Everyone. I am looking to see if there is an available tournament schedule for any version of the game. Would love to meet new people and compete a little bit pushing plastic.
XDAP #2 - Round 1 - Team Bad Dice - Team La Armada Invencible
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Yes, I would have taken the fighter as scort, if I knew this, I did not want to raid the airfield, and thought I would be promted by Triple A to decide, but I was not, and 4 AA dice were launched instead.
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Soul, I read the rules, it is attacker choice to select the bomber casualty.
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Soul, I read the rules, it is attacker choice to select the bomber casualty.
Yes, but when you attack multiple facilities. AA are rolled for each facility. And triple A just dumps all the AA on one pile. There is a list with things that are still being mishandled by triple A. This is one of them.
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Aaah I hate when this happens. We always have to use forum dice when there are more than 1 SBR target. Oh well we can resolve this fairly.
First, the attacker decides which tac or bomber goes only if there is a tac and bomber attacking a base, not an IC. If its an IC it has to be bombers because tacs can only hit bases. So if you had known that you would be crazy to send a tac instead of a fighter and risk it getting hit by AA.
So to be fair let’s say you sent a fighter and 3 bombers. The problem is that 4 AA dice were rolled but there should have only been 3 dice for the 3 bombers. There was 1 hit. So now we have to decide if the 1 dice that got the AA hit was on the tac or on the bombers. If it was on the tac (which is now a fighter) we will just keep tings as they are.
But the odds that the throwaway hit was on one of the bombers is 3 out of 4. So the fair way to resolve it is to roll a 4 sided dice and if it rolls a 1 then the hit was on the tac and everything stays as it is. If it rolls a 2, 3, or 4 then it was on one of the bombers. That means 1 of the bombers gets removed and we remove one third of the SBR damage, which would be 5.
Does that sound fair to everyone? If that’s OK I will roll it
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If you are right about the rules and the way dice were launched for the bombing raid by Triple A are not correct, then dice for the bombing raid in Moscow should be repeated from scratch in forum with the correct procedure.
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I can see your point, but dice have already been rolled. I think we will need a ruling from Master Gargantua. I will PM him.
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The Dice are SACRED.
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Interesting situation you guys have found yourself in.
I am still reading the details, and reviewing the map before a ruling.
I appreciate that both parties are being respectful and reasonable with each other…
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After reviewing the dice, the Tac could have been interchanged with a fighter at either Rostov of Vologda without any issue.
However, the axis inherited the risks involved with “assuming” an opponents scramble, and the “slighted” party if you can call it that - is the allies.
This is messy… There are errors… there is an extra aa shot… there is misinformed parties etc.
Tournament ruling is:
The allies may choose:
Option #1. Accept dice as is. Tac B is selected as casualty. Move on.Option #2. Allies can choose to Scramble, and Reroll the entire battle, Tac B still goes to the airbase.
If the allies don’t like Options #1 or #2, I will proceed with:
Option #3. Axis attack is adjusted to 3 bombers 1 fgt as intended, and battle is rerolled.
Make your choice carefully.
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I should clarify that option 2 would be rolled out over the forum, and AA Shots would be separated by facility.
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We will take option 1
Thank you.
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And we proceed for the washing machine.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 22 PUs;
Russians buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Tambov to Bryansk
2 infantry moved from Russia to Vologda
2 fighters and 1 tactical_bomber moved from Russia to Vologda
1 armour moved from Italian Somaliland to British Somaliland
British take British Somaliland from Italians
1 armour moved from British Somaliland to EthiopiaCombat - Russians
Battle in Vologda
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry; Italians defend with 1 aaGun
Russians win, taking Bryansk from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Italians: 1 aaGun
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Tambov to Rostov
5 mech_infantrys moved from Egypt to Iraq
5 mech_infantrys moved from Russia to Kazakhstan
1 armour moved from Russia to Kazakhstan
2 aaGuns moved from Samara to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Samara to Novosibirsk
13 infantry moved from Samara to Russia
2 aaGuns, 5 artilleries and 22 infantry moved from Tambov to Russia
2 fighters and 1 tactical_bomber moved from Vologda to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 32 PUs -
Move can be considered finalised once Variance gives the ok.
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looks good :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 infantry and 3 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Yunnan to Shensi
1 mech_infantry moved from Yunnan to Kweichow
2 bombers moved from French Indo China to Kweichow
1 bomber moved from Kweichow to Shensi
1 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Anhwe
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 30 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in Guam
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Guam from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 31 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kweichow
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Shensi to Kweichow
2 bombers moved from Kweichow to French Indo China
3 infantry moved from French Indo China to Kwangsi
2 mech_infantrys moved from Hunan to Burma
3 mech_infantrys moved from Malaya to Burma
1 aaGun, 1 armour and 4 mech_infantrys moved from Yunnan to Burma
1 tactical_bomber moved from Anhwe to Hunan
1 fighter moved from Anhwe to Hunan
1 fighter moved from 6 Sea Zone to French Indo China
4 fighters moved from 33 Sea Zone to French Indo China
1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
2 carriers moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 31 Sea Zone to 33 Sea Zone
1 fighter moved from 31 Sea Zone to 33 Sea Zone
1 fighter moved from 30 Sea Zone to 33 Sea ZonePlace Units - Japanese
3 infantry placed in Kiangsu
3 tactical_bombers placed in French Indo China
1 carrier and 1 destroyer placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 armour
EDIT: Adding units owned by Japanese to Burma: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 carrier and 1 cruiser
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 carrier, 1 cruiser and 1 destroyer
EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 3 infantry
Kiangsu : 1 flag, 3 artilleries, 1 factory_minor and 3 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Jehol : 1 flag
Manchuria : 1 flag
Yunnan : 1 flag, 5 armour
Kweichow : 1 flag, 1 mech_infantry
Hunan : 1 flag, 1 fighter and 1 tactical_bomber
Szechwan : 1 flag
Sikang : 1 flag, 1 infantry
Shan State : 1 flag
Burma : 1 flag, 1 aaGun, 2 armour, 7 artilleries, 7 infantry and 9 mech_infantrys
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield, 1 artillery and 1 infantry
French Indo China : 1 flag, 2 bombers, 1 factory_minor, 5 fighters and 3 tactical_bombers
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
33 Sea Zone : 1 battleship, 6 carriers, 1 cruiser, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
37 Sea Zone : 1 flag
21 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 1 transport
6 Sea Zone : 1 carrier, 1 destroyer and 1 transport
55 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 55 / 63
Russians : 25 / 32
Japanese : 58 / 63
Americans : 50 / 71
Chinese : 7 / 10
British : 35 / 35
UK_Pacific : 5 / 5
Italians : 16 / 35
ANZAC : 10 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
We are thinking about moving the 3 inf from Indochina to Yunnan instead of Kwangsi
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We prefer Yunnan, please edit it when you move the Allied. Thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 fighter, 1 harbour and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea ZoneCombat - Americans
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 55 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone
1 infantry and 1 mech_infantry moved from 61 Sea Zone to South Australia
1 carrier, 2 destroyers and 2 fighters moved from 63 Sea Zone to 26 Sea Zone
3 submarines moved from 29 Sea Zone to 54 Sea Zone
2 carriers, 1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
5 submarines moved from 10 Sea Zone to 89 Sea Zone
5 bombers moved from Southeast Mexico to Suriname
1 bomber moved from Eastern United States to Suriname
3 fighters moved from New Zealand to 26 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 destroyer, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from Central United States to Eastern United States
1 aaGun moved from Central United States to Western United StatesPlace Units - Americans
1 harbour placed in Southeast Mexico
2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 fighter and 2 infantry moved from Hopei to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Hopei
1 infantry moved from Suiyuyan to HopeiPlace Units - Chinese
3 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
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