G4015LCmdrJenn (Allies+11)vsKarl7(Axis)

  • 22 20 19 18 17 16 15 14 12

    bump :-P

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 3 destroyers, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 6 infantry moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 7 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 7 fighters, 7 infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 54 Sea Zone to 33 Sea Zone
                1 fighter moved from Hawaiian Islands to 33 Sea Zone

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 3 destroyers, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 6 infantry moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 7 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 7 fighters, 7 infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 54 Sea Zone to 33 Sea Zone
                1 fighter moved from Hawaiian Islands to 33 Sea Zone

    Combat - Americans
                Battle in 33 Sea Zone
                    Americans attack with 1 artillery, 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 8 fighters, 7 infantry, 2 submarines, 1 tactical_bomber and 4 transports
                    Japanese defend with 1 battleship, 4 carriers, 4 destroyers, 8 fighters and 2 transports
                    Units damaged: 1 battleship owned by the Japanese and 3 carriers owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans
                    Japanese and Americans reach a stalemate
                    . Battle score for attacker is -35
                    Casualties for Americans: 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 8 fighters, 2 submarines and 1 tactical_bomber
                    Casualties for Japanese: 1 battleship, 4 carriers, 4 destroyers and 8 fighters

    Non Combat Move - Americans
                3 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 artilleries, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 artilleries and 5 infantry moved from Morocco to Algeria
                4 transports moved from 91 Sea Zone to 92 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 carrier, 1 cruiser, 3 destroyers and 2 submarines placed in 10 Sea Zone
                1 tactical_bomber placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                2 infantry moved from Kweichow to Anhwe
                1 infantry moved from Kiangsi to Anhwe
                6 artilleries, 1 fighter and 12 infantry moved from Hunan to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 6 artilleries, 1 fighter and 15 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Anhwe from Japanese with 6 artilleries, 1 fighter and 15 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Hopei
                2 infantry moved from Shensi to Hopei

    Place Units - Chinese
                6 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 14 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British repair damage of 1x harbour; Remaining resources: 22 PUs;
                British buy 1 artillery, 1 harbour and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 2x factory_major; Remaining resources: 15 PUs;
                UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 armour, 2 infantry and 2 mech_infantrys moved from Kenya to Tanganyika Territory
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Italians
                1 infantry moved from West India to Eastern Persia
                2 infantry moved from India to West India
                1 infantry moved from Shan State to Burma
                1 artillery and 3 infantry moved from Siam to Shan State

    Combat - British
                British creates battle in territory 125 Sea Zone

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 infantry moved from Hunan to Kiangsi
                3 aaGuns, 3 artilleries and 11 infantry moved from Hunan to Anhwe
                1 fighter moved from United Kingdom to Scotland
                2 aaGuns moved from United Kingdom to Scotland
                1 destroyer moved from 109 Sea Zone to 112 Sea Zone
                1 armour, 2 artilleries, 1 carrier, 6 destroyers, 2 fighters, 5 infantry and 4 transports moved from 125 Sea Zone to 111 Sea Zone
                1 armour, 2 artilleries and 5 infantry moved from 111 Sea Zone to Scotland

    Place Units - British
                1 artillery and 1 infantry placed in Union of South Africa
                1 harbour placed in Scotland

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,5
                British collect 25 PUs (2 lost to blockades); end with 25 PUs total

    Place Units - UK_Pacific
                5 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
                UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 16 PUs
                Some Units in India change ownership: 5 infantry

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Iraq to Persia
                1 fighter moved from Egypt to Persia
                1 infantry moved from French Equatorial Africa to Nigeria
                      Italians take Nigeria from British
                1 armour moved from Anglo Egyptian Sudan to Belgian Congo
                      Italians take Belgian Congo from British
                1 armour moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                      Italians take Ethiopia from British
                1 armour moved from Anglo Egyptian Sudan to Kenya
                      Italians take Kenya from British
                1 armour moved from Kenya to Anglo Egyptian Sudan
                1 bomber moved from Southern France to Gibraltar

    Combat - Italians
                Battle in Persia
                    Italians attack with 1 fighter and 2 infantry
                    British defend with 1 infantry
                    Italians win, taking Persia from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Strategic bombing raid in Gibraltar
                    Bombing raid in Gibraltar rolls: 4 and causes: 1 damage to unit: harbour
                    Bombing raid in Gibraltar causes 1 damage total.

    Non Combat Move - Italians
                1 bomber moved from Gibraltar to Southern France
                7 infantry moved from Northern Italy to Southern Italy
                2 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
                1 aaGun moved from Anglo Egyptian Sudan to Egypt
                5 infantry moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from Persia to Iraq
                1 infantry moved from Caucasus to Northwest Persia
                1 aaGun and 2 infantry moved from Bryansk to Rostov
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Place Units - Italians
                3 infantry placed in Egypt
                3 infantry placed in Southern Italy
                2 artilleries and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
                Italians collect 24 PUs; end with 24 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

  • 22 20 19 18 17 16 15 14 12

    Hey, I assume you meant to Amphib the carolines?

  • 18 17 16 11 Mod

    @Karl7:

    Hey, I assume you meant to Amphib the carolines?

    Could be wrong, but I thought the navy had to win - not come to a draw - for the amphibious to land?  Because, yea the idea was the amphibious.

    If they can still land, just use the in house dicey to roll it.  I’ll hold on. (not that the landing is going to change the fact I am not sure I can hold Germany off from getting 8 VC for a round. lol.)

  • 22 20 19 18 17 16 15 14 12

    @Cmdr:

    @Karl7:

    Hey, I assume you meant to Amphib the carolines?

    Could be wrong, but I thought the navy had to win - not come to a draw - for the amphibious to land?  Because, yea the idea was the amphibious.

    If they can still land, just use the in house dicey to roll it.  I’ll hold on. (not that the landing is going to change the fact I am not sure I can hold Germany off from getting 8 VC for a round. lol.)

    It was a draw?

    The rule just says the sea zone must be made “friendly” so no enemy units in the zone.  Was that how it ended?  No enemy units left?

  • 22 20 19 18 17 16 15 14 12

    Did triple a give you the option to amphib?

  • 18 17 16 11 Mod

    Yea I could amphib.

    All attacking units and defending units were destroyed (except transports of course) not sure if that makes the sea zone “friendly” or at least “non-hostile”

  • 22 20 19 18 17 16 15 14 12

    @Cmdr:

    Yea I could amphib.

    All attacking units and defending units were destroyed (except transports of course) not sure if that makes the sea zone “friendly” or at least “non-hostile”

    go ahead and amphib then.  Roll it here.

  • 18 17 16 11 Mod

    Attacker: 7 Infantry, 1 Artilery
    DiceRolls: 6@1 2@2; Total Hits: 36@1: (6, 5, 1, 3, 6, 3)2@2: (2, 1)

    Defender: 3 Infantry, 1 Artillery
    DiceRolls: 4@2; Total Hits: 04@2: (3, 5, 3, 4)

  • 18 17 16 11 Mod

    Attacker: 7 Infantry, 1 Artillery
    DiceRolls: 6@1 2@2; Total Hits: 06@1: (5, 2, 6, 6, 2, 6)2@2: (4, 4)

    Defender: 1 Artillery
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • 18 17 16 11 Mod

    That’s the only part of the in house dicey I don’t like, retyping the command if everyone misses. lol

    Attacker: 7 Infantry, 1 Artillery
    DiceRolls: 6@1 2@2; Total Hits: 06@1: (2, 3, 3, 3, 2, 5)2@2: (3, 4)

    Defender: 1 Artillery
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • 18 17 16 11 Mod

    Okay, that was NOT an invitation for you to air drop some tootsie rolls to your defender!!!

    Attacker: 6 Infantry, 1 Artillery
    DiceRolls: 5@1 2@2; Total Hits: 15@1: (2, 3, 1, 2, 2)2@2: (6, 3)

    Defender: 1 Artillery
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 18 17 16 11 Mod

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Iraq to Persia
                1 fighter moved from Egypt to Persia
                1 infantry moved from French Equatorial Africa to Nigeria
                      Italians take Nigeria from British
                1 armour moved from Anglo Egyptian Sudan to Belgian Congo
                      Italians take Belgian Congo from British
                1 armour moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                      Italians take Ethiopia from British
                1 armour moved from Anglo Egyptian Sudan to Kenya
                      Italians take Kenya from British
                1 armour moved from Kenya to Anglo Egyptian Sudan
                1 bomber moved from Southern France to Gibraltar

    Combat - Italians
                Battle in Persia
                    Italians attack with 1 fighter and 2 infantry
                    British defend with 1 infantry
                    Italians win, taking Persia from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Strategic bombing raid in Gibraltar
                    Bombing raid in Gibraltar rolls: 4 and causes: 1 damage to unit: harbour
                    Bombing raid in Gibraltar causes 1 damage total.

    Non Combat Move - Italians
                1 bomber moved from Gibraltar to Southern France
                7 infantry moved from Northern Italy to Southern Italy
                2 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
                1 aaGun moved from Anglo Egyptian Sudan to Egypt
                5 infantry moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from Persia to Iraq
                1 infantry moved from Caucasus to Northwest Persia
                1 aaGun and 2 infantry moved from Bryansk to Rostov
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Place Units - Italians
                3 infantry placed in Egypt
                3 infantry placed in Southern Italy
                2 artilleries and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
                Italians collect 24 PUs; end with 24 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Caroline Islands: 1 artillery and 3 infantry
                EDIT: Changing ownership of Caroline Islands from Japanese to Americans
                EDIT: Removing units owned by Americans from 33 Sea Zone: 2 artilleries, 14 infantry and 4 transports
                EDIT: Adding units owned by Americans to 33 Sea Zone: 4 transports
                EDIT: Adding units owned by Americans to Caroline Islands: 1 artillery and 6 infantry
                EDIT: Turning off Edit Mode

  • 18 17 16 11 Mod

    Editted map posting.

    Proceeding…and wondering what I am going to pull out of my arse to push back the Germans…

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 54 Sea Zone to 33 Sea Zone

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 54 Sea Zone to 33 Sea Zone

    Combat - ANZAC
                Battle in Philippines
                Battle in 33 Sea Zone
                    Americans loiter and taunt; ANZAC attack with 1 submarine
                    Japanese defend with 2 transports
                    ANZAC win, taking Philippines from Japanese with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports

    Non Combat Move - ANZAC
                1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
                3 fighters moved from Queensland to Caroline Islands

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6
                ANZAC collect 10 PUs; end with 10 PUs total

Suggested Topics

  • 18
  • 47
  • 32
  • 65
  • 10
  • 153
  • 29
  • 81
Axis & Allies Boardgaming Custom Painted Miniatures

34

Online

17.9k

Users

40.7k

Topics

1.8m

Posts