@surfer Scramble? You have 6 planes!
G4015LCmdrJenn (Allies+11)vsKarl7(Axis)
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Hey, I assume you meant to Amphib the carolines?
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Hey, I assume you meant to Amphib the carolines?
Could be wrong, but I thought the navy had to win - not come to a draw - for the amphibious to land? Because, yea the idea was the amphibious.
If they can still land, just use the in house dicey to roll it. I’ll hold on. (not that the landing is going to change the fact I am not sure I can hold Germany off from getting 8 VC for a round. lol.)
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@Cmdr:
Hey, I assume you meant to Amphib the carolines?
Could be wrong, but I thought the navy had to win - not come to a draw - for the amphibious to land? Because, yea the idea was the amphibious.
If they can still land, just use the in house dicey to roll it. I’ll hold on. (not that the landing is going to change the fact I am not sure I can hold Germany off from getting 8 VC for a round. lol.)
It was a draw?
The rule just says the sea zone must be made “friendly” so no enemy units in the zone. Was that how it ended? No enemy units left?
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Did triple a give you the option to amphib?
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Yea I could amphib.
All attacking units and defending units were destroyed (except transports of course) not sure if that makes the sea zone “friendly” or at least “non-hostile”
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@Cmdr:
Yea I could amphib.
All attacking units and defending units were destroyed (except transports of course) not sure if that makes the sea zone “friendly” or at least “non-hostile”
go ahead and amphib then. Roll it here.
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Attacker: 7 Infantry, 1 Artilery
Rolls: 6@1 2@2; Total Hits: 36@1: (6, 5, 1, 3, 6, 3)2@2: (2, 1)Defender: 3 Infantry, 1 Artillery
Rolls: 4@2; Total Hits: 04@2: (3, 5, 3, 4) -
Attacker: 7 Infantry, 1 Artillery
Rolls: 6@1 2@2; Total Hits: 06@1: (5, 2, 6, 6, 2, 6)2@2: (4, 4)Defender: 1 Artillery
Rolls: 1@2; Total Hits: 01@2: (4) -
That’s the only part of the in house dicey I don’t like, retyping the command if everyone misses. lol
Attacker: 7 Infantry, 1 Artillery
Rolls: 6@1 2@2; Total Hits: 06@1: (2, 3, 3, 3, 2, 5)2@2: (3, 4)Defender: 1 Artillery
Rolls: 1@2; Total Hits: 11@2: (1) -
Okay, that was NOT an invitation for you to air drop some tootsie rolls to your defender!!!
Attacker: 6 Infantry, 1 Artillery
Rolls: 5@1 2@2; Total Hits: 15@1: (2, 3, 1, 2, 2)2@2: (6, 3)Defender: 1 Artillery
Rolls: 1@2; Total Hits: 01@2: (5) -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Iraq to Persia
1 fighter moved from Egypt to Persia
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 armour moved from Kenya to Anglo Egyptian Sudan
1 bomber moved from Southern France to GibraltarCombat - Italians
Battle in Persia
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians win, taking Persia from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 4 and causes: 1 damage to unit: harbour
Bombing raid in Gibraltar causes 1 damage total.Non Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
7 infantry moved from Northern Italy to Southern Italy
2 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
1 aaGun moved from Anglo Egyptian Sudan to Egypt
5 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Persia to Iraq
1 infantry moved from Caucasus to Northwest Persia
1 aaGun and 2 infantry moved from Bryansk to Rostov
1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - Italians
3 infantry placed in Egypt
3 infantry placed in Southern Italy
2 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Caroline Islands: 1 artillery and 3 infantry
EDIT: Changing ownership of Caroline Islands from Japanese to Americans
EDIT: Removing units owned by Americans from 33 Sea Zone: 2 artilleries, 14 infantry and 4 transports
EDIT: Adding units owned by Americans to 33 Sea Zone: 4 transports
EDIT: Adding units owned by Americans to Caroline Islands: 1 artillery and 6 infantry
EDIT: Turning off Edit Mode -
Editted map posting.
Proceeding…and wondering what I am going to pull out of my arse to push back the Germans…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 54 Sea Zone to 33 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 54 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in Philippines
Battle in 33 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 submarine
Japanese defend with 2 transports
ANZAC win, taking Philippines from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - ANZAC
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline IslandsPlace Units - ANZAC
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_minor; Remaining resources: 115 PUs;
Germans buy 1 artillery, 2 bombers, 3 fighters, 7 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 1 infantry
EDIT: Removing units owned by Russians from Tambov: 1 infantry
EDIT: Turning off Edit Mode
7 armour moved from Russia to Tambov
Germans take Tambov from Russians
1 armour moved from Russia to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
2 armour moved from Russia to Samara
Germans take Samara from Russians
4 armour moved from Russia to Tambov
6 armour moved from Russia to Tambov
3 armour moved from Russia to Tambov
1 fighter moved from Bryansk to Germany
1 tactical_bomber moved from Baltic States to Germany
2 fighters moved from Western Germany to 113 Sea ZoneCombat - Germans
Non Combat Move - Germans
5 bombers moved from Baltic States to Western Germany
5 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
2 fighters moved from Baltic States to Western Germany
1 fighter moved from Baltic States to Germany
3 mech_infantrys moved from Western Ukraine to Tambov
3 mech_infantrys moved from Ukraine to Tambov
2 aaGuns moved from Russia to Tambov
3 artilleries and 8 infantry moved from Southern France to Northern ItalyPlace Units - Germans
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
1 artillery and 3 mech_infantrys placed in Western Germany
1 fighter placed in Western Germany
1 bomber, 2 fighters and 7 infantry placed in Germany
1 bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Germans collect 68 PUs; end with 68 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs -
Hey, I accidentally clicked out of the file. Thus the 2 edits. Check the marti dice. I killed your 2 infs without loss, so easier just to edit out when I recreated the file.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Italians
2 artilleries and 2 infantry moved from Volgograd to Samara
2 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Italians
2 artilleries and 2 infantry moved from Volgograd to Samara
2 armour and 2 mech_infantrys moved from Volgograd to Northwest PersiaCombat - Russians
Battle in Samara
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 armour
Russians win, taking Samara from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Russians attack with 2 armour and 2 mech_infantrys
Italians defend with 1 infantry
Russians win, taking Northwest Persia from Italians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
2 infantry moved from Hunan to AnhweTurn Complete - Russians
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Hey, I accidentally clicked out of the file. Thus the 2 edits. Check the marti dice. I killed your 2 infs without loss, so easier just to edit out when I recreated the file.
Oh yea, cause A) If you are going to cheat, you’re going to do it in a game you are winning and B) if you are going to cheat, you’re going to worry about 2 stupid infantry in some non-critical area. lol.
Anyway, Not sure if I can stop a VC win, but…can try! If I can stop it, you might actually lose this game!





