Please use last map with DD from sz55 moving to sz43 instead of sz36.
S.A. Axis vs Var. Allies
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 units repaired.
1 mech_infantry moved from Alberta Saskatchewan Manitoba to Alaska
Americans take Alaska from Japanese
1 fighter moved from British Columbia to 6 Sea Zone
5 fighters moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 battleship, 5 carriers, 2 cruisers, 1 infantry, 5 submarines and 1 transport moved from 17 Sea Zone to 6 Sea Zone
4 bombers moved from Western United States to 6 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
1 battleship and 1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 armour and 2 infantry moved from Morocco to 91 Sea Zone
2 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
3 armour, 1 artillery, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
3 armour, 1 artillery and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 17 Sea Zone to Korea
3 fighters moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Korea -
I need scarmble and kamikaze orders for z6. I assume max defense OOL
-
Scramble 2 fighters and one Tac
Kami one on each of the cv’s and one on the BB
OOL
ss
dam. cv’s
sink cv’.s
dd
cr
dd
tac’s then fighters -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
2 infantry moved from Kansu to ShensiPlace Units - Chinese
2 artilleries placed in Shensi
1 infantry placed in Tsinghai
1 infantry placed in Sikang
1 infantry placed in Jehol
1 infantry placed in Shantung
1 infantry placed in Kiangsu
1 infantry placed in Kiangsi
1 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair damage of 3x airfield, 6x factory_major; Remaining resources: 27 PUs;
British buy 1 armour and 2 fighters; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Caucasus to Rostov
1 bomber moved from Kansu to RostovCombat - British
Battle in Rostov
British attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 2 infantry
British win, taking Rostov from Germans with 1 artillery, 1 bomber, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Yenisey: 1 mech_infantry
EDIT: Changing ownership of Timguska from Japanese to Russians
EDIT: Adding units owned by British to Timguska: 1 mech_infantry
EDIT: Removing units owned by British from Yakut S.S.R.: 1 armour
EDIT: Changing ownership of Evenkiyskiy from Japanese to Russians
EDIT: Adding units owned by British to Evenkiyskiy: 1 armour
EDIT: Removing units owned by British from Buryatia: 1 mech_infantry
EDIT: Changing ownership of Sakha from Japanese to Russians
EDIT: Adding units owned by British to Sakha: 1 mech_infantry
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Szechwan to Russia
2 fighters and 1 tactical_bomber moved from Rostov to Russia
1 bomber moved from Rostov to Russia
3 mech_infantrys moved from Hunan to Shensi
1 aaGun and 3 infantry moved from Kiangsu to Anhwe
1 aaGun and 8 infantry moved from Kiangsi to Hunan
1 aaGun and 3 infantry moved from Kwangtung to Kwangsi
1 armour and 7 mech_infantrys moved from Iraq to Caucasus
1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
2 artilleries and 4 infantry moved from Egypt to Trans-Jordan
1 infantry moved from West India to Eastern Persia
6 mech_infantrys moved from India to Eastern Persia
2 fighters moved from Gibraltar to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
2 fighters placed in United Kingdom
1 armour placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 aaGun, 8 infantry and 1 mech_infantry
EDIT: Adding units owned by British to 110 Sea Zone: 1 aaGun, 8 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
British undo move 2.
1 armour placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
British collect 36 PUs (1 lost to blockades); end with 37 PUs totalPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 submarine moved from 95 Sea Zone to 91 Sea Zone
2 submarines moved from 92 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 submarine moved from 95 Sea Zone to 91 Sea Zone
2 submarines moved from 92 Sea Zone to 91 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 3 submarines
British defend with 1 destroyer
Italians roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits
British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Italians roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits
British roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 2 submarines in 91 Sea Zone, round 4 : 1/2 hits
British roll dice for 1 destroyer in 91 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the British lost in 91 Sea Zone
Italians win with 2 submarines remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarineNon Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 artillery and 2 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 armour moved from Southern Italy to Western Germany
1 artillery moved from Southern Italy to Northern ItalyPlace Units - Italians
1 submarine placed in 95 Sea Zone
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10British Combat
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.429
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
2 artilleries and 2 infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
1 tactical_bomber moved from Novgorod to Rostov
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Urals
Germans take Urals from Russians
1 mech_infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
1 armour moved from Belarus to Nenetsia
Germans take Nenetsia from Russians
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
2 artilleries and 2 infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
1 tactical_bomber moved from Novgorod to Rostov
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Urals
Germans take Urals from Russians
1 mech_infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
1 armour moved from Belarus to Nenetsia
Germans take Nenetsia from Russians
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters and 2 infantry
Americans defend with 1 mech_infantry
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Rostov
Germans attack with 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber
British defend with 1 artillery, 1 infantry and 3 mech_infantrys
Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/6 hits
Russians roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Rostov, round 2 : 0/5 hits
1 infantry owned by the British and 2 mech_infantrys owned by the British lost in Rostov
Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 3/6 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Rostov, round 3 : 0/2 hits
1 mech_infantry owned by the British and 1 artillery owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for British: 1 artillery, 1 infantry and 3 mech_infantrysNon Combat Move - Germans
1 tactical_bomber moved from Rostov to Ukraine
2 fighters moved from Holland Belgium to Western Germany
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Novgorod to Western Germany
2 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Germany
1 artillery moved from Western Germany to Germany
1 aaGun moved from France to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 armour, 1 fighter and 3 infantry placed in Western Germany
1 destroyer placed in 112 Sea Zone
3 infantry placed in France
1 artillery and 2 infantry placed in Southern France
1 armour placed in GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.440
Median : 3.000
Variance : 0.458
Standard Deviation : 0.677
Total rolls : 25Germans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.118
Median : 3.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 17Russians Combat
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.429
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Urals
Russians take Vologda from Germans
1 fighter moved from Russia to Urals
1 artillery and 1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 artillery and 1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to TambovCombat - Russians
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Urals
Russians attack with 1 armour and 1 fighter
Germans defend with 1 armour
Russians win, taking Urals from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Siberia from Japanese to Russians
EDIT: Adding units owned by Russians to Siberia: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Urals to Russia
1 infantry moved from Russia to Vologda
4 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 aaGun and 3 infantry moved from Chahar to Suiyuyan
1 aaGun moved from Amur to Korea
1 infantry moved from Amur to BuryatiaPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 1 infantry
EDIT: Turning off Edit Mode
2 artilleries, 2 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair 7 damage on 1 factory_major; Remaining resources: 0 SuicideAttackTokens; 13 PUs;
Japanese buy 1 fighter and 1 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Japan to 19 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair 7 damage on 1 factory_major; Remaining resources: 0 SuicideAttackTokens; 13 PUs;
Japanese buy 1 fighter and 1 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the ANZAC lost in 19 Sea Zone
Japanese roll dice for 1 tactical_bomber in 19 Sea Zone, round 2 : 1/1 hits
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from ANZAC with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transportNon Combat Move - Japanese
1 tactical_bomber moved from 19 Sea Zone to JapanPlace Units - Japanese
1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,5,6,1,2,1,5,1,4,3,5
Japanese collect 1 PU (8 lost to blockades); end with 1 PU totalDice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.357
Median : 3.500
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
Japan is on thin ice!
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 destroyers moved from 89 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Japan
4 bombers moved from Iwo Jima to Japan
4 fighters moved from 6 Sea Zone to Japan
3 fighters moved from Iwo Jima to 6 Sea Zone
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium -
@suprise:
Japan is on thin ice!
Scramble z6?
-
No scramble
-
…and so begins the RAPE of Tokyo.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 destroyers moved from 89 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Japan
4 bombers moved from Iwo Jima to Japan
4 fighters moved from 6 Sea Zone to Japan
3 fighters moved from Iwo Jima to 6 Sea Zone
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in Japan
Americans attack with 1 armour, 1 artillery, 4 bombers, 4 fighters and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Americans captures 1PU while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 armour, 4 bombers and 3 fighters remaining. Battle score for attacker is 16
Casualties for Americans: 1 artillery, 1 fighter and 2 infantry
Casualties for Japanese: 1 aaGun, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Battle in 91 Sea Zone
Americans attack with 1 carrier, 3 destroyers and 2 fighters
Italians defend with 2 submarines
Americans win with 1 carrier, 3 destroyers and 2 fighters remaining. Battle score for attacker is 12
Casualties for Italians: 2 submarines
Battle in Holland Belgium
Americans attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Americans
1 fighter moved from Holland Belgium to Normandy Bordeaux
4 infantry moved from Suriname to 88 Sea Zone
4 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
3 fighters moved from Japan to 6 Sea Zone
4 bombers moved from Japan to Manchuria
2 fighters moved from 6 Sea Zone to ManchuriaPlace Units - Americans
3 armour placed in Normandy Bordeaux
2 artilleries, 2 fighters and 2 infantry placed in Eastern United States
1 carrier, 1 submarine and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 73 PUs; end with 74 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Sikang
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Sikang
2 artilleries and 1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs