@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 1 destroyer, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
1 battleship moved from 95 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 destroyers and 3 submarines moved from 110 Sea Zone to 91 Sea Zone
1 bomber and 1 fighter moved from Western Germany to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
1 carrier moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
1 artillery and 1 infantry moved from Norway to Finland
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to Western Ukraine
2 infantry moved from Bessarabia to Western Ukraine
5 infantry moved from Eastern Poland to Belarus
1 artillery and 8 infantry moved from Eastern Poland to Western Ukraine
3 artilleries and 2 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
7 armour moved from Bessarabia to Western Ukraine
1 armour moved from Slovakia Hungary to Western Ukraine
1 artillery moved from Belarus to Archangel
1 fighter and 1 tactical_bomber moved from Bessarabia to Archangel
1 tactical_bomber moved from Bessarabia to Archangel
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 1 destroyer, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
1 battleship moved from 95 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 destroyers and 3 submarines moved from 110 Sea Zone to 91 Sea Zone
1 bomber and 1 fighter moved from Western Germany to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
1 carrier moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
1 artillery and 1 infantry moved from Norway to Finland
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to Western Ukraine
2 infantry moved from Bessarabia to Western Ukraine
5 infantry moved from Eastern Poland to Belarus
1 artillery and 8 infantry moved from Eastern Poland to Western Ukraine
3 artilleries and 2 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
7 armour moved from Bessarabia to Western Ukraine
1 armour moved from Slovakia Hungary to Western Ukraine
1 artillery moved from Belarus to Archangel
1 fighter and 1 tactical_bomber moved from Bessarabia to Archangel
1 tactical_bomber moved from Bessarabia to Archangel
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery, 1 fighter and 2 tactical_bombers
Russians defend with 2 armour
Germans roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Archangel, round 2 : 1/4 hits
Russians roll dice for 2 armour in Archangel, round 2 : 0/2 hits
1 armour owned by the Russians lost in Archangel
Germans roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Archangel, round 3 : 2/4 hits
Russians roll dice for 1 armour in Archangel, round 3 : 1/1 hits
1 armour owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery
Casualties for Russians: 2 armour
Battle in 91 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 3 submarines and 1 tactical_bomber
French defend with 1 fighter; British defend with 1 carrier, 1 submarine and 2 transports; Americans defend with 1 carrier, 3 destroyers and 2 fighters
Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 3/7 hits
Units damaged: 1 carrier owned by the British
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 carriers, 3 destroyers, 3 fighters and 2 transports in 91 Sea Zone, round 2 : 3/8 hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the Americans, 1 submarine owned by the British and 2 submarines owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 4/7 hits
Americans roll dice for 2 carriers, 2 destroyers, 3 fighters and 2 transports in 91 Sea Zone, round 3 : 3/7 hits
2 destroyers owned by the Americans, 1 carrier owned by the Americans, 2 destroyers owned by the Germans and 1 submarine owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 4 : 3/5 hits
Americans roll dice for 1 carrier, 3 fighters and 2 transports in 91 Sea Zone, round 4 : 3/4 hits
1 fighter owned by the Americans, 1 carrier owned by the Germans, 1 fighter owned by the French, 1 carrier owned by the British and 1 fighter owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 5 : 3/4 hits
Americans roll dice for 1 fighter and 2 transports in 91 Sea Zone, round 5 : 1/1 hits
1 fighter owned by the Americans, 2 transports owned by the British and 1 fighter owned by the Germans lost in 91 Sea Zone
Germans win with 1 battleship, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 36
Casualties for Germans: 1 carrier, 2 destroyers, 2 fighters and 3 submarines
Casualties for French: 1 fighter
Casualties for British: 1 carrier, 1 submarine and 2 transports
Casualties for Americans: 1 carrier, 3 destroyers and 2 fighters
Battle in Western Ukraine
Germans attack with 8 armour, 5 artilleries and 13 infantry
Russians defend with 1 infantry
Germans roll dice for 8 armour, 5 artilleries and 13 infantry in Western Ukraine, round 2 : 10/26 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 8 armour, 5 artilleries and 13 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iceland
Non Combat Move - Germans
1 bomber and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
7 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Bessarabia to Western Ukraine
1 aaGun moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
2 artilleries and 7 infantry moved from Germany to Slovakia Hungary
1 artillery and 2 infantry moved from Western Germany to Germany
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 armour, 1 artillery and 2 infantry placed in Germany
1 artillery, 1 fighter and 2 infantry placed in Western Germany
1 artillery and 1 infantry placed in Southern France
1 submarine placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 10 times
3 was rolled 16 times
4 was rolled 11 times
5 was rolled 16 times
6 was rolled 19 times
Average roll : 3.721
Median : 4.000
Variance : 0.682
Standard Deviation : 0.826
Total rolls : 86
Germans Combat
1 was rolled 11 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 9 times
5 was rolled 13 times
6 was rolled 11 times
Average roll : 3.656
Median : 4.000
Variance : 0.483
Standard Deviation : 0.695
Total rolls : 61
Russians Combat
3 was rolled 2 times
6 was rolled 2 times
Average roll : 4.500
Median : 4.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4
Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.762
Median : 4.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
4 armour, 1 artillery and 30 infantry moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Smolensk to Western Ukraine
1 fighter moved from Smolensk to Rostov
3 infantry moved from Tambov to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 4 armour, 1 artillery, 30 infantry and 1 tactical_bomber
Germans defend with 8 armour, 5 artilleries, 13 infantry and 1 mech_infantry
3 armour owned by the Russians retreated to Bryansk
Germans win with 2 armour remaining. Battle score for attacker is -1
Casualties for Germans: 6 armour, 5 artilleries, 13 infantry and 1 mech_infantry
Casualties for Russians: 1 armour, 1 artillery and 30 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Western Ukraine to Bryansk
1 fighter moved from Rostov to Bryansk
2 aaGuns and 5 infantry moved from Shensi to Hopei
2 aaGuns and 10 infantry moved from Smolensk to Bryansk
5 artilleries and 5 infantry moved from Russia to Bryansk
Place Units - Russians
2 armour and 5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 24 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Sakha to Amur
1 artillery moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 1 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Korea to Jehol
1 armour moved from Kwangtung to Hunan
1 mech_infantry moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Kiangsu to Hunan
1 tactical_bomber moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Japan to 21 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
2 fighters moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Japan to 6 Sea Zone
Scramble in sz 35
Scramble that fighter!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Sakha to Amur
1 artillery moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 1 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Korea to Jehol
1 armour moved from Kwangtung to Hunan
1 mech_infantry moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Kiangsu to Hunan
1 tactical_bomber moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Japan to 21 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
2 fighters moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Japan to 6 Sea Zone
Combat - Japanese
ANZAC scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in Hunan
Japanese attack with 1 armour and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 tactical_bomber in Hunan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 2 bombers, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 carrier and 3 fighters; Americans defend with 1 transport
Japanese roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/6 hits
ANZAC roll dice for 1 carrier, 3 fighters and 1 transport in 35 Sea Zone, round 2 : 4/4 hits
1 tactical_bomber owned by the Japanese, 1 carrier owned by the ANZAC and 3 fighters owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 2 bombers in 35 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 3 fighters and 1 transport in 35 Sea Zone, round 3 : 3/3 hits
2 bombers owned by the Japanese and 1 fighter owned by the ANZAC lost in 35 Sea Zone
ANZAC win with 2 fighters and 1 transport remaining. Battle score for attacker is -39
Casualties for Japanese: 2 bombers, 3 fighters and 1 tactical_bomber
Casualties for ANZAC: 1 carrier and 1 fighter
Battle in Anhwe
Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
1 fighter owned by the ANZAC forced to land in Philippines
Non Combat Move - Japanese
1 infantry moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Hunan to Kiangsu
1 tactical_bomber moved from Anhwe to Kiangsu
1 mech_infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 infantry placed in Japan
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6
Japanese collect 40 PUs; end with 40 PUs total
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.406
Median : 3.000
Variance : 0.323
Standard Deviation : 0.568
Total rolls : 32
Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.600
Median : 4.000
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 20
ANZAC Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
Average roll : 2.625
Median : 2.500
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8
Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Sorry, I thought I hit the post turn, but I didnt. I like the way I rolled the 1st time, anyway here it is
Dammit i forgot to send my bomber at your battleship. rollin’….
a
Rolls: 1@4; Total Hits: 11@4: (1)
d
Rolls: 1@4; Total Hits: 11@4: (1)
snake eyes = death all around.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 cruiser, 1 destroyer, 5 infantry and 5 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Manchuria
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Borneo
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Borneo from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Manchuria
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 91 Sea Zone: 1 battleship
EDIT: Removing units owned by Americans from British Guiana: 1 bomber
EDIT: Turning off Edit Mode
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 armour and 1 infantry moved from 64 Sea Zone to Central America
4 mech_infantrys moved from Western United States to Central United States
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 1 fighter moved from 42 Sea Zone to 54 Sea Zone
3 fighters moved from Caroline Islands to Hawaiian Islands
3 fighters moved from Caroline Islands to 54 Sea Zone
1 tactical_bomber moved from Caroline Islands to Queensland
Place Units - Americans
1 cruiser, 1 destroyer and 5 transports placed in 101 Sea Zone
1 armour and 5 infantry placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
1 artillery, 1 fighter and 1 infantry moved from Hopei to Anhwe
2 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Yunnan
Place Units - Chinese
1 artillery and 1 infantry placed in Anhwe
1 artillery and 2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 battleship, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
6 infantry moved from Yunnan to Hunan
3 infantry moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
3 infantry moved from Kwangsi to Kiangsi
4 infantry moved from Kwangsi to Kiangsi
2 armour and 1 mech_infantry moved from Alexandria to Libya
British take Tobruk from Italians
British take Libya from Italians
1 armour and 1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
British take 98 Sea Zone from Germans
1 armour and 1 infantry moved from 94 Sea Zone to Tunisia
Combat - British
Battle in Tunisia
British attack with 1 armour and 1 infantry
Italians defend with 1 armour and 1 infantry
Italians win with 1 armour remaining. Battle score for attacker is -6
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in Kiangsi
British attack with 7 infantry
Japanese defend with 1 infantry
British win, taking Kiangsi from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
British attack with 3 infantry and 1 tactical_bomber
Japanese defend with 1 harbour and 1 mech_infantry
British win, taking Kwangtung from Japanese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hunan
British attack with 6 infantry
Japanese defend with 1 armour
British win, taking Hunan from Japanese with 6 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
2 aaGuns moved from Yunnan to Hunan
1 aaGun moved from Kwangsi to Kiangsi
3 armour moved from Kwangsi to Anhwe
1 armour and 4 mech_infantrys moved from Yunnan to Anhwe
1 armour and 4 mech_infantrys moved from India to Yunnan
1 tactical_bomber moved from Kwangtung to Hunan
1 tactical_bomber moved from Hunan to Anhwe
2 artilleries and 1 infantry moved from Alexandria to Tobruk
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from French Indo China to Kwangsi
Place Units - British
1 battleship, 1 destroyer and 1 submarine placed in 98 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 36 PUs total
Place Units - UK_Pacific
3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4,4
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 3 mech_infantrys
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 fighter moved from Gibraltar to 94 Sea Zone
1 cruiser moved from 92 Sea Zone to 94 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 fighter moved from Gibraltar to 94 Sea Zone
1 cruiser moved from 92 Sea Zone to 94 Sea Zone
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 cruiser and 1 fighter
British defend with 1 cruiser and 1 transport
Italians roll dice for 1 cruiser and 1 fighter in 94 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 cruiser and 1 transport in 94 Sea Zone, round 2 : 1/1 hits
1 transport owned by the British, 1 cruiser owned by the British and 1 fighter owned by the Italians lost in 94 Sea Zone
Italians win with 1 cruiser remaining. Battle score for attacker is 9
Casualties for British: 1 cruiser and 1 transport
Casualties for Italians: 1 fighter
Non Combat Move - Italians
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Southern France
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 submarine placed in 95 Sea Zone
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Dice Statistics:
Total
3 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 4.500
Standard Deviation : 2.121
Total rolls : 3
British Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery and 1 infantry moved from Novgorod to Belarus
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 infantry moved from Belarus to Smolensk
3 infantry moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Finland to Karelia
1 infantry moved from Iceland to 123 Sea Zone
1 infantry and 1 transport moved from 123 Sea Zone to 106 Sea Zone
1 infantry moved from 106 Sea Zone to Quebec
2 tactical_bombers moved from Novgorod to Rostov
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery and 1 infantry moved from Novgorod to Belarus
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 infantry moved from Belarus to Smolensk
3 infantry moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Finland to Karelia
1 infantry moved from Iceland to 123 Sea Zone
1 infantry and 1 transport moved from 123 Sea Zone to 106 Sea Zone
1 infantry moved from 106 Sea Zone to Quebec
2 tactical_bombers moved from Novgorod to Rostov
Combat - Germans
Battle in Quebec
Battle in Rostov
Germans attack with 3 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 3 infantry and 2 tactical_bombers in Rostov, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Rostov, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Germans win, taking Quebec from British, taking Rostov from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Trigger Germans Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Germans
2 tactical_bombers moved from Rostov to Bessarabia
6 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Western Ukraine
2 armour moved from Western Ukraine to Bessarabia
2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries and 4 infantry moved from Germany to Slovakia Hungary
1 fighter moved from Novgorod to Western Germany
1 fighter moved from Western Germany to Southern Italy
1 tactical_bomber moved from Gibraltar to Southern Italy
1 bomber moved from Gibraltar to Southern Italy
1 submarine moved from 93 Sea Zone to 94 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 armour moved from Germany to Eastern Poland
1 infantry moved from Western Germany to Denmark
Place Units - Germans
2 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
1 armour and 1 mech_infantry placed in Germany
1 artillery placed in Germany
1 fighter placed in Western Germany
Germans undo move 4.
1 artillery placed in Western Germany
2 destroyers and 1 submarine placed in 93 Sea Zone
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Dice Statistics:
Total
1 was rolled 4 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.857
Median : 1.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7
Germans Combat
1 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.600
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Russians Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
LOL Quebec
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
1 artillery and 1 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Belarus
1 artillery moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Ukraine
3 infantry moved from Bryansk to Smolensk
3 infantry moved from Bryansk to Belarus
7 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Russia to Ukraine
1 armour moved from Bryansk to Belarus
1 armour moved from Bryansk to Western Ukraine
1 armour moved from Bryansk to Ukraine
1 armour moved from Russia to Belarus
1 armour moved from Russia to Western Ukraine
1 mech_infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Novosibirsk
Combat - Russians
Battle in Belarus
Russians attack with 2 armour, 1 artillery and 3 infantry
Germans defend with 1 artillery and 3 infantry
1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 armour owned by the Russians retreated to Bryansk
Germans win with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Russians attack with 1 artillery, 3 infantry and 1 mech_infantry
Germans defend with 3 infantry
Russians win, taking Smolensk from Germans with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Rostov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 factory_minor and 2 infantry
1 artillery owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Russians retreated to Bryansk
Germans win with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 2 armour, 1 artillery and 7 infantry
Germans defend with 7 infantry
Russians win, taking Western Ukraine from Germans with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 7 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Russians
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Western Ukraine
2 aaGuns and 5 infantry moved from Hopei to Anhwe
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
Place Units - Russians
1 armour, 1 infantry and 5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUs