter in Buryatia S.S.R., round 3 : 1/3 hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 3 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Russians: 3 infantry
Battle in Kazakh S.S.R.
Japanese attack with 1 armour and 2 fighters
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour and 2 fighters in Kazakh S.S.R., round 2 : 2/3 hits
Russians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Japanese
1 aaGun and 1 infantry moved from Japan to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 aaGun and 1 infantry moved from 61 Sea Zone to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from French Indo-China Thailand to Yunnan
1 fighter moved from French Indo-China Thailand to 61 Sea Zone
2 fighters moved from Kazakh S.S.R. to Yunnan
4 infantry moved from Anhwei to Kwangtung
1 infantry moved from Anhwei to Szechwan
1 bomber moved from Buryatia S.S.R. to Kiangsu
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 fighter moved from Buryatia S.S.R. to 61 Sea Zone
1 submarine moved from 47 Sea Zone to 36 Sea ZonePlace Units - Japanese
2 transports placed in 62 Sea Zone
2 artilleries and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Szechwan: 1 infantry
EDIT: Adding units owned by Japanese to Sinkiang: 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
36 Sea Zone : 1 submarine
61 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
62 Sea Zone : 1 battleship and 3 transports
Anhwei : 1 flag
Borneo : 1 infantry
Burma : 1 flag
Buryatia S.S.R. : 1 flag, 1 artillery
Caroline Islands : 1 infantry
East Indies : 2 infantry
Iwo Jima : 1 infantry
Japan : 2 artilleries, 1 factory and 4 infantry
Kazakh S.S.R. : 1 flag, 1 armour
Kiangsu : 1 bomber
Kwangtung : 4 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
Philippine Islands : 1 artillery and 1 infantry
Sinkiang : 1 flag, 2 infantry
Szechwan : 1 flag
Wake Island : 1 infantry
Yunnan : 1 flag, 1 aaGun, 2 artilleries, 2 fighters and 9 infantryProduction/PUs Summary :
Russians : 21 / 30
Germans : 41 / 44
British : 30 / 30
Japanese : 38 / 38
Americans : 38 / 44 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Americans buy 2 bombers, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Karelia S.S.R.
1 fighter moved from West Russia to Trans-JordanCombat - Americans
Strategic bombing raid in Karelia S.S.R.
AA fire in Karelia S.S.R. : 0/1 hits
Bombing raid in Karelia S.S.R. rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Karelia S.S.R. causes 2 damage total.Non Combat Move - Americans
1 bomber moved from Karelia S.S.R. to West Russia
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 11 Sea Zone to 10 Sea Zone
1 destroyer moved from 19 Sea Zone to 11 Sea Zone
1 battleship moved from 19 Sea Zone to 11 Sea Zone
2 infantry moved from Solomon Islands to 44 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 44 Sea Zone to 41 Sea Zone
2 bombers moved from Western United States to United Kingdom
1 infantry moved from Western Canada to Eastern Canada
1 infantry moved from Eastern United States to Eastern Canada
1 armour moved from Eastern United States to Eastern Canada
1 artillery moved from Eastern United States to Eastern Canada
2 infantry moved from Eastern United States to Eastern CanadaPlace Units - Americans
2 transports placed in 11 Sea Zone
2 bombers placed in Western United States
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs totalTerritory Summary for Americans :
10 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
11 Sea Zone : 1 battleship, 1 destroyer and 2 transports
41 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport
Eastern Canada : 1 armour, 1 artillery and 4 infantry
Eastern United States : 1 aaGun, 1 factory and 2 infantry
Midway : 1 infantry
Solomon Islands : 1 flag
Trans-Jordan : 1 fighter
United Kingdom : 2 bombers
West Russia : 1 bomber
Western Canada : 1 infantry
Western United States : 1 aaGun, 2 bombers and 1 factoryProduction/PUs Summary :
Russians : 21 / 30
Germans : 41 / 44
British : 30 / 30
Japanese : 38 / 38
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
1 fighter moved from West Russia to Ukraine S.S.R.
2 artilleries moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.
1 armour moved from Caucasus to Kazakh S.S.R.
1 armour moved from Caucasus to Kazakh S.S.R.
1 artillery moved from West Russia to Belorussia
1 infantry moved from West Russia to Belorussia
1 fighter moved from West Russia to Belorussia
2 armour moved from Caucasus to West Russia
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to West Russia
2 artilleries moved from Russia to West RussiaCombat - Russians
Battle in Belorussia
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Buryatia S.S.R.
Russians attack with 2 infantry
Japanese defend with 1 artillery
Russians roll dice for 2 infantry in Buryatia S.S.R., round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Buryatia S.S.R., round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Buryatia S.S.R.
Russians win, taking Buryatia S.S.R. from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 1/2 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 2 armour, 2 artilleries and 1 infantry
Japanese defend with 1 armour
Russians roll dice for 2 armour, 2 artilleries and 1 infantry in Kazakh S.S.R., round 2 : 3/5 hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 2 : 0/1 hits
1 armour owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Russians
1 fighter moved from Ukraine S.S.R. to West Russia
1 fighter moved from Belorussia to West RussiaPlace Units - Russians
1 armour, 2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 29 PUs totalTerritory Summary for Russians :
Archangel : 1 infantry
Belorussia : 1 flag, 1 artillery
Buryatia S.S.R. : 2 infantry
Caucasus : 1 factory
Kazakh S.S.R. : 2 armour, 2 artilleries and 1 infantry
Russia : 1 armour, 2 artilleries, 1 factory and 5 infantry
Ukraine S.S.R. : 1 flag, 1 infantry
West Russia : 1 flag, 2 aaGuns, 2 armour, 4 artilleries, 2 fighters and 6 infantry
Yakut S.S.R. : 1 infantryProduction/PUs Summary :
Russians : 28 / 29
Germans : 37 / 44
British : 30 / 30
Japanese : 35 / 38
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans repair 0 damage on 1 factory; Remaining resources: 42 PUs;
Germans buy 1 bomber and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from Poland to Ukraine S.S.R.
1 infantry moved from Poland to Ukraine S.S.R.
2 fighters moved from Poland to Belorussia
2 infantry moved from Baltic States to Belorussia
1 infantry moved from Karelia S.S.R. to Archangel
1 bomber moved from Germany to Archangel
1 artillery and 1 infantry moved from Libya to Egypt
1 infantry moved from Italy to 15 Sea Zone
1 infantry moved from Libya to Egypt
1 armour and 2 infantry moved from Libya to Egypt
1 infantry moved from Italy to 15 Sea Zone
2 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Egypt
1 battleship moved from 15 Sea Zone to 17 Sea ZoneCombat - Germans
Battle in Egypt
Germans attack with 1 armour, 1 artillery and 6 infantry
British defend with 2 infantry
Germans roll dice for 1 battleship in Egypt, round 2 : 1/1 hits
Germans roll dice for 1 armour, 1 artillery and 6 infantry in Egypt, round 2 : 3/8 hits
British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits
2 infantry owned by the British lost in Egypt
Germans win, taking Egypt from British with 1 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine S.S.R.
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Ukraine S.S.R., round 2 : 2/3 hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belorussia
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 2 fighters and 2 infantry in Belorussia, round 2 : 0/4 hits
Russians roll dice for 1 artillery in Belorussia, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Belorussia
Germans roll dice for 2 fighters and 1 infantry in Belorussia, round 3 : 2/3 hits
Russians roll dice for 1 artillery in Belorussia, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Belorussia
Germans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 aaGun and 7 infantry moved from Baltic States to Karelia S.S.R.
1 artillery moved from Germany to Baltic States
4 armour moved from Karelia S.S.R. to Baltic States
2 fighters moved from Belorussia to Northwestern Europe
2 fighters moved from Ukraine S.S.R. to Northwestern Europe
1 armour moved from Germany to Baltic States
1 artillery moved from Poland to Baltic States
1 fighter moved from 15 Sea Zone to Northwestern Europe
1 bomber moved from Archangel to Karelia S.S.R.
1 carrier moved from 15 Sea Zone to 17 Sea Zone
1 fighter moved from 15 Sea Zone to 17 Sea Zone
4 infantry moved from Germany to Northwestern Europe
3 infantry moved from Germany to Baltic States
1 infantry moved from Germany to Northwestern Europe
1 aaGun moved from Germany to Baltic States
1 aaGun moved from Germany to Northwestern EuropePlace Units - Germans
2 infantry placed in Karelia S.S.R.
1 bomber and 8 infantry placed in Germany
Germans undo move 2.
1 bomber and 6 infantry placed in Germany
2 infantry placed in Italy
Germans undo move 3.
2 infantry placed in Germany
Germans undo move 3.
1 infantry placed in Germany
1 infantry placed in Italy
Germans undo move 2.
1 bomber and 5 infantry placed in Germany
1 infantry placed in ItalyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs totalTerritory Summary for Germans :
17 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 1 transport
Archangel : 1 flag, 1 infantry
Baltic States : 1 aaGun, 5 armour, 2 artilleries and 3 infantry
Egypt : 1 flag, 1 armour, 1 artillery and 6 infantry
Germany : 1 bomber, 1 factory and 6 infantry
Gibraltar : 1 flag
Italy : 1 factory and 2 infantry
Karelia S.S.R. : 1 flag, 1 aaGun, 5 armour, 1 bomber, 1 factory and 17 infantry
Northwestern Europe : 1 aaGun, 5 fighters and 5 infantry
Ukraine S.S.R. : 1 infantryProduction/PUs Summary :
Russians : 25 / 29
Germans : 42 / 42
British : 28 / 30
Japanese : 35 / 38
Americans : 38 / 38





