Everyone. I am looking to see if there is an available tournament schedule for any version of the game. Would love to meet new people and compete a little bit pushing plastic.
XDAP #2 - Round 1 - Team Bad Dice - Team La Armada Invencible
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I changed 1 ncm: 2 destroyers went to z10 instead of z11.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
2 infantry and 1 transport moved from 89 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 fighter moved from 11 Sea Zone to Hawaiian Islands
1 artillery and 2 infantry moved from Syria to Iraq
2 armour moved from Syria to Egypt
1 aaGun and 2 armour moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Kenya to Egypt
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 fighter and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Belgian Congo to Egypt
3 aaGuns, 3 artilleries and 21 infantry moved from West India to India
1 fighter moved from 11 Sea Zone to 64 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 fighter moved from 89 Sea Zone to 64 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 64 Sea Zone to 11 Sea Zone
1 infantry moved from British Guiana to Suriname
British take Suriname from DutchPlace Units - British
1 artillery and 2 infantry placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South Africa
5 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 artilleries, 3 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - Italians
2 infantry moved from Belarus to Smolensk
1 artillery moved from Belarus to Smolensk
2 armour moved from Western Ukraine to Smolensk
Italians take Bryansk from Russians
4 armour moved from Archangel to Smolensk
3 mech_infantrys moved from Archangel to Smolensk
1 bomber moved from Southern Italy to VolgogradCombat - Italians
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Smolensk
Italians attack with 6 armour, 1 artillery, 2 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Smolensk from Russians with 6 armour, 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Volgograd to Ukraine
1 aaGun moved from Western Ukraine to Bryansk
1 infantry moved from Morocco to Algeria
1 infantry moved from Libya to Tobruk
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 armour moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Tobruk
1 aaGun moved from Belarus to SmolenskPlace Units - Italians
1 transport placed in 95 Sea Zone
3 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 fighter moved from 11 Sea Zone to Hawaiian Islands
1 cruiser moved from 89 Sea Zone to 106 Sea Zone
2 infantry moved from Syria to Trans-JordanTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 bomber, 1 carrier, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
3 armour moved from Nenetsia to Urals
1 mech_infantry moved from Nenetsia to Urals
1 mech_infantry moved from Nenetsia to Urals
2 mech_infantrys moved from Nenetsia to Vologda
1 fighter moved from Novgorod to Vologda
1 tactical_bomber moved from Novgorod to Vologda
3 infantry moved from Ukraine to Rostov
3 bombers moved from Western Germany to Russia
1 tactical_bomber moved from Greece to Rostov
1 tactical_bomber moved from Southern Italy to Rostov
4 bombers moved from Western Germany to Rostov
1 bomber moved from Western Germany to Rostov
1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Ukraine to Rostov -
You have the option to intercept in Moscow with 2 fighters.
I will assume no intercept, as it would be a 4 versus 2 battle.
If you decide intercepting we can launch that battle in Forum and if you are lucky and make a hit, the casualty would be the Tactical, so no change in the 3 Bombers bombing raid, as the tac is just scorting (not targeting the airfield).
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 bomber, 1 carrier, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
3 armour moved from Nenetsia to Urals
1 mech_infantry moved from Nenetsia to Urals
1 mech_infantry moved from Nenetsia to Urals
2 mech_infantrys moved from Nenetsia to Vologda
1 fighter moved from Novgorod to Vologda
1 tactical_bomber moved from Novgorod to Vologda
3 infantry moved from Ukraine to Rostov
3 bombers moved from Western Germany to Russia
1 tactical_bomber moved from Greece to Rostov
1 tactical_bomber moved from Southern Italy to Rostov
4 bombers moved from Western Germany to Rostov
1 bomber moved from Western Germany to Rostov
1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Ukraine to RostovCombat - Germans
Battle in Urals
Germans attack with 3 armour and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans win, taking Urals from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Vologda
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 tactical_bomber killed by AA
Bombing raid in Russia rolls: 4,5,6 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Battle in Rostov
Germans attack with 5 bombers, 1 fighter, 3 infantry and 2 tactical_bombers
Russians defend with 1 aaGun, 1 artillery and 4 infantry
Germans win with 5 bombers and 1 fighter remaining. Battle score for attacker is -10
Casualties for Germans: 3 infantry and 2 tactical_bombers
Casualties for Russians: 1 aaGun, 1 artillery and 4 infantry
Cleaning up after air battlesNon Combat Move - Germans
5 bombers moved from Rostov to Ukraine
1 fighter moved from Rostov to 96 Sea Zone
3 bombers moved from Russia to Smolensk
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Western Ukraine to Smolensk
3 mech_infantrys moved from Eastern Poland to Smolensk
1 fighter moved from Vologda to Ukraine
1 tactical_bomber moved from Vologda to Ukraine
1 aaGun moved from Archangel to Smolensk
2 armour moved from Nenetsia to Smolensk
1 mech_infantry moved from Nenetsia to Smolensk
1 infantry moved from Novgorod to Belarus
3 mech_infantrys moved from Novgorod to Smolensk
2 aaGuns, 20 artilleries, 16 infantry and 14 mech_infantrys moved from Belarus to Smolensk
2 infantry moved from Karelia to Novgorod
2 aaGuns moved from Western Germany to Germany
4 infantry moved from Western Germany to Germany
2 infantry moved from France to Northern Italy
1 infantry moved from Normandy Bordeaux to France
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 armour moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Tobruk
1 carrier moved from 93 Sea Zone to 96 Sea Zone
1 fighter moved from 93 Sea Zone to 96 Sea Zone
2 infantry moved from Bulgaria to GreecePlace Units - Germans
1 carrier placed in 93 Sea Zone
1 bomber placed in Western Germany
2 artilleries and 1 infantry placed in Western Ukraine
3 artilleries placed in Ukraine
Germans undo move 3.
3 artilleries placed in Western Ukraine
1 infantry and 2 mech_infantrys placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Germans collect 53 PUs (3 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
I did not realize that the tac could not just scort and had to attack the airfield.
Given your AA made a hit and it was the tactical selected, if you intercept with the 2 fghters and you make a hit in forum, we would need to launch the AA and air raid again.
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I did not realize that the tac could not just scort and had to attack the airfield.
Given your AA made a hit and it was the tactical selected, if you intercept with the 2 fghters and you make a hit in forum, we would need to launch the AA and air raid again.
It is a bit more complicated then that. Technically you are to roll on forum when you target a TT with multiple bombing raids. Reason is that AA is rolled for each raid seperately. So in this case. One die would be rolled for the tactical bomber and the remaining dies for the bombers.
This is usually forgotten and most of the time I don’t really give a damn either. In this case there is a difference as the value of a tactical bomber is generally speaking less then that of a bomber and a main factory is being hit by them.
Easiest sollution would be to roll a single die on the forum using forum dice. If the die is a 1/2/3 then the tactical bomber remains dead. If it is 4/5/6 then it was a bomber that died. If a bomber died instead of the tactical bomber, then two more dice are rolled on the forum. One die to determine the damage to the airfield and one to see which bomber died. The bombers did 4, 5 and 6 damage. So the second die would be 1 and 2 for the first bomber which had a hit for four etc. Really simple to solve and it only takes 1-3 forum dice to solve. This way the marti dice are unaffected.
I do wish to hear Variance first tho.
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Also I said it is more complicated. You were under the impression that a tactical bomber could escort. You might have done your entire move differently had you known. Which complicates matters.
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Which is why I wish to hear Variane´s opinion as well.
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Yes, I would have taken the fighter as scort, if I knew this, I did not want to raid the airfield, and thought I would be promted by Triple A to decide, but I was not, and 4 AA dice were launched instead.
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Soul, I read the rules, it is attacker choice to select the bomber casualty.
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Soul, I read the rules, it is attacker choice to select the bomber casualty.
Yes, but when you attack multiple facilities. AA are rolled for each facility. And triple A just dumps all the AA on one pile. There is a list with things that are still being mishandled by triple A. This is one of them.
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Aaah I hate when this happens. We always have to use forum dice when there are more than 1 SBR target. Oh well we can resolve this fairly.
First, the attacker decides which tac or bomber goes only if there is a tac and bomber attacking a base, not an IC. If its an IC it has to be bombers because tacs can only hit bases. So if you had known that you would be crazy to send a tac instead of a fighter and risk it getting hit by AA.
So to be fair let’s say you sent a fighter and 3 bombers. The problem is that 4 AA dice were rolled but there should have only been 3 dice for the 3 bombers. There was 1 hit. So now we have to decide if the 1 dice that got the AA hit was on the tac or on the bombers. If it was on the tac (which is now a fighter) we will just keep tings as they are.
But the odds that the throwaway hit was on one of the bombers is 3 out of 4. So the fair way to resolve it is to roll a 4 sided dice and if it rolls a 1 then the hit was on the tac and everything stays as it is. If it rolls a 2, 3, or 4 then it was on one of the bombers. That means 1 of the bombers gets removed and we remove one third of the SBR damage, which would be 5.
Does that sound fair to everyone? If that’s OK I will roll it
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If you are right about the rules and the way dice were launched for the bombing raid by Triple A are not correct, then dice for the bombing raid in Moscow should be repeated from scratch in forum with the correct procedure.
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I can see your point, but dice have already been rolled. I think we will need a ruling from Master Gargantua. I will PM him.
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The Dice are SACRED.
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Interesting situation you guys have found yourself in.
I am still reading the details, and reviewing the map before a ruling.
I appreciate that both parties are being respectful and reasonable with each other…
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After reviewing the dice, the Tac could have been interchanged with a fighter at either Rostov of Vologda without any issue.
However, the axis inherited the risks involved with “assuming” an opponents scramble, and the “slighted” party if you can call it that - is the allies.
This is messy… There are errors… there is an extra aa shot… there is misinformed parties etc.
Tournament ruling is:
The allies may choose:
Option #1. Accept dice as is. Tac B is selected as casualty. Move on.Option #2. Allies can choose to Scramble, and Reroll the entire battle, Tac B still goes to the airbase.
If the allies don’t like Options #1 or #2, I will proceed with:
Option #3. Axis attack is adjusted to 3 bombers 1 fgt as intended, and battle is rerolled.
Make your choice carefully.
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