G4015LCmdrJenn (Allies+11)vsKarl7(Axis)

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - Russians
                1 infantry moved from Volgograd to Caucasus
                      Russians take Caucasus from Italians
                2 artilleries and 2 infantry moved from Volgograd to Samara
                2 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia

    Combat - Russians
                Battle in Samara
                    Russians attack with 2 artilleries and 2 infantry
                    Germans defend with 2 armour
                    Russians win, taking Samara from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 armour
                    Casualties for Russians: 1 infantry
                Battle in Northwest Persia
                    Russians attack with 2 armour and 2 mech_infantrys
                    Italians defend with 1 infantry
                    Russians win, taking Northwest Persia from Italians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Russians
                2 infantry moved from Hunan to Anhwe

    Turn Complete - Russians

  • 18 17 16 11 Mod

    @Karl7:

    Hey, I accidentally clicked out of the file.  Thus the 2 edits. Check the marti dice. I killed your 2 infs without loss, so easier just to edit out when I recreated the file.

    Oh yea, cause A)  If you are going to cheat, you’re going to do it in a game you are winning and B) if you are going to cheat, you’re going to worry about 2 stupid infantry in some non-critical area. lol.

    Anyway, Not sure if I can stop a VC win, but…can try!  If I can stop it, you might actually lose this game!

  • 22 20 19 18 17 16 15 14 12

    @Cmdr:

    @Karl7:

    Hey, I accidentally clicked out of the file.�  Thus the 2 edits. Check the marti dice. I killed your 2 infs without loss, so easier just to edit out when I recreated the file.

    Oh yea, cause A)  If you are going to cheat, you’re going to do it in a game you are winning and B) if you are going to cheat, you’re going to worry about 2 stupid infantry in some non-critical area. lol.

    Anyway, Not sure if I can stop a VC win, but…can try!  If I can stop it, you might actually lose this game!

    :lol:

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                4 fighters and 1 tactical_bomber moved from 56 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from Japan to 33 Sea Zone
                1 destroyer and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                2 infantry moved from Dutch New Guinea to New Guinea
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone

  • 22 20 19 18 17 16 15 14 12

    Scram carolines?

  • 18 17 16 11 Mod

    Yea, that’s why the planes are there.

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                4 fighters and 1 tactical_bomber moved from 56 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from Japan to 33 Sea Zone
                1 destroyer and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                2 infantry moved from Dutch New Guinea to New Guinea
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone

    Combat - Japanese
                ANZAC scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
                Battle in 33 Sea Zone
                    Japanese attack with 2 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers
                    ANZAC defend with 1 cruiser, 1 destroyer, 3 fighters and 2 submarines; Americans defend with 4 transports
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 42
                    Casualties for Japanese: 2 destroyers, 2 fighters and 2 submarines
                    Casualties for ANZAC: 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
                    Casualties for Americans: 4 transports
                Battle in 35 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Changing ownership of Yenisey from Russians to Japanese
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing ownership of Yenisey from Japanese to Russians
                EDIT: Turning off Edit Mode
                1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 transport moved from 56 Sea Zone to 46 Sea Zone
                1 destroyer and 1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 destroyer moved from 55 Sea Zone to 46 Sea Zone
                2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
                3 armour, 7 artilleries and 8 infantry moved from Kiangsu to Shantung
                2 fighters and 3 tactical_bombers moved from Kiangsu to Shantung
                1 aaGun and 8 infantry moved from Manchuria to Jehol
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 transport moved from 5 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Manchuria
                1 artillery and 1 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Shantung: 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 44 PUs; end with 46 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUs

  • 22 20 19 18 17 16 15 14 12

    Kill!

  • 22 20 19 18 17 16 15 14 12

    Bump

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 carriers, 3 destroyers and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 2 artilleries and 3 infantry moved from Morocco to 92 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 93 Sea Zone
                1 destroyer moved from 92 Sea Zone to 93 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 93 Sea Zone to Southern France
                1 armour, 1 artillery and 6 infantry moved from Libya to Tobruk
                      Americans take Tobruk from Italians
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 carriers, 3 destroyers and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 2 artilleries and 3 infantry moved from Morocco to 92 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 93 Sea Zone
                1 destroyer moved from 92 Sea Zone to 93 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 93 Sea Zone to Southern France
                1 armour, 1 artillery and 6 infantry moved from Libya to Tobruk
                      Americans take Tobruk from Italians
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in Southern France
                    Americans attack with 1 armour, 2 artilleries and 3 infantry
                    Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 bomber and 4 infantry
                    Americans win, taking Southern France from Germans with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 18
                    Casualties for Italians: 1 bomber and 4 infantry
                    Casualties for Americans: 2 infantry
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 destroyer
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 carrier, 1 cruiser, 3 destroyers, 2 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 5 infantry moved from Algeria to Tunisia
                1 armour moved from Algeria to Libya
                1 carrier, 1 submarine, 2 tactical_bombers and 3 transports moved from 91 Sea Zone to 92 Sea Zone

    Place Units - Americans
                2 carriers and 3 destroyers placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,5
                Americans collect 59 PUs (2 lost to blockades); end with 59 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese

    Combat - Chinese
                Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Chinese
                1 fighter and 8 infantry moved from Hopei to Anhwe
                1 infantry moved from Chahar to Anhwe

    Place Units - Chinese
                5 artilleries placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 17 PUs; end with 17 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - British
                1 armour, 1 artillery and 2 infantry moved from Scotland to 111 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 111 Sea Zone to 127 Sea Zone
                1 artillery and 1 infantry moved from Scotland to 111 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 111 Sea Zone to 127 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 127 Sea Zone to Novgorod
                3 artilleries and 4 infantry moved from Eastern Persia to Persia
                1 armour moved from Tanganyika Territory to Belgian Congo
                      British take Belgian Congo from Italians
                1 armour moved from Belgian Congo to Tanganyika Territory
                1 armour moved from Tanganyika Territory to Kenya
                      British take Kenya from Italians
                1 armour moved from Kenya to Tanganyika Territory
                3 artilleries and 11 infantry moved from Anhwe to Jehol

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British repair damage of 6x harbour; Remaining resources: 19 PUs;
                British buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 3x factory_major; Remaining resources: 13 PUs;
                UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour, 1 artillery and 2 infantry moved from Scotland to 111 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 111 Sea Zone to 127 Sea Zone
                1 artillery and 1 infantry moved from Scotland to 111 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 111 Sea Zone to 127 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 127 Sea Zone to Novgorod
                3 artilleries and 4 infantry moved from Eastern Persia to Persia
                1 armour moved from Tanganyika Territory to Belgian Congo
                      British take Belgian Congo from Italians
                1 armour moved from Belgian Congo to Tanganyika Territory
                1 armour moved from Tanganyika Territory to Kenya
                      British take Kenya from Italians
                1 armour moved from Kenya to Tanganyika Territory
                3 artilleries and 11 infantry moved from Anhwe to Jehol

    Combat - British
                Battle in Jehol
                    British attack with 3 artilleries and 11 infantry
                    Japanese defend with 1 aaGun and 8 infantry
                    British win, taking Jehol from Japanese with 3 artilleries and 8 infantry remaining. Battle score for attacker is 20
                    Casualties for British: 3 infantry
                    Casualties for Japanese: 1 aaGun and 8 infantry
                Battle in Persia
                    British attack with 3 artilleries and 4 infantry
                    Italians defend with 2 infantry
                    British win, taking Persia from Italians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 infantry
                Battle in Novgorod
                    British attack with 1 armour, 2 artilleries and 3 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    British win, taking Novgorod from Germans with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                3 destroyers moved from 111 Sea Zone to 127 Sea Zone
                1 carrier, 3 destroyers, 2 fighters and 1 transport moved from 111 Sea Zone to 109 Sea Zone
                1 fighter moved from Scotland to United Kingdom
                2 aaGuns moved from Scotland to United Kingdom
                1 armour, 1 artillery and 2 infantry moved from Algeria to Tunisia
                2 infantry moved from West India to Eastern Persia
                5 infantry moved from India to West India
                1 infantry moved from Burma to India
                1 artillery and 3 infantry moved from Shan State to Burma

    Place Units - British
                1 artillery and 5 infantry placed in United Kingdom
                British undo move 1.
                1 artillery and 5 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,6
                British collect 25 PUs (2 lost to blockades); end with 25 PUs total

    Place Units - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by British from Union of South Africa: 1 artillery and 1 infantry
                EDIT: Adding units owned by British to Rhodesia: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                1 fighter and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
                UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 16 PUs
                Some Units in India change ownership: 1 fighter and 1 infantry

  • 18 17 16 11 Mod

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British repair damage of 6x harbour; Remaining resources: 19 PUs;
                British buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 3x factory_major; Remaining resources: 13 PUs;
                UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour, 1 artillery and 2 infantry moved from Scotland to 111 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 111 Sea Zone to 127 Sea Zone
                1 artillery and 1 infantry moved from Scotland to 111 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 111 Sea Zone to 127 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 127 Sea Zone to Novgorod
                3 artilleries and 4 infantry moved from Eastern Persia to Persia
                1 armour moved from Tanganyika Territory to Belgian Congo
                      British take Belgian Congo from Italians
                1 armour moved from Belgian Congo to Tanganyika Territory
                1 armour moved from Tanganyika Territory to Kenya
                      British take Kenya from Italians
                1 armour moved from Kenya to Tanganyika Territory
                3 artilleries and 11 infantry moved from Anhwe to Jehol

    Combat - British
                Battle in Jehol
                    British attack with 3 artilleries and 11 infantry
                    Japanese defend with 1 aaGun and 8 infantry
                    British win, taking Jehol from Japanese with 3 artilleries and 8 infantry remaining. Battle score for attacker is 20
                    Casualties for British: 3 infantry
                    Casualties for Japanese: 1 aaGun and 8 infantry
                Battle in Persia
                    British attack with 3 artilleries and 4 infantry
                    Italians defend with 2 infantry
                    British win, taking Persia from Italians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 infantry
                Battle in Novgorod
                    British attack with 1 armour, 2 artilleries and 3 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    British win, taking Novgorod from Germans with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                3 destroyers moved from 111 Sea Zone to 127 Sea Zone
                1 carrier, 3 destroyers, 2 fighters and 1 transport moved from 111 Sea Zone to 109 Sea Zone
                1 fighter moved from Scotland to United Kingdom
                2 aaGuns moved from Scotland to United Kingdom
                1 armour, 1 artillery and 2 infantry moved from Algeria to Tunisia
                2 infantry moved from West India to Eastern Persia
                5 infantry moved from India to West India
                1 infantry moved from Burma to India
                1 artillery and 3 infantry moved from Shan State to Burma

    Place Units - British
                1 artillery and 5 infantry placed in United Kingdom
                British undo move 1.
                1 artillery and 5 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,6
                British collect 25 PUs (2 lost to blockades); end with 25 PUs total

    Place Units - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by British from Union of South Africa: 1 artillery and 1 infantry
                EDIT: Adding units owned by British to Rhodesia: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                1 fighter and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
                UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 16 PUs
                Some Units in India change ownership: 1 fighter and 1 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from Kazakhstan: 1 armour and 1 mech_infantry
                EDIT: Adding units owned by British to Eastern Persia: 1 armour and 1 mech_infantry
                EDIT: Turning off Edit Mode

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 3 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Nigeria to French West Africa
                      Italians take French West Africa from French
                1 armour moved from Anglo Egyptian Sudan to Belgian Congo
                      Italians take Belgian Congo from British
                1 armour moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour moved from Anglo Egyptian Sudan to Kenya
                      Italians take Kenya from British
                1 armour moved from Kenya to Anglo Egyptian Sudan
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 submarine moved from 70 Sea Zone to 71 Sea Zone

    Combat - Italians

    Non Combat Move - Italians
                1 fighter moved from Iraq to Egypt
                3 artilleries and 3 infantry moved from Iraq to Trans-Jordan
                1 infantry moved from Northern Italy to Southern Italy
                2 artilleries moved from Northern Italy to Western Germany

    Place Units - Italians
                3 armour placed in Egypt
                1 artillery, 1 fighter and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
                Italians collect 17 PUs (4 lost to blockades); end with 17 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs

  • 22 20 19 18 17 16 15 14 12

    hi yo!

  • 22 20 19 18 17 16 15 14 12

    bump

  • 22 20 19 18 17 16 15 14 12

    bump

  • 18 17 16 11 Mod

    Honestly, I think you have this game and I just had a full timer quit, a part timer quit and a full timer go on vacation for two weeks and I am not at all certain I can even load this game before May at the earliest……

    If you want to get a full victory, I’ll need time to get things settled at work.  If you want a victory now, I’ll be happy to report it.  I leave it up to you.

    On a side note, I think I figured out how to repair Russia 1 to make this strategy work right…course, you may have done other things too so who knows?

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