XDAP #2 - Round 1 - Team Bad Dice - Team La Armada Invencible

  • '19 '18 '17 '16 '15

    Soul, I read the rules, it is attacker choice to select the bomber casualty.


  • @JuanSpain:

    Soul, I read the rules, it is attacker choice to select the bomber casualty.

    Yes, but when you attack multiple facilities. AA are rolled for each facility. And triple A just dumps all the AA on one pile. There is a list with things that are still being mishandled by triple A. This is one of them.

  • '17 '16 '15 '14 '12

    Aaah I hate when this happens.  We always have to use forum dice when there are more than 1 SBR target.  Oh well we can resolve this fairly.

    First, the attacker decides which tac or bomber goes only if there is a tac and bomber attacking a base, not an IC. If its an IC it has to be bombers because tacs can only hit bases.  So if you had known that you would be crazy to send a tac instead of a fighter and risk it getting hit by AA.

    So to be fair let’s say you sent a fighter and 3 bombers.  The problem is that 4 AA dice were rolled but there should have only been 3 dice for the 3 bombers.  There was 1 hit.  So now we have to decide if the 1 dice that got the AA hit was on the tac or on the bombers.  If it was on the tac (which is now a fighter) we will just keep tings as they are.

    But the odds that the throwaway hit was on one of the bombers is 3 out of 4.  So the fair way to resolve it is to roll a 4 sided dice and if it rolls a 1 then the hit was on the tac and everything stays as it is.  If it rolls a 2, 3, or 4 then it was on one of the bombers.  That means 1 of the bombers gets removed and we remove one third of the SBR damage, which would be 5.

    Does that sound fair to everyone?  If that’s OK I will roll it

  • '19 '18 '17 '16 '15

    If you are right about the rules and the way dice were launched for the bombing raid by Triple A are not correct, then dice for the bombing raid in Moscow should be repeated from scratch in forum with the correct procedure.

  • '17 '16 '15 '14 '12

    I can see your point, but dice have already been rolled.  I think we will need a ruling from Master Gargantua.  I will PM him.

  • '17 '16 '15 '14 '12

    The Dice are SACRED.

  • Liaison TripleA '11 '10

    Interesting situation you guys have found yourself in.

    I am still reading the details, and reviewing the map before a ruling.

    I appreciate that both parties are being respectful and reasonable with each other…

  • Liaison TripleA '11 '10

    After reviewing the dice, the Tac could have been interchanged with a fighter at either Rostov of Vologda without any issue.

    However, the axis inherited the risks involved with “assuming” an opponents scramble, and the “slighted” party if you can call it that - is the allies.

    This is messy…  There are errors… there is an extra aa shot…  there is misinformed parties etc.

    Tournament ruling is:

    The allies may choose:
    Option #1.  Accept dice as is.  Tac B is selected as casualty. Move on.

    Option #2.  Allies can choose to Scramble, and Reroll the entire battle, Tac B still goes to the airbase.

    If the allies don’t like Options #1 or #2, I will proceed with:

    Option #3.  Axis attack is adjusted to 3 bombers 1 fgt as intended, and battle is rerolled.

    Make your choice carefully.

  • Liaison TripleA '11 '10

    I should clarify that option 2 would be rolled out over the forum, and AA Shots would be separated by facility.

  • '17 '16 '15 '14 '12

    We will take option 1

    Thank you.


  • And we proceed for the washing machine.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians repair damage of 12x factory_major; Remaining resources: 22 PUs;
                Russians buy 7 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Tambov to Bryansk
                2 infantry moved from Russia to Vologda
                2 fighters and 1 tactical_bomber moved from Russia to Vologda
                1 armour moved from Italian Somaliland to British Somaliland
                      British take British Somaliland from Italians
                1 armour moved from British Somaliland to Ethiopia

    Combat - Russians
                Battle in Vologda
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win, taking Vologda from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Bryansk
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry; Italians defend with 1 aaGun
                    Russians win, taking Bryansk from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 infantry
                    Casualties for Italians: 1 aaGun
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Tambov to Rostov
                5 mech_infantrys moved from Egypt to Iraq
                5 mech_infantrys moved from Russia to Kazakhstan
                1 armour moved from Russia to Kazakhstan
                2 aaGuns moved from Samara to Kazakhstan
                1 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Novosibirsk to Timguska
                1 infantry moved from Samara to Novosibirsk
                13 infantry moved from Samara to Russia
                2 aaGuns, 5 artilleries and 22 infantry moved from Tambov to Russia
                2 fighters and 1 tactical_bomber moved from Vologda to Russia

    Place Units - Russians
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 26 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 32 PUs


  • Move can be considered finalised once Variance gives the ok.

  • '17 '16 '15 '14 '12

    looks good  :-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 3 infantry and 3 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 mech_infantry moved from Yunnan to Shensi
                1 mech_infantry moved from Yunnan to Kweichow
                2 bombers moved from French Indo China to Kweichow
                1 bomber moved from Kweichow to Shensi
                1 infantry moved from Kiangsu to Anhwe
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Anhwe
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from 21 Sea Zone to Guam
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in 30 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for Americans: 1 destroyer
                Battle in Guam
                Battle in Anhwe
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Guam from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in 31 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Kweichow
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Shensi to Kweichow
                2 bombers moved from Kweichow to French Indo China
                3 infantry moved from French Indo China to Kwangsi
                2 mech_infantrys moved from Hunan to Burma
                3 mech_infantrys moved from Malaya to Burma
                1 aaGun, 1 armour and 4 mech_infantrys moved from Yunnan to Burma
                1 tactical_bomber moved from Anhwe to Hunan
                1 fighter moved from Anhwe to Hunan
                1 fighter moved from 6 Sea Zone to French Indo China
                4 fighters moved from 33 Sea Zone to French Indo China
                1 transport moved from 33 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Japan
                2 carriers moved from 6 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from 31 Sea Zone to 33 Sea Zone
                1 fighter moved from 31 Sea Zone to 33 Sea Zone
                1 fighter moved from 30 Sea Zone to 33 Sea Zone

    Place Units - Japanese
                3 infantry placed in Kiangsu
                3 tactical_bombers placed in French Indo China
                1 carrier and 1 destroyer placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Yunnan: 1 armour
                EDIT: Adding units owned by Japanese to Burma: 1 armour
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 battleship
                EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 carrier and 1 cruiser
                EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 carrier, 1 cruiser and 1 destroyer
                EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 58 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 3 infantry
        Kiangsu : 1 flag, 3 artilleries, 1 factory_minor and 3 infantry
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Yunnan : 1 flag, 5 armour
        Kweichow : 1 flag, 1 mech_infantry
        Hunan : 1 flag, 1 fighter and 1 tactical_bomber
        Szechwan : 1 flag
        Sikang : 1 flag, 1 infantry
        Shan State : 1 flag
        Burma : 1 flag, 1 aaGun, 2 armour, 7 artilleries, 7 infantry and 9 mech_infantrys
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        New Guinea : 1 flag
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield, 1 artillery and 1 infantry
        French Indo China : 1 flag, 2 bombers, 1 factory_minor, 5 fighters and 3 tactical_bombers
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        33 Sea Zone : 1 battleship, 6 carriers, 1 cruiser, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
        37 Sea Zone : 1 flag
        21 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 1 transport
        6 Sea Zone : 1 carrier, 1 destroyer and 1 transport
        55 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 55 / 63
        Russians : 25 / 32
        Japanese : 58 / 63
        Americans : 50 / 71
        Chinese : 7 / 10
        British : 35 / 35
        UK_Pacific : 5 / 5
        Italians : 16 / 35
        ANZAC : 10 / 11
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '18 '17 '16 '15

    We are thinking about moving the 3 inf from Indochina to Yunnan instead of Kwangsi

  • '19 '18 '17 '16 '15

    We prefer Yunnan, please edit it when you move the Allied. Thanks

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 1 fighter, 1 harbour and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                3 fighters moved from Queensland to 55 Sea Zone

    Combat - Americans
                Battle in 55 Sea Zone
                    Americans attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 destroyer
                    Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                3 fighters moved from 55 Sea Zone to Queensland
                1 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone
                1 infantry and 1 mech_infantry moved from 61 Sea Zone to South Australia
                1 carrier, 2 destroyers and 2 fighters moved from 63 Sea Zone to 26 Sea Zone
                3 submarines moved from 29 Sea Zone to 54 Sea Zone
                2 carriers, 1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 7 Sea Zone
                5 submarines moved from 10 Sea Zone to 89 Sea Zone
                5 bombers moved from Southeast Mexico to Suriname
                1 bomber moved from Eastern United States to Suriname
                3 fighters moved from New Zealand to 26 Sea Zone
                1 fighter moved from Queensland to 26 Sea Zone
                1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 1 destroyer, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 aaGun moved from Central United States to Eastern United States
                1 aaGun moved from Central United States to Western United States

    Place Units - Americans
                1 harbour placed in Southeast Mexico
                2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 fighter and 2 infantry moved from Hopei to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Hopei
                1 infantry moved from Suiyuyan to Hopei

    Place Units - Chinese
                3 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 10 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 artillery, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Egypt to Alexandria
                2 fighters moved from Egypt to Alexandria
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar

    Combat - British
                Battle in Gibraltar
                Battle in Morocco
                Battle in Alexandria
                    British attack with 2 fighters and 2 infantry
                    Italians defend with 1 infantry
                    British win, taking Gibraltar from Germans, taking Morocco from Italians, taking Alexandria from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                2 fighters moved from Alexandria to Egypt
                2 mech_infantrys moved from Belgian Congo to Egypt
                2 infantry moved from Union of South Africa to 71 Sea Zone
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                3 aaGuns, 4 artilleries, 22 infantry and 1 mech_infantry moved from India to West India
                1 mech_infantry moved from West India to Eastern Persia
                1 fighter moved from Hawaiian Islands to 11 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 11 Sea Zone to 26 Sea Zone

    Place Units - British
                1 artillery and 1 infantry placed in Quebec
                1 transport placed in 106 Sea Zone
                3 mech_infantrys placed in Union of South Africa
                3 infantry placed in Egypt

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total

    Place Units - UK_Pacific
                1 aaGun placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 1 aaGun

Suggested Topics

  • 57
  • 70
  • 98
  • 122
  • 91
  • 29
  • 26
  • 124
Axis & Allies Boardgaming Custom Painted Miniatures

49

Online

17.7k

Users

40.4k

Topics

1.8m

Posts