@surfer Scramble? You have 6 planes!
G4015LCmdrJenn (Allies+11)vsKarl7(Axis)
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Did triple a give you the option to amphib?
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Yea I could amphib.
All attacking units and defending units were destroyed (except transports of course) not sure if that makes the sea zone “friendly” or at least “non-hostile”
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@Cmdr:
Yea I could amphib.
All attacking units and defending units were destroyed (except transports of course) not sure if that makes the sea zone “friendly” or at least “non-hostile”
go ahead and amphib then. Roll it here.
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Attacker: 7 Infantry, 1 Artilery
Rolls: 6@1 2@2; Total Hits: 36@1: (6, 5, 1, 3, 6, 3)2@2: (2, 1)Defender: 3 Infantry, 1 Artillery
Rolls: 4@2; Total Hits: 04@2: (3, 5, 3, 4) -
Attacker: 7 Infantry, 1 Artillery
Rolls: 6@1 2@2; Total Hits: 06@1: (5, 2, 6, 6, 2, 6)2@2: (4, 4)Defender: 1 Artillery
Rolls: 1@2; Total Hits: 01@2: (4) -
That’s the only part of the in house dicey I don’t like, retyping the command if everyone misses. lol
Attacker: 7 Infantry, 1 Artillery
Rolls: 6@1 2@2; Total Hits: 06@1: (2, 3, 3, 3, 2, 5)2@2: (3, 4)Defender: 1 Artillery
Rolls: 1@2; Total Hits: 11@2: (1) -
Okay, that was NOT an invitation for you to air drop some tootsie rolls to your defender!!!
Attacker: 6 Infantry, 1 Artillery
Rolls: 5@1 2@2; Total Hits: 15@1: (2, 3, 1, 2, 2)2@2: (6, 3)Defender: 1 Artillery
Rolls: 1@2; Total Hits: 01@2: (5) -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Iraq to Persia
1 fighter moved from Egypt to Persia
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 armour moved from Kenya to Anglo Egyptian Sudan
1 bomber moved from Southern France to GibraltarCombat - Italians
Battle in Persia
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians win, taking Persia from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 4 and causes: 1 damage to unit: harbour
Bombing raid in Gibraltar causes 1 damage total.Non Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
7 infantry moved from Northern Italy to Southern Italy
2 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
1 aaGun moved from Anglo Egyptian Sudan to Egypt
5 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Persia to Iraq
1 infantry moved from Caucasus to Northwest Persia
1 aaGun and 2 infantry moved from Bryansk to Rostov
1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - Italians
3 infantry placed in Egypt
3 infantry placed in Southern Italy
2 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Caroline Islands: 1 artillery and 3 infantry
EDIT: Changing ownership of Caroline Islands from Japanese to Americans
EDIT: Removing units owned by Americans from 33 Sea Zone: 2 artilleries, 14 infantry and 4 transports
EDIT: Adding units owned by Americans to 33 Sea Zone: 4 transports
EDIT: Adding units owned by Americans to Caroline Islands: 1 artillery and 6 infantry
EDIT: Turning off Edit Mode -
Editted map posting.
Proceeding…and wondering what I am going to pull out of my arse to push back the Germans…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 54 Sea Zone to 33 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 54 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in Philippines
Battle in 33 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 submarine
Japanese defend with 2 transports
ANZAC win, taking Philippines from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - ANZAC
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline IslandsPlace Units - ANZAC
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_minor; Remaining resources: 115 PUs;
Germans buy 1 artillery, 2 bombers, 3 fighters, 7 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 1 infantry
EDIT: Removing units owned by Russians from Tambov: 1 infantry
EDIT: Turning off Edit Mode
7 armour moved from Russia to Tambov
Germans take Tambov from Russians
1 armour moved from Russia to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
2 armour moved from Russia to Samara
Germans take Samara from Russians
4 armour moved from Russia to Tambov
6 armour moved from Russia to Tambov
3 armour moved from Russia to Tambov
1 fighter moved from Bryansk to Germany
1 tactical_bomber moved from Baltic States to Germany
2 fighters moved from Western Germany to 113 Sea ZoneCombat - Germans
Non Combat Move - Germans
5 bombers moved from Baltic States to Western Germany
5 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
2 fighters moved from Baltic States to Western Germany
1 fighter moved from Baltic States to Germany
3 mech_infantrys moved from Western Ukraine to Tambov
3 mech_infantrys moved from Ukraine to Tambov
2 aaGuns moved from Russia to Tambov
3 artilleries and 8 infantry moved from Southern France to Northern ItalyPlace Units - Germans
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
1 artillery and 3 mech_infantrys placed in Western Germany
1 fighter placed in Western Germany
1 bomber, 2 fighters and 7 infantry placed in Germany
1 bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Germans collect 68 PUs; end with 68 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs -
Hey, I accidentally clicked out of the file. Thus the 2 edits. Check the marti dice. I killed your 2 infs without loss, so easier just to edit out when I recreated the file.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Italians
2 artilleries and 2 infantry moved from Volgograd to Samara
2 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Italians
2 artilleries and 2 infantry moved from Volgograd to Samara
2 armour and 2 mech_infantrys moved from Volgograd to Northwest PersiaCombat - Russians
Battle in Samara
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 armour
Russians win, taking Samara from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Russians attack with 2 armour and 2 mech_infantrys
Italians defend with 1 infantry
Russians win, taking Northwest Persia from Italians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
2 infantry moved from Hunan to AnhweTurn Complete - Russians
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Hey, I accidentally clicked out of the file. Thus the 2 edits. Check the marti dice. I killed your 2 infs without loss, so easier just to edit out when I recreated the file.
Oh yea, cause A) If you are going to cheat, you’re going to do it in a game you are winning and B) if you are going to cheat, you’re going to worry about 2 stupid infantry in some non-critical area. lol.
Anyway, Not sure if I can stop a VC win, but…can try! If I can stop it, you might actually lose this game!
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@Cmdr:
Hey, I accidentally clicked out of the file.� Thus the 2 edits. Check the marti dice. I killed your 2 infs without loss, so easier just to edit out when I recreated the file.
Oh yea, cause A) If you are going to cheat, you’re going to do it in a game you are winning and B) if you are going to cheat, you’re going to worry about 2 stupid infantry in some non-critical area. lol.
Anyway, Not sure if I can stop a VC win, but…can try! If I can stop it, you might actually lose this game!
:lol:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 fighters and 1 tactical_bomber moved from 56 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Japan to 33 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 infantry moved from Dutch New Guinea to New Guinea
1 destroyer moved from 6 Sea Zone to 33 Sea Zone -
Scram carolines?





